Video Game Music
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Video game music (or VGM) is the
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack o ...
that accompanies
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. Early video game music was once limited to sounds of early
sound chips A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process a ...
, such as programmable sound generators (PSG) or
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitud ...
chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press ...
s, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or
licensed A license (or licence) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another party (licensee) as an element of an agreeme ...
. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts.


History


Early video game technology and computer chip music

At the time video games had emerged as a popular form of entertainment in the late 1970s,
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect ...
was stored on physical medium in
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
waveforms such as
compact cassette The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens ...
s and
phonograph record A phonograph record (also known as a gramophone record, especially in British English), or simply a record, is an analog sound storage medium in the form of a flat disc with an inscribed, modulated spiral groove. The groove usually starts nea ...
s. Such components were expensive and prone to breakage under heavy use, making them less than ideal for use in an arcade cabinet, though in rare cases such as ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
'', they were used. A more affordable method of having music in a video game was to use digital means, where a specific computer chip would change electrical impulses from computer code into analog sound waves
on the fly On the fly is a phrase used to describe something that is being changed while the process that the change affects is ongoing. It is used in the automotive, computer, and culinary industries. In cars, on the fly can be used to describe the changing ...
for output on a speaker. Sound effects for the games were also generated in this fashion. An early example of such an approach to video game music was the opening chiptune in Tomohiro Nishikado's ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed ...
'' (1975). While this allowed for inclusion of music in early
arcade video games Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games ...
, it was usually monophonic, looped or used sparingly between stages or at the start of a new game, such as the
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
titles '' Pac-Man'' (1980) composed by Toshio Kai or '' Pole Position'' (1982) composed by Nobuyuki Ohnogi. The first game to use a continuous background
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack o ...
was Tomohiro Nishikado's ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
'', released by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
in 1978. It had four descending chromatic
bass note In music theory, the bass note of a chord or sonority is the lowest note played or notated. If there are multiple voices it is the note played or notated in the lowest voice (the note furthest in the bass.) Three situations are possible: # ...
s repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player. The first video game to feature continuous, melodic
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
was ''
Rally-X is a maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars ...
'', released by Namco in 1980, featuring a simple tune that repeats continuously during
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
. The decision to include any music into a video game meant that at some point it would have to be transcribed into computer code. Some music was original, some was
public domain music Public domain music is music to which no exclusive intellectual property rights apply. Background The length of copyright protection varies from country to country, but music, along with most other creative works, generally enters the public do ...
such as folk songs. Sound capabilities were limited; the popular
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
home system, for example, was capable of generating only two tones at a time. As advances were made in silicon technology and costs fell, a definitively new generation of arcade machines and
home consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
allowed for great changes in accompanying music. In arcades, machines based on the Motorola 68000 CPU and accompanying various
Yamaha Yamaha may refer to: * Yamaha Corporation, a Japanese company with a wide range of products and services, established in 1887. The company is the largest shareholder of Yamaha Motor Company (below). ** Yamaha Music Foundation, an organization estab ...
YM programmable sound generator
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
s allowed for several more tones or "channels" of sound, sometimes eight or more. The earliest known example of this was
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's 1980 arcade game ''
Carnival Carnival is a Catholic Christian festive season that occurs before the liturgical season of Lent. The main events typically occur during February or early March, during the period historically known as Shrovetide (or Pre-Lent). Carnival typi ...
'', which used an
AY-3-8910 The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. The AY-3-8910 and its variants were used i ...
chip to create an electronic rendition of the classical 1889 composition " Over The Waves" by
Juventino Rosas José Juventino Policarpo Rosas Cadenas (25 January 18689 July 1894) was a Mexican composer and violinist. Life and career Rosas was born in Santa Cruz, Guanajuato, later renamed Santa Cruz de Galeana, Guanajuato, and still later into Santa Cru ...
.
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's 1981 arcade game ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' introduced a dynamic approach to video game music, using at least eleven different gameplay tracks, in addition to level-starting and game over themes, which change according to the player's actions. This was further improved upon by Namco's 1982 arcade game ''
Dig Dug is a maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rock ...
'', where the music stopped when the player stopped moving. ''Dig Dug'' was composed by Yuriko Keino, who also composed the music for other Namco games such as ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious f ...
'' (1982) and '' Phozon'' (1983).
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's 1982 arcade game '' Super Locomotive'' featured a chiptune rendition of
Yellow Magic Orchestra Yellow Magic Orchestra (YMO for short) is a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals) and Ryuichi Sakamoto (keyboards, vocals). The group is cons ...
's " Rydeen" (1979); several later computer games also
covered Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of co ...
the song, such as ''Trooper Truck'' (1983) by
Rabbit Software Rabbit Software was an England, English software company which produced video games for home computers such as the ZX Spectrum, VIC-20, and Commodore 64 in the early to mid-1980s. Rabbit's later software packaging was slightly different from that ...
as well as ''
Daley Thompson's Decathlon ''Daley Thompson's Decathlon'' is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 O ...
'' (1984) and '' Stryker's Run'' (1986) composed by
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
. Home console systems also had a comparable upgrade in sound ability beginning with the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
in 1982 capable of four channels. However, more notable was the Japanese release of the Famicom in 1983 which was later released in the US as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
in 1985. It was capable of five channels, one being capable of simple PCM sampled sound. The home computer
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
released in 1982 was capable of early forms of filtering effects, different types of
waveform In electronics, acoustics, and related fields, the waveform of a signal is the shape of its graph as a function of time, independent of its time and magnitude scales and of any displacement in time.David Crecraft, David Gorham, ''Electro ...
s and eventually the undocumented ability to play 4-bit samples on a pseudo fourth sound channel. Its comparatively low cost made it a popular alternative to other home computers, as well as its ability to use a TV for an affordable display monitor. Approach to game music development in this time period usually involved using simple tone generation and/or frequency modulation synthesis to simulate instruments for melodies, and use of a "noise channel" for simulating percussive noises. Early use of PCM samples in this era was limited to short sound bites (''Monopoly''), or as an alternate for percussion sounds ('' Super Mario Bros. 3''). The music on home consoles often had to share the available channels with other sound effects. For example, if a laser beam was fired by a spaceship, and the laser used a 1400 Hz square wave, then the square wave channel that was in use by music would stop playing music and start playing the sound effect. The mid-to-late 1980s software releases for these platforms had music developed by more people with greater musical experience than before. Quality of composition improved noticeably, and evidence of the popularity of music of this time period remains even today. Composers who made a name for themselves with their software include
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing the music for the '' Dragon Quest'' franchise, along with several other video games, anime, film, and television shows. Classically trained, Sugiyama was ...
('' Dragon Quest''),
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
(''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
''),
Rob Hubbard Rob Hubbard (born 1955 in Kingston upon Hull, England) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64. Early life Hubbard first started playing music at age seve ...
('' Monty On the Run'', ''
International Karate ''International Karate'' is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as ''World Karate ...
''), Koji Kondo (''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'', ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''),
Miki Higashino is a Japanese video game composer best known for her works in the '' Suikoden'' series. Biography Miki Higashino first began composing video game music as a student employed by Konami and contributed to various minor products, often uncredited ...
(''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scr ...
'', ''
Yie-Ar Kung Fu () is an arcade fighting game developed by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March 1985. Along with ''Karate Champ'' (1984), which ...
'', ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' is an American media franchise created by the comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Michelangelo (Teenage Mutant Ninja Turtles), Miche ...
''), Hiroshi Kawaguchi (''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graph ...
'', ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
''),
Hirokazu Tanaka , also known as Chip Tanaka, is a Japanese musician, composer, sound designer, and executive who pioneered chiptune music. He is best known as one of Nintendo's in-house composers during the 8- and 16-bit era of video games. Tanaka also had a r ...
('' Metroid'', ''
Kid Icarus ''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in ...
'', ''
EarthBound ''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
''),
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
(''
Daley Thompson's Decathlon ''Daley Thompson's Decathlon'' is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 O ...
'', '' Stryker's Run'', '' Times of Lore''), David Wise (''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and h ...
''),
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
(''
Dragon Slayer A dragonslayer is a person or being that slays dragons. Dragonslayers and the creatures they hunt have been popular in traditional stories from around the world: they are a type of story classified as type 300 in the Aarne–Thompson classifica ...
'', '' Ys'', ''
Shinobi A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21 ...
'', ''
ActRaiser is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban ...
'', '' Streets of Rage''), Mieko Ishikawa (''Dragon Slayer'', ''Ys''), and
Ryu Umemoto was a Japanese video game music composer, born in Yokohama, Kanagawa Prefecture. He is known for composing soundtracks to various visual novel and shoot 'em up video games since the 1990s, for several companies including FamilySoft, C's Ware, ...
(
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s,
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s). By the late 1980s, video game music was being sold as cassette tape soundtracks in Japan, inspiring American companies such as Sierra,
Cinemaware Cinemaware was a video game developer and publisher that released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005. Cinemaware Corp. (1986–1991) The compan ...
and Interplay to give more serious attention to video game music by 1988. The
Golden Joystick Award The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
s introduced a category for ''Best Soundtrack of the Year'' in 1986, won by
Sanxion ''Sanxion'' is a 1986 scrolling shooter by Thalamus Ltd, developed by Stavros Fasoulas. It was the first game released by Thalamus. Fasoulas also wrote ''Delta'' and '' Quedex''. Gameplay ''Sanxion'' is a horizontally-scrolling shooter. The goa ...
. Some games for cartridge systems have been sold with extra audio hardware on board, including '' Pitfall II'' for the Atari 2600 and several late Famicom titles. These chips add to the existing sound capabilities.


