A fighting game, also known as a versus fighting game, is a
genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as
blocking,
grappling
Grappling, in hand-to-hand combat, describes sports that consist of gripping or seizing the opponent. Grappling is used at close range to gain a physical advantage over an opponent, either by imposing a position or causing injury. Grappling i ...
, counter-attacking, and chaining attacks together into "
combos
Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings.
History
Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
". Characters generally engage in battle using
hand-to-hand combat
Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of weapons.Huns ...
—often some form of
martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
. The fighting game genre is related to, but distinct from, the
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
genre, which pits large numbers of computer-controlled enemies against one or more player characters.
Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'', also allow limited movement in 3D space.
The first video game to feature fist fighting was ''
Heavyweight Champ
is a series of boxing video games released by Sega. The original arcade game was released in 1976. The game featured black-and-white graphics and critics have since identified it as the first video game to feature hand-to-hand fighting.Spen ...
'' in 1976, but it was ''
Karate Champ
''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles '' Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
'' that popularized the one-on-one fighting game genre in
arcades in 1984. Released later the same year, ''
Yie Ar Kung-Fu
() is an arcade fighting game developed by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March 1985. Along with ''Karate Champ'' (1984), which ...
'' featured antagonists with differing fighting styles and introduced
health meters, while ''
The Way of the Exploding Fist
''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 ...
'', which was released the following year, further popularized the genre on home systems. In 1987,
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' introduced
special attacks, and in 1991, its highly successful sequel ''
Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' refined and popularized many of the conventions of the genre, including the introduction of the concept of
combos
Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings.
History
Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
. Fighting games subsequently became the preeminent genre for competitive video gaming in the early to mid-1990s, particularly in
arcades. This period spawned dozens of other popular fighting games, including
franchises
Franchise may refer to:
Business and law
* Franchising, a business method that involves licensing of trademarks and methods of doing business to franchisees
* Franchise, a privilege to operate a type of business such as a cable television ...
like ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'', ''
Super Smash Bros.'', ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'', and ''
Virtua Fighter
is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' game ...
''.
Definition
Fighting games are a type of
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
where two (in one-on-one fighting games) or more (in
platform fighter
Platform fighter is a video game subgenre of fighting games that cover games that emphasize fighting on stages with free 2D movement, similar to a platform game.
Gameplay
Matches take place on a 2D plane, usually on a stage with platforms float ...
s) on-screen characters fight each other.
These games typically feature special moves that are triggered using rapid sequences of carefully timed button presses and joystick movements. Games traditionally show fighters from a side view, even as the genre has progressed from two-dimensional (2D) to three-dimensional (3D) graphics.
''
Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'', though not the first fighting game, is considered to have standardized the genre,
and similar games released prior to ''Street Fighter II'' have since been more explicitly classified as fighting games.
Fighting games typically involve hand-to-hand combat, though many games also feature characters with
melee weapons
A melee weapon, hand weapon or close combat weapon is any handheld weapon used in hand-to-hand combat, i.e. for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more impactful) extension of th ...
.
This genre is related to but distinct from beat 'em ups, another action genre involving combat, where the player character must fight many enemies at the same time. Beat 'em ups, like traditional fighting games, display player and enemy health in a bar, generally located at the top of the screen. However, beat 'em ups generally do not feature combat divided into separate "rounds".
During the 1980s to 1990s, publications used the terms "fighting game" and "beat 'em up" interchangeably, along with other terms such as "
martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
simulation" (or more specific terms such as "
judo
is an unarmed gendai budō, modern Japanese martial art, Olympic sport (since 1964), and the most prominent form of jacket wrestling competed internationally.『日本大百科全書』電子版【柔道】(CD-ROM version of Encyclopedia Nipponi ...
simulator")
and "punch-kick" games. Fighting games were still being called "beat 'em up" games in
video game magazines
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
up until the end of the 1990s. With hindsight, critics have argued that the two types of game gradually became dichotomous as they evolved, though the two terms may still be conflated.
Sports-based combat games are games that feature
boxing
Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermined ...
,
mixed martial arts
Mixed martial arts (MMA), sometimes referred to as cage fighting, no holds barred (NHB), and ultimate fighting, and originally referred to as Vale Tudo is a full-contact combat sport based on striking, grappling and ground fighting, inc ...
(MMA), or
wrestling
Wrestling is a series of combat sports involving grappling-type techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds. Wrestling techniques have been incorporated into martial arts, combat ...
.
