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''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories an ...
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Krynn
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories an ...
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List Of Dragonlance Characters
This is a list of characters in the ''Dragonlance'' series of fantasy novels and related fantasy role-playing game materials. It includes accounts of their early lives in the series. Characters Alhana Starbreeze Alhana Starbreeze, Silvanesti Elf, is first introduced in ''Dragons of Winter Night'' as the daughter of Speaker of the Stars Lorac Caladon. During the War of the Lance, Alhana leads her people in exile to Ergoth. She later brings the Heroes of the Lance to Silvanesti where they encounter the nightmare and fight the dragon Cyan Bloodbane. Alhana fell in love with Sturm Brightblade and even gave him a starjewel, but their love could never be, and he died soon afterwards. She later marries Porthios Kanan and works with him to eradicate the dream from Silvanesti. Although their marriage is chilly and mainly political, they eventually grow to love each other. During the Chaos War, she gives birth to a son, Silvanoshei. Years later during the War of Souls, Silvanoshei would fa ...
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List Of Major Dragonlance Characters
This is a list of characters in the ''Dragonlance'' series of fantasy novels and related fantasy role-playing game materials. It includes accounts of their early lives in the series. Characters Alhana Starbreeze Alhana Starbreeze, Silvanesti Elf, is first introduced in ''Dragons of Winter Night'' as the daughter of Speaker of the Stars Lorac Caladon. During the War of the Lance, Alhana leads her people in exile to Ergoth. She later brings the Heroes of the Lance to Silvanesti where they encounter the nightmare and fight the dragon Cyan Bloodbane. Alhana fell in love with Sturm Brightblade and even gave him a starjewel, but their love could never be, and he died soon afterwards. She later marries Porthios Kanan and works with him to eradicate the dream from Silvanesti. Although their marriage is chilly and mainly political, they eventually grow to love each other. During the Chaos War, she gives birth to a son, Silvanoshei. Years later during the War of Souls, Silvanoshei would fa ...
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Dragonlance Modules (DL Series)
The ''DL series'' is a series of adventures and some supplementary material for the ''Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ...
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List Of Dragonlance Novels
This is a list of the published novels set in the fantasy world of ''Dragonlance'', which was originally created as a setting for the ''Dungeons & Dragons'' tabletop role-playing game. Novels Unreleased Anthologies The Dragonlance short story collections are mainly divided into the two publishing lines ''Tales'' and ''Dragons Anthologies''. With most recent collections the dividing line has been somewhat erased. In the following are the short story collections listed in chronological order of their publishing dates. Tales I Tales II Although some versions refer to these three books as the ''Tales II'' trilogy, others refer to them belonging to the original ''Tales'' trilogy, continuing from volume IV (this is because they were originally published as two trilogies and later renumbered as one six-book series). Dragons Anthologies Tales of the Fifth Age Tales/Dragons from the War of Souls/World of Krynn These three collections are presented as a trilogy by th ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Dragons Of Autumn Twilight
''Dragons of Autumn Twilight'' is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. It was the first ''Dragonlance'' novel, and first in the Chronicles trilogy, which, along with the '' Dragonlance Legends'' trilogy, are generally regarded as the core novels of the ''Dragonlance'' world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. ''Dragons of Autumn Twilight'' details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two ''Dragonlance'' game modules,'' Dragons of Despair'' and '' Dragons of Flame'', but with a different ending. It introduces many of the characters that are the subject of later novels and short stories. The title ''Dragons of Autumn Twilight'' follows a pattern with th ...
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Dragons Of Despair
''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original ''Dragonlance'' storyline later told in the ''Dragonlance Chronicles'' trilogy of novels. This module corresponds to the events told in the first half of the novel ''Dragons of Autumn Twilight'' by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the ''Dragonlance'' adventure series. Plot summary As with most ''D&D'' adventures, the exact storyline varies based on the actions that the game's players choose for their player characters (PCs), although a general course of action is assumed by the adventure. The story begins with ...
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Dragon (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, ''D&D'' dragons are loosely based upon dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight its fictional dragons (Tiamat being one of the most notable) and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. ''D&D'' dragons also featured as targets of the moral panic surrounding the game. In ''D&D'', dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity. For example, a commonly presented species of dragon is the red dragon, which is named for its red scales, and known for its evil and greedy nature, as well as its ability to breath ...
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Sovereign Press, Inc
Sovereign Press, Incorporated is a publisher and distributor of role-playing games based in Lake Geneva, Wisconsin. It was founded in 1998 by Margaret Weis and Don Perrin and is one of two companies that Weis owns. Games produced Sovereign Press released the ''Sovereign Stone'' role-playing game, based on the ''Sovereign Stone'' novels, by Larry Elmore and Don Perrin and had the license from Wizards of the Coast to release new ''Dragonlance'' role-playing products. The publishing of fiction set in the ''Dragonlance'' milieu is still handled by Wizards of the Coast. Products produced for Dragonlance were: * Age of Mortals: Dragonlance Campaign Setting Companion * Dragonlance Dungeon Master's Screen * Key of Destiny: Dragonlance Age of Mortals Campaign, Vol. I * Bestiary of Krynn * Towers of High Sorcery: A Dragonlance d20 System Supplement * War of the Lance: Dragonlance Campaign Setting Supplement * Tasslehoff's Map Pouch: The Age of Mortals * Spectre of Sorrows: Age o ...
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SAGA System
The SAGA System is a role-playing game system that uses "fate cards" to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the gamemaster in telling the story and administering the game. The system has been used in TSR, Inc.'s '' Dragonlance: Fifth Age'' game and the ''Marvel Super Heroes Adventure Game'', later published by TSR. Sue Cook was the brand manager for both of those game systems, and helped design the SAGA game rules. In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exp ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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