Early digital synthesis and sampling

From around 1980, some arcade games began taking steps toward digitized, or
sampled Sample or samples may refer to: Base meaning * Sample (statistics), a subset of a population – complete data set * Sample (signal), a digital discrete sample of a continuous analog signal * Sample (material), a specimen or small quantity of so ...
, sounds. Namco's 1980 arcade game ''
Rally-X is a maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars ...
'' was the first known game to use a
digital-to-analog converter In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. There are several DAC archit ...
(DAC) to produce sampled tones instead of a tone generator. That same year, the first known video game to feature
speech synthesis Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal languag ...
was also released: Sunsoft's
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
game '' Stratovox''. Around the same time, the introduction of frequency modulation synthesis (
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitud ...
), first commercially released by
Yamaha Yamaha may refer to: * Yamaha Corporation, a Japanese company with a wide range of products and services, established in 1887. The company is the largest shareholder of Yamaha Motor Company (below). ** Yamaha Music Foundation, an organization estab ...
for their
digital synthesizer A digital synthesizer is a synthesizer that uses digital signal processing (DSP) techniques to make musical sounds. This in contrast to older analog synthesizers, which produce music using analog electronics, and samplers, which play back digit ...
s and FM
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
s, allowed the tones to be manipulated to have different sound characteristics, where before the tone generated by the chip was limited to the design of the chip itself.
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's 1983 arcade game ''
Gyruss is an arcade shoot 'em up game designed by Yoshiki Okamoto and released by Konami in 1983. ''Gyruss'' was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion ki ...
'' used five synthesis sound chips along with a DAC, which were used to create an electronic version of
J. S. Bach Johann Sebastian Bach (28 July 1750) was a German composer and musician of the late Baroque period. He is known for his orchestral music such as the '' Brandenburg Concertos''; instrumental compositions such as the Cello Suites; keyboard wo ...
's ''
Toccata and Fugue in D minor The Toccata and Fugue in D minor, BWV 565, is a piece of organ music written, according to its oldest extant sources, by Johann Sebastian Bach (1685–1750). The piece opens with a toccata section, followed by a fugue that ends in a coda. Schol ...
''. Beyond arcade games, significant improvements to
personal computer game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
music were made possible with the introduction of digital FM synth boards, which
Yamaha Yamaha may refer to: * Yamaha Corporation, a Japanese company with a wide range of products and services, established in 1887. The company is the largest shareholder of Yamaha Motor Company (below). ** Yamaha Music Foundation, an organization estab ...
released for Japanese computers such as the NEC PC-8801 and
PC-9801 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
in the early 1980s, and by the mid-1980s, the PC-8801 and
FM-7 The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as th ...
had built-in FM sound. The sound FM synth boards produced are described as "warm and pleasant sound". Musicians such as Yuzo Koshiro and
Takeshi Abo is a Japanese video game composer. He joined the industry through developer StarCraft, Inc. in the early 1990s, mainly working on conversions of western video games. In the mid-1990s, he joined KID, and later 5pb. in December 2006 after KID decl ...
utilized to produce music that is still highly regarded within the chiptune community. Reprinted from The widespread adoption of
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitud ...
by consoles would later be one of the major advances of the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Amer ...
, by which time 16-bit arcade machines were using multiple FM synthesis chips. One of the earliest home computers to make use of digital signal processing in the form of sampling was the
Commodore Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
in 1985. The computer's sound chip featured four independent 8-bit
digital-to-analog converter In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. There are several DAC archit ...
s. Developers could use this platform to take samples of a music performance, sometimes just a single note long, and play it back through the computer's
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
from memory. This differed from ''Rally-X'' in that its hardware DAC was used to play back simple
waveform In electronics, acoustics, and related fields, the waveform of a signal is the shape of its graph as a function of time, independent of its time and magnitude scales and of any displacement in time.David Crecraft, David Gorham, ''Electro ...
samples, and a sampled sound allowed for a complexity and authenticity of a real instrument that an FM simulation could not offer. For its role in being one of the first and affordable, the Amiga would remain a staple tool of early
sequenced In genetics and biochemistry, sequencing means to determine the primary structure (sometimes incorrectly called the primary sequence) of an unbranched biopolymer. Sequencing results in a symbolic linear depiction known as a sequence which suc ...
music composing, especially in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
. The Amiga offered these features before most other competing home computer platforms though the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
which had been introduced a year earlier had similar capabilities. The Amiga's main rival, the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, sourced the
Yamaha YM2149 The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. The AY-3-8910 and its variants were used i ...
Programmable Sound Generator (PSG). Compared to the in-house designed Amiga sound engine, the PSG could only handle 1 channel of sampled sound, and needed the computer's CPU to process the data for it. This made it impractical for game development use until 1989 with the release of the
Atari STE The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
which used DMA techniques to play back PCM samples at up to 50 kHz. The ST, however, remained relevant as it was equipped with a
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
controller and external ports. It became the choice of by many professional musicians as a MIDI programming device.
IBM PC clones IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...
in 1985 would not see any significant development in multimedia abilities for a few more years, and sampling would not become popular in other video game systems for several years. Though sampling had the potential to produce much more realistic sounds, each sample required much more data in
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered, ...
. This was at a time when all memory, solid-state ( ROM cartridge), magnetic (
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
) or otherwise was still very costly per
kilobyte The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix '' kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quant ...
. Sequenced soundchip-generated music, on the other hand, was generated with a few lines of comparatively simple code and took up far less precious memory. Arcade systems pushed game music forward in 1984 with the introduction of FM (Frequency Modulation) synthesis, providing more organic sounds than previous PSGs. The first such game,
Marble Madness ''Marble Madness'' is an arcade game, arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within ...
used the Yamaha YM2151 FM synthesis chip. As home consoles moved into the fourth generation, or 16-bit era, the hybrid approach (sampled and tone) to music composing continued to be used. The
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
offered advanced graphics over the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and improved sound synthesis features (also using a Yamaha chip, the
YM2612 The YM2612, a.k.a. OPN2, is a sound chip developed by Yamaha. It is a member of Yamaha's OPN family of FM synthesis chips, and is derived from the YM2203. The YM2612 is a six-channel FM synthesizer. It was used in several game and computer sys ...
), but largely held the same approach to sound design. Ten channels in total for tone generation with one for PCM samples were available in
stereo Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration ...
instead of the NES's five channels in mono, one for PCM. As before, it was often used for percussion samples. The Genesis did not support 16-bit sampled sounds. Despite the additional tone channels, writing music still posed a challenge to traditional composers and it forced much more imaginative use of the
FM synthesizer Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude ...
to create an enjoyable listening experience. The composer Yuzo Koshiro utilized the Genesis hardware effectively to produce " progressive, catchy,
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central rhythm is typically in common time (4/4) and often ch ...
-style compositions far more advanced than what players were used to" for games such as '' The Revenge of Shinobi'' (1989) and the '' Streets of Rage'' series, setting a "new high watermark for what music in games could sound like." The soundtrack for '' Streets of Rage 2'' (1992) in particular is considered "revolutionary" and "ahead of its time" for its blend of
house music House is a music genre characterized by a repetitive Four on the floor (music), four-on-the-floor beat and a typical tempo of 120 beats per minute. It was created by Disc jockey, DJs and music producers from Chicago metropolitan area, Chicago' ...
with "
dirty Dirt is an unclean matter, especially when in contact with a person's clothes, skin, or possessions. In such cases, they are said to become dirty. Common types of dirt include: * Debris: scattered pieces of waste or remains * Dust: a genera ...
" electro basslines and " trancey electronic textures" that "would feel as comfortable in a
nightclub A nightclub (music club, discothèque, disco club, or simply club) is an entertainment venue during nighttime comprising a dance floor, lightshow, and a stage for live music or a disc jockey (DJ) who plays recorded music. Nightclubs gener ...
as a video game." Another important FM synth composer was the late
Ryu Umemoto was a Japanese video game music composer, born in Yokohama, Kanagawa Prefecture. He is known for composing soundtracks to various visual novel and shoot 'em up video games since the 1990s, for several companies including FamilySoft, C's Ware, ...
, who composed music for many
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s and
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s during the 1990s. As the cost of magnetic memory declined in the form of diskettes, the evolution of video game music on the Amiga, and some years later game music development in general, shifted to sampling in some form. It took some years before Amiga game designers learned to wholly use digitized sound effects in music (an early exception case was the title music of
text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
game ''
The Pawn ''The Pawn'' is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Sinclair Research in 1985. In 1986, graphics were added and the game was released for additional home computers by Rai ...
'', 1986). By this time, computer and game music had already begun to form its own identity, and thus many music makers intentionally tried to produce music that sounded like that heard on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and NES, which resulted in the chiptune genre. The release of a freely-distributed Amiga program named Soundtracker by Karsten Obarski in 1987 started the era of
MOD Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
-format which made it easy for anyone to produce music based on digitized samples.
Module file Module file (MOD music, tracker music) is a family of music file formats originating from the MOD file format on Amiga systems used in the late 1980s. Those who produce these files (using the software called music trackers) and listen to them ...
s were made with programs called " trackers" after Obarski's Soundtracker. This MOD/tracker tradition continued with PC computers in the 1990s. Examples of
Amiga games __NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * ...
using digitized instrument samples include David Whittaker's soundtrack for '' Shadow of the Beast'',
Chris Hülsbeck Christopher Hülsbeck (born 2 March 1968), known internationally as Chris Huelsbeck, is a German video game music composer. He gained popularity for his work on game soundtracks for '' The Great Giana Sisters'' and the '' Turrican'' series. Care ...
's soundtrack for ''
Turrican 2 ''Turrican II: The Final Fight'' is the second game of the ''Turrican'' series. The game, developed by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 vers ...
'' and Matt Furniss's tunes for ''
Laser Squad ''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian G ...
''.
Richard Joseph Richard Joseph (23 April 1953 – 4 March 2007) was an English computer game composer, musician and sound specialist. He had a career spanning 20 years starting in the early days of gaming on the C64 and the Amiga and onto succeeding form ...
also composed some theme songs featuring vocals and lyrics for games by
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
most famous being ''
Cannon Fodder Cannon fodder is an informal, derogatory term for combatants who are regarded or treated by government or military command as expendable in the face of enemy fire. The term is generally used in situations where combatants are forced to deliberatel ...
'' (1993) with a song "War Has Never Been So Much Fun" and ''
Sensible World of Soccer ''Sensible World of Soccer'' was designed and developed by Sensible Software as the 1994 sequel to their 1992 game ''Sensible Soccer'' which combined a 2D football game with a comprehensive manager mode. The game includes contemporary season data ...
'' (1994) with a song "Goal Scoring Superstar Hero". These songs used long vocal samples. A similar approach to sound and music developments had become common in the arcades by this time and had been used in many arcade system boards since the mid-1980s. This was further popularized in the early 1990s by games like ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' (1991) on the CPS-1, which used voice samples extensively along with sampled sound effects and percussion.
Neo Geo Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. The Neo Geo MVS was su ...
's MVS system also carried powerful sound development which often included
surround sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to s ...
. The evolution also carried into home console video games, such as the release of the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
in 1990, and its US/EU version Super NES in 1991. It sported a specialized custom
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
chip for both the sound generation and for special hardware DSP. It was capable of eight channels of sampled sounds at up to 16-bit resolution, had a wide selection of DSP effects, including a type of ADSR usually seen in high-end synthesizers of the time, and full stereo sound. This allowed experimentation with applied acoustics in video games, such as musical acoustics (early games like '' Super Castlevania IV'', ''
F-Zero is a series of futuristic racing video games originally created by Nintendo Entertainment Analysis & Development, Nintendo EAD with multiple games developed by outside companies. The F-Zero (video game), first game was released for the Super Fa ...
'', ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
'', ''
Gradius III ''Gradius III'' is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the ''Gradius'' series. The game was por ...
'', and later games like ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
''), directional (''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'') and spatial acoustics ( Dolby Pro Logic was used in some games, like ''King Arthur's World'' and ''Jurassic Park''), as well as environmental and
architectural acoustics Architectural acoustics (also known as building acoustics) is the science and engineering of achieving a good sound within a building and is a branch of acoustical engineering. The first application of modern scientific methods to architectura ...
('' A Link to the Past'', ''
Secret of Evermore ''Secret of Evermore'' is an action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It was released in North America on October 1, 1995, and in Europe and Australia in February 1996. A Japanese re ...
''). Many games also made heavy use of the high-quality sample playback capabilities ('' Super Star Wars'', ''
Tales of Phantasia is an action role-playing game originally developed by Wolf Team. It is the first title in Namco's '' Tales'' series. Initially released for the Super Famicom in December 1995, it was later ported to a number of other platforms, including a Ja ...
''). The only real limitation to this powerful setup was the still-costly
solid state memory A solid-state drive (SSD) is a solid-state storage device that uses integrated circuit assemblies to store data persistently, typically using flash memory, and functioning as secondary storage in the hierarchy of computer storage. It is ...
. Other consoles of the generation could boast similar abilities yet did not have the same circulation levels as the Super NES. The Neo-Geo home system was capable of the same powerful sample processing as its arcade counterpart but was several times the cost of a Super NES. The
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
(the Mega CD outside North America) hardware upgrade to the Mega Drive (Genesis in the US) offered multiple PCM channels, but they were often passed over instead to use its capabilities with the CD-ROM itself. The popularity of the Super NES and its software remained limited to regions where
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
television was the broadcast standard. Partly because of the difference in frame rates of
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
broadcast equipment, many titles released were never redesigned to play appropriately and ran much slower than had been intended, or were never released. This showed a divergence in popular video game music between PAL and NTSC countries that still shows to this day. This divergence would be lessened as the fifth generation of home consoles launched globally, and as Commodore began to take a back seat to general-purpose PCs and Macs for developing and gaming. Though the Mega CD/Sega CD, and to a greater extent the
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
in Japan, would give gamers a preview of the direction video game music would take in streaming music, the use of both sampled and sequenced music continues in game consoles even today. The huge data storage benefit of optical media would be coupled with progressively more powerful audio generation hardware and higher quality samples in the Fifth Generation. In 1994, the CD-ROM equipped
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
supported 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality. It also sported a few hardware DSP effects like
reverb Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is abs ...
. Many
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
titles continued to use sequenced music, such as '' Final Fantasy VII'', ''
Legend of Mana ''Legend of Mana'' is a 1999 action role-playing game developed and published by Square (now Square Enix) for the PlayStation. It is the fourth game in the '' Mana'' series, following 1995's ''Trials of Mana''. Set in a high fantasy universe, t ...
'', and ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the ...
''. The
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
also with a CD drive supported 32 channels of PCM at the same resolution as the original PlayStation. In 1996, the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, still using a solid-state cartridge, actually supported an integrated and scalable sound system that was potentially capable of 100 channels of PCM, and an improved sample rate of 48 kHz. Games for the N64, because of the cost of the solid-state memory, typically had samples of lesser quality than the other two, however, and music tended to be simpler in construct. The more dominant approach for games based on CDs, however, was shifting toward streaming audio.


