Campaign Setting
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Fictional World
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other ...
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Star Wars
''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of Star Wars, phenomenon. The franchise has been expanded into List of Star Wars films, various films and Star Wars expanded to other media, other media, including List of Star Wars television series, television series, Star Wars video games, video games, List of Star Wars books, novels, List of Star Wars comic books, comic books, List of Star Wars theme parks attractions, theme park attractions, and Star Wars: Galaxy's Edge, themed areas, comprising an all-encompassing fictional universe. ''Star Wars'' is one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. The original film (''Star Wars''), retroactively subtitled ''Episode IV: A New Hope'' (1977), was followed by the sequels ''The Empire Strik ...
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Castle Falkenstein (role-playing Game)
''Castle Falkenstein'' is a steampunk-themed fantasy role-playing game (RPG) designed by Mike Pondsmith and originally published by R. Talsorian Games in 1994. The game is named for a legendary unbuilt castle in the Bavarian Alps. Players play the roles of gallant adventurers who take on quests of intrigue and derring-do in the spirit of Victorian adventures such as ''The Prisoner of Zenda''. Setting The game is set on an alternate earth, in the steampunk era of Victorian "New Europa" circa 1870. In addition to humans, New Europa is populated by creatures from fantasy such as dragons and faeries. Fictional characters such as Van Helsing can also be encountered. Original edition The game was designed by Mike Pondsmith and published in 1994 by R. Talsorian Games as a 224-page softcover book. Cover art was by William Eaken and Mark Schumann. System The game does not use statistics or dice to define a character. Instead, players must choose a general template of a hero (Hero ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, ''Shadowrun'' has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are o ...
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Parallel Universe (fiction)
A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reality is often called a "multiverse". While the four terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history. Fiction has long borrowed an idea of "another world" from mythology, myth, legend and religion. Heaven, Hell, Twelve Olympians, Olympus, and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on the parallel realities, resulting in Platonism, in which the upper reality is perfect while the lower earthly reality is an imperfect shadow of the heavenly ...
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GURPS Infinite Worlds
''GURPS Infinite Worlds'' is a supplement for the Fourth Edition of the ''GURPS'' role-playing game, published by Steve Jackson Games in 2005 and written by Kenneth Hite, Steve Jackson, and John M. Ford. It expands upon the campaign setting of conflict between the ''Infinity Patrol'', which is the dimension-jumping agency on "our" Earth, referred to as Homeline, and ''Centrum'' across a multiplicity of alternate history Earths. This was presented in the ''Fourth Edition GURPS Basic Set'' (and originated in the Third Edition supplements ''GURPS Time Travel'', '' GURPS Alternate Earths'', and ''GURPS Alternate Earths II''). Contents ''GURPS Infinite Worlds'' builds on the idea of player characters travelling from one world to another, even across genres, for the fourth edition of ''GURPS''. ''GURPS Infinite Worlds'' has eight chapters: Infinity Unlimited, Enemies Everywhen, Present at the Creation, Worlds Enough, ...And Time, Infinite characters, Infinite Campaigns, and Al ...
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Spycraft
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group (AEG), it is currently published under licence by Crafty Games. History Originally envisioned—and initially publicised—as a paranormal superspy game called ''Series Archer'', the game was split into 2 complementary product lines: ''Spycraft'' (silver trade dress) which devoted itself to a generic cinematic superspy/action setting, and '' Shadowforce Archer'' (black trade dress) which featured a setting focused on a global shadow conspiracy based on a wide variety of supernatural elements. After the release of the core book (subsequently referred to as the ''Spycraft Espionage Handbook''''Spycraft Espionage Handbook''
. Crafty Games product page. Retrieved 7 January 2008.
) in ...
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Spy Fiction
Spy fiction is a genre of literature involving espionage as an important context or plot device. It emerged in the early twentieth century, inspired by rivalries and intrigues between the major powers, and the establishment of modern intelligence agencies. It was given new impetus by the development of fascism and communism in the lead-up to World War II, continued to develop during the Cold War, and received a fresh impetus from the emergence of rogue states, international criminal organizations, global terrorist networks, maritime piracy and technological sabotage and espionage as potent threats to Western societies. As a genre, spy fiction is thematically related to the novel of adventure (''The Prisoner of Zenda'', 1894, ''The Scarlet Pimpernel'', 1905), the thriller (such as the works of Edgar Wallace) and the politico-military thriller (''The Schirmer Inheritance'', 1953, ''The Quiet American'', 1955). History Commentator William Bendler noted that "Chapter 2 of the He ...
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Horror Fiction
Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. Prevalent elements of the genre include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, cults, dark magic, satanism, the macabre, gore and torture. History Before 1000 The horror genre has ancient origins, with roots in folklore ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. Design Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power. Influences and inspiration Marc Miller lists a number of books that influenced ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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