Eldritch Wizardry
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Eldritch Wizardry
''Eldritch Wizardry'' is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, which included a number of significant additions to the core game. Its product designation is TSR 2005. Contents ''Eldritch Wizardry'' introduced psionics and the druid character class. The 60-page supplement added several other new concepts to the ''D&D'' game, including demons (and their lords Orcus and Demogorgon), psionics-using monsters (such as mind flayers), and artifacts (including the ''Rod of Seven Parts'' and the ''Axe of the Dwarvish Lords''). Any human of any alignment or any character class, except monks and druids, may have a chance to have psionic ability. Each of the character classes has its own list of psionic abilities which it may gain, and the book offers psionic attack and defense modes of various types. The druid, first introduced in the ''Greyhawk'' supplement as a monster, ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Axe Of The Dwarvish Lords
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The pow ...
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Dungeons & Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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John Eric Holmes
John Eric Holmes (February 16, 1930 – March 20, 2010) was an American professor of neurology and writer of non-fiction, fantasy and science fiction. His writings appeared under his full name and under variants such as Eric Holmes and J. Eric Holmes and the pen name Sidney Leland. Life Holmes was the son of US Navy officer Wilfred Holmes, Wilfred "Jasper" Holmes and his wife Isabelle West Holmes. Wilfred Holmes was also a writer of adventure stories under the pen name Alec Hudson. Like his father, John Eric Holmes also served in the armed forces, as a first lieutenant in the Marine Corps. He fought for two years in Korea. He was a medical doctor and an associate professor of neurology at the University of Southern California School of Medicine. He had a son named Christopher West Holmes. Writing career Holmes was a long-time science fiction Fan (aficionado), fan, particularly of the works of Edgar Rice Burroughs and H. P. Lovecraft, and an enthusiast of Role-playing game, fan ...
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Tim Kask
Timothy James Kask (born January 14, 1949) is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stint in the US Navy, he was part of a group that playtested an early version of the new role-playing game ''Dungeons & Dragons'' (D&D) for game co-designer Gary Gygax. Gygax hired him as the first employee of TSR, Inc. in 1975. After editing some of TSR's early ''D&D'' publications, Kask became editor of ''The Strategic Review'', which later became '' The Dragon'', and then ''Dragon Magazine''. Kask left TSR in 1980 to publish a new magazine, '' Adventure Gaming'', but when that failed, he left the games industry in 1983 and spent some time as a freelance editor and speechwriter before becoming a teacher. In 2010 he returned to the games industry as one of the co-founders of Eldritch Enterprises. Early life Tim Kask was born and raised in M ...
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David C
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and Lyre, harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges David and Jonathan, a notably close friendship with Jonathan (1 Samuel), Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of History of ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Blackmoor (supplement)
''Blackmoor'' is a supplementary rulebook (product designation TSR 2004) of the original edition of the ''Dungeons & Dragons'' fantasy role-playing game written by Dave Arneson (with a foreword by Gary Gygax). Contents ''Blackmoor,'' the second supplement to the original ''Dungeons & Dragons'' rules, is known for its introduction of rules for underwater adventures and hit location, and the addition of the monk and assassin character classes. Dave Arneson named the booklet after his original role-playing campaign world, Blackmoor. It has additional rules, monsters, treasures, and the first role-playing game adventure ever published, ''The Temple of the Frog''. Despite the name, the supplement includes almost no information on Arneson's version of the world. ''Blackmoor'' added two new character classes to the game: the assassin, a sub-class of the thief; and the monk, a "monastic martial arts" sub-class of the cleric, intended to be a hybrid of the fighter and thief classes. ...
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Greyhawk (supplement)
''Greyhawk'' is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. It has been called "the first and most important supplement" to the original ''D&D'' rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, ''Greyhawk'' did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of ''D&D''. Contents The original rules for ''Dungeons & Dragons'' were published by TSR in 1974, but were limited in scope: the character classes and monsters listed were small in number; and for combat rules, players needed to have a copy of ''Chainmail'', a rulebook for miniatures wargames pub ...
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Swords & Spells
''Swords & Spells'' is a supplementary rulebook by Gary Gygax for the original edition of the ''Dungeons & Dragons'' fantasy role-playing game. Its product designation is TSR 2007. Contents ''Swords & Spells'' was a supplement of miniature rules, for use with the original ''D&D'' set. It provided miniature-scale battle rules more compatible with ''D&D'' than those of ''Chainmail''. ''Swords & Spells'' is a set of rules for large scale miniatures battles based on ''Dungeons & Dragons'', a very elaborate and expanded updating of the ''Chainmail'' rules. The sample game in the appendix gives a number of examples of magic. Publication history ''Swords & Spells'' was written by Gary Gygax, with art by David C. Sutherland III, and was published by TSR in 1976 as a 48-page digest-sized book. ''Swords & Spells'' was published by TSR, Inc. in 1976, the fifth and final supplement to the original ''Dungeons & Dragons'' boxed set, and is sometimes informally referred to as "Supplement V", ...
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Gods, Demi-Gods & Heroes
''Gods, Demi-Gods & Heroes'' is a supplementary rulebook for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Its product designation is TSR 2006. Contents The work provides information on the pantheons and constructs of the Egyptian, Hindu, Greek, Celtic, Norse, Finnish, Aztec, Maya, and Chinese, as well as Robert E. Howard's Hyborea and the Melnibonéan Mythos from Michael Moorcock's Elric novels. The book was intended to adapt the various constructs for ''D&D'' gameplay, and is therefore not a general reference source regarding the underlying mythos. The supplement intends to set guidelines to enable DMs to incorporate mythologies into their own campaigns. The supplement presents the deities of various cultures of Earth and elsewhere in a form which can be easily assimilated into the existing D&D game structure. Publication history ''Gods, Demi-Gods & Heroes'' was written by Robert Kuntz and James Ward, and published by TSR in 1976 as a seventy two pag ...
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Dungeons & Dragons (1974)
The original ''Dungeons & Dragons'' (commonly abbreviated ''D&D'') boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the ''Dungeons & Dragons'' fantasy role-playing game. Its product designation was TSR 2002. Contents The original ''Dungeons & Dragons'' boxed set was the first role-playing game, a fantasy system with a medieval European flavor. This set introduced concepts which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes ( fighting-man, magic-user, cleric) and levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; subterranean dungeons of halls, rooms, and doors replete with tricks and traps; and magic items, such as intelligent swords. The set also includes rules for wilderness travel by land and sea, hiring specialists and men-at-arms, building fortifications and setting up baronies. Movement rates and a ...
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