MIDI on the PC

In the same timeframe of the late 1980s to mid-1990s, the IBM PC clones using the x86 architecture became more ubiquitous, yet had a very different path in sound design than other PCs and consoles. Early PC gaming was limited to the
PC speaker A PC speaker is a loudspeaker built into some IBM PC compatible computers. The first IBM Personal Computer, model 5150, employed a standard 2.25 inch magnetic driven (dynamic) speaker. More recent computers use a tiny moving-iron or pie ...
, and some proprietary standards such as the IBM PCjr 3-voice chip. While sampled sound could be achieved on the PC speaker using pulse width modulation, doing so required a significant proportion of the available processor power, rendering its use in games rare. With the increase of x86 PCs in the market, there was a vacuum in sound performance in home computing that expansion cards attempted to fill. The first two recognizable standards were the
Roland MT-32 The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. It was originally marketed to amateur musicians as a budget external synthesizer with an original list price of $695. However, ...
, followed by the
AdLib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
sound card. Roland's solution was driven by
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
sequencing using advanced LA synthesizers. This made it the first choice for game developers to produce upon, but its higher cost as an end-user solution made it prohibitive. The AdLib used a low-cost FM synthesis chip from Yamaha, and many boards could operate compatibly using the MIDI standard. The
AdLib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
card was usurped in 1989 by Creative's
Sound Blaster Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
, which used the same Yamaha FM chip in the AdLib, for compatibility, but also added 8-bit 22.05 kHz (later 44.1 kHz) digital audio recording and playback of a single stereo channel. As an affordable end-user product, the Sound Blaster constituted the core sound technology of the early 1990s; a combination of a simple FM engine that supported MIDI, and a DAC engine of one or more streams. Only a minority of developers ever used Amiga-style tracker formats in commercial PC games, (''
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
'') typically preferring to use the MT-32 or AdLib/SB-compatible devices. As general purpose PCs using x86 became more ubiquitous than the other PC platforms, developers drew their focus towards that platform. The last major development before streaming music came in 1992:
Roland Corporation is a Japanese manufacturer of electronic musical instruments, electronic equipment, and software. It was founded by Ikutaro Kakehashi in Osaka on 18 April 1972. In 2005, its headquarters relocated to Hamamatsu in Shizuoka Prefecture. It has fact ...
released the first
General MIDI General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. GM was developed by the American MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Committ ...
card, the
sample-based Sample-based synthesis is a form of audio synthesis that can be contrasted to either subtractive synthesis or additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are sampled sounds or instruments ...
SCC-1, an add-in card version of the
SC-55 The Roland SC-55 ( Sound Canvas) is a GS MIDI sound module released in 1991 by Roland. The SC-55 was the first sound module to incorporate the new General MIDI standard. It was the first in the Roland Sound Canvas series. The SC-55 used both ...
desktop MIDI module. The comparative quality of the samples spurred similar offerings from Soundblaster, but costs for both products were still high. Both companies offered 'daughterboards' with sample-based synthesizers that could be later added to a less expensive soundcard (which only had a DAC and a MIDI controller) to give it the features of a fully integrated card. Unlike the standards of Amiga or Atari, a PC using x86 even then could be using a broad mix of hardware. Developers increasingly used MIDI sequences: instead of writing soundtrack data for each type of soundcard, they generally wrote a fully featured data set for the Roland application that would be compatible with lesser featured equipment so long as it had a MIDI controller to run the sequence. However, different products used different sounds attached to their MIDI controllers. Some tied into the Yamaha FM chip to simulate instruments, some daughterboards of samples had very different sound qualities; meaning that no single sequence performance would be accurate to every other General MIDI device. All of these considerations in the products reflected the high cost of memory storage which rapidly declined with the optical CD format.


Pre-recorded and streaming music

Taking entirely pre-recorded music had many advantages over sequencing for sound quality. Music could be produced freely with any kind and number of instruments, allowing developers to simply record one track to be played back during the game. Quality was only limited by the effort put into mastering the track itself. Memory space costs that was previously a concern was somewhat addressed with optical media becoming the dominant media for software games.
CD quality The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in Octo ...
audio allowed for music and voice that had the potential to be truly indistinguishable from any other source or genre of music. In fourth generation home video games and PCs this was limited to playing a Mixed Mode CD audio track from a CD while the game was in play (such as ''
Sonic CD is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs and ...
''). The earliest examples of Mixed Mode CD audio in video games include the
TurboGrafx-CD The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thou ...
RPG franchises ''
Tengai Makyō , also known as ''Far East of Eden'', is a series of role-playing video games released in Japan and Taiwan. The series was conceived by Oji Hiroi and developed by Red Company, debuting on the PC Engine CD-ROM² System in 1989. The series becam ...
'', composed by
Ryuichi Sakamoto is a Japanese composer, pianist, singer, record producer and actor who has pursued a diverse range of styles as a solo artist and as a member of Yellow Magic Orchestra (YMO). With his bandmates Haruomi Hosono and Yukihiro Takahashi, Sakamoto i ...
from 1989, and the ''Ys'' series, composed by Yuzo Koshiro and and arranged by in 1989. The ''Ys'' soundtracks, particularly '' Ys I & II'' (1989), are still regarded as some of the most influential video game music ever composed. However, there were several disadvantages of regular CD-audio. Optical drive technology was still limited in spindle speed, so playing an audio track from the game CD meant that the system could not access data again until it stopped the track from playing. Looping, the most common form of game music, was also a problem as when the laser reached the end of a track, it had to move itself back to the beginning to start reading again causing an audible gap in playback. To address these drawbacks, some PC game developers designed their own container formats in house, for each application in some cases, to stream compressed audio. This would cut back on memory used for music on the CD, allowed for much lower latency and seek time when finding and starting to play music, and also allowed for much smoother looping due to being able to
buffer Buffer may refer to: Science * Buffer gas, an inert or nonflammable gas * Buffer solution, a solution used to prevent changes in pH * Buffering agent, the weak acid or base in a buffer solution * Lysis buffer, in cell biology * Metal ion buffer * ...
the data. A minor drawback was that use of compressed audio meant it had to be decompressed which put load on the CPU of a system. As computing power increased, this load became minimal, and in some cases, dedicated chips in a computer (such as a sound card) would actually handle all the decompressing. Fifth generation home console systems also developed specialised streaming formats and containers for compressed audio playback. Games would take full advantage of this ability, sometimes with highly praised results ('' Castlevania: Symphony of the Night''). Games ported from arcade machines, which continued to use FM synthesis, often saw superior pre-recorded music streams on their home console counterparts (''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's '' Street Fighter Alpha: Warriors' ...
''). Even though the game systems were capable of "CD quality" sound, these compressed audio tracks were not true "CD quality." Many of them had lower sampling rates, but not so significant that most consumers would notice. Using a compressed stream allowed game designers to play back streamed music and still be able to access other data on the disc without interruption of the music, at the cost of CPU power used to render the audio stream. Manipulating the stream any further would require a far more significant level of CPU power available in the 5th generation. Some games, such as the ''Wipeout'' series, continued to use full Mixed Mode CD audio for their soundtracks. This overall freedom offered to music composers gave video game music the equal footing with other popular music it had lacked. A musician could now, with no need to learn about programming or the game architecture itself, independently produce the music to their satisfaction. This flexibility would be exercised as popular mainstream musicians would be using their talents for video games specifically. An early example is ''Way of the Warrior'' on the 3DO, with music by White Zombie. A more well-known example is
Trent Reznor Michael Trent Reznor (born May 17, 1965) is an American musician, singer, songwriter, record producer, and composer. He serves as the lead vocalist, multi-instrumentalist, and principal songwriter of the industrial rock band Nine Inch Nails, wh ...
's score for ''Quake''. An alternate approach, as with the ''TMNT'' arcade, was to take pre-existing music not written exclusively for the game and use it in the game. The game '' Star Wars: X-Wing vs. TIE Fighter'' and subsequent ''Star Wars'' games took music composed by John Williams for the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' films of the 1970s and 1980s and used it for the game soundtracks. Both using new music streams made specifically for the game, and using previously released/recorded music streams are common approaches for developing sound tracks to this day. It is common for X-games sports-based video games to come with some popular artists recent releases (''SSX'', ''Tony Hawk'', ''Initial D''), as well as any game with heavy cultural demographic theme that has tie-in to music ('' Need For Speed: Underground'', '' Gran Turismo'', and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones (video game developer), David Jones and Mike Dailly (game designer), Mike Dailly. Later titles were developed under the oversight of brothers Dan Hous ...
''). Sometimes a hybrid of the two are used, such as in ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
''. Sequencing samples continue to be used in modern gaming where fully recorded audio is not viable. Until the mid-2000s, many larger games on home consoles used sequenced audio to save space. Additionally, most games on the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
and
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
used sequenced music due to storage limitations. Sometimes a cross between sequencing samples, and streaming music is used. Games such as '' Republic: The Revolution'' (music composed by
James Hannigan James Hannigan (born 23 July 1971) is a British composer with credits in the ''Harry Potter'', ''The Lord of the Rings'', ''Command and Conquer'' (including Red Alert 3's well-known Soviet March), ''Dead Space'', ''Warhammer'', ''Cloudy With ...
) and '' Command & Conquer: Generals'' (music composed by Bill Brown) have utilised sophisticated systems governing the flow of incidental music by stringing together short phrases based on the action on screen and the player's most recent choices (see
dynamic music In video games, adaptive music (also called dynamic or interactive music) is background music whose volume, rhythm or tune changes in response to specific events in the game. History Adaptive music was first used in the video game ''Frogger'' by ...
). Other games dynamically mixed the sound on the game based on cues of the game environment. As processing power increased dramatically in the 6th generation of home consoles, it became possible to apply special effects in realtime to streamed audio. In '' SSX'', a recent video game series, if a snowboarder takes to the air after jumping from a ramp, the music softens or muffles a bit, and the ambient noise of wind and air blowing becomes louder to emphasize being airborne. When the snowboarder lands, the music resumes regular playback until its next "cue". The
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
company pioneered this interactive music technique with their
iMUSE iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches t ...
system, used in their early adventure games and the ''Star Wars'' flight simulators '' Star Wars: X-Wing'' and '' Star Wars: TIE Fighter''. Action games such as these will change dynamically to match the amount of danger. Stealth-based games will sometimes rely on such music, either by handling streams differently, or dynamically changing the composition of a sequenced soundtrack.


