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Turrican
''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on the Commodore 64. A sequel, '' Turrican II: The Final Fight'', followed in 1991 for the Commodore 64 and other platforms. Gameplay ''Turrican'' can be described as a cross between ''Metroid'' and ''Psycho-Nics Oscar''. While the huge levels and the morph-ball function were inspired by ''Metroid'', the overall graphics design and weapons were inspired by ''Psycho-Nics Oscar''. Unlike many other action games of its time, ''Turrican'' did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets. Plot The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago. Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecos ...
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Factor 5
Factor 5 GmbH is an Independent business, independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In order to have a stronger relationship with Factor 5's North American partners like LucasArts, Factor 5, Inc. was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in San Rafael, California, San Rafael, California. Julian Eggebrecht, one of the five initial co-founders, served as President of Factor 5's U.S. branch. The U.S. company closed in May 2009, following the closure of Brash Entertainment, with which the company had multiple contracts. The original German company, headed by CEO Achim Moller, remained active due to its unrelated business policy and operations with the North American comp ...
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Chris Huelsbeck
Christopher Hülsbeck (born 2 March 1968), known internationally as Chris Huelsbeck, is a German video game music composer. He gained popularity for his work on game soundtracks for ''The Great Giana Sisters'' and the ''Turrican'' series. Career Huelsbeck's music career started at age 17, when he entered a music competition in the German ''64'er'' magazine, taking first prize with his composition "Shades". He took a job in music production with the company Rainbow Arts. In 1986, Huelsbeck released the ''SoundMonitor'' program for Commodore 64 computer. The program was released as a type-in listing in the German computer magazine ''64'er''. This program, featuring the idea of notation data rolling from down to up, is assumed to have a significant influence on Karsten Obarski's Ultimate Soundtracker (1987) which was a starting point for the still continuing tradition of tracker music programs. Huelsbeck has written soundtracks for more than 70 titles, the latest being '' Giana ...
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Manfred Trenz
Manfred Trenz (born 29 November 1965 in Saarbrücken) is a German video game developer. He is the developer of the ''Turrican'' video game series as well as the Commodore 64 version of the game ''R-Type''. He also made ''The Great Giana Sisters ''The Great Giana Sisters'' is a 1987 platform game developed by German studio Time Warp Productions and published by Rainbow Arts. The scroll screen melody of the game was composed by Chris Huelsbeck and is a popular Commodore 64 soundtrack. Th ...''. He is currently developing games for his own company, Denaris Entertainment Software. Games References External links The Manfred Trenz FanpageDenar ...
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Jochen Hippel
Andreas Jochen Hippel (born October 14, 1971) is a musician from Kirchheimbolanden in southwest Germany. He played one of the most prominent roles in computer music during the 16-bit microcomputer era, composing hundreds of tunes for games and demos. He was also an experienced Amiga programmer and ported many of Thalion Software's Atari ST titles. He no longer composes music for a living and in 2006 he was working in Logistics for Matheis+Koebig Baustoff Jochen's first computer music was a set of Christmas songs that he arranged in a Rock and roll, rock style on his school's Commodore 64. As a member of The Exceptions under the handle Mad Max, he wrote most of the music for their demos including the B.I.G. Demo (Best in Galaxy). The demo was essentially a large collection of C64 tunes that was ported across to the Atari ST's Yamaha YM2149 sound chip using Jochen's own driver to get the most out of it. Jochen then had to fix all the music in order to get it to sound correct on th ...
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Rainbow Arts
Rainbow Arts Software GmbH was a German video game publisher based in Gütersloh. The company was founded in 1984 by Marc Ullrich and Thomas Meiertoberens and acquired by Rushware in 1986. The company's decline began in the early 1990s: The distributor did not manage to cover the costs of selling the titles worldwide, while development costs were constantly rising. The Rainbow Arts name lost its notoriety since then. The parent companies Rushware and Softgold were in turn bought up by the American games manufacturer THQ in 1999. In 1999, Funsoft Holding, which acquired Rushware and sister company Softgold in 1992, sold Rushware to THQ, which was incorporated into THQ Deutschland, THQ's German operations arm. Rainbow Arts also led one of the first lawsuits in 1993 on the question whether competition exists between a software company and a bulletin board system of similar name ("Rainbow BBS") operated by a student, so that claims under trademark law are enforceable. This was confirm ...
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Psycho-Nics Oscar
is a 1987 in video games, 1987 Side-scrolling video game, side-scrolling Shoot 'em up#Run and gun, run and gun Arcade game, arcade video game developed and published by Data East in Japan and North America. Set in the futuristic Ordio City, players assume the role of the titular mecha to fight against enemy invaders. Headed by Akira Sakuma, the title was developed by most of the same team that would later work on several projects at Data East. It received positive reception since its release from critics and has been cited as an influence for ''Turrican''. The rights to the title are currently owned by G-Mode. Gameplay ''Psycho-Nics Oscar'' is a side-scrolling run and gun game where players assume the role of Oscar to fight against invaders in Ordio City.''Psycho-Nics Oscar'' arcade flyer (Data East, JP) The controls consists of an eight-way joystick and three action buttons for shooting, jumping and selecting a power-up item. The weapon system is similar to ''Gradius'', where ...
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The Code Monkeys
The Code Monkeys Limited was a British video game developer based in Dewsbury, England and founded in February 1988 by Colin Hogg, Mark Kirkby and Elliot Gay. It was known for porting video games to various platforms. In February 2011, shareholders of the company decided to wind down the company, which was effective two weeks later. History The Code Monkeys was founded by Colin Hogg and Mark Kirkby on 1 February 1988. The company went on to develop games for home computers as far back as the ZX81 and video game consoles such as the Mega Drive and the original PlayStation; for the last (but also for the PlayStation 2) they developed all budget interactive titles taken from Dingo Pictures' animated films, which were published first by Midas and then by Phoenix Games. In January 2010 the company scaled back its development team because of "production needs and predictions" for the year ahead. On 1 February 2011, shareholders of The Code Monkeys voted to cease trading, a mov ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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The Final Fight
The Final Fight or ''variant'' may refer to: * '' Ip Man: The Final Fight'' (2013 film), Hong Kong biopic about Ip Man * '' Turrican II: The Final Fight'' (1991 video game), Commodore Amiga computer game by Factor 5 * '' Street Fighter 2010: The Final Fight'' (1990 video game), NES sidescrolling beat'em up * ''Final Fight'' series of beat'em up video games from Capcom ** ''Final Fight'' (video game) (1989 arcade game), video game by Capcom, first in the series *** ''Mighty Final Fight'' (1993 video game), NES sidescrolling beat'em up ** ''Final Fight 2'' (1993 video game), SNES sidescrolling beat'em up ** ''Final Fight 3'' (1995 video game), SNES sidescrolling beat'em up ** ''Final Fight Revenge'' (1999 video game), Sega Saturn beat'em up ** '' Final Fight: Streetwise'' (2006 video game), Xbox & PS2 beat'em up See also * Final Fight Championship Final Fight Championship (FFC) is an international fighting sports promotion company founded in 2003 by the FFC owner and CEO Orsat ...
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Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It ...
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Innerprise Software
Innerprise Software Inc, was a North American video game developer and publisher located in Maryland. The company was founded in 1989 and went out of business in 1992. During the company's existence Innerprise Software managed to publish titles for the Amiga Home Computer and Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ... in North America and Europe. Video games References {{reflist Defunct video game companies of the United States Video game companies established in 1989 Video game companies disestablished in 1992 Video game development companies Defunct companies based in Maryland ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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