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International Karate
''International Karate'' is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as ''World Karate Championship''. It was the first European-developed game to become a major hit in the United States, where it sold over copies. However, it drew controversy for its similarities to ''Karate Champ'' (1984), which led to Data East filing a lawsuit against Epyx. '' International Karate +'', a successor which expanded the gameplay, was released in 1987. Gameplay The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponen ...
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System 3 (company)
System 3 Software Limited (known as System 3 Software Ltd. until 1991 and Studio 3 Interactive Entertainment Ltd. from 1999 to 2003) is a British independent video game developer and publisher founded in 1982 by Mark Cale. They created such games as ''The Last Ninja'', '' Myth: History in the Making'', ''International Karate'', ''Putty'', '' Constructor'' and its 1999 sequel '' Street Wars: Constructor Underworld'' (also known as ''Mob Rule'') as well as dozens of other games. Studio 3 was the internal development arm of System 3. Games Games developed Games published References External links *System 3 Software Limitedat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... Video game companies of the United Kingdom Video game development companies V ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Street Fighter (video Game)
is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the first installment in the ''Street Fighter'' series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. ''Street Fighter'' was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game '' Kung-Fu Master'' (1984) for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the PC Engine/TurboGrafx CD console was released as in 1988, and was re-released for the Wii's Virtual Console in 2009. Its sequel, '' Street Fighter II'' (1991), evolved its gameplay with phenomenal worldwide success. ''Street Fighter'' also spawned two spiritual successors, Capcom's beat 'em up ''Final Fight'' (working title ''Street Fi ...
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Black Belt (martial Arts)
In East Asian martial arts, the black belt is associated with expertise, but may indicate only competence, depending on the martial art. The use of colored belts is a relatively recent invention dating from the 1880s. Origin The systematic use of belt colour to denote rank was first used in Japan by Jigoro Kano, the founder of judo in the 1880s. Previously, Japanese Koryu instructors tended to provide rank certificates only. Initially the wide obi was used. As practitioners trained in a kimono, only white and black obi were used. This kind of ranking is less common in arts that do not claim a far Eastern origin, though it is used in the Marine Corps Martial Arts Program. Relative rank Rank and belts are not equivalent between arts, styles, or even within some organisations. In some arts, a black belt may be awarded in three years or even less, while in others it takes dedicated training of ten years or more. Testing for black belt is commonly more rigorous and more centrali ...
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Kumite
Kumite ( ja, 組手, literally "grappling hands") is one of the three main sections of karate training, along with kata and kihon. Kumite is the part of karate in which a person trains against an adversary. Kumite can be used to develop a particular technique or a skill (e.g. effectively judging and adjusting one's distance from one's opponent) or it can be done in competition. Types Since the word "kumite" refers to forms of sparring, it covers a vast range of activities. In traditional Shotokan karate, the first type of kumite for beginners is ''gohon kumite''. The defender steps back each time, blocking the attacks and performing a counterattack after the last block. This activity looks nothing like the ''jiyu kumite'' (or "free sparring") practiced by more advanced practitioners. Types: * ''Ippon kumite'' - one step sparring, typically used for self-defense drills * ''Sanbon kumite'' - three-step sparring, typically used to develop speed, strength, and technique * ''Gohon k ...
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Versus Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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