Personalized soundtracks

Being able to play one's own music during a game in the past usually meant turning down the game audio and using an alternative music player. Some early exceptions were possible on PC/Windows gaming in which it was possible to independently adjust game audio while playing music with a separate program running in the background. Some PC games, such as '' Quake'', play music from the CD while retrieving game data exclusively from the hard disk, thereby allowing the game CD to be swapped for any music CD. The first PC game to introduce in-game support for custom soundtracks was Lionhead Studio's Black and White. The 2001 game included an in-game interface for Winamp that enabled the players to play audio tracks from their own playlists. In addition, this would sometimes trigger various reactions from the player's Creature, like dancing or laughing. Some PlayStation games supported this by swapping the game CD with a music CD, although when the game needed data, players had to swap the CDs again. One of the earliest games, ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, '' Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ...
'', was loaded entirely into RAM, letting the player insert a music CD to provide a soundtrack throughout the entirety of the gameplay. In '' Vib Ribbon'', this became a gameplay feature, with the game generating levels based entirely on the music on whatever CD the player inserted. Microsoft's
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
allowed music to be copied from a CD onto its internal hard drive, to be used as a "Custom Soundtrack", if enabled by the game developer. The feature carried over into the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
where it became supported by the system software and could be enabled at any point. The
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
is also able to play custom soundtracks if it is enabled by the game (''Excite Truck'', ''Endless Ocean''). The
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
can, in games like '' Need for Speed Carbon: Own the City'' and ''
FIFA 08 ''FIFA 08'' (titled ''FIFA Soccer 08'' in North America ) is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It was released on all popular gaming formats in September 2007 in Eur ...
'', play music from a
Memory Stick The Memory Stick is a removable flash memory card format, originally launched by Sony in late 1998. In addition to the original Memory Stick, this family includes the Memory Stick PRO, a revision that allows greater maximum storage capacity an ...
. The
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
has the ability to utilize custom soundtracks in games using music saved on the hard drive, however few game developers used this function. ''MLB 08: The Show'', released in 2008, has a My MLB sound track feature that allows the user to play music tracks of their choice saved on the hard drive of their PS3, rather than the preprogrammed tracks incorporated into the game by the developer. An update to ''
Wipeout HD __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
'', released on the PlayStation Network, was made to also incorporate this feature. In the video game '' Audiosurf'', custom soundtracks are the main aspect of the game. Users have to pick a music file to be analyzed. The game will generate a race track based on tempo, pitch and complexity of the sound. The user will then race on this track, synchronized with the music. Games in the ''Grand Theft Auto'' series have supported custom soundtracks, using them as a separate in-game radio station. The feature was primarily exclusive to PC versions, and was adopted to a limited degree on console platforms. On a PC, inserting custom music into the stations is done by placing music files into a designated folder. For the Xbox version, a CD must be installed into the console's hard drive. For the iPhone version of '' Grand Theft Auto: Chinatown Wars'', players create an iTunes playlist which is then played by the game. ''
Forza Horizon 3 ''Forza Horizon 3'' is a 2016 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox One and Windows. It is the ninth instalment in the ''Forza'' series and the third instalment in its spinoff ''Forza ...
'' used a similar technology of custom soundtracks with the help of
Groove Music Groove Music (formerly Xbox Music or Zune Music Pass) is a discontinued audio player software application included with Windows 8, Windows 8.1 and Windows 10. The app is also associated with a now-discontinued music streaming service, Groov ...
.


Developments in the 2000s

The Xbox 360 supports
Dolby Digital Dolby Digital, originally synonymous with Dolby AC-3, is the name for what has now become a family of audio compression technologies developed by Dolby Laboratories. Formerly named Dolby Stereo Digital until 1995, the audio compression is lossy ...
software, sampling and playback rate of 16-bit @ 48 kHz (internal; with 24-bit hardware D/A converters), hardware codec streaming, and potential of 256 audio simultaneous channels. While powerful and flexible, none of these features represent any major change in how game music is made from the last generation of console systems. PCs continue to rely on third-party devices for in-game sound reproduction, and SoundBlaster is largely the only major player in the entertainment audio expansion card business. The PlayStation 3 handles multiple types of surround sound technology, including
Dolby TrueHD Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of the i ...
and
DTS-HD Master Audio DTS-HD Master Audio (DTS-HD MA; known as DTS++ before 2004) is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than being ...
, with up to
7.1 7.1 surround sound is the common name for an eight-channel surround audio system commonly used in home theatre configurations. It adds two additional speakers to the more conventional six-channel (5.1) audio configuration. As with 5.1 surround sou ...
channels, and with sampling rates of up to 192 kHz. Nintendo's
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
console shares many audio components with the
Nintendo GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
from the previous generation, including
Dolby Pro Logic II Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. Dolby Stereo (also known as ''Dolby MP'' or ''Dolby SVA'') was developed by Dolby in 1976 f ...
. These features are extensions of technology already currently in use. The game developer of today has many choices on how to develop music. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. Video game music has diversified much to the point where scores for games can be presented with a full orchestra or simple 8/16-bit chiptunes. This degree of freedom has made the creative possibilities of video game music limitless to developers. As sales of video game music diverged from the game itself in the West (compared to Japan where game music CDs had been selling for years), business elements also wield a new level of influence. Music from outside the game developer's immediate employment, such as music composers and pop artists, have been contracted to produce game music just as they would for a theatrical movie. Many other factors have growing influence, such as editing for content, politics on some level of the development, and executive input.


Impact and importance

Many video game players believe that music can enhance game play and outlets such as ''
Popular Science ''Popular Science'' (also known as ''PopSci'') is an American digital magazine carrying popular science content, which refers to articles for the general reader on science and technology subjects. ''Popular Science'' has won over 58 awards, incl ...
'' have stated that it is designed to "simultaneously stimulate your senses and blend into the background of your brain, because that's the point of the soundtrack. It has to engage you, the player, in a task without distracting from it. In fact, the best music would actually direct the listener to the task." Sound effects within game play are also believed to impact game performance. Ambient sounds such as those present in ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' are seen to enhance the tension felt by players, something that GameSpot stated was also used in cinema. Speeding up the sound effects and music in games such as ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
'' is also stated to have a strong impact on the gaming experience when done properly. Properly done, this can help create realism within virtuality and alert players to important scenes and information. Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer.


Licensing

Using licensed music for video games became more popular as the medium used to distribute games grew large enough to accommodate songs alongside a game's other assets. Additionally, with the large growth of the video game market in the 2000s, song licensing became a lucrative route for music rights holders to gain part of that revenue. Games like those in the ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones (video game developer), David Jones and Mike Dailly (game designer), Mike Dailly. Later titles were developed under the oversight of brothers Dan Hous ...
'' series became showcases of licensed music.
Music licensing Music licensing is the licensed use of copyrighted music. Music licensing is intended to ensure that the owners of copyrights on musical works are compensated for certain uses of their work. A purchaser has limited rights to use the work without ...
is generally complicated due to various copyright laws, typically with at least two separate copyrights to consider: the songwriters' and the performers' contributions. Most large video game developers and publishers who use licensed music typically have staff proficient in licensing to clear songs for use in video games with the various music labels and other creative persons. Games with licensed music can have problems well past release if perpetual rights for the music are not secured for the game. Early games before the onset of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content (media), content such as Sound recording and reproductio ...
would have perpetual right for the music since there was no practical way to update the game following release at retail to deal with curtailed rights. However, digital distribution platforms, like
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
,
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
, and
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
keep games up-to-date automatically. Music licenses for games sold through digital distribution may include limited terms, requiring the publisher to re-negotiate rights with the music's owner, or otherwise the music must be removed from the game through these updates. Notably, ''
Alan Wake ''Alan Wake'' is an action-adventure game developed by Remedy Entertainment. The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional ...
'' by
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan ...
, first released in 2010, had to be pulled from digital sale in 2017 due to expiring music rights. However, with Microsoft's help, Remedy was able to re-secure these rights a year later and returned the game for sale. ''
Alpha Protocol ''Alpha Protocol'' is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, whic ...
'' by
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
was also pulled from sale in 2019 due to expiring music license rights, though there are no known plans if publisher
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
will seek to renew these. Licensed music in video games has also affected video game streaming, such as
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strat ...
videos. Due to the
Digital Millennium Copyright Act The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
(DMCA), most popular video sharing and streaming sites implement automatic forms of detecting copyrighted music from most music labels, and flag or block user videos that employ that music, such as YouTube's
ContentID Content ID is a digital fingerprinting system developed by Google which is used to easily identify and manage copyrighted content on YouTube. Videos uploaded to YouTube are compared against audio and video files registered with Content ID by con ...
system. These actions apply equally to videos of people playing video games, flagging the video from the licensed music in the game. To avoid this, games using licensed music may offer a "stream-safe" music option, either disabling the music playback or replacing the licensed music with copyright-free or royalty-free music.


