Alderson Disk
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Alderson Disk
An Alderson disk (named after Dan Alderson, its originator) is a hypothetical artificial astronomical megastructure, like Larry Niven's Ringworld and the Dyson sphere. The disk is a giant platter with a thickness of several thousand miles. The Sun rests in the hole at the center of the disk. The outer perimeter of an Alderson disk would be roughly equivalent to the orbit of Mars or Jupiter. According to the proposal, a sufficiently large disk would have a larger mass than its Sun. The hole would be surrounded by a thousand-mile-high wall to prevent the atmosphere from drifting into the Sun. The outer rim would take care of itself. The mechanical stresses within the disc would be far beyond what any known material can stand, thus relegating such a structure to the realm of exploratory engineering until materials and construction science become sufficiently advanced. Building a megastructure of this magnitude would require an amount of material that far surpasses the amount of ...
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Alderson Disk
An Alderson disk (named after Dan Alderson, its originator) is a hypothetical artificial astronomical megastructure, like Larry Niven's Ringworld and the Dyson sphere. The disk is a giant platter with a thickness of several thousand miles. The Sun rests in the hole at the center of the disk. The outer perimeter of an Alderson disk would be roughly equivalent to the orbit of Mars or Jupiter. According to the proposal, a sufficiently large disk would have a larger mass than its Sun. The hole would be surrounded by a thousand-mile-high wall to prevent the atmosphere from drifting into the Sun. The outer rim would take care of itself. The mechanical stresses within the disc would be far beyond what any known material can stand, thus relegating such a structure to the realm of exploratory engineering until materials and construction science become sufficiently advanced. Building a megastructure of this magnitude would require an amount of material that far surpasses the amount of ...
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A Hole In Space
''A Hole in Space'' (U.K. edition ) is a collection of nine science fiction short stories and one essay, all by Larry Niven, published in 1974. This 1975 winner of the Locus Poll Award, Best Single Author Collection (place: second) includes: * "Rammer" (this story had later become part of the novel ''A World Out of Time'') * " The Alibi Machine" * " The Last Days of the Permanent Floating Riot Club" * " A Kind of Murder" * " All the Bridges Rusting" * "There Is a Tide" * "Bigger Than Worlds "Bigger Than Worlds" is an essay by the American science fiction writer Larry Niven (born 1938). It was first published in March 1974 in Analog magazine, and has been anthologized in ''A Hole in Space'' (1974) and in '' Playgrounds of the Mind'' ( ..." (essay) * " $16,940.00" * " The Hole Man" * " The Fourth Profession" Explanatory footnotes References 1974 short story collections Ballantine Books books Short story collections by Larry Niven {{1970s-sf-story-collection-s ...
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Torg
''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama cards'' and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG '' Shatterzone'' and 1994 universal RPG ''Masterbook''. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, ''Torg'' was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called ''Torg: Eternity'' in 2018. ''Torg'' is set on Earth during an alien invasion, and players play archetypal heroes from differing genres. The game's title, ''Torg'', refers to an in-game title that individual leaders of the invasion strive to achieve. Overview ''Torg'' is set in a near fu ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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World-building
Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different races. This may include social customs as well as invented languages for the world. The world could encompass different planets spanning vast distances of space or be limited in scope to a single small village. World building exists in novels, tabletop role-playing games, and visual media such as films, video games and comics. Prior to 1900 most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is known as a ...
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Orion's Arm
Orion's Arm (also called the Orion's Arm Universe Project, OAUP, or simply OA and formerly known as the Orion's Arm Worldbuilding Group) is a multi-authored online science fiction world-building project, first established in 2000 by M. Alan Kazlev, Donna Malcolm Hirsekorn, Bernd Helfert and Anders Sandberg and further co-authored by many people since. Anyone can contribute articles, stories, artwork, or music to the website. A large mailing list exists, in which members debate aspects of the world they are creating, discussing additions, modifications, issues arising, and work to be done. A computer game and a tabletop role-playing game are being developed by the community, within the OA milieu. There is an ezine for Orion's Arm fiction, art, and commentary, called ''Voices: Future Tense'', add-ons for the Celestia program to displaying Orion's Arm planets, spacecraft and other objects, and additional transhumanist flavored SF illustrations. The first published Orion's Arm bo ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Technology
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, industry, communication, transportation, and daily life. Technologies include physical objects like utensils or machines and intangible tools such as software. Many technological advancements have led to societal changes. The earliest known technology is the stone tool, used in the prehistoric era, followed by fire use, which contributed to the growth of the human brain and the development of language in the Ice Age. The invention of the wheel in the Bronze Age enabled wider travel and the creation of more complex machines. Recent technological developments, including the printing press, the telephone, and the Internet have lowered communication barriers and ushered in the knowledge economy. While technology contributes to econom ...
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Malibu Comics
Malibu Comics Entertainment, Inc. (also known as Malibu Graphics) was an American comic book publisher active in the late 1980s and early 1990s, best known for its Ultraverse line of superhero titles. Notable titles published by Malibu included '' The Men in Black'', ''Ultraforce'', and ''Night Man''. The company's headquarters was in Calabasas, California. Malibu was initially publisher of record for Image Comics from 1992 to 1993. The company's other imprints included Adventure, Aircel and Eternity. Malibu also owned a small software development company that designed video games in the early to mid-1990s called Malibu Interactive. History Origins Malibu Comics was launched in 1986 by Dave Olbrich and Tom Mason (joined by Chris Ulm in 1987) thanks to the financing of Scott Mitchell Rosenberg, who was operating a comic book distribution company (Sunrise Distributors) at the time. Olbrich had previously been managing editor of the trade publication ''Amazing Heroes'', as well as ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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Gothic Fiction
Gothic fiction, sometimes called Gothic horror in the 20th century, is a loose literary aesthetic of fear and haunting. The name is a reference to Gothic architecture of the European Middle Ages, which was characteristic of the settings of early Gothic novels. The first work to call itself Gothic was Horace Walpole's 1764 novel ''The Castle of Otranto'', later subtitled "A Gothic Story". Subsequent 18th century contributors included Clara Reeve, Ann Radcliffe, William Beckford (novelist), William Thomas Beckford, and Matthew Gregory Lewis, Matthew Lewis. The Gothic influence continued into the early 19th century, works by the Romantic poetry, Romantic poets, and novelists such as Mary Shelley, Charles Maturin, Walter Scott and E. T. A. Hoffmann frequently drew upon gothic motifs in their works. The early Victorian literature, Victorian period continued the use of gothic, in novels by Charles Dickens and the Brontë family, Brontë sisters, as well as works by the American ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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