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Oerth
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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World Of Greyhawk Fantasy Game Setting
''The World of Greyhawk Fantasy Game Setting'' and the ''World of Greyhawk Fantasy World Setting'' are two closely related publications from TSR, Inc. that detail the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a ''D&D'' campaign setting. Early development of Greyhawk In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as ''Dungeons & Dragons''. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co- Dungeon Master (co-DM), Rob Kunt ...
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Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. '' Castle Greyhawk'' is also the name of a 1988 ''Dungeons & Dragons'' adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of " Castle Zagyg," his new treatment of the dungeon. Location Castle Greyhawk lies north and slightly east of the Free City of Greyhawk, overlooking the Grey Run River. The Free City of Greyhawk is located centrally in the Flanaess, the eastern portion of the continent of Oerik, the greatest of Oerth's four continents. History of the Castle The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 year ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Living Greyhawk
Living Greyhawk ("LG") was a massively shared ''Dungeons & Dragons'' Living Campaigns, living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax's Greyhawk, World of Greyhawk setting, and used the ''Dungeons and Dragons'' Third Edition (later v3.5) rules. During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players around the world. Chronology of the campaign During the 1990s, a shared RPGA roleplaying campaign called Living City that used the ''Dungeons and Dragons'' 2nd edition rules had been relatively successful. With the introduction of the third edition of Dungeons & Dragons in 2000, RPGA conceived of a new and improved campaign called Living Greyhawk that would be more far-reaching in scope and played on a larger, continental scale. Instead of one city and its environs, this campaign would cover 30 in-game regions of Oerth, each lin ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? W ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Alarums And Excursions
''Alarums and Excursions'' (''A&E'') is an amateur press association (APA) started in June 1975 by Lee Gold; publication continues to the present day. It was one of the first publications to focus solely on role-playing games. History In 1964, Bruce Pelz of the Los Angeles Science Fiction Society (LASFS) began a monthly amateur press association known as ''APA-L''. In 1974, with the publication of ''Dungeons & Dragons'' by TSR, Inc., articles and comments about the new roleplaying game began to fill the pages of ''APA-L''. Pelz felt the discussion was taking up too much space, and he asked Lee Gold to start a new APA that would take this material and focus entirely on roleplaying games. The first issue of ''Alarums and Excursions'' appeared in June 1975, the title taken from an Elizabethan drama stage direction that moved soldiers across a stage. In addition to removing roleplaying games discussion out of ''APA-L'', the initial aim of the publication was to prevent roleplaying ga ...
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Lee Gold
Lee Gold is a member of California science fiction fandom and a writer and editor in the role-playing game and filk music communities. Gaming Gold became prominent after 1975 as the editor of '' Alarums and Excursions'', a monthly amateur press association to which RPG writers have contributed over the years. It won the Charles S. Roberts Award for Best Amateur Wargame Magazine in 1984, and the Origins Award for Best Amateur Game Periodical in 2000, 2001, and 2002. Gold began the publication at the request of Bruce Pelz, who felt that discussion of ''Dungeons & Dragons'' was taking up too much space in APA-L, an amateur press association loosely associated with the Los Angeles Science Fantasy Society. Gold was listed in the 'Top 50 Most Influential People in the Adventure Game Market for Y2000' Professional Works Her professional credits in the RPG field include ''Land of the Rising Sun'' and '' Lands of Adventure'', published by Fantasy Games Unlimited; ''GURPS Japan,'' pu ...
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WotC Greyhawk
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Jeff Perren
Jeff Perren is a game designer, a hobby shop owner, and an early associate of Gary Gygax. Career Jeff Perren was an early member of the Lake Geneva Tactical Studies Association along with Gary Gygax, Terry and Rob Kuntz, Ernie Gygax, Mike Reese, Leon Tucker, and Don Kaye. Perren developed his own rules for '' Siege of Bodenburg'', and shared them with Gary Gygax. Early in 1970, the LGTSA purchased a considerable number of Elastolin figures, which motivated Perren to develop four pages of his own rules for these miniatures which focused on mass combat. Perren and Gygax created this set of medieval miniatures rules and called it ''Chainmail'', publishing the first set of these rules in a fanzine for the Castle & Crusade Society known as ''The Domesday Book''. Perren and Gygax also designed the miniatures game ''Cavaliers and Roundheads ''Cavaliers and Roundheads'' is a set of rules for English Civil War miniature wargaming. It was written by Gary Gygax and Jeff Perren and pu ...
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Military History
Military history is the study of armed conflict in the history of humanity, and its impact on the societies, cultures and economies thereof, as well as the resulting changes to local and international relationships. Professional historians normally focus on military affairs that had a major impact on the societies involved as well as the aftermath of conflicts, while amateur historians and hobbyists often take a larger interest in the details of battles, equipment and uniforms in use. The essential subjects of military history study are the causes of war, the social and cultural foundations, military doctrine on each side, the logistics, leadership, technology, strategy, and tactics used, and how these changed over time. On the other hand, just war theory explores the moral dimensions of warfare, and to better limit the destructive reality caused by war, seeks to establish a doctrine of military ethics. As an applied field, military history has been studied at academies and ser ...
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Pulp Magazine
Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 to the late 1950s. The term "pulp" derives from the cheap wood pulp paper on which the magazines were printed. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was wide by high, and thick, with ragged, untrimmed edges. The pulps gave rise to the term pulp fiction in reference to run-of-the-mill, low-quality literature. Pulps were the successors to the penny dreadfuls, dime novels, and short-fiction magazines of the 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitative, and sensational subject matter, even though this was but a small part of what existed in the pulps. Successors of pulps include paperback books, digest magazines, and men's adventure magazines. Modern superhero comic books are sometimes considere ...
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