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Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psycho ...
powers. In a typical ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' campaign setting, they live in the moist caverns and cities of the enormous
Underdark The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterra ...
. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as
thrall A thrall ( non, þræll, is, þræll, fo, trælur, no, trell, træl, da, træl, sv, träl) was a slave or serf in Scandinavian lands during the Viking Age. The corresponding term in Old English was . The status of slave (, ) contrasts wi ...
s, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.


Publication history

Mind flayers were created by
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
, who has said that one of his inspirations for them was the cover painting of the
Titus Crow Titus Crow is the main character in the eponymous series of horror fiction books by Brian Lumley. The books are based on H. P. Lovecraft's Cthulhu Mythos. Description In a departure from many Cthulhu Mythos stories, Lumley's characters are not h ...
book ''The Burrowers Beneath'' by
Brian Lumley Brian Lumley (born 2 December 1937) is an English author of horror fiction. He came to prominence in the 1970s writing in the Cthulhu Mythos created by American writer H. P. Lovecraft but featuring the new character Titus Crow, and went on to ...
. Tim Kirk's cover art on the book, then in its first printing, depicted only the tentacles of the titular burrowers, the Chthonians.


''Dungeons & Dragons'' (1974–1976)

Mind flayers first appeared in the official newsletter of TSR, ''The Strategic Review'' #1, Spring 1975, in the section named "Creature Features". Here, the mind flayer is described as "a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey." When it hits prey with a tentacle, the tentacle penetrates to the brain and draws it forth, allowing the monster to devour it. A mind flayer's major weapon is given as the Mind Blast, a 5-foot radius wave of "Psi force" which affects each opponent differently based on how intelligent it is; possible effects include permanent insanity, rage, confusion, coma, and death. They were also included in the ''
Eldritch Wizardry ''Eldritch Wizardry'' is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, which included a number of significant additions to the core ga ...
'' supplement, for the original (white box) ''Dungeons & Dragons'' game (1976), wherein they are described as super-intelligent, man-shaped creatures of great (and lawful) evil, with tentacles that penetrate to the brain and draw it forth for food.


''Advanced Dungeons & Dragons'' 1st edition (1977–1988)

The mind flayer appears in the first edition ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' (1977). Roger E. Moore authored "The Ecology of the Mind Flayer," which featured in '' Dragon'' #78 (October 1983). The article "The Sunset World" by Stephen Inniss in ''Dragon'' #150 (October 1989) presented a world that had been completely ravaged by mind flayers. The "Dragon's Bestiary" column, in the same issue and by the same author, described the ''illithidae'', the strange inhabitants of this world.


''Advanced Dungeons & Dragons'' 2nd edition (1989–1999)

The mind flayer appears first in the ''Monstrous Compendium Volume One'' (1989), and is reprinted in the ''Monstrous Manual'' (1993). The ''ulitharid'', or "noble illithid" was introduced in the ''Dungeon'' adventure ''Thunder Under Needlespire'' by James Jacobs in ''Dungeon'' #24 (July/August 1990), and later included in the ''Monstrous Compendium Annual One'' (1994). ''
The Complete Psionics Handbook ''The Complete Psionics Handbook'' is a supplemental rulebook for the 2nd edition of the ''Dungeons & Dragons'' fantasy role-playing game, published in 1991 by TSR, Inc. Contents With ''The Complete Psionics Handbook'', psionics in the ''AD ...
'' (1991) presented ways on using mind flayers with psionic powers. The ''alhoon'', also known as the ''illithilich'' or ''mind flayer
lich In fantasy fiction, a lich (; from the Old English , meaning "corpse") is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith's " The Empire of the Necromancers" (1932), had used ''lich'' as a general term f ...
'', was introduced in the ''Menzoberranzan'' boxed set, in the booklet "Book One: The City" (1992). The book ''The Illithiad'' (1998), and the Monstrous Arcana module series that accompanies it, greatly develops the mind flayer further. ''The Illithiad'' introduced the illithid ''elder brain'' and the illithid- roper crossbreed, the ''urophion''. The module ''Dawn of the Overmind'' featured an origin story for the illithids.


''Dungeons & Dragons'' 3.0 edition (2000–2002)

The mind flayer appears in the ''Monster Manual'' for this edition (2000). ''Savage Species'' (2003) added the mind flayer "racial class", allowing Mind Flayers to be played from level 1 onward until they reached parity with normal Mind Flayers, and added the "Illithid Savant" prestige class.