Game music as a genre

Musicians can garner audiences between genres due to the presence of
video game culture Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with ...
across lifestyles, from
country A country is a distinct part of the world, such as a state, nation, or other political entity. It may be a sovereign state or make up one part of a larger state. For example, the country of Japan is an independent, sovereign state, while the ...
folk music Folk music is a music genre that includes traditional folk music and the contemporary genre that evolved from the former during the 20th-century folk revival. Some types of folk music may be called world music. Traditional folk music has b ...
to
electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroac ...
. Including various forms of
nerd music Nerd music (or geek music) is the overall category of music collecting the musical genres that grew from nerd culture; different styles that share the same common ground. Origins The earliest example was filk music, from the 1950s onwards, pl ...
;
bitpop Bitpop is a type of electronic music and subgenre of chiptune music, where at least part of the music is made using the sound chips of old 8-bit (or 16-bit) computers and video game consoles. Characteristics Among systems used include the A ...
,
nerdcore Nerdcore is a genre of hip hop music characterized by subject matter considered of interest to nerds and geeks. Self-described nerdcore musician MC Frontalot has the earliest known recorded use of the term (to describe this genre) in the 200 ...
,
geek rock Geek rock (also known as nerd rock or dork rock) is a musical subgenre derived from pop rock and alternative rock within the nerd music group. It is a sister genre to the chiptune-influenced rock subgenre Nintendocore and related to other branc ...
, and
filk music Filk music is a musical culture, genre, and community tied to science fiction, fantasy, and horror fandom and a type of fan labor. The genre has existed since the early 1950s and been played primarily since the mid-1970s. Etymology and defin ...
. Some musicians in these fields are known within their mainstream counterpart genres.
Anamanaguchi Anamanaguchi is an American chiptune-based pop and rock band from New York City. The band has four members: lead songwriters and guitarists Peter Berkman and Ary Warnaar, bassist James DeVito, and drummer Luke Silas. Anamanaguchi combines dig ...
is a rock and pop group known for their blending of chiptune, they created the soundtrack of Scott Pilgrim vs. the World: The Game to fit in with the
indie music Independent music (also commonly known as indie music or simply indie) is music that is produced independently from commercial record labels or their subsidiaries, a process that may include an autonomous, DIY ethic, do-it-yourself approach to r ...
scenes of ''
Scott Pilgrim ''Scott Pilgrim'' is a series of graphic novels by Canadian author and comic book artist Bryan Lee O'Malley. The series is about Scott Pilgrim, a slacker and part-time musician who lives in Toronto, Ontario, and plays bass ‍in a band. He fal ...
'' graphic novels. Another example is in
contemporary Christian music Contemporary Christian music, also known as CCM, Christian pop, and occasionally inspirational music is a genre of modern popular music, and an aspect of Christian media, which is lyrically focused on matters related to the Christian faith and s ...
, with known
CEDM Christian electronic dance music, also known as CEDM, Christian EDM, Christian Dance Music, CDM, or Christian electronic music is a genre of electronic dance music and Christian music. Its musical styles closely mirror non-Christian EDM; however, ...
musician
Owl City Owl City is an American electronic music project created in 2007 in Owatonna, Minnesota. It is one of several projects by singer, songwriter and multi-instrumentalist Adam Young, who created the project while experimenting with music in his pa ...
creating the theme song " When Can I See You Again?" for the movie ''
Wreck-It Ralph ''Wreck-It Ralph'' is a 2012 American computer-animated comedy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. The 52nd Disney animated feature film, it was directed by Rich Moore (in his feature director ...
'' , or
computer scientist A computer scientist is a person who is trained in the academic study of computer science. Computer scientists typically work on the theoretical side of computation, as opposed to the hardware side on which computer engineers mainly focus (al ...
and Western musician Mario J. Lucero performs
experimental An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a ...
electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroac ...
under the
stage name A stage name is a pseudonym used by performers and entertainers—such as actors, comedians, singers, and musicians. Such professional aliases are adopted for a wide variety of reasons and they may be similar, or nearly identical, to an individu ...
LE37.
Indie folk Indie folk is a music genre that arose in the 1990s among musicians from indie rock scenes influenced by folk music. Indie folk hybridizes the acoustic guitar melodies of traditional folk music with contemporary instrumentation. The genre has its ...
musician José González became internationally recognized with his Western inspired song "Far Away" during the music of ''
Red Dead Redemption ''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A spiritual successor to 2004's '' Red Dead Revolver'', it is the second game in the '' Red Dead'' series. ''Red Dead Rede ...
''.
Alternative rock Alternative rock, or alt-rock, is a category of rock music that emerged from the independent music underground of the 1970s and became widely popular in the 1990s. "Alternative" refers to the genre's distinction from Popular culture, mainstre ...
musician
Jonathan Coulton Jonathan William Coulton (born December 1, 1970), often called "JoCo" by fans, is an American folk/comedy singer-songwriter, known for his songs about geek culture and his use of the Internet to draw fans. Among his most popular songs are " Co ...
is best known for
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
's " Still Alive" and the theme song to ''
Code Monkeys ''Code Monkeys'' is an American adult animated television program by Adam de la Peña. Set in the early 1980s, it follows the adventures of fictional video game company GameaVision. The show ran for two seasons, from 2007 to 2008, on G4 and G4 ...
''. Music group Trocadero was known for producing the soundtrack to '' Red vs. Blue'', and their former bandmate Jeff Williams produced the soundtrack to ''
RWBY ''RWBY'' (pronounced "Ruby") is an American anime-influenced computer-animated web series created by Monty Oum for Rooster Teeth. It is set in the fictional world of Remnant, where young people train to become warriors (called "Huntsmen" and ...
''. These types of musicians are often grouped together with video game music composers like
Kero Kero Bonito Kero Kero Bonito (KKB) are a British indie pop band formed in South London in 2011. The band consists of vocalist Sarah Midori Perry and producers and multi-instrumentalists Gus Lobban and Jamie Bulled. Their musical style consists of indie po ...
or indie
Ooblets ''Ooblets'' (previously known as ''Moblets'') is a life simulation game, life simulation video game developed and published by Glumberland. It was released via early access on July 15, 2020, for Windows and Xbox One. Its Windows release is exclu ...
composer Slime Girls (Pedro Silva), or Hideki Naganuma,
Toby Fox Robert F. Fox (born October 11, 1991), known professionally as Toby Fox (previously Toby "Radiation" Fox), is an American video game developer and video game composer. He is known for developing the role-playing video games ''Undertale'' and ...
, and
Crush 40 Crush 40 is a Japanese-American hard rock band. The group consists of guitarist and composer Jun Senoue and vocalist Johnny Gioeli, although Senoue has featured other lead vocalists on a Crush 40 album. Crush 40 is best known for their contri ...
, as they are often game or related composers themselves. Musical composers can produce film scores and video game scores, for example U.S. composer
Michael Giacchino Michael Giacchino (; born October 10, 1967) is an American composer of music for films, television and video games. He has also served as a director for television. He has received many awards, including an Oscar for his work on '' Up'' (2009), ...
who composed the soundtrack for the game
Medal of Honor The Medal of Honor (MOH) is the United States Armed Forces' highest military decoration and is awarded to recognize American soldiers, sailors, marines, airmen, guardians and coast guardsmen who have distinguished themselves by acts of valor. ...
and later composed for the television series ''
Lost Lost may refer to getting lost, or to: Geography *Lost, Aberdeenshire, a hamlet in Scotland * Lake Okeechobee Scenic Trail, or LOST, a hiking and cycling trail in Florida, US History *Abbreviation of lost work, any work which is known to have bee ...
'' and wrote scores for movies such as ''
The Incredibles ''The Incredibles'' is a 2004 American computer-animated superhero film produced by Pixar Animation Studios and released by Walt Disney Pictures. Written and directed by Brad Bird, it stars the voices of Craig T. Nelson, Holly Hunter, Sarah ...
'' (2004) and ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' (2009). Many games for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and other early game consoles feature a similar style of musical composition that is sometimes described as the "video game genre." Some aspects of this style continue to influence certain music today, though gamers do not associate many modern game soundtracks with the older style. The genre's compositional elements largely developed due to technological restraints, while also being influenced by
electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroac ...
bands, particularly
Yellow Magic Orchestra Yellow Magic Orchestra (YMO for short) is a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals) and Ryuichi Sakamoto (keyboards, vocals). The group is cons ...
(YMO), who were popular during the late 1970s to 1980s. YMO sampled sounds from several classic arcade games in their early albums, most notably ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
'' in the 1978 hit song "
Computer Game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
". In turn, the band would have a major influence on much of the video game music produced during the 8-bit and 16-bit eras. Features of the video game music genre include: * Pieces designed to repeat indefinitely, rather than having an arranged ending or fading out (they however create an atmosphere, especially in important scenes of the game. They introduce a philosophical dimension in the game, as they may introduce questioning in the mind of players, in relationship with their next action). * Pieces lacking lyrics and playing over gameplay sounds. * Limited polyphony. Only three notes can be played simultaneously on the Nintendo Entertainment System. A great deal of effort was put into composition to create the illusion of more notes playing at once. Although the tones featured in NES music can be thought of as emulating a traditional four-piece rock band (triangle wave used as a bass, two pulse waves analogous to two guitars, and a white noise channel used for drums), composers would often go out of their way to compose complex and rapid sequences of notes, in part due to the restrictions mentioned above. This is similar to music composition during the
Baroque The Baroque (, ; ) is a style of architecture, music, dance, painting, sculpture, poetry, and other arts that flourished in Europe from the early 17th century until the 1750s. In the territories of the Spanish and Portuguese empires including t ...
period, when composers, particularly when creating solo pieces, focused on musical embellishments to compensate for instruments such as the
harpsichord A harpsichord ( it, clavicembalo; french: clavecin; german: Cembalo; es, clavecín; pt, cravo; nl, klavecimbel; pl, klawesyn) is a musical instrument played by means of a keyboard. This activates a row of levers that turn a trigger mechanism ...
that do not allow for expressive dynamics. For the same reason, many early compositions also feature a distinct jazz influence. These would overlap with later influences from heavy metal and
J-pop J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1 ...
music, resulting in an equally distinct compositional style in the 16-bit era. In an unrelated but parallel course in the European and North American developer scene, similar limitations were driving the musical style of
home computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
.
Module file Module file (MOD music, tracker music) is a family of music file formats originating from the MOD file format on Amiga systems used in the late 1980s. Those who produce these files (using the software called music trackers) and listen to them ...
format music, particularly
MOD Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
, used similar techniques but was more heavily influenced by the electronic music scene as it developed, and resulted in another very distinct subgenre.
Demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * plural for Demo (computer programming) ...
and the developing
demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
played a big part in the early years, and still influence video game music today. As technological limitations gradually lifted, composers were given more freedom and, with the advent of CD-ROM, pre-recorded soundtracks came to dominate, resulting in a noticeable shift in composition and voicing style. Popular early CD-ROM titles were released with high-resolution graphics and recorded music. Since the audio was not reliant on a sound-card's synthesis, CD-ROM technology ensured that composers and sound designers could know what audio would sound like on most consumer configurations and could also record sound effects, live instruments, vocals, and in-game dialogue.


