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Eberron is a
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' (''D&D'')
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Eberron was created by author and game designer Keith Baker as the winning entry for
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the '' Eberron Campaign Setting'' hardback book in June 2004.


Creative origins

Keith Baker's ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
Fantasy Setting Search in 2002. Baker won $100,000 for his contest submission. The original title of Baker's setting was the ''Thrilling Tales of Swords and Sorcery''. Baker highlighted that the setting went through multiple stages of development:
''Thrilling Tales'' wasn't Eberron. It went through four stages of development. First there was the original one page concept, which went up against thousands of others. The next step was expanding that into ten pages, fleshing out the core idea. From there I wrote a hundred page story bible. But even then, it was still ''Thrilling Tales of Swords and Sorcery''. Once ''Thrilling Tales'' was chosen as the final setting, I went to Seattle and spent weeks working with an amazing team of people at Wizards of the Coast:
Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for '' Dungeons & Dragons'', '' Star Wars'' ...
, Chris Perkins,
James Wyatt James Wyatt (3 August 1746 – 4 September 1813) was an English architect, a rival of Robert Adam in the neoclassical and neo-Gothic styles. He was elected to the Royal Academy in 1785 and was its president from 1805 to 1806. Early life W ...
, and many others. Together we isolated the best parts of ''Thrilling Tales'', as well as identifying the elements that didn't work and finding ways to improve them. .. twas Bill Slavicsek who named the world Eberron.
On the Fantasy Setting Search contest, Slavicsek highlighted that four subteams reduced the 11,000 submissions to 120 entries which were then reviewed by a panel who whittled it down to eleven proposals. These eleven contest submitters were then asked to expand their one-page submissions and from these new ten-page submissions, the panel further reduced the proposals to just three entries. Slavicsek said, "at this point, we learned the names of the authors and we flew each of them to Wizards of the Coast's offices to meet with them. During those meetings, I began to direct each project in earnest, just as I would direct any product published through the efforts of my R&D team. It was great meeting Keith Baker,
Rich Burlew Rich may refer to: Common uses * Rich, an entity possessing wealth * Rich, an intense flavor, color, sound, texture, or feeling ** Rich (wine), a descriptor in wine tasting Places United States * Rich, Mississippi, an unincorporated comm ...
, and Nathan Toomey in person, getting to talk about their worlds with them, and getting to help them each make their vision come alive. We gave them an outline form to follow so they could create 125-page world bibles .. All three roposalswere great, but we had to select the one we were going to put our efforts behind. That one was Keith Baker's world, the world that became Eberron". The inspiration for Eberron came when Baker was working on VR-1's cancelled pulp
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''Lost Continents''. Baker aimed to fuse the energy of pulp adventure and
film noir Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American '' ...
settings to traditional fantasy settings and
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian ...
. The '' Eberron Campaign Setting'' sourcebook lists the following movies as inspirations for Eberron's tone and attitude: '' Brotherhood of the Wolf'', ''
Casablanca Casablanca, also known in Arabic as Dar al-Bayda ( ar, الدَّار الْبَيْضَاء, al-Dār al-Bayḍāʾ, ; ber, ⴹⴹⴰⵕⵍⴱⵉⴹⴰ, ḍḍaṛlbiḍa, : "White House") is the largest city in Morocco and the country's econom ...
'', '' From Hell'', '' The Maltese Falcon'', ''
The Mummy A mummy is an unusually well preserved corpse. Mummy or The Mummy may also refer to: Places * Mummy Range, a mountain range in the Rocky Mountains of northern Colorado in the United States * Mummy Cave, a rock shelter and archeological site in P ...
'', ''
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'', ''
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'', ''
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'' and '' Sleepy Hollow''. Baker also said inspiration for the war-torn setting came from the unstable period of world history between
World War A world war is an international conflict which involves all or most of the world's major powers. Conventionally, the term is reserved for two major international conflicts that occurred during the first half of the 20th century, World WarI (1914 ...
I and
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
.