''Dungeons & Dragons'' 3.5 edition (2003–2007)

The mind flayer appears in the revised ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' for this edition (2003), in both playable and non-playable forms. One of the differences between the playable Mind Flayer in the ''Monster Manual'' and the Mind Flayer racial class in ''Savage Species'' is that the racial class has only itself as a favored class, while the normal Mind Flayer has wizard as a favored class. The mind flayer received its own chapter in the book '' Lords of Madness: The Book of Aberrations'' (2005). Baker, Rich, James Jacobs, and
Steve Winter Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter ...
. '' Lords of Madness'' (Wizards of the Coast, 2005)
The '' Expanded Psionics Handbook'' (2004) re-introduced the psionic mind flayer, detailing the differences between psionic and normal mind flayers, although creating a Psionic Mind Flayer still requires the information from the ''Monster Manual''. ''
Monster Manual V ''Monster Manual V'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' roleplaying game. Contents As with other ''Monster Manual'' supplements, ''MM5'' contains a variety of new creatures as well as expand ...
'' (2007) introduced the concept of "thoon", a driving force (be it some alien god, outside philosophy, or other driving incentive) which has changed several mindflayers' world outlooks.


''Dungeons & Dragons'' 4th edition (2008–2014)

The mind flayer appears in the ''Monster Manual'' for this edition (2008).


''Dungeons & Dragons'' 5th edition (2014–present)

The mind flayer appears in the ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' for this edition (2014). Additional information about the mind flayers is found in
Volo's Guide to Monsters ''Volo's Guide to Monsters'' is a sourcebook for the ''5th edition'' of the '' Dungeons & Dragons'' fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition '' Monster Manual'' and the '' Players Handbook''. ...
(2016). The information includes details about their origins, their reproduction, their dispositions and behaviors, and their elder brain. The book also details this edition's ''Alhoon'', ''Ulitharid'', ''Mindwitness'' and ''Neothelid''.


Fictional physical characteristics

Illithids have a humanoid body with an octopus-like head. They have four tentacles around a
lamprey Lampreys (sometimes inaccurately called lamprey eels) are an ancient extant lineage of jawless fish of the order Petromyzontiformes , placed in the superclass Cyclostomata. The adult lamprey may be characterized by a toothed, funnel-like s ...
-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain. Their eyes are pale white, and they can see perfectly well in both darkness and light. Their sense of hearing is slightly poorer than a human's; they have difficulty distinguishing between several sounds mixed together, yet they are good at discerning from what direction sounds came from. Their skin is purplish blue to gray-green and covered in mucus, and is very sensitive to sunlight. They loathe sunlight, though it does not actually harm them. One of their most feared powers is the dreaded ''Mind Blast'', where the illithid emits a cone-shaped
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psycho ...
shock wave with its mind in order to incapacitate any creature for a short amount of time. Illithids also have other psionic powers, generally telepathic in nature, although their exact effects have varied over editions. Other powers include a defensive psionic shield and powers of psionic domination for controlling the minds of others.


Biology

Illithids are
hermaphroditic In reproductive biology, a hermaphrodite () is an organism that has both kinds of reproductive organs and can produce both gametes associated with male and female sexes. Many taxonomic groups of animals (mostly invertebrates) do not have s ...
creatures who each spawn a mass of
larva A larva (; plural larvae ) is a distinct juvenile form many animals undergo before metamorphosis into adults. Animals with indirect development such as insects, amphibians, or cnidarians typically have a larval phase of their life cycle. ...
e two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a ve ...
of a sapient creature. Hosts are determined in a very specific manner. Hosts generally are humanoid creatures that are between 5 feet 4 inches and 6 feet 2 inches. The most desirable of races for hosts are
humans Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
,
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
,
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes " ...
,
githzerai This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
, githyanki, grimlocks, gnolls, goblinoids, and
orcs An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, ...
. Upon being implanted (through any cranial orifice), the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature (but mentally young) illithid. This process is called ''ceremorphosis''. Illithids often experiment with non-humanoid hosts, but ceremorphosis involving other creatures usually fails, killing both host and larva. The transformation between the host (almost always a human or similar humanoid, such as an elf or dwarf) takes about a week, unless detected and removed within about thirty minutes of injection into the incapacitated host. When an illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g.,
nail-biting Nail biting, also known as onychophagy or onychophagia (or even erroneously onyhophagia), is an oral compulsive habit of biting one's fingernails. It is sometimes described as a parafunctional activity, the common use of the mouth for an activit ...
or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the illithid in question would most likely be killed. This is due to an illithid
legend A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human values, and possess ...
of a being called the "Adversary". The legend holds that, eventually, an illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an illithid. Occasionally, ceremorphosis can partially fail. Sometimes the larva does not contain enough chemicals to complete the process, sometimes there is psionic interference. Whatever the reason, it has happened that ceremorphosis has ended after the internal restructuring, resulting in a human body with an illithid's brain, personality and
digestive tract The gastrointestinal tract (GI tract, digestive tract, alimentary canal) is the tract or passageway of the digestive system that leads from the mouth to the anus. The GI tract contains all the major organs of the digestive system, in humans and ...
. These unfortunates must still consume brains, typically by cutting open heads (as they lack the requisite tentacles). These beings are often used as spies, where they easily blend in with their respective host types. Illithid society also maintains a long-standing taboo related to deviations to or failures of the ceremorphosis process and hunt and destroy such exceptions. Occasionally mind flayer communities are attacked (often by vengeful githyanki and githzerai) and their inhabitants must flee. This leaves the larvae unattended. Bereft of exterior nourishment, they begin to consume one another. The survivor will eventually leave the pool in search of food (brains). This unmorphed larvae is known as ''neothelids''. If the neothelid consumes an intelligent creature it will awaken to sapience and psionic abilities and grow to immense size, while retaining its memories of savage survival. In ''Complete Psionic'', it was revealed that illithids have a step between larva and neothelid called a ''Larval Flayer'', which looks like an overgrown tadpole. The existence of these beasts is a guarded secret among illithids, and it is considered impolite to speak of them.