Outside video games

Appreciation for video game music is strong among fans and composers, particularly for music from the
third Third or 3rd may refer to: Numbers * 3rd, the ordinal form of the cardinal number 3 * , a fraction of one third * Second#Sexagesimal divisions of calendar time and day, 1⁄60 of a ''second'', or 1⁄3600 of a ''minute'' Places * 3rd Street (d ...
and fourth generations of home video game consoles, and sometimes newer generations. This appreciation has been shown outside the context of a video game, in the form of CDs, sheet music, public performances, art installations, and popular music.


CDs and sheet music

Selling video game soundtracks separately as CDs has become increasingly popular in the industry. Interpretive albums, remixes, and live performance albums were also common variations to original soundtracks (OSTs). Koichi Sugiyama was an early figure in this practice, and following the release of the first '' Dragon Quest'' game in 1986, a live performance CD of his compositions was released and performed by the
London Philharmonic Orchestra The London Philharmonic Orchestra (LPO) is one of five permanent symphony orchestras based in London. It was founded by the conductors Sir Thomas Beecham and Malcolm Sargent in 1932 as a rival to the existing London Symphony and BBC Symphony ...
(then later by other groups including the
Tokyo Philharmonic Orchestra The is recognized as the oldest symphony orchestra in Japan. It was founded in 1911 and debuted at the original Matsuzakaya store in Nagoya as the . It relocated to Tokyo in 1938. As of 2005, it has 166 members. The orchestra plays frequently ...
, and
NHK Symphony The is a Japanese broadcast orchestra based in Tokyo. The orchestra gives concerts in several venues, including the NHK Hall, Suntory Hall, and the Tokyo Opera City Concert Hall. History The orchestra began as the ''New Symphony Orchestra'' o ...
). By 1987,
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
were selling 50,000 to 100,000 game soundtrack CDs annually. Yuzo Koshiro, another early figure, released a live performance of the ''
Actraiser is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban ...
'' soundtrack. Both Koshiro's and fellow
Falcom is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and ''Trails'' series. The company was founded in March 1981, making them one of the oldest active video game companies. They are credited with pioneer ...
composer Mieko Ishikawa's contributions to '' Ys'' music would have such long-lasting impact that there were more albums released of Ys music than of almost all other game-type music. Like
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
soundtracks, these soundtracks and even sheet music books were usually marketed exclusively in Japan. Therefore, interested non-Japanese gamers had to import the soundtracks and/or sheet music books through on or offline firms specifically dedicated to video game soundtrack imports. This has been somewhat less of an issue more recently as domestic publishers of anime and video games have been producing western equivalent versions of the OSTs for sale in UK and US, though these are often for more popular titles. Video game music companies like Materia Collective have pursued and produced published book editions of video game music. The sale of video game soundtracks has created a growing symbiotic relationship between the music industry and the games industry. Commonly, games are being used to promote and sell licensed music, rather than just original score, and recording artists are being used to market and sell games. Music marketing agency Electric Artists conducted a study that revealed a number of interesting statistics surrounding ‘‘hard-core gamers’’ and their music habits: 40% of hard-core gamers bought the CD after hearing a song they liked in a video game, 73% of gamers said soundtracks within games help sell more CDs, and 40% of respondents said a game introduced them to a new band or song, then 27% of them went out and bought what they heard. Some game soundtracks have become so popular they have reached platinum status, such as NBA Live 2003.


Public performance

Many original composers have publicly exhibited their music through symphonic concert performances. Once again, Koichi Sugiyama was the first to execute this practice in 1987 with his "Family Classic Concert" and has continued these concert performances almost annually. In 1991, he also formed a series called Orchestral Game Music Concerts, notable for featuring music of other talented game composers such as
Yoko Kanno is a Japanese composer, arranger and music producer best known for her work on the soundtracks of anime series, television series, live-action films, video games, and advertisements. She was born in Sendai, Miyagi Prefecture, Japan. She has wri ...
(''Nobunaga's Ambition'', ''Romance of the Three Kingdoms'', ''Uncharted Waters''),
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
(''Final Fantasy''), Keiichi Suzuki (''Mother/Earthbound''), and Kentaro Haneda (''Wizardry''). Following suit, compositions by Nobuo Uematsu on ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
'' were arranged into '' Final Fantasy IV: Celtic Moon'', a live performance by string musicians with strong Celtic influence recorded in Ireland. The Love Theme from the same game has been used as an instructional piece of music in Japanese schools. With the success of
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
's 1990s games ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
, Final Fantasy VII'' and ''
Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
'' by Nobuo Uematsu, and ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
,
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
'' and ''
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
'' by
Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono'', '' Xeno'', ''Shadow Hearts'', and ''Inazuma Eleven'' franchises, among various others. Mitsuda began composing musi ...
, public performance began to gain international popularity. On August 20, 2003, music written for video games such as ''Final Fantasy'' and ''The Legend of Zelda'' was performed for the first time outside Japan, by the
Czech National Symphony Orchestra The Czech National Symphony Orchestra (ČNSO or CNSO) ( cs, Český národní symfonický orchestr) is a Czech symphony orchestra based in Prague. The orchestra principally gives concerts at the Smetana Hall, Municipal House (''Smetanova síň ...
in a
Symphonic Game Music Concert The ''Symphonic Game Music Concerts (''shortened to: ''Game Concerts'') are a series of award-winning orchestral video game music concerts first performed in 2003 at the Gewandhaus in Leipzig, Germany, notable for being the longest running and the ...
in Leipzig, Germany at the Gewandhaus concert hall. This event was held as the official opening ceremony of Europe's biggest trading fair for video games, the GC Games Convention and repeated in 2004, 2005, 2006 and 2007. On November 17, 2003, Square Enix launched the ''Final Fantasy Radio'' on
America Online AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City. It is a brand marketed by the current incarnation of Yahoo! Inc. ...
. The radio station has initially featured complete tracks from ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' and '' Final Fantasy XI: Rise of Zilart'' and samplings from ''Final Fantasy VII'' through '' Final Fantasy X''. The first officially sanctioned Final Fantasy concert in the United States was performed by the
Los Angeles Philharmonic Orchestra The Los Angeles Philharmonic, commonly referred to as the LA Phil, is an American orchestra based in Los Angeles, California. It has a regular season of concerts from October through June at the Walt Disney Concert Hall, and a summer season at the ...
at Walt Disney Concert Hall in
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the largest city in the state of California and the second most populous city in the United States after New York City, as well as one of the world' ...
,
California California is a U.S. state, state in the Western United States, located along the West Coast of the United States, Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the List of states and territori ...
, on May 10, 2004. All seats at the concert were sold out in a single day. "Dear Friends: Music from Final Fantasy" followed and was performed at various cities across the United States. Nobuo Uematsu has also performed a variety of Final Fantasy compositions live with his rock band,
The Black Mages The Black Mages were a Japanese instrumental rock band formed in 2002 by Nobuo Uematsu, Kenichiro Fukui and Tsuyoshi Sekito, who were three video game composers for Square and Square Enix. The band arranged Uematsu's ''Final Fantasy'' video game ...
. On July 6, 2005, the Los Angeles Philharmonic Orchestra also held a
Video Games Live Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized light ...
concert at the
Hollywood Bowl The Hollywood Bowl is an amphitheatre in the Hollywood Hills neighborhood of Los Angeles, California. It was named one of the 10 best live music venues in America by ''Rolling Stone'' magazine in 2018. The Hollywood Bowl is known for its distin ...
, an event founded by video game music composers
Tommy Tallarico Tommy Tallarico (born Thomas Andrew Tallarico; February 18, 1968) is an American video game music composer, musician, sound designer, television personality, live show creative director and producer. He and his company, Tommy Tallarico Studio ...
and Jack Wall. This concert featured a variety of video game music, ranging from ''Pong'' to ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
''. It also incorporated real-time video feeds that were in sync with the music, as well as laser and light special effects. Media outside the video game industry, such as
NPR National Public Radio (NPR, stylized in all lowercase) is an American privately and state funded nonprofit media organization headquartered in Washington, D.C., with its NPR West headquarters in Culver City, California. It differs from other ...
and ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'', have covered their subsequent world tours. On August 20, 2006, the Malmö Symphonic Orchestra with host Orvar Säfström performed the outdoor game music concert Joystick in
Malmö Malmö (, ; da, Malmø ) is the largest city in the Swedish county (län) of Scania (Skåne). It is the third-largest city in Sweden, after Stockholm and Gothenburg, and the sixth-largest city in the Nordic region, with a municipal populat ...
,
Sweden Sweden, formally the Kingdom of Sweden,The United Nations Group of Experts on Geographical Names states that the country's formal name is the Kingdom of SwedenUNGEGN World Geographical Names, Sweden./ref> is a Nordic country located on ...
before an audience of 17,000, holding the current record of attendance for a game music concert. Säfström has since continued to produce game music concerts around Europe under the names Joystick and Score. From April 20–27, 2007,
Eminence Symphony Orchestra The Eminence Symphony Orchestra founded in Sydney, Australia is an independent symphony orchestra which delves into the classical music featured in video games and anime, as well as film scores. History Eminence was founded in 2003 by a s ...
, an orchestra dedicated to video game and anime music, performed the first part of their annual tour, the "A Night in Fantasia" concert series in Australia. Whilst Eminence had performed video game music as part of their concerts since their inception, the 2007 concert marked the first time ever that the entire setlist was pieces from video games. Up to seven of the world's most famous game composers were also in attendance as special guests. Music performed included Red Alert 3 Theme: Soviet March by James Hannigan and
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ...
by
Kow Otani is a Japanese composer. He is best known for creating the soundtracks for the Heisei ''Gamera'' trilogy, '' Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack'', ''Mobile Suit Gundam Wing'', and ''Shadow of the Colossus''. Biogra ...
. Since 2010, video games-themed "
pops Pops may refer to: Name or nickname * Pops, an informal term of address for a father or elder * Pops (nickname), a list of people * Pops (Muppet), a Muppets character * Pops (Johnny Bravo), a character from the Cartoon Network animated television ...
" concerts have become a major proportion of the revenue in many United States
concert halls A concert hall is a cultural building with a stage that serves as a performance venue and an auditorium filled with seats. This list does not include other venues such as sports stadia, dramatic theatres or convention centres that ma ...
, as traditional classical music performances decline in popularity. On March 16, 2012 the
Smithsonian American Art Museum The Smithsonian American Art Museum (commonly known as SAAM, and formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds o ...
's "The Art of Video Games" exhibit opened featuring a chipmusic soundtrack at the entrance by artists 8 Bit Weapon &
ComputeHer ComputeHer is a band created by Michelle Sternberger in 2005, making music using 8-bit computers and video game console sound chips. She is also a member of the chiptune band 8 Bit Weapon. ComputeHer's most notable work is her contribution to ...
. 8 Bit Weapon also created a track called "The art of Video Games Anthem" for the exhibit as well. The first video game music-focused concert for the
BBC Proms The BBC Proms or Proms, formally named the Henry Wood Promenade Concerts Presented by the BBC, is an eight-week summer season of daily orchestral classical music concerts and other events held annually, predominantly in the Royal Albert Hal ...
was held on August 1, 2022.