Serious
boxing games belong more to the
sports game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
genre than the
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
genre, as they aim for a more realistic model of boxing techniques, whereas moves in fighting games tend to be either highly exaggerated or outright fantastical models of
Asian martial arts
There are many distinct styles and schools of martial arts. Sometimes, schools or styles are introduced by individual teachers or masters, or as a brand name by a specific gym. Martial arts can be grouped by type or focus, or alternatively by re ...
techniques.
As such, boxing games, mixed martial arts games, and
wrestling games are often described as distinct genres, without comparison to fighting games, and belong more in the sports game genre.
Game design
Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves.
They typically revolve primarily around brawling or
combat sport
A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the oppon ...
,
though some variations feature weaponry.
Games usually display on-screen fighters from a side view, and even 3D fighting games play largely within a 2D plane of motion.
Games usually confine characters to moving left and right and jumping, although some games such as ''
Fatal Fury: King of Fighters'' allow players to move between parallel planes of movement.
Recent games tend to be rendered in three dimensions, making it easier for developers to add a greater number of animations, but otherwise play like those rendered in two dimensions.
Features
Aside from moving around a restricted space, fighting games limit the player's actions to different offensive and defensive maneuvers. Players must learn which attacks and defenses are effective against each other, either through trial and error or communication with other players outside of the game.
Blocking is a basic technique that allows a player to defend against basic attacks.
Some games feature more advanced blocking techniques: for example, Capcom's ''
Street Fighter III
is a fighting video game in Capcom's ''Street Fighter'' series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is ''Three: A New Generation of Street Fighters''. ''Street Fighter III'' w ...
'' features a move termed "
parrying
A parry is a fencing bladework maneuver intended to deflect or block an incoming attack.
Execution
To execute a parry, fencers strike the opponent's foible, or the area near the tip of the blade, with their forte, or the part of the blade near t ...
", which causes the parried attacker to become momentarily incapacitated (a similar state is termed "just defended" in
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's ''
Garou: Mark of the Wolves'').
Special attacks and combos
An integral feature of fighting games is the use of "special attacks", also called "secret moves",
that employ combinations of directional inputs and button presses to perform a particular move beyond basic punching and kicking. Some special moves, which play an animation portraying an aspect of the character's personality, are referred to as
taunts. Originally introduced by Japanese company SNK in their game ''
Art of Fighting
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a pr ...
,'' these are used to add humor, but also have an effect on gameplay in certain games, such as improving the strength of other attacks. Sometimes, a character can even be noted especially for taunting (for example,
Dan Hibiki
is a fictional character from Capcom's ''Street Fighter'' fighting game franchise. He was created to parody Ryo Sakazaki and Robert Garcia, the two lead characters of SNK's ''Art of Fighting'' series, as Capcom saw Ryo as a ripoff of ''Street F ...
from ''
Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game p ...
''). ''
Super Smash Bros. Brawl
''Super Smash Bros. Brawl'' is a 2008 List of crossovers in video games, crossover fighting game, fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the Super Smash Bros., ''Super Smash ...
'' introduced a new special attack that is exclusive to the ''Super Smash Bros.'' series, known as a Final Smash.
Combos, in which several attacks are chained together, are another common feature in fighting games and have been fundamental to the genre since the release of ''Street Fighter II''.
Most fighting games display a "combo meter" that displays the player's progress through a combo. The effectiveness of such moves often relates to the difficulty of execution and the degree of risk. These moves are often challenging to perform and require a player to have both a strong memory and excellent timing.
Counterplay
Predicting opponents' moves and counter-attacking, known as "countering", is a common element of
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
.
Fighting games also emphasize the difference between the height of blows, ranging from low to jumping attacks.
Thus, strategy becomes important as players attempt to predict each other's moves, similar to in
rock–paper–scissors
Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
.
Grappling and takedowns
In addition to blows such as punches and kicks, players can utilize
throwing
Throwing is an action which consists in accelerating a projectile and then releasing it so that it follows a ballistic trajectory, usually with the aim of impacting a remote target. This action is best characterized for animals with prehensile ...
or grappling to circumvent blocks. Most fighting games give the player the ability to execute a grapple move by pressing two or more buttons together, or simply by pressing punch or kick while being directly adjacent to the opponent. Other fighting games, like ''
Dead or Alive'', have a unique button for throws and takedowns.
Projectiles
Used primarily in 2D fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are also often used to maneuver opponents into disadvantageous positions. The most notable projectile is
Ryu and
Ken
Ken or KEN may refer to:
Entertainment
* ''Ken'' (album), a 2017 album by Canadian indie rock band Destroyer.
* ''Ken'' (film), 1964 Japanese film.
* ''Ken'' (magazine), a large-format political magazine.
* Ken Masters, a main character in ...