Variants


Alhoon

Alhoons (also called illithiliches) are illithids that choose to focus on developing arcane abilities in addition to their
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psycho ...
ones, and have grown powerful enough in magic to become
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supe ...
liches. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal: to merge with the Elder Brain, both physically and psionically. Alhoons, on the other hand, are more concerned with their own personal survival. When discovered near illithid communities, Alhoons are mercilessly hunted down. The alhoon first appeared in second edition ''AD&D'' for the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
setting in the ''Menzoberranzan'' boxed set, in the booklet "Book One: The City" (1992), and reprinted in '' Monstrous Compendium Annual Volume Three'' (1996). The creature was further detailed in the supplement ''
The Illithiad ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the m ...
'' (1998). The alhoon also appeared in third edition in '' Monsters of Faerûn'' (2001) and '' Lords of Madness'' (2005).


Ulitharid

Ulitharids are created from tadpoles much like standard illithids; fewer than 0.1% become ulitharids, and it is impossible to determine whether a tadpole will become an ulitharid until ceremorphosis is complete. Superior in nearly all ways to a regular mind flayer, ulitharids possess two extra tentacles, which are twice as long as the others, and an extreme arrogance, even by the standards of their own kind. Only the Elder Brain holds more sway within an illithid community.


Vampiric illithids

The origins of these unique
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supe ...
mind flayers are unclear. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. One possible origin is given in the
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces ...
adventure ''Thoughts of Darkness'', where "vampiric mind flayers are either the result of a Mind Flayer tadpole infecting a vampiric host or a host that becomes a
vampire A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead creatures that often visited loved ones and caused mischief or deat ...
before the tadpole fully converts them". These creatures are hated and feared by typical illithids. Christian Hoffer, ''for ComicBook.com'', wrote, "Not only do the vampiric mind flayers possess the psionic powers of a mind flayer, they also have the undead strength and bloodlust of a vampire, making them twice as deadly". Hoffer also highlighted that they "were created when Lyssa von Zarovich (a descendant of Strahd) attempted to create a creature powerful enough to overthrow her great uncle". Jacob Creswell, for ''CBR'', highlighted that "Vampiric Mind Flayers are a classic ''Dungeon & Dragons'' monster that combines two terrifying concepts. ..Originally known as vampiric illithids, vampiric mind flayers were a force to be reckoned with in ''Advanced Dungeons & Dragons''. Their superior strength stat meant that they'd be able to overpower most adventurers". Creswell included them on list of the seven best monsters introduced in the 5th Edition campaign guide '' Van Richten's Guide to Ravenloft''.