In popular music

In the
popular music Popular music is music with wide appeal that is typically distributed to large audiences through the music industry. These forms and styles can be enjoyed and performed by people with little or no musical training.Popular Music. (2015). ''Fun ...
industry, video game music and sounds have appeared in songs by various popular artists. Arcade game sounds had a particularly strong influence on the hip hop,
pop music Pop music is a genre of popular music that originated in its modern form during the mid-1950s in the United States and the United Kingdom. The terms ''popular music'' and ''pop music'' are often used interchangeably, although the former describe ...
(particularly
synthpop Synth-pop (short for synthesizer pop; also called techno-pop; ) is a subgenre of new wave music that first became prominent in the late 1970s and features the synthesizer as the dominant musical instrument. It was prefigured in the 1960s a ...
) and electro music genres during the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
in the early 1980s. Arcade game sounds had an influence on synthpop pioneers
Yellow Magic Orchestra Yellow Magic Orchestra (YMO for short) is a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals) and Ryuichi Sakamoto (keyboards, vocals). The group is cons ...
, who sampled ''Space Invaders'' sounds in their influential 1978 debut album, particularly the hit song "
Computer Game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
". In turn, the band would have a major influence on much of the video game music produced during the 8-bit and 16-bit eras. Other pop songs based on ''Space Invaders'' soon followed, including "Disco Space Invaders" (1979) by Funny Stuff, "Space Invaders" (1980) by Playback, and the hit songs " Space Invader" (1980) by
The Pretenders Pretenders are an English–American rock band formed in March 1978. The original band consisted of founder and main songwriter Chrissie Hynde (lead vocals, rhythm guitar), James Honeyman-Scott (lead guitar, backing vocals, keyboards), Pete Fa ...
and "Space Invaders" (1980) by Uncle Vic. Buckner & Garcia produced a successful album dedicated to video game music in 1982, '' Pac-Man Fever''. Former YMO member
Haruomi Hosono , sometimes credited as Harry Hosono, is a Japanese musician, singer, songwriter and record producer. He is considered to be one of the most influential musicians in Japanese pop music history, credited with shaping the sound of Japanese pop f ...
also released a 1984 album produced entirely from Namco
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
samples entitled ''Video Game Music'', an early example of a chiptune record and the first video game music album.
Warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
's record " Testone" (1990) by Sweet Exorcist sampled video game sounds from YMO's "Computer Game" and defined Sheffield's bleep techno scene in the early 1990s. More recently, "video game beats" have appeared in popular songs such as
Kesha Kesha Rose Sebert (; born March 1, 1987), formerly stylized as Ke$ha, is an American singer and songwriter. In 2005, at age 18, Kesha was signed to Kemosabe Records. Her first major success came in early 2009 after she was featured on America ...
's "
Tik Tok TikTok, known in China as Douyin (), is a short-form video hosting service owned by the Chinese company ByteDance. It hosts user-submitted videos, which can range in duration from 15 seconds to 10 minutes. TikTok is an international version ...
", the best-selling single of 2010, as well as "U Should Know Better" by
Robyn Robin Miriam Carlsson (born 12 June 1979), known as Robyn (), is a Swedish pop singer, songwriter, record producer, and DJ. She arrived on the music scene with her 1995 debut album, ''Robyn Is Here'', which produced two ''Billboard'' Hot 100 t ...
featuring
Snoop Dogg Calvin Cordozar Broadus Jr. (born October 20, 1971), known professionally as Snoop Dogg (previously Snoop Doggy Dogg and briefly Snoop Lion), is an American rapper. His fame dates back to 1992 when he featured on Dr. Dre's debut solo single, " ...
,
Translation
and "Hellbound" by
Eminem Marshall Bruce Mathers III (born October 17, 1972), known professionally as Eminem (; often stylized as EMINƎM), is an American rapper and record producer. He is credited with popularizing hip hop in middle America and is critically acclai ...
. The influence of video game music can also be seen in contemporary
electronica Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that started in the early 1990s in the United Kingdom. In the United States, the term is mostly used to r ...
music by artists such as
Dizzee Rascal Dylan Kwabena Mills (born 18 September 1984), better known by his stage name Dizzee Rascal, is a British MC and rapper. A pioneer of grime music, his work has also incorporated elements of UK garage, bassline, British hip hop, and R&B. D ...
and
Kieran Hebden Kieran Hebden (born September 1977), known as Four Tet, is an English electronic musician. He came to prominence as a member of the post-rock band Fridge before establishing himself as a solo artist with charting UK albums such as '' Rounds'' ( ...
.
Grime Grime may refer to: * Dirt, in the form of black, ingrained dust * Grime (music genre), a genre of music * ''Grime'' (album), a 2001 album by Iniquity * ''Grime'' (video game), a 2021 Metroidvania video game * "Grime", a 2022 song by Dallas Woo ...
music in particular samples
sawtooth wave The sawtooth wave (or saw wave) is a kind of non-sinusoidal waveform. It is so named based on its resemblance to the teeth of a plain-toothed saw with a zero rake angle. A single sawtooth, or an intermittently triggered sawtooth, is called ...
sounds from video games which were popular in East London. English
power metal Power metal is a subgenre of heavy metal combining characteristics of traditional heavy metal with speed metal, often within symphonic context. Generally, power metal is characterized by a faster, lighter, and more uplifting sound, in contra ...
band
DragonForce DragonForce are a British power metal band from London, England. The band was formed in 1999 by guitarists Herman Li and Sam Totman, and are known for their long and fast guitar solos, fantasy-themed lyrics and retro video game-influenced ...
is also known for their "retro video game influenced" sound.


Video game music education

Video game music has become part of the curriculum at the degree, undergraduate, and graduate levels in many traditional colleges and universities. According to the
Entertainment Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
, there are over 400 schools offering courses and degrees in video game design in the United States, many of which include sound and music design.
Berklee College of Music Berklee College of Music is a private music college in Boston, Massachusetts. It is the largest independent college of contemporary music in the world. Known for the study of jazz and modern American music, it also offers college-level cours ...
,
Yale University Yale University is a private research university in New Haven, Connecticut. Established in 1701 as the Collegiate School, it is the third-oldest institution of higher education in the United States and among the most prestigious in the wo ...
,
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then-Secretary of the Treasury Albert Gallatin. In 1832, the ...
, and the
New England Conservatory The New England Conservatory of Music (NEC) is a private music school in Boston, Massachusetts. It is the oldest independent music conservatory in the United States and among the most prestigious in the world. The conservatory is located on Hu ...
have all introduced game music into their music programs. These programs offer immersive education in music composition, orchestration, editing and production. Other post-secondary schools have more games-focused programs, such as
DigiPen Institute of Technology DigiPen Institute of Technology is a private, for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs in Computer Science, Animation, Video Game D ...
,
Columbia College Chicago Columbia College Chicago is a Private college, private art college in Chicago, Illinois. Founded in 1890, it has 5,928https://about.colum.edu/effectiveness/pdf/spring-2021-student-profile.pdf students pursuing degrees in more than 60 undergra ...
, and
Academy of Art University The Academy of Art University (AAU or ART U), formerly Academy of Art College and Richard Stephens Academy of Art, is a private for-profit art school in San Francisco, California. It was founded as the Academy of Advertising Art by Richard S. ...
, who all offer programs in Music and Sound Design. These programs include courses in sound effect creation, interactive sound design, and scripting music. Similar programs have gained popularity in Europe. The
Utrecht School of the Arts The HKU University of the Arts Utrecht ( nl, Hogeschool voor de Kunsten Utrecht, HKU) is a performing arts and visual arts educational institution in Utrecht, Netherlands. Overview The institution has 680 teachers and staff members. The HKU c ...
(Faculty of Art, Media and Technology) has offered a Game Sound and Music Design program since 2003. The
University of Hertfordshire The University of Hertfordshire (UH) is a public university in Hertfordshire, United Kingdom. The university is based largely in Hatfield, Hertfordshire. Its antecedent institution, Hatfield Technical College, was founded in 1948 and was ident ...
has a program in Music Composition and Technology for Film and Games,
Leeds Beckett University Leeds Beckett University (LBU), formerly known as Leeds Metropolitan University (LMU) and before that as Leeds Polytechnic, is a public university in Leeds, West Yorkshire, England. It has campuses in the city centre and Headingley. The univ ...
offers Sound and Music for Interactive Games, and dBs Music Bristol teaches Sound for Games and Apps. More informal institutions, like the training seminars at
GameSoundCon GameSoundCon is a conference and seminar on videogame music and video game sound design. GameSoundCon began as a multi-city conference providing seminars occurring 2-4 times per year in various cities in the US on creating music and sound effects ...
also feature classes in how to compose video game music. Extracurricular organizations devoted to the performance of video game music have also been implemented in tandem with these new curriculum programs. The
Gamer Symphony Orchestra at the University of Maryland The Gamer Symphony Orchestra at the University of Maryland (often referred to as the GSO, UMGSO, or UMDGSO) is a student-run symphony orchestra and chorus at the University of Maryland. The orchestra is the first collegiate ensemble to draw its re ...
performs self-arranged video game music and the Video Game Orchestra is a semiprofessional outgrowth of students from the Berklee College of Music and other Boston-area schools. According to the National Association for Music Education, video game music is now being taught at elementary and secondary school levels to aid in the understanding of music composition. Students at
Magruder High School Col. Zadok Magruder High School (#510) is a secondary public school located in Rockville ( Montgomery County), Maryland, United States. Magruder is named for Colonel Zadok Magruder, a Revolutionary War patriot and farmer. He was colonel in comma ...
in Montgomery County,
Maryland Maryland ( ) is a state in the Mid-Atlantic region of the United States. It shares borders with Virginia, West Virginia, and the District of Columbia to its south and west; Pennsylvania to its north; and Delaware and the Atlantic Ocean to ...
have even started a student-run gamer orchestra, and many high school bands perform game music.


