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Underdark
The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. ''Polygon'' called it "one of ''D&D''s most well-known realms". Use in campaign settings The Underdark featured prominently in the campaign settings ''World of Greyhawk'' and the ''Forgotten Realms''. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series. The Underdark was described in detail in the 1986 manual ''Dungeoneer's Survival Guide'', by Doug Niles. It was also part of the ''Eberron'' campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the ag ...
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Drow (Dungeons & Dragons)
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian and Shetland dialects of Scots, an alternative form of "trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of "dark elves". How ...
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Hordes Of The Underdark
''Neverwinter Nights: Hordes of the Underdark'' is an expansion pack for the role-playing video game ''Neverwinter Nights'' produced by BioWare and published by Atari. The follow-up to the '' Shadows of Undrentide'' expansion, ''Hordes of the Underdark'' adds a campaign, prestige classes, and other features. The Windows version also includes new scripting options for the Aurora toolkit. Gameplay ''Hordes of the Underdark'' includes six new prestige classes: Pale Master, Shifter, Weapon Master, Champion of Torm, Red Dragon Disciple, and Dwarven Defender. The game also adds the ability to hire two henchman at once and increases the maximum attainable character level to 40. Plot ''Hordes of the Underdark'' continues the story of '' Shadows of Undrentide''. While in the plane of shadows, the player character finds an artifact called the Relic of the Reaper, that transports them to the Realm of the Reaper if they are mortally wounded, preventing them from actually dying. The pla ...
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Underdark (supplement)
The ''Underdark'' sourcebook for the Forgotten Realms campaign setting of the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents The sourcebook covers gaming material such as new character classes, Drow Judicator as well as covering the geography of this fictional setting. Publication history This book was written by Bruce R. Cordell, Gwendolyn F.M. Kestrel, and Jeff Quick, and was released in October 2003 published by Wizards of the Coast. Cover art was by Sam Wood, with interior art by Kalman Andrasofszky, Matt Cavotta, Mike Dubisch, Wayne England, Matt Faulkner, Vance Kovacs, Vince Locke, Raven Mimura, Jim Pavelec, Vinod Rams, Richard Sardinha, Stephen Tappin, and Joel Thomas. When asked how the designers dealt sorting through years' worth of publications on the Underdark to create a more definitive sourcebook, Jeff Quick responded: "I was the editor of Eric Boyd's exhaustively detailed 2nd edition sourcebook, ''Drizzt Do'Urden's Guide to the Underdark ...
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Drizzt Do'Urden
Drizzt Do'Urden () is a fictional character appearing in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the ''Icewind Dale Trilogy''. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, ''The Crystal Shard''. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with ''The Dark Elf Trilogy''. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan. Drizzt's story is told in Salvatore's fantasy novels in ''The Icewind Dale Trilogy'', ''The Dark Elf Trilogy'', the '' Legacy of the Drow'' series, the ''Paths of Darkness'' series, ''The Hunter's Blades Trilogy'', ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Illithid
In the ''Dungeons & Dragons'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with psionic powers. In a typical ''Dungeons & Dragons'' campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains. Publication history Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the Titus Crow book ''The Burrowers Beneath'' by Brian Lumley. Tim Kirk's cover art on the book, then in its first printing, depicted only the tentacles of the titular burrowers, the Chthonians. ''Dungeons & Dragons'' (1974–1976) Mind flayers first appeared in the official newsletter of TSR, ''The Strate ...
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Neverwinter Nights (2002 Video Game)
''Neverwinter Nights'' is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. ''Neverwinter Nights'' is set in the fantasy world of the ''Forgotten Realms'' campaign setting, with the game mechanics based on the ''Dungeons & Dragons'' 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. Up to 64 players could connect to a single server. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the ori ...
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The Dark Elf Trilogy
''The Dark Elf Trilogy'' is a prequel to the ''Icewind Dale Trilogy'' by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the ''Icewind Dale Trilogy'' to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt became the main character. The final book ''Sojourn'' made the New York Times Best Seller list. Works included The trilogy consists of: #''Homeland'' (1990) — ''Homeland'' follows the story of Drizzt from around the time and circumstances of his birth and his upbringing amongst the drow (dark elves). The book takes the reader into Menzoberranzan, the drow home city. From here, the reader follows Drizzt on his quest to follow his principles in a land where such feelings are threatened by all his family including his mother Matron Malice. #''Exile'' (1990) — ''Exile'' tells the story of Drizzt outside of the drow cities in the open wilderness of the Underdark. For the ten y ...
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Dungeoneer's Survival Guide
''Dungeoneer's Survival Guide'' is a supplement to the ''Dungeons & Dragons'' fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986. Contents The ''Dungeoneer's Survival Guide'' describes how to run underground adventures in great detail and includes special rules for movement, combat, mining, and skill proficiencies. The book contains a Dungeon Master's section that covers the underground environment and ecology, as well as the cultures of underground creatures. It includes information on how to make three-dimensional maps, and describes a campaign zone called "Deepearth". The book includes special game rules for underground activities, combat, travel, and mining, in addition to descriptions of the Underdark and the ecology and cultures of its underground inhabitants, as well as a set of Battlesystem rules for mass-combat in underground settings. The ''Dungeoneer's Survival Guide'' includes new proficiencies, as well as ideas fo ...
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Against The Giants
''Against the Giants'' is an Adventure (Dungeons & Dragons), adventure module written by Gary Gygax and published by TSR, Inc., TSR in 1981 for the ''Dungeons & Dragons'' fantasy role-playing game. It combines the G series of modules previously published in 1978: ''Steading of the Hill Giant Chief'', ''Glacial Rift of the Frost Giant Jarl'', and ''Hall of the Fire Giant King''. All three were produced for use with the Editions of Dungeons & Dragons, 1st edition ''Advanced Dungeons & Dragons'' rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, ''Against the Giants: The Liberation of Geoff''. Later in 1999, Wizards of the Coast published a novelization of ''Against the Giants'' by Ru Emerson. The plot of each of the three original modules focuses on a particular type of evil Giant (Dungeons & Dragons), giant. Each can be played as a standalone adventure, or as a series. In ''Steading of the Hill Giant Chief'', a tribe of hill giant ...
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Eberron
Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the '' Eberron Campaign Setting'' hardback book in June 2004. Creative origins Keith Baker's ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submi ...
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Fungus
A fungus ( : fungi or funguses) is any member of the group of eukaryotic organisms that includes microorganisms such as yeasts and molds, as well as the more familiar mushrooms. These organisms are classified as a kingdom, separately from the other eukaryotic kingdoms, which by one traditional classification include Plantae, Animalia, Protozoa, and Chromista. A characteristic that places fungi in a different kingdom from plants, bacteria, and some protists is chitin in their cell walls. Fungi, like animals, are heterotrophs; they acquire their food by absorbing dissolved molecules, typically by secreting digestive enzymes into their environment. Fungi do not photosynthesize. Growth is their means of mobility, except for spores (a few of which are flagellated), which may travel through the air or water. Fungi are the principal decomposers in ecological systems. These and other differences place fungi in a single group of related organisms, named the ''Eumycota'' (''true f ...
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