Related creatures

Brain Golem: An eight-foot-tall humanoid-shaped construct made entirely of brain tissue, these creations exist only to serve an elder brain and its illithid community. Brainstealer Dragon: A mix of illithid and dragon, these powerful wyrms occasionally rule over illithid communities that lack an elder brain.Baase, Kevin, Eric Jansing, and Oliver Frank. "Monsters of the Mind." '' Dragon'' #337 (
Paizo Publishing Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game '' Pathfinder''. The company's name is derived from the Greek word ''paiz ...
, 2005)
Illithidae: Illithidae are to mind flayers as less intelligent animals are to humans. Known types include the cessirid, embrac, kigrid, and saltor. '' Dragon'' magazine once published a template for use in creating an illithidae creature, for use with the 1st Edition of the ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' game. They were updated in 3.5 in the '' Lords of Madness'' supplement. Illithocyte: Illithid tadpoles that survived the fall of a mind flayer empire, they evolved into a new life form and now crawl about in groups seeking psychic radiation on which to feed. Kezreth: A living troop transport and battle platform created from the severed head of a shamed illithid. They serve in this capacity in the hope of redeeming themselves and being allowed to return to the elder brain. Mind Worm: Created by illithids to serve as assassins and bounty hunters, these powerful psionic creatures resemble smaller
purple worm This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, ...
s. They can attack from far distances with their probe worms. Mindwitness: Inserting an illithid tadpole into a beholder results in these abominations, which are used as guards and sentries. Mozgriken: An illithid tadpole inserted into a svirfneblin gnome while subjected to a dangerous psionic ritual creates a mozgriken. These three-tentacled ceremorphs are despised by all, but their aptitude for stealth and psionic powers of stealth and shape control make them useful spies for the illithids. Neothelid: If an illithid tadpole survives but fails to undergo ceremorphosis, it will eventually grow into an incredibly powerful worm-like creature with illithid tentacles at the forefront of its body and immense mental powers. Nerve Swimmers: Derived from immature illithid tadpoles, these entities are living instruments of torture and interrogation. Nyraala Golem: A flailing, slimy, tentacled construct capable of launching surprise attacks. They often serve as guards, and are prized because their creation does not involve petitioning the elder brain to surrender part of its mass. Octopin: A six-tentacled, purple-skinned monstrosity with a single eye created by mind flayers. Oortlings: These docile humanoids with enlarged brains were bred by illithids as food. Seugathi: Seugathi are spawned by the hundreds by a single neothelid that has performed rituals to impregnate itself. Tzakandi: Illithid tadpoles inserted into
lizardfolk This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, ...
create tzakandi, which the mind flayers use as slave labourers and personal guards. Uchuulon: A chuul implanted with an illithid tadpole becomes an uchuulon. Also known as slime chuuls, illithids use them as hunters and guardians. Urophion: Inserting an illithid tadpole into a roper results in these miserable creatures, which are used as guards and sentries. Ustilagor: Mind flayers farm these larval
intellect devourer This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, ...
s for food and sentries. Vampire Squid: Servitor creatures created by illithids to extend their reach below the surface of Underdark waters. They have a maw of sharp teeth which can be turned inside out and function as defensive spikes. Voidmind Creatures: A voidmind creature is an ordinary creature (such as a normal human or human-like creature or animal) whose mind has been nearly devoured by a mind flayer, but enough has been left intact for basic motor function. Further
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psycho ...
rituals give these near dead creatures a semblance of life. The resulting creatures act as minions and spies for the Illithids. (From Dragon #150 : Monsters Associated With Illithids: Amorphs, Gelatinous cube, Gray ooze, Lurker above, Mimic, Ochre jelly, Pudding, deadly; Roper, Scum creeper, Slithering tracker, Trapper, Crystal ooze, Mustard jelly, Fungi, Ascomoid, Basidirond, Fungus, violet, Gas spore, Mold, brown; Mold, yellow; Obliviax, Phycomid, Shrieker, Ustilagor, Zygom, Illithidae, Carrion crawler, Cessirid, Embrac, Illithid, Kigrid Saltor )


Symbionts

Illithids often create symbionts, a kind of living item eventually adapted for the
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
. Illithids use these symbionts for themselves and their slaves. These symbionts help their general offensive and defensive capabilities. Known illithid symbionts include the mnemonicus, wriggler, and carapace symbionts.


