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Audiosurf
''Audiosurf'' is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. ''Audiosurf'' was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as ''Audiosurf: Tilt''. The sequel, ''Audiosurf 2'', was released to Steam Early Access in 2013 and was taken out of early access in 2015. Gameplay In ''Audiosurf'', the player controls a levitating vehicle similar to those found i ...
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AudioSurf - Through The Fire And Flames 2
''Audiosurf'' is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. ''Audiosurf'' was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as ''Audiosurf: Tilt''. The sequel, ''Audiosurf 2'', was released to Steam Early Access in 2013 and was taken out of early access in 2015. Gameplay In ''Audiosurf'', the player controls a levitating vehicle similar to those found in ...
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Audiosurf 2
''Audiosurf 2'', previously named ''Audiosurf Air'', is a rhythm score attack video game created by Dylan Fitterer, and the sequel to ''Audiosurf''. It was launched on October 2, 2013, for Windows through Steam Early Access, OS X and Linux versions were released on January 9, 2015. The game is Steam Workshop compatible, allowing players to create and share mods for the game. It came out of early access on May 26, 2015. Gameplay The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks. Development A sequel to ''Audiosurf'', ''Audiosurf Air'', was announced via Dylan Fitterer's Twitter account and the ''Audiosurf'' launch screen in March 2012. An early access version was released via Steam Steam is a substance containing water in the gas phase, and sometimes als ...
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Zune HD
The Zune HD is a portable media player in the Zune product family released on September 15, 2009, by Microsoft. It was a direct competitor with Apple's iPod Touch series of mobile devices. It was initially released in 16 and 32 GB capacities. A 64 GB version was released on April 9, 2010. It has a touchscreen interface for navigation and included Wi-Fi for synchronization, access to the Zune Marketplace and Web browsing. The Zune HD utilized the Nvidia Tegra APX 2600 chip, allowing it to play 720p video through the optional HDMI Zune dock on a high-definition television. Otherwise, content would be scaled down to 480×272 pixels on the player's OLED touchscreen. History Soon after Apple released the iPod Touch, Microsoft R&D department head, Robbie Bach, began work on a touchscreen Zune player to combat it. The department started immediately on reworking the Windows CE–based OS of the older Zune to suit the new multitouch PMP. Astro Studios was contracted to design the Zune ...
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Pedro Macedo Camacho
Pedro Macedo Camacho is a Portuguese composer of classical music as well as film and video game scores. He is known for his Requiem to Inês de Castro, his score for ''Star Citizen'' and for his contribution to World of Warcraft: Shadowlands. Biography Camacho was born in Funchal, a city in Madeira, and started learning composition with Argentinean composer Roberto Pérez in his home city's Conservatoire and Arts School. After three years, Camacho moved to Lisbon, where he continued his studies in the National Conservatoire for another four years with composer and teacher Eurico Carrapatoso. Under his guidance, Camacho received an A+ classification every year, becoming the only student ever to achieve this score. As a pianist, Camacho started with teacher and musicologist, Robert Andres, and then with the Portuguese teacher, Melina Rebelo. He got an A in the final exam in Lisbon. Camacho was one of the very few students to finish the eight years' learning program in four years' ...
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Pedro Camacho
Pedro Macedo Camacho is a Portuguese composer of classical music as well as film and video game scores. He is known for his Requiem to Inês de Castro, his score for ''Star Citizen'' and for his contribution to World of Warcraft: Shadowlands. Biography Camacho was born in Funchal, a city in Madeira, and started learning composition with Argentinean composer Roberto Pérez in his home city's Conservatoire and Arts School. After three years, Camacho moved to Lisbon, where he continued his studies in the National Conservatoire for another four years with composer and teacher Eurico Carrapatoso. Under his guidance, Camacho received an A+ classification every year, becoming the only student ever to achieve this score. As a pianist, Camacho started with teacher and musicologist, Robert Andres, and then with the Portuguese teacher, Melina Rebelo. He got an A in the final exam in Lisbon. Camacho was one of the very few students to finish the eight years' learning program in four years' ...
