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Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments filled with zombies and other creatures. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise. ''Resident Evil'' is the highest-grossing horror franchise. The first ''Resident Evil'' was created by Shinji Mikami and Tokuro Fujiwara and released for the PlayStation in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view. '' Resident Evil 7: Biohazard'' (2017) moved t ...
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Resident Evil 2 (2019 Video Game)
''Resident Evil 2'' is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game ''Resident Evil 2'', it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5 and Xbox Series X/S in June 2022, and a Nintendo Switch cloud version released in November 2022. Players control rookie police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape Raccoon City during a viral outbreak that transforms the citizens into zombies and other creatures. Capcom first considered remaking ''Resident Evil 2'' following the release of the remake of the first ''Resident Evil'' in 2002, but was delayed as series creator Shinji Mikami did not want to divert development from the then-upcoming ''Resident Evil 4'' (2005). Capcom announced the ''Resident Evil 2'' remake in August 2015 and released the first trailer and gameplay footage at E3 2018. ''Resident Evil 2'' received praise for its pres ...
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Shinji Mikami
is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the first installment of the ''Dino Crisis'' series in 1999, both survival horror games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the third-person shooter ''Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game ''God Hand'', a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter '' Vanquish'' in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game ''The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games. Early life and education Mikami grew up in the Yamaguchi Pr ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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The Resident Evil Logo
''The'' () is a grammatical Article (grammar), article in English language, English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the Most common words in English, most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant s ...
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Audio Drama
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR (old-time radio) survive today in the audio archives of collectors, libraries and museums, as well as ...
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Resident Evil 4 (2023 Video Game)
''Resident Evil 4'' is an upcoming survival horror game developed and published by Capcom. It is a remake of the 2005 game ''Resident Evil 4'', scheduled for release on PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on March 24, 2023. Players control US agent Leon S. Kennedy on a mission to rescue Ashley Graham, daughter of the President of the United States, from a Spanish village dominated by Los Illuminados, a violent cult worshipping an ancient parasite. Gameplay ''Resident Evil 4'' is a remake of the 2005 game of the same name. It will feature "over-the-shoulder" third-person shooter gameplay similar to the original game, while drawing from the remakes of ''Resident Evil 2'' (2019) and ''Resident Evil 3'' (2020). ''Resident Evil 4'' is expected to have better visuals than the original, with a tenser atmosphere, improved character designs and enhanced backgrounds. As in the original game, the player will organize their inventory with an "attache case ...
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Resident Evil 3 (2020 Video Game)
''Resident Evil 3'' is a 2020 survival horror game developed and published by Capcom. It is a remake of the 1999 game '' Resident Evil 3: Nemesis''. Players control former elite agent Jill Valentine and mercenary Carlos Oliveira as they attempt to find a vaccine and escape from a city during a viral outbreak. The game is played from a third-person perspective and requires the player to solve puzzles and defeat monsters while being pursued by a creature called Nemesis. It was released for PlayStation 4, Windows, and Xbox One in April 2020 and for Amazon Luna, PlayStation 5, and Xbox Series X/S in June 2022, with a Nintendo Switch cloud version also released in November 2022. Most of ''Resident Evil 3'' was developed concurrently with the 2019 remake of ''Resident Evil 2'' and both games run on Capcom's RE Engine. Although it features the same premise as the original, many parts were rearranged in favor of a more focused story. To honor the more action-oriented approach of the ...
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Resident Evil (2002 Video Game)
''Resident Evil'' is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game ''Resident Evil'', the first installment in the ''Resident Evil'' video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders. ''Resident Evil'' was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original ''Resident Evil''. Mikami decided to produce a remake because he felt that the original had not aged well enough and that the GameCube's capabilities could bring it closer to his original vision. The game ret ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Biohazard
A biological hazard, or biohazard, is a biological substance that poses a threat to the health of living organisms, primarily humans. This could include a sample of a microorganism, virus or toxin that can adversely affect human health. A biohazard could also be a substance harmful to other animals. The term and its associated symbol are generally used as a warning, so that those potentially exposed to the substances will know to take precautions. The biohazard symbol was developed in 1966 by Charles Baldwin, an environmental-health engineer working for the Dow Chemical Company on the containment products. It is used in the labeling of biological materials that carry a significant health risk, including viral samples and used hypodermic needles. In Unicode, the biohazard symbol is U+2623 (). ANSI Z535/OSHA/ISO regulation Biohazardous safety issues are identified with specified labels, signs and paragraphs established by the American National Standards Institute (ANSI). Tod ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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