Fictional history

The origins of the illithids has been described in several conflicting stories offered in various D&D products, in past editions and in the current version of the game, which can be taken as successive
retcons Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subse ...
. The 2nd Edition book ''The Illithiad'' suggests they may be from the Far Realm, an incomprehensible plane completely alien to the known multiverse. There is no mention of time travel in this theory. Instead, they emerged somewhere countless thousands of years ago, beyond the histories of many mortal races, and spread from one world to another, and another, and so on. It is explicitly stated in this book that the illithids appear in some of the most ancient histories of the most ancient races, even those that have no mention of other races. The 3.5 Edition ''D&D'' supplement '' Lords of Madness'' provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given ''D&D'' campaign. The 4th Edition preview ''Wizards Presents Worlds and Monsters'' supports the claim that mind flayers originate from the Far Realm. In these two differing versions of the story, much of the variance hinges upon a fictional text called ''The Sargonne Prophecies''. ''The Illithiad'' described the ''Prophecies'' as misnamed, and that much of it sounds more like ancient myth than prophecy. ''Lords of Madness'' takes the name more literally, and states that ''The Sargonne Prophecies'' are in fact prophecy—or, perhaps more accurately, a history of the future. Yet another version came from ''
The Astromundi Cluster ''The Astromundi Cluster'' is a 1993 boxed set accessory for the Spelljammer campaign setting, part of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''The Astromundi Cluster'' described a unique crys ...
'', a
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ' ...
boxed set produced before ''The Illithiad''. This version holds that the illithids are descended from the outcasts of an ancient human society that ruled the now-shattered world called Astromundi. The outcast humans eventually mutated, deep underground, into the mind flayers. (This boxed set also introduced the entity known as Lugribossk, who was depicted as a god of the Astromundi flayers then, but was later retconned into a proxy of the god Ilsensine.) In the retconned history of the illithids found in either ''The Illithiad'' or ''Lords of Madness'', the emergence of illithids in Astromundi becomes a freak occurrence due to the intervention of Ilsensine through its proxy, since the illithids of Astromundi have their own histories as emerging solely upon that world. However and whenever it occurred, when the illithids arrived in the Material Plane of the far past, they immediately began to build an empire by enslaving many sentient creatures. They were very successful, and soon their worlds-spanning empire became the largest one the multiverse had ever seen. They had the power—in terms of psychic potency and the manpower of countless slaves—to fashion artificial worlds. One such world was this empire's capital, called Penumbra, a
diskworld ''Diskworld'' () was a disk magazine for the Apple Macintosh computer system, published by Softdisk beginning in 1988. It was a sister publication of ''Softdisk'' for the Apple II, '' Loadstar'' for the Commodore 64, and ''Big Blue Disk'' for t ...
built around a star, which was a thousand years in the making. Such was their might that the
Blood War In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game ma ...
paused as the demons and devils considered a truce to deal with the illithid empire. Eventually, the primary slave race of the illithids developed resistance to the mental powers of their masters, and revolted. Led by the warrior Gith, the rebellion spread to all the illithids' worlds, and the empire collapsed. The illithid race itself seemed doomed. Gith was betrayed by one of her own generals, Zerthimon, who believed she had grown tyrannical and over-aggressive. Civil war erupted, and the race factionalised into the githyanki and the
githzerai This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
(and in the Spelljammer campaign setting the Pirates of Gith). This disruption allowed the illithids to retreat to underground strongholds where they still dwell. ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' #100 claims the original home of the gith forerunners was a world known as Pharagos. Currently it is described as, "an unremarkable Material-Plane world, a far cry from the hotbed of magical activity and divine intervention that is the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
campaign or the
World of Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arnes ...
." Beneath the Wasting Desert on that world, however, is the petrified corpse of the long-dead patron deity of the ancestors of the gith races. As is recounted in most 1st and 2nd edition sources, the ancestors of the gith forerunners were a
human Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, cultu ...
civilization before being modified by countless generations of illithid breeding and profane science. The background material of the ''Chainmail'' game places the gith forerunners in a subterranean empire called Zarum in Western Oerik, where they dominated many other races from their capital city of Anithor. These gith seem to have been divided into a rigid caste system, their lives ruled by ancient ritual. The ruins of Zarum overflow with sacred spaces and temples, though the names of the ancient gith gods are unknown today. The period of Zarum's height is not entirely clear, but grey
elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
sages speculate it was approximately 2,000 years before the Demon Wars that ravaged Western Oerik, or 3,000 years before the present. At some point, the illithids invaded Zarum from a neighboring plane of existence. Though the gith fought fiercely, they were no match for the psionic might of the mind flayers, and soon they were enslaved. The River of Angry Souls is a remnant of one of the terrible battles between the illithids and the soon-to-be enslaved gith. Many were brought to the Outer Planes and elsewhere to serve as illithid slaves. Other cities in Zarum were transformed into work pits where illithid overseers forced their slaves to toil for countless generations. After Gith's rebellion, she led her people to the Astral Plane. While a few subject races and surviving illithids remained on Oerth, the gith forerunners have departed the world, seemingly for good. If they retain any interest in the ruins of Zarum, it is well concealed. A portion of the ruins of Anithor were eventually colonized by the drow of House Kilsek, who named their new settlement Kalan-G'eld.


Fictional society

An illithid city is ruled by a creature called an Elder Brain which lives in a pool of cerebral fluid in the city's center. When an illithid dies its brain is extracted and taken to the pool. Illithids believe that when they die their personality is incorporated into the Elder Brain, but this is not the case. When the brain of an illithid is added to the Elder Brain, the memories, thoughts and experiences are consumed and added to the sum of the whole, but all else is lost. This fact is a closely guarded secret of the Elder Brains, since all illithid aspire to a form of immortality through this merging process. An extremely ancient Elder Brain is called a God-Brain because its psionic powers are almost limitless. Since the Elder Brain contains the essence of every illithid that died in its community, it functions in part as a vast library of knowledge that a mind flayer can call upon with a simple telepathic call. The Elder Brain in turn can communicate telepathically with anyone in its community, issuing orders and ensuring everyone conforms. Illithids generally frown upon magic, preferring their natural psionic ability. Psionic potential is an integral part of the illithid identity, and the Elder Brain cannot absorb the magical powers of an illithid mage when it dies. They tolerate a limited study of wizardry, if only to better understand the powers employed by their enemies. However, an illithid who goes too far and neglects his psionic development in favor of wizardry risks becoming an outcast. Denied the possibility of ever merging with the Elder Brain, such outcasts often seek their own immortality through undeath, becoming alhoons. Illithids typically communicate through psychic means. They project thoughts and feelings to each other in a way non-illithids can scarcely comprehend. When they do feel the need to write, they do so in "qualith." Instead of typical alphabet-based writing, illithids write in qualith by making marks consisting of four broken lines. They use each tentacle to feel the breaks in the lines, making it basically similar to
braille Braille (Pronounced: ) is a tactile writing system used by people who are visually impaired, including people who are blind, deafblind or who have low vision. It can be read either on embossed paper or by using refreshable braille disp ...
. However, qualith is extremely complex, as each line modifies the preceding lines through explaining abstract concepts associated with the above words in ways no human can understand; only by understanding all four lines simultaneously can the meaning be understood properly.