Academic study

Academic research on video game music began in the late 1990s, and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). The study of video game music is also known by some as "ludomusicology" — a portmanteau of "
ludology Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
" (the study of games and gameplay) and "
musicology Musicology (from Greek μουσική ''mousikē'' 'music' and -λογια ''-logia'', 'domain of study') is the scholarly analysis and research-based study of music. Musicology departments traditionally belong to the humanities, although some mu ...
" (the study and analysis of music) — a term coined independently by Guillaume Laroche and Roger Moseley. A prominent figure in early video game music and audio research is Karen Collins, who is associate professor at the
University of Waterloo The University of Waterloo (UWaterloo, UW, or Waterloo) is a public research university with a main campus in Waterloo, Ontario Waterloo is a city in the Canadian province of Ontario. It is one of three cities in the Regional Municipality ...
and Canada Research Chair in Interactive Audio at the University of Waterloo Games Institute. Her monograph ''Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design'' (MIT Press 2008) is considered a seminal work in the field, and was influential in the subsequent development of video game music studies. The Ludomusicology Research Group is an inter-university research organisation focusing on the study of music in games, music games and music in video game culture, composed of four researchers: Michiel Kamp, Tim Summers, Melanie Fritsch, and Mark Sweeney. Together they organise an annual international conference held in the UK or Europe (at the time of writing, the most recent was the Ludo2017 conference held at Bath Spa University). The group was founded by Kamp, Summers and Sweeney in August 2011, who have also edited a collection of essays based around the study of game sound entitled ''Ludomusicology: Approaches to Video Game Music'', published in July 2016. They also edited a double special issue of ''The Soundtrack'' and initiated a new book series for the ''Study in Game Sound and Music'' in 2017. In September 2016, Tim Summers' book 'Understanding Video Game Music' was published by Cambridge University Press. Fritsch officially joined the group in 2016. She had edited the 2nd issue of the online journal ''ACT – Zeitschrift für Musik und Performance'', published in July 2011, which included ludomusicological contributions written by Tim Summers, Steven B. Reale and Jason Brame. She had been a regular at the conferences since 2012 and published several book chapters on the topic. Whereas Kamp, Summers and Sweeney have a background in
musicology Musicology (from Greek μουσική ''mousikē'' 'music' and -λογια ''-logia'', 'domain of study') is the scholarly analysis and research-based study of music. Musicology departments traditionally belong to the humanities, although some mu ...
, Fritsch's background is in
performance studies Performance studies is an interdisciplinary academic field that uses performance as a lens and a tool to study the world. The term ''performance'' is broad, and can include artistic and aesthetic performances like concerts, theatrical events, ...
. The North American Conference on Video Game Music (NACVGM) is an international conference on video game music held annually in North America since 2014. It is organised by Neil Lerner, Steven Beverburg Reale and William Gibbons. In late 2016 the Society for the Study of Sound and Music in Games (SSSMG) was launched by the Ludomusicology Research Group in conjunction with the organisers of the North American Conference on Video Game Music and the Audio Mostly conference. The SSSMG has the aim of bringing together both practitioners and researchers from across the globe in order to develop the field's understanding of sound and video game music and audio. Its focus is the use of its website as a "hub" for communication and resource centralisation, including a video game music research bibliography (a project initially begun by the Ludomusicology Research Group). The Ludomusicology Society of Australia was launched by Barnabas Smith in April 2017, during the Ludo2017 conference in Bath, UK; it aims to "offer a centralised and local professional body nurturing game music studies for academics, people in industry and game music fans alike in the Australasian region."


Composers

Creating and producing video game music requires strong teams and coordination among the different divisions of game development. As the market has expanded, so have the types of jobs in game music. The process often starts with the
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, who will have a specific musical theme or genre in mind for the game. Their options include contracting original composers or licensing existing music, both of which require other music experts. During the arcade and early console era (1983 to the mid 1990s), most game music was composed by full-time employees of the particular game company producing the game. This was largely due to the very specialized nature of video game music, where each system had its own technology and tool sets. It was not uncommon for a game company like
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
or Konami to have a room full of composers, each at their own workstation with headphones writing music. Once the CD-era hit and studio recorded music became more ubiquitous in games, it became increasingly common for game music to be composed by independent contractors, hired by the game developer on a per-project basis. Most bigger budget games such as '' Call of Duty'', ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'', ''
Ghost Recon ''Tom Clancy's Ghost Recon'' is a series of military tactical shooter video games published by Ubisoft. In the series, the player is in charge of a fictional, newly conceived squad of U.S. Army Special Forces soldiers from Company (military unit ...
'', or ''
Lost Planet ''Lost Planet'' is a video game series of third-person shooters published by Capcom. The series follows a number of protagonists on E.D.N III, a planet in the process of an ice age, as they survive and fight the environment, various alien creature ...
'' hire composers in this fashion. Approximately 50% of game composers are freelance, the remaining being employees of a game company. Original score and soundtrack may require the hiring of a
Music Director A music(al) director or director of music is the person responsible for the musical aspects of a performance, production, or organization. This would include the artistic director and usually chief conductor of an orchestra or concert band, the d ...
, who will help create the game music as well as help book the resources needed for performing and recording the music. Some music directors may work with a game's
Sound Designer In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the ...
to create a dynamic score. Notable exceptions include composer Koji Kondo, who remains an employee at Nintendo, and Martin O'Donnell, who worked at Bungie until early 2014. The growth of casual, mobile and social games has greatly increased opportunities for game music composers, with job growth in the US market increasing more than 150% over five years. Independently developed games are a frequent place where beginning game composers gain experience composing for video games. Game composers, particularly for smaller games, are likely to provide other services such as sound design (76% of game composers also do some sound design), integration (47% of game composers also integrate their music into audio middleware), or even computer coding or scripting (15%). With the rising use of licensed popular music in video games, job opportunities in game music have also come to include the role of a music supervisor. Music supervisors work on behalf of a game developer or game publisher to source pre-existing music from artists and music publishers. These supervisors can be hired on a per-project basis or can work in-house, like the Music Group for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
(EA) that has a team of music supervisors. A music supervisor is needed to not only help select music that will suit the game, but to also ensure the music is fully licensed in order to avoid lawsuits or conflicts. Music supervisors may also help negotiate payment, which for artists and songwriters is often a one-time buy-out fee, because games do not generate music royalties when they are sold. A growing trend is to contract artists to write original songs for games, to add to their value and exclusivity, and once again supervisors can be a part of that process.


Awards


Current


Defunct


Other

In 2011, video game music made its first appearance at the
Grammy Award The Grammy Awards (stylized as GRAMMY), or simply known as the Grammys, are awards presented by the Recording Academy of the United States to recognize "outstanding" achievements in the music industry. They are regarded by many as the most pres ...
s when "
Baba Yetu "Baba Yetu" (Swahili language, Swahili: "Our father, Our Father") is the theme song for the 2005 video game ''Civilization IV''. It was composed by Christopher Tin and performed by Ron Ragin and the Stanford Talisman. For its re-release in Tin's ...
", a song from ''
Civilization IV ''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 4X turn-based strategy computer game and the fourth installment of the ''Civilization'' series, and designed by Soren Johnson under the direction of Sid Meier and his vid ...
'', won the 53rd annual music awards' Best Instrumental Arrangement Accompanying Vocalists, making it the first video game music to be nominated for (or to win) a Grammy. The song won for its placement on
Christopher Tin Christopher Chiyan Tin (born May 21, 1976) is an American composer of art music, often composed for film and video game soundtracks. His work is primarily orchestral and choral, often with a world music influence. He has won two Grammy Aw ...
’s album ''
Calling All Dawns ''Calling All Dawns'' is a classical crossover album by Christopher Tin released in 2009. The album won two Grammys at the 53rd Grammy Awards for Best Classical Crossover Album and Best Instrumental Arrangement Accompanying Vocalist(s) for the s ...
'', but had been used in the game six years prior. Other video game awards include the
International Film Music Critics Association The International Film Music Critics Association (IFMCA) is a professional association for online, print and radio journalists who specialize in writing about original film and television music. History and purpose The IFMCA was founded in the ...
(IFMCA) award for Best Original Score for Interactive Media and
Machinima.com Machinima, Inc. was an American multiplatform online entertainment network owned by WarnerMedia. The company was founded in January 2000 by Hugh Hancock and was headquartered in Los Angeles, California. It originated as a hub for its namesake, m ...
's Inside Gaming Awards for Best Original Score and Best Sound Design. In addition to recognizing the composers of original score, the Guild of Music Supervisors offer a GMS Award to the music supervisors that select and coordinate licensed music for video games.


Fan culture

Video game fans have created their own fan sites "dedicated to the appreciation and promotion of video game music", including
OverClocked ReMix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by vari ...
and Rainwave. Fans also make their own song remixes and compilations, like insaneintherainmusic, and have built online remixing communities through the ease of internet distribution. There are over 50
podcast A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device to listen to at a time of their choosing ...
s dedicated to the topic of video game music. Most notable among these are the Super Marcato Bros., Rhythm and Pixels, and Game That Tune.
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
ese
dōjin music , also called in Japan, is a sub-category of ''doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized ...
scene is notable for producing albums of arranged videogame music which derived from popular retro franchises such as '' Mega Man'', ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' or ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', from dōjin games, such as Touhou Project, studio
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
visual novels and '' When They Cry'' series, from popular franchises on Comiket, such as Type-Moon Fate series or Kantai Collection. There have been over six thousand dōjin albums of ''Touhou Project'' music released.


See also

* Circuit bending * Game rip (audio) * IEZA Framework * List of video game musicians * List of video game soundtracks released on vinyl * List of video game soundtracks on music streaming platforms * MAGFest * Music video game *
OverClocked ReMix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by vari ...
* Rainwave * VGMusic.com *
Video Games Live Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized light ...


References


External links


VGMdb
Video Game Music and Anime Soundtrack Database , VGMdb
GamesSound.com
Academic articles on video game sound and music
Early Video Game Soundtracks
2001 article on video game music, orig. published in ''In Magazine''

at Tracksounds
"The Evolution of Video Game Music"
''All Things Considered'', April 12, 2008
List of games with non-original music
at uvlist.net
Pretty Ugly Gamesound Study
Website studying pretty and ugly game music and sound.
CaptivatingSound.com
Resources for design of game sound and music.
Audio and Immersion
PhD thesis about game audio and immersion.
Diggin' in the Carts: A Documentary Series About Japanese Video Game Music
Red Bull Music Academy. {{Chiptune-footer Video game music, Video game design, Music