Chrono Cross
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Chrono Cross
is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono Cross'' was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on ''Chrono Trigger'', including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the Characters of Chrono Cross, characters of the game. The story of ''Chrono Cross'' focuses on a teenage boy named Serge (Chrono Cross), Serge and a theme of parallel universe (fiction), parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid (Chrono Cross), Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the ...
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Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's ''Final Fantasy'' series; Yuji Horii, creator of Enix's '' Dragon Quest'' series; and Akira Toriyama, character designer of ''Dragon Quest'' and author of the '' Dragon Ball'' manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to ''Final Fantasy'' series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. ''Chrono Trigger'' was a critical and commercial success upon re ...
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Lynx (Chrono Cross)
is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. While its predecessor, like most role-playing games at the time, only offered a handful of playable characters, ''Chrono Cross'' was notable for making 45 different characters available for recruitment over the course of the game, each with distinct backstory and speech patterns. The game's writer, Masato Kato, started with the core characters from ''Radical Dreamers'', a rare, Japan-only visual novel he felt ultimately went unfinished, and greatly expanded the cast and scenario, while leaving the creation of some minor characters to various other members of the development team. The developers also created an "auto accent program", to apply accents and other quirks to character's dialogue, making the dialogue altered depending on who was present ...
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Kid (Chrono Cross)
is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. While its predecessor, like most role-playing games at the time, only offered a handful of playable characters, ''Chrono Cross'' was notable for making 45 different characters available for recruitment over the course of the game, each with distinct backstory and speech patterns. The game's writer, Masato Kato, started with the core characters from ''Radical Dreamers'', a rare, Japan-only visual novel he felt ultimately went unfinished, and greatly expanded the cast and scenario, while leaving the creation of some minor characters to various other members of the development team. The developers also created an "auto accent program", to apply accents and other quirks to character's dialogue, making the dialogue altered depending on who was pre ...
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Serge (Chrono Cross)
is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. While its predecessor, like most role-playing games at the time, only offered a handful of playable characters, ''Chrono Cross'' was notable for making 45 different characters available for recruitment over the course of the game, each with distinct backstory and speech patterns. The game's writer, Masato Kato, started with the core characters from ''Radical Dreamers'', a rare, Japan-only visual novel he felt ultimately went unfinished, and greatly expanded the cast and scenario, while leaving the creation of some minor characters to various other members of the development team. The developers also created an "auto accent program", to apply accents and other quirks to character's dialogue, making the dialogue altered depending on who was present ...
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Characters Of Chrono Cross
is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. While its predecessor, like most role-playing games at the time, only offered a handful of playable characters, ''Chrono Cross'' was notable for making 45 different characters available for recruitment over the course of the game, each with distinct backstory and speech patterns. The game's writer, Masato Kato, started with the core characters from ''Radical Dreamers'', a rare, Japan-only visual novel he felt ultimately went unfinished, and greatly expanded the cast and scenario, while leaving the creation of some minor characters to various other members of the development team. The developers also created an "auto accent program", to apply accents and other quirks to character's dialogue, making the dialogue altered depending on who was pre ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Life Bar
''Life Bar'' () is a South Korean Talk show distributed by tvN every Thursday night at 11:00. Season 1 broadcast its final episode on April 13, 2017. Season 2 premiered on May 18, 2017. Format It is a unique talk show where celebrity guests and the three show hosts candidly share their life stories over a drink. The ratings for the show were upped to "19+", making it the only R-rated show on tvN. Although it is a talk show entertainment program, it contains live drinking scenes. It broadcasts on the 15-year-old broadcast, and it was broadcast by the audience rating of 19 years old or over. However, after the second store, It is broadcasting again with a 15-year-old rating. permanent segment: * Masterpiece of Love: A quote to explain your life. Broadcaster Host Employees List of episodes Ratings In the ratings below, the highest rating for the show will be in , and the lowest rating for the show will be in each year. 2016 2017 2018 2019 * N ...
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Hit Point
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like '' Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. This service is the account for PlayStation consoles, accounts can store games and other content. As of April 2016, over 110 million users have been documented, with 106 million of them active monthly as of the end of March 2022. PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), music streaming (PlayStation Music, based on Spotify) and formerly a cloud gaming service (PlayStation Now; folded into PlayStation Plus Premium in June 2022). The service is available in 73 territories. History Launched in the year 2000, Sony's second home console, the ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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