Religion

Traditionally illithids revere a perverse deity named Ilsensine. In 2nd edition, they have a second deity named Maanzecorian, who is later killed by Tenebrous (Orcus) in the
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
adventure module ''
Dead Gods Dead Gods is an adventure module for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot ''Dead Gods'' is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of ...
''. Although Ilsensine is the illithid patron deity, few mind flayers actively worship it, thinking themselves the most powerful creatures in the universe.


Relations with other races

Illithids seek to rebuild their former empire wherein all other species were their slaves, so they view any sentient creature as worthy only of being their slaves or their food. They are pragmatic, however, and will trade with other races, such as dark elves and gray dwarves, who are too strong to be conquered. They also trade with the
Neogi This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
in order to obtain slaves. Their archenemies are the githyanki and the
githzerai This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
, descendants of the rebellious slaves who destroyed their empire millennia ago. Hunting and slaying illithids whenever they can is an integral part of their cultures. Illithids fear the undead because these creatures, even the sentient ones, are immune to telepathic detection and manipulation, and have no brains to consume. Confronting such mindless creatures can even be traumatizing to some of them. According to the ''Lords of Madness'' history, Illithids are one of the few races respected by the aboleths. This is because the aboleths remember the origin of almost every other race, through their hereditary memory. However, illithids, as far the aboleths can remember, just appeared without preamble, which scares them.


Activities

Currently, the illithids are in a period of intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures, not to cause chaos but so as to better understand the dynamics of civilization. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They also do a good deal of research themselves, mainly focused on developing new psychic powers. Illithids regularly conduct raids on all sentient settlements to acquire new thralls, because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs. Typically, a group of mind flayers will teleport to the settlement and swiftly incapacitate them with their psychic powers. The captives will then be marched all the way to the illithids' underground settlement by specially trained and conditioned thralls. Great care is taken to cover their tracks.


In various campaign settings


In ''Dragonlance''

The yaggol are a variant presented in the ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
. The Yaggol are a race from the
Emerald Sea of Neron Emerald is a gemstone and a variety of the mineral beryl (Be3Al2(SiO3)6) colored green by trace amounts of chromium or sometimes vanadium.Hurlbut, Cornelius S. Jr. and Kammerling, Robert C. (1991) ''Gemology'', John Wiley & Sons, New York, p. ...
, a dark, steamy jungle in southern
Taladas ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
. The history of their civilization stretches back to the end of the first age of
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in ...
. Their empire was thriving at the same time the High Ogres of Ansalon founded their own empire. Enslaving the Cha'asii elves, the yaggol ruled over the continent with a nightmarish will but this all came to end when the cha'asii learned how to defeat the mind powers of the yaggol. A great war was fought, and the empire crumbled as both sides nearly wiped each other out. All that remained of this once aberrant race were seven obsidian temples in
The Valley of Akh-Tazi ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the ...
. After the shattering of the empire, an uneasy truce was struck, only broken by skirmishes and murder. The cha'asii went their separate ways; establishing villages like Ke-Cha-Yat where they could live in peace from the yaggol. This would all change with the coming of
Gloomwing This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, ...
, a former orthlox Black Dragon that joined with the Brethren, the cult followers of Maladar an-Desh, Lord of Wizards.


In ''Eberron''

In ''
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
'', the illithid come from Xoriat, the plane of Madness. They were created by the '' Daelkyr'' in their invasion plans. It is not known if they have elder brains, but their continued existence implies that they can breed on their own. The mind flayers of Eberron are resistant to damage from all weapons except those made out of byeshk, a new exotic material in the Eberron setting.


In ''Greyhawk''

Illithids typically dwell in dim, underground settlements, usually in the Underdark. Perhaps the best-known illithid settlement on
Oerth Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
is the city of Dra-Mur-Shou, located within several miles of the
Vault of the Drow Vault may refer to: * Jumping, the act of propelling oneself upwards Architecture * Vault (architecture), an arched form above an enclosed space * Bank vault, a reinforced room or compartment where valuables are stored * Burial vault (enclosure ...
. A number of illithids also make their home in the
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
city of Erelhei-Cinlu, due to the presence of a well-known mind flayer research center.