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The Orange Box
''The Orange Box'' is a video game compilation containing five games developed and published by Valve. Two of the games included, ''Half-Life 2'' and its first stand-alone expansion, '' Episode One'', had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, '' Half-Life 2: Episode Two'', the puzzle game ''Portal'', and ''Team Fortress 2'', the multiplayer game sequel to '' Team Fortress Classic''. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled ''The Black Box'' was planned, which would have included only the new games, but was later canceled. ''The Orange Box'' was first released for Microsoft Windows and the Xbox 360 in October 2007, while the PlayStation 3 version, developed by EA UK was released in December 2007. A digital ''Orange Box'' pack, containing the five games, was released in May 2010 for Mac OS X following the ...
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Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,About the IGF
, www.IGF.com.
later known as UBM Technology Group, IGF is now owned by after UBM's acquisition. The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories, and held around the same time as the

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Music Video Game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
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Ascaron
Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles primarily for the PC until it became insolvent in 2009. Background and history Ascaron had its headquarters in Gütersloh, a town in western Germany. It had a development studio in Aachen and an international office in Birmingham, in the United Kingdom. Ascaron had a particular focus on strategy and management games. Among its early successes were the ''Patrician'' series (a trading simulation) and the '' On the Ball'' series (a soccer team management simulation). More recently, the company had developed games such as '' Port Royale'' (a pirate/trading simulation game), ''Sacred'' (an RPG) and '' Darkstar One'' (a space combat simulation). Ascaron was also known for publishing or distributing many games from smaller developers and publisher ...
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PAX 2008 - Dylan Fitterer, Creator Of Audiosurf (2816114458)
Pax or PAX may refer to: Peace * Peace (Latin: ''pax'') ** Pax (goddess), the Roman goddess of peace ** Pax, a truce term * Pax (liturgy), a salutation in Catholic and Lutheran religious services * Pax (liturgical object), an object formerly kissed as a substitute for the Kiss of Peace in the Catholic Mass Entertainment * ''Pax'' (1994 film), a Portuguese comedy * ''Pax'' (2011 film), a Norwegian-Swedish drama * PAX (event), a gamer festival * ''Pax'' (novel), by Sara Pennypacker * Pax, a fictional organization in '' Strange New World'' and elsewhere by Gene Roddenberry * PAX, a side project of the German band X Marks the Pedwalk * ''Pax'' (album) by Andrew Hill * Pax TV, which became Ion Television in 2007 Organizations * Pax Christi International, an international Catholic peace movement * PAX Association, in Poland * Pax Forlag, a Norwegian publishing house * PAX Network, a US television network now known as ION Television * Pax World Funds, a US mutual fund company ...
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Music Visualization
Music visualization or music visualisation, a feature found in electronic music visualizers and media player software, generates animated imagery based on a piece of music. The imagery is usually generated and rendered in real time and in a way synchronized with the music as it is played. Visualization techniques range from simple ones (e.g., a simulation of an oscilloscope display) to elaborate ones, which often include a number of composited effects. The changes in the music's loudness and frequency spectrum are among the properties used as input to the visualization. Effective music visualization aims to attain a high degree of visual correlation between a musical track's spectral characteristics such as frequency and amplitude and the objects or components of the visual image being rendered and displayed. Definition Music visualization can be defined, in contrast to previous existing pre-generated music plus visualization combinations (as for example music videos), by i ...
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Rez (video Game)
''Rez'' is a musical rail shooter developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2. It was released in Japan in 2001, followed by releases to the United States and Europe in 2002. The game was ported to Xbox 360 as ''Rez HD'' by Q Entertainment and HexaDrive in 2008. A virtual reality-compatible expanded version dubbed ''Rez Infinite'' was co-developed and released through 2016, 2017, and 2020 by Enhance Games, Resonair and Monstars for PlayStation 4, Microsoft Windows, Android and Oculus Quest. Following a hacker's journey into a malfunctioning AI system, the game has players controlling their avatar as they shoot down numerous enemies. The gameplay and projectile hits sync with the music and have vibration feedback for different controllers, aiming to create a sense of synesthesia. The narrative is told using little description and no dialogue and includes thematic references to the journey of life and technological singularity. The g ...
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