Publication history

The 2004 campaign setting book for ''Dungeons & Dragons'' v3.5 was written by Keith Baker,
Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for '' Dungeons & Dragons'', '' Star Wars'' ...
, and
James Wyatt James Wyatt (3 August 1746 – 4 September 1813) was an English architect, a rival of Robert Adam in the neoclassical and neo-Gothic styles. He was elected to the Royal Academy in 1785 and was its president from 1805 to 1806. Early life W ...
. In June 2005, the ''Eberron Campaign Setting'' book won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Roleplaying Game Supplement of 2004''. Over the next four years, over 20 supplements for ''Eberron'' were released. Shannon Appelcline (author of ''Designers & Dragons'') wrote "meanwhile, it had also become the setting for ''
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'' (2006), Atari's major multimedia expansion of the D&D brand. By 2009, Eberron was still ''big'', and that's why it won out as 4e's second setting". In June 2009, the '' Eberron Player's Guide'' and the free adventure ''Khyber's Harvest'' (2009) brought the setting to the new 4th Edition of ''D&D''. It was followed in July by the '' Eberron Campaign Guide'' (2009) and the not-free adventure ''Seekers of the Ashen Crown'' (2009). The development of the 4th Edition of ''D&D'' brought many design changes including the addition of a new default setting that followed the new "Points of Light" design philosophy – a world that looked less like the modern world, "full of civilized countries with civilized borders", and more like a world with few centers of civilization separated by the open, dangerous wilderness. On the impact of the edition change, Appelcline wrote "Players were wondering if Eberron would also be changed to more closely match the Points of Light ideals and surprisingly … it wasn't. Instead, Eberron appears much as it did before. There wasn't even a timeline change; though rumors at one points suggested a two-year advancement was in the works, the world ended up remaining in 998YK. Eberron's designers and developers said that players interested in metaplot should read the novels and decide themselves whether they wanted to include those events in their games. Though Eberron didn't become a Points of Light world, it did adopt many of the other assumptions of 4e". In February 2015, the very first instance of the online feature "Unearthed Arcana" provided Eberron content for public playtesting for the 5th Edition. However, further official Eberron content did not appear until 3 years later, when the '' Wayfinder's Guide to Eberron'' was released on July 23, 2018, as a PDF on Dungeon Masters Guild; it was described as a "living document" that would be updated as the included concepts were refined. The included races, and dragonmarks, magic items, as well as the artificer class and subclasses, also went through the "Unearthed Arcana" public playtest process over the next year. An "exploratory campaign featuring Eberron" was released for the
D&D Adventurers League The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playi ...
as PDFs between September 2018 and December 2018. '' Eberron: Rising From The Last War'', a hardcover campaign book, was announced in August 2019, and was published on November 19, 2019. An alternative art cover by Vance Kelly for the book was also released in local game stores on November 17, 2019. At the same time, the ''Wayfinder's Guide to Eberron'' was updated to include the final versions of the included content as it appears in ''Eberron: Rising from the Last War'', and added the artificer class from the same book (with only one subclass – the Alchemist – of the three included in ''Rising from the Last War''). To correspond with this release, the D&D Adventurers League added a new season of stories called ''The Oracle of War'' that take place in the Mournland. Shawn Merwin, Adventurers League Resource Manager, wrote that the ''Oracle of War'' storyline is a "very different type of campaign from what has come before n Adventurers League The story presented in ''Oracle of War'' plays out in 20 Core Storyline adventures that take characters from level 1 to 20. ..Core Storyline adventures are placed on the DMs Guild at the rate of one per month, giving the campaign an active play period of approximately 2 years".


Characteristics

One of the most obvious differences between Eberron and generic ''Dungeons & Dragons'' is the level of magic. High-level magic, including ''resurrection'' spells, is less common than in most other settings. However, low-level magic is much more pervasive, primarily provided by the Dragonmarked houses. Many cities have magical lanterns throughout the streets. A continent-spanning magical "lightning rail" provides high speed transportation.
Alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Struc ...
is slightly more muddied than in other official settings. Evil beings of traditionally good races and good beings of traditionally evil races are encouraged; but alignment definition remains true to D&D standards, with good and evil retaining their meanings. However, the situation often arises in the campaign world that oppositely aligned characters will side with each other briefly if a threat looms over all, and also both good and evil characters will infiltrate each other's organizations for purposes of espionage.
Religion Religion is usually defined as a social- cultural system of designated behaviors and practices, morals, beliefs, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that generally relates humanity to supernatur ...
is similarly less clear-cut. The pantheon of Eberron does not make itself overtly known. The existence of divine magic is not evidence of the gods, as clerics who worship no deities but instead follow a path or belief system also receive spells. A
cleric Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
can even actively work against their own church and continue to receive spells. As a result, religion is largely a matter of
faith Faith, derived from Latin ''fides'' and Old French ''feid'', is confidence or trust in a person, thing, or In the context of religion, one can define faith as "belief in God or in the doctrines or teachings of religion". Religious people ofte ...
. Unlike in many other 3rd edition ''D&D'' settings, a cleric does not have to be within one step of his deity's or religion's
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Struc ...
, and is not restricted from casting certain spells because of alignment. The setting adds a new base character class, the artificer. Artificers are spellcasters focusing on magical item creation. Artificer infusions (their equivalent to spells) focus on temporarily imbuing objects with the desired effects. For example, instead of casting ''bull's strength'' on a character, an artificer would cast it upon a belt to create a short term magical Belt of Bull's Strength. Artificers have access to a pool of "craft points" which act as extra
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s (only) for use in creating magical items without sacrificing level attainment. This pool is refilled when the artificer gains levels, or by draining power from an existing magical item (destroying the item in the process). Eberron also introduced a new
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
class known as the magewright, which is an arcane caster who has a limited selection of low-level spells. The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron. To try to create a pulp setting, Eberron initially used "action points" that allow a player to add a six-sided die to the result of rolls made with a twenty-sided die. Characters receive a set allotment of single-use action points each character level. The Eberron Campaign Setting also includes feats which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two action points to grant your character an additional move or standard action. Certain class features with uses per day, like a barbarian's rage ability, a cleric's turn/rebuke undead ability, or a druid's wild shape ability, can be used again by spending 2 action points. The final use for action points is to spend one to stabilize a dying character.