Greyspace

Illithids also have a strong presence in
Greyspace ''Greyspace'' (product code SJR6) is an accessory for the ''Spelljammer'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 96-page booklet describes the area of space near the planet Oerth of the Greyhaw ...
and spheres beyond. The primary spelljamming ship used by illithids is the nautiloid, a 35-ton craft resembling a nautilus. Nautiloids are 125' to 180' long, including the tentacle-like piercing ram. The ship's coiled shell provides the comfort of enclosed space and protects the illithids from the rays of solar bodies. Less common illithid vessels such as the 25-ton squid ship, the 70-ton octopus, and the 100-ton cuttle command also resemble the cephalopods after which they are named. In Greyspace, the largest illithid settlements are the city of Sharpbeak on Celene and the settlement of Skullbringer in the Grinder. Worlds ruled by illithids in other spheres include Falx, Ssirik Akuar, Penumbra, and Glyth.


In ''Ravenloft''

Illithids are the rulers of a domain in the ''
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces ...
'' campaign setting called Bluetspur, where their God-Brain is the darklord. In the 5th Edition campaign guide '' Van Richten's Guide to Ravenloft'', it is revealed that an elder-brain became diseased by discovering a "malignant truth" and it began to prey "upon its peers .. Horrified by an affliction that infected only them, the other elder brains united and psionically expelled the diseased brain from existence. Or so they thought. From a place without time or reality, the Dark Powers plucked the dying elder brain and planted it upon a tormented world". ''Polygon'' highlighted that Bluetspur is "a world of cosmic horror populated by malevolent mind flayers that will make your heroes question their own memories".


In ''Spelljammer''

According to
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company B ...
, the beholder and the mind flayer "win starring roles as intergalactic menaces" in Spelljammer, describing the mind flayers as "evil, brain-sucking horrors who have polished up their social skills sufficiently to present a dubiously neutral facade to trading partners as they secretly scheme toward the day when all intelligent races will be their vassals and brain-food". Mind Flayers are one of the primary factions in the ''
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ' ...
'' campaign setting. While less prominent than the
neogi This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
, illithids are in complete control of Glyth, a
Realmspace ''Realmspace'' (product code SJR2) is an accessory for the ''Spelljammer'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 96-page booklet describes the area of space near the planet Abeir-Toril, Toril of ...
planet, and have been for millennia. They are also one of the two most powerful factions in ''
The Astromundi Cluster ''The Astromundi Cluster'' is a 1993 boxed set accessory for the Spelljammer campaign setting, part of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''The Astromundi Cluster'' described a unique crys ...
'' setting. Illithids' primary ship type is the nautiloid, a 35-ton craft resembling a
nautilus The nautilus (, ) is a pelagic marine mollusc of the cephalopod family Nautilidae. The nautilus is the sole extant family of the superfamily Nautilaceae and of its smaller but near equal suborder, Nautilina. It comprises six living species in ...
. Nautiloids are 125', or 180' long including the tentacle-like piercing ram. The ships' coiled shell provides the comfort of enclosed space and protects the illithids from solar radiation. Less common illithid vessels such as the 25-ton squidship, the 70-ton octopus, and the 100-ton cuttle command also resemble the cephalopods after which they are named. In the ''Spelljammer'' setting, the illithids are the creators of the oortlings, a humanoid race of high intelligence and enlarged size. Bred as food, the oortlings are completely docile and have little motivation and almost no instinct for self-preservation.


Critical reception

The mind flayer was ranked fourth among the ten best mid-level monsters by the authors of ''Dungeons & Dragons For Dummies''. They referred to this unique creation of the ''D&D'' game as the "quintessential evil genius" and the "perfect evil overlord". '' The Stranger'' writer Cienna Madrid described the Mind Flayer as one of D&D's "ghastly fiends". Rob Bricken from
io9 ''io9'' is part of Gizmodo media since 2015, and it began as blog launched in 2008 by Gawker Media. The site initially focused on the subjects of science fiction, fantasy, futurism, science, technology and related areas but over the years has ...
named the mind flayer as the 9th most memorable D&D monster.
SyFy Wire Syfy (formerly Sci-Fi Channel, later shortened to Sci Fi; stylized as SYFY) is an American basic cable channel owned by the NBCUniversal Television and Streaming division of Comcast's NBCUniversal through NBCUniversal Cable Entertainment. Lau ...
in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Mind flayers are another classic monster like the beholder." Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling the elder brain one of the strongest, saying that the 5th "edition of Dungeons & Dragons has toned down the elder brain a lot", it "still represents a grave threat to most adventuring parties, thanks to its range of powerful enchantment spells and psionic attacks, but it isn't quite the epic level threat that it once was." Reviewer Scott Baird also found that the illithids in general "are considered to be one of the most disliked creatures in all of Dungeons & Dragons." Philip J. Clements considered mind flayers of the "game's signature monsters". Games journalist David M. Ewalt called them "one of D&D's most popular monsters". Reviewer Julien Blondel for ''Backstab'' described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.


In other media

Mind flayers appear in other role-playing games, including '' Angband'', ''
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. ''Bloodborne'' follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired ...
'', ''
Demon's Souls is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus USA in October, and in PAL ...
'', ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', ''
NetHack ''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1982 game ''Hack'', itself inspired by the 1980 game ''Rogue''. The player takes the role as ...
'', '' Lost Kingdoms'', ''
Kingdom of Loathing ''Kingdom of Loathing'' (abbreviated ''KoL'') is a browser-based multiplayer role-playing game designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson with a small team. The game was released in 2003, with ongoing ...
'' and '' Lost Souls'', and the one-player
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
RPG series ''
Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choos ...
'' includes a creature similar to the illithid, the Brain Slayer. * Ulchalothe in '' Baldur's Gate: Dark Alliance II'' is the guardian of the Brazier of Eternal Flame. There are illithid settlements of varying size in the games Neverwinter Nights: Hordes of the Underdark, Baldur's Gate II and
Icewind Dale II ''Icewind Dale II'' is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002. Like its 2000 predecessor ''Icewind Dale'', the game is set in the ''Forgotten Realms'' fanta ...
. The villain in the
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
premium module 'Kingmaker' is also an Illithid. The first act of Baldur's Gate III is focused on removing mind flayer larvae from the player characters' brains. * In '' Planescape: Torment'', the player character may uncover a history of the illithids as they relate to the ''
githzerai This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
'' and the ''githyanki'' through studying the rings of the Unbroken Circle of Zerthimon in Dak'kon's possession. * In episode 30 of the webcomic "
Order of the Stick ''The Order of the Stick'' (''OOTS'') is a comedic webcomic that satirizes tabletop role-playing games and medieval fantasy. The comic is written and drawn by Rich Burlew, who illustrates the comic in a stick figure style. Taking place in a mag ...
" (written by
Rich Burlew Rich may refer to: Common uses * Rich, an entity possessing wealth * Rich, an intense flavor, color, sound, texture, or feeling ** Rich (wine), a descriptor in wine tasting Places United States * Rich, Mississippi, an unincorporated comm ...
), the party bard Elan encounters an illithid in its lair. The illithid opts not to consume Elan's brain due to the bard's stupidity, and so they start playing
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
instead. Episode 31 makes a reference to the illithid's preferred diet. Episode 32 makes a fourth-wall reference to the fact that the illithid isn't open source material. * In the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series, players encounter an enemy called the Mindflayer, a cave-dwelling magic user that has the head of a squid, wears a flowing robe, and wields a staff. When the first game for the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
was brought to North America it was referred to as a Sorcerer. Although the Mindflayer's name and appearance have been kept the same, the " Beholder" was changed to Evil Eye. * The
Netflix Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a fi ...
series '' Stranger Things'', following the eighth episode of the second season, used the name "Mind Flayer" to refer to one of the main antagonists of the series due to their similar natures.


Licensing

The illithid is considered "Product Identity" by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
and as such is not released under its
Open Game License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, not ...
.


References


Further reading

*Cagle, Eric, et al. ''Fiend Folio'' (Wizards of the Coast, 2003). * Pramas, Chris. "Exiles from the Vault." '' Dragon'' #298. Renton, WA: Wizards of the Coast, 2002. *Pramas, Chris. "Underground Scenarios." '' Dragon'' #294. Renton, WA: Wizards of the Coast, 2002. *Schwartz, Christopher M. "The New Illithid Arsenal." '' Dragon'' #255 (TSR, 1999). *Williams, Penny. "Armed To the Tentacle." '' Dragon'' #308 (
Paizo Publishing Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game '' Pathfinder''. The company's name is derived from the Greek word ''paiz ...
, 2003). *Wyatt, James. "Knights of the Lich-Queen." ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' #100. Bellevue, WA: Paizo Publishing, 2003. * Cordell, Bruce R. '' Expanded Psionics Handbook'' (
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, 2004).


External links


''Illithids''
at ''Planescape'' website ''Yaggol''
at
Dragonlance Nexus The Dragonlance Nexus is a Dragonlance fansite that was created in 1996 as "Dragon Realm". The site was overhauled and a new name was given to it as the "Dragonlance Nexus". Beginning on November 28, 2005, the site began publishing articles writte ...
-->
How to Design the PERFECT Mind Flayer Encounter
at
CBR.com ''Comic Book Resources'', also known by the initialism CBR, is a website dedicated to the coverage of comic book–related news and discussion. History Comic Book Resources was founded by Jonah Weiland in 1995 as a development of the Kingdom Co ...
{{D&D topics, beasts Dungeons & Dragons monsters Fictional characters who have mental powers Fictional parasites and parasitoids Fictional extraterrestrial characters