's
Hadouken
The is a special attack from Capcom's ''Street Fighter'' series of fighting games. Game designer Takashi Nishiyama credits an energy attack called Hadouho (lit. the "Wave Motion Gun"), from the 1970s anime ''Space Battleship Yamato'', as the o ...
from ''Street Fighter''.
Emergent gameplay elements
Turtling and zoning
In the world of fighting games, especially those of the 2D variety, zoning refers to defensive play that focuses on using relatively risk-free attacks to keep the opposing player away. The desired outcome of zoning is to force an opponent to take significant risks to approach the zoning player's character, or to stall out the in-game timer, which causes the player with more health (typically the one doing the zoning) to win. The effectiveness of the latter strategy varies from game to game, based on the effectiveness of zoning tools as well as the length of the in-game timer and the rewards characters can receive for successfully landing a hit when countering zoning.
Rushdown
The opposite of
turtling, rushdown refers to a number of specific aggressive strategies, philosophies, and play styles across all fighting games. The general goal of a rushdown play style is to overwhelm the opponent and force costly mistakes, either by using fast, confusing setups or by taking advantage of an impatient opponent as they are forced to play defense for prolonged periods of time. Rushdown players often favor attacking opponents in the corner of a stage or as they get up from a knockdown; both situations severely limit the options of the opponent and often allow the attacking player to force high-risk guessing scenarios.
Spacing and footsies
Spacing is the act of positioning a character at a range where their attacks and movement tools carry the lowest risk and the highest reward. The concept is somewhat akin to that of
footwork in martial arts. The desired position for play varies based on what tools are available to the character each player is currently using. As a result of this, a concept called "footsies" has emerged, frequently defined as players jockeying for position and using low-commitment moves at distances where neither character has a particular advantage.
Pressure
Depending on the game, character, and move used, a player may be rewarded for a decisive blow with a strong positional advantage, strong enough that the rewarded player can minimize the number of viable moves available to the other player. Doing so, and then taking advantage of the opponent's limited options, is called pressure. Common forms of pressure include making a player guess whether they should block high or low, or keeping the opposing player trapped in the corner and punishing any attempts to escape.
Matches and rounds
Fighting game matches generally consist of a set number of rounds (typically
three
3 is a number, numeral, and glyph.
3, three, or III may also refer to:
* AD 3, the third year of the AD era
* 3 BC, the third year before the AD era
* March, the third month
Books
* '' Three of Them'' (Russian: ', literally, "three"), a 1901 ...
), and the match will officially begin once the in-game announcer gives the signal (typically "ROUND 1... FIGHT!"). If the score is tied after an even number of rounds (e.g. 1-1), then the winner will be decided in the final round. Round decisions can also be determined by time over (if a timer is present), which judge players based on remaining health to declare a winner. In the ''Super Smash Bros.'' series, the rules are different. Instead of rounds, the games usually give players a set number of lives (called stocks) for each player (usually three), and if the score is tied between two or more fighters when time runs out, then a "
sudden death" match will take place by delivering a single hit to an opponent with 300% damage.
Fighting games widely feature
health bars, introduced in ''
Yie Ar Kung-Fu
() is an arcade fighting game developed by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March 1985. Along with ''Karate Champ'' (1984), which ...
'' in 1984, which are depleted as characters sustain blows.
Each successful attack will deplete a character's health, and the round continues until a fighter's health reaches zero.
Hence, the main goal is to completely deplete the health bar of one's opponent, thus achieving a "
knockout
A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, muay thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, a ...
".
Games such as ''
Virtua Fighter
is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' game ...
'' also allow a character to be defeated by forcing them outside of the arena, awarding a "ring-out" to the victor.
The ''Super Smash Bros.'' series allows players to send fighters off the stage when a character reaches a high percentage of damage; however, the gameplay objective differs from that of traditional fighting games in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.
Beginning with
Midway's ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'' released in 1992, the ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'' series introduced "Fatalities", a gameplay feature in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the in-game announcer saying "Finish Him/Her!", players have a short time window to execute a Fatality by entering a specific button and joystick combination while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the ''Mortal Kombat'' series and have caused a large cultural impact and
controversies
Controversy is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin ''controversia'', as a composite of ''controversus'' – "turned in an opposite d ...
.
Fighting games often include a single-player campaign or tournament, where the player must defeat a sequence of several computer-controlled opponents. Winning the tournament often reveals a special story-ending
cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, and some games also grant access to hidden characters or special features upon victory.
Character selection
In most fighting games, players may select from a variety of
playable characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not contr ...
with unique fighting styles, special moves, and personalities. This became a strong convention for the