Fictional setting


World

The world of Eberron contains seven continents. The setting primarily takes place in Khorvaire, the most populated continent. Humans are the most populous race in Khorvaire, living primarily in the area known as the Five Nations. Southeast is the small continent of Aerenal, ruled by elves. Due south is the jungle continent of Xen'drik, once ruled by an empire of giants that collapsed. It is now largely wilderness, with some areas under tribal dominion of the
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
. Further south of Xen'drik is Everice, a continent-sized sheet of ice possibly covering several land masses. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve
moons A natural satellite is, in the most common usage, an astronomical body that orbits a planet, dwarf planet, or small Solar System body (or sometimes another natural satellite). Natural satellites are often colloquially referred to as ''moons'' ...
; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye. The World of Eberron comprises a number of features for the Eberron campaign setting. The number 13, also known as a " baker's dozen", has been part of a theme Keith Baker used regarding aspects of the world. "Eberron" is also the name for the land of the world, and is referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the
planetary ring A ring system is a disc or ring, orbiting an astronomical object, that is composed of solid material such as dust and moonlets, and is a common component of satellite systems around giant planets. A ring system around a planet is also known ...
s which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the Underdark in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys and Khyber fought, leading to Siberys' body being broken into pieces. To stop Khyber, Eberron wrapped around him, and Siberys' broken body became a ring around them both. Siberys created the
dragons A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. According to Keith Baker, there is some significance to the fact that each name contains the
morpheme A morpheme is the smallest meaningful Constituent (linguistics), constituent of a linguistic expression. The field of linguistics, linguistic study dedicated to morphemes is called morphology (linguistics), morphology. In English, morphemes are ...
"ber", but he has not stated what this is.


Creatures

Eberron utilized traditional ''Dungeons & Dragons'' races but gave them entirely localized lore, history and national ties. Eberron emphasizes national and cultural ties over racial ties.
Sean K. Reynolds Sean K. Reynolds is an American professional game designer, who has worked on and co-written a number of ''Dungeons & Dragons'' supplements for Wizards of the Coast, as well as material for other companies. Early life and inspiration Sean Reyno ...
wrote "for example, the elves of House Phiarlan are an old dragonmarked house with a centuries-long history of entertainment and artistry; most common folk praise them and their work. In contrast to that house, the elves of the new nation of Valenar are seen as land thieves and a threat to the peace established by the Treaty of Thronehold". Gabrielle Lissauer, in ''The Tropes of Fantasy Fiction,'' highlighted that the Eberron campaign setting subverts the classical racial presentation of orcs as savages. Instead, Lissauer wrote "these orcs are interested in peace and keeping the world safe. ..They just want to live in harmony with nature". The setting also added four new races to ''Dungeons & Dragons'': Changelings, Shifters, Kalashtar, and Warforged. Changelings and Shifters were based on preexisting ''Dungeons & Dragons'' monsters, doppelgangers and
lycanthropes In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
respectively. Warforged, sentient constructs created by artificers during the Last War, and Kalashtar, psionic humanoids combined with quori spirits, were created for Eberron.


Kalashtar

The kalashtar are a race of
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psyc ...
people; they are the descendants of a group of human monks from Adar, a nation on the continent of Sarlona, who allowed themselves to be possessed by the planar entities known as the Quori. These entities were good-aligned Quori who rebelled and thus had to flee the plane of dreams known as Dal Quor. This merger was permanent leading their descendants to become a hybrid-type race. The spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. The evil-aligned Quori, known as the Dreaming Dark, seek to hunt and destroy the Kalashtar so many Kalashtar live in either the fortified temple-keeps of Adar or live in hiding amongst the wider world of Eberron. The Dreaming Dark have their own possessed creatures known as the Inspired who rule most of the continent of Sarlona. Baker highlighted the design differences between the Dreaming Dark and the kalashtar: "Quori possession is entirely different from the relationship between a kalashtar and their quori spirit. With the kalashtar, the quori is a passive presence that simultaneously guides many kalashtar. With the Inspired (voluntary or otherwise) the quori is an active presence that controls a single body at a time, and it fully dominates the host". Glenn Carreau, for ''GameRant'', highlighted the roleplaying potential of kalashtar player characters: "While separate from most of Khorvaire's drama, Sarlona has plenty of its own: kalashtar are a hunted race, shuttered into their monastic country of Adar and constantly besieged by their Inspired enemies in the neighboring nation of Riedra. Still, those who want to play kalashtar in a campaign based elsewhere in Eberron can do so without disrupting the setting's narrative; small numbers of kalashtar ''do'' inhabit cities across Khorvaire, quietly continuing their battle against the Inspired even far from home".


Warforged

The warforged are a race of living, sentient constructs, superficially similar to golems. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical 'creation forges' to fight in the Last War. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have
free will Free will is the capacity of agents to choose between different possible courses of action unimpeded. Free will is closely linked to the concepts of moral responsibility, praise, culpability, sin, and other judgements which apply only to ac ...
, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the
afterlife The afterlife (also referred to as life after death) is a purported existence in which the essential part of an individual's identity or their stream of consciousness continues to live after the death of their physical body. The surviving es ...
after such an event. While they have no biological sex, warforged may adopt a
gender role A gender role, also known as a sex role, is a social role encompassing a range of behaviors and attitudes that are generally considered acceptable, appropriate, or desirable for a person based on that person's sex. Gender roles are usually cen ...
as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may take levels in any
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
.


Reception

Gabrielle Lissauer, in ''The Tropes of Fantasy Fiction,'' emphasized that Eberron helped move ''Dungeons & Dragons'' past the tropes established by Tolkien. She wrote that "Eberron changed several ideas that were considered fundamental to the concept of ''Dungeons and Dragons'' for the past thirty years, both mechanically and in the flavor of the worlds. ..With changes to things that most players considered being fundamental to the game, Eberron subverts and yet at the same time shows what the game could be". Lissauer highlighted that alignment was no longer clear cut and that the players were "unable to use their meta-knowledge of years of playing ''Dungeons and Dragons'' in other settings to judge who is friend and who is foe". ''
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'' wrote "Winner of Wizards of the Coast's Fantasy Setting Search contest in 2002, ''Eberron'' marries magic with steampunk's technology, offering a world of elemental-powered airships, industrial nobility, and arcane tinkerers. ..I dig the playable Warforged race, which puts you in the mind of a soldier drone seeking purpose (although their explicit maleness serves a pedantic point). If you want to sling spells in a tailored coat, check out ''Eberron".'' ''
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'', on the release of the 4th Edition '' Eberron Campaign Guide'', reported "Eberron is my new favorite game world. ..The world feels like it was designed from the ground up to be original and different, and still feels consistent and logical. The world's continents have an interlocking and compelling history .. Magic is treated as an integral part of society. You can take a magical train (the 'lightning rail') or fly elemental-powered airships. ..I love the section on 'everyday magic' which describes how magic affects the daily lives of the ordinary citizens, covering agriculture, communications, crafts, law enforcement and so on. ..Most worlds have politics but I can't think of any whose residents foment such complex, yet totally logical machinations. ..The best thing bout the setting, however, may be that it simply takes the classic D&D tropes like dragons and elves and mixes them up in a new and interesting way". On the release of the 5th Edition ''Wayfinder's Guide to Eberron'', Richard Jansen-Parkes, for the UK print magazine ''Tabletop Gaming'', wrote "Originally created by Gloom designer Keith Baker for a competition some 16 years ago, Eberron is a wonderful example of how to take the standard fantasy setting and twist it into something fresh. While many of the standard fantasy tropes are still accounted for – there are still dragons to battle and dungeons to delve – there is a deliberate effort to shift away from Tolkien rip-offs and instead start ripping off everything from Jurassic Park to Casablanca. If that sounds like a criticism, it really isn't. ..The entire setting is packed with magical gadgets and gizmos, but at the same time it manages to feel a little more down-to-earth and dirtier than the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
.. Where more traditional worlds have played host to battles between good and evil on a vast scale, Eberron is gripped in a cold war where there is very little black-and-white morality to spare". ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
'', on the release of the 5th Edition '' Eberron: Rising From The Last War'', reported that "Eberron is an amazing place, and Wizards of the Coast does an excellent job in this new book explaining it and giving players the tools to have fun there".


References


External links


3.5 ''Dungeons & Dragons'' Eberron article archive (2003-2006)

Current edition page
{{D&D topics D20 System Dungeons & Dragons campaign settings Origins Award winners