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Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's ''Final Fantasy'' series; Yuji Horii, creator of Enix's '' Dragon Quest'' series; and Akira Toriyama, character designer of ''Dragon Quest'' and author of the '' Dragon Ball'' manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to ''Final Fantasy'' series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. ''Chrono Trigger'' was a critical and commercial success upon re ...
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Kazuhiko Aoki (video Game Designer)
(born 6 November 1961) is a Japanese video game designer. He is most famous for assembling the team that created ''Chrono Trigger'', which he produced, and for his designs for the ''Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...'' series. Games Kazuhiko Aoki has been credited, in some capacity, with the following games. References External links * {{DEFAULTSORT:Aoki, Kazuhiko Living people 1961 births Japanese video game directors Square Enix people ...
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Akihiko Matsui
is a Japanese video game developer and battle designer working for Square Enix. He was one of the directors for ''Chrono Trigger'' and worked on several battle systems for the ''Final Fantasy'' series. Career After finishing his work on ''Romancing SaGa 2'', Matsui joined the development of ''Chrono Trigger'' midway through. He was responsible for planning and the movements of monsters in battles. Since 2000, Matsui has been a member of the production staff for the MMORPG ''Final Fantasy XI'', where he was in charge of the battle system. He became the director of the game's ongoing development in September 2010 but was succeeded by Mizuki Ito two months later. Matsui was switched to the ''Final Fantasy XIV'' team as lead combat system designer following the game's unsuccessful launch. When ''Final Fantasy XI'' producer Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Squa ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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I-mode
NTT DoCoMo's i-mode is a mobile internet (distinct from wireless internet) service popular in Japan. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the packet-switched network that delivers the data. i-mode users also have access to other various services such as: sports results, weather forecasts, games, financial services, and ticket booking. Content is provided by specialised services, typically from the mobile carrier, which allows them to have tighter control over billing. Like WAP, i-mode delivers only those services that are specifically converted for the service, or are converted through gateways. Description In contrast with the Wireless Application Protocol (WAP) standard, which used Wireless Markup Language (WML) on top of a protocol stack for wireless handheld devices, i-mode borrows from DoCoMo proprietary protocols ALP (HTTP) and TLP ( TCP, UDP), as well as fixed Internet data ...
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Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publisher Enix, with all of the involved parties co-owning the copyright of the series since then. The games are published by Square Enix (formerly Enix) since its inception, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation. The series introduced a number of features to the genre and has had a significant impact on the development of other role-playing games. Installment ...
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Enix
was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . The name "Enix" is a play on the words "phoenix (mythology), phoenix", a mythical bird that is reborn from its own ashes, and "ENIAC", the world's first digital computer. The company merged with rival Square (video game company), Square in 2003 to form Square Enix. History Enix was founded on September 22, 1975, as Eidansha Boshu Service Center by Japanese architect-turned-entrepreneur Yasuhiro Fukushima. The company initially published Tabloid (newspaper format), tabloids that advertised real estate. On February 5, 1980, Eidansha Boshu Service created a wholly owned subsidiary Eidansya Fudousan for the purpose of specializing in real estate trading and brokerage. Eidansya Fudousan took the name Eidansha Systems on August 18. 1981. The fol ...
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Final Fantasy
is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The Final Fantasy (video game), first game in the series was released in 1987, with 15 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing game, tactical role-playing, action role-playing game, action role-playing, massively multiplayer online role-playing game, massively multiplayer online role-playing, racing video game, racing, third-person shooter, Fighting game, fighting, and Rhythm game, rhythm, as well as branching into other media, including Computer-generated imagery, CGI films, anime, manga, and novels. ''Final Fantasy'' primary installments are generally stand-alone anthology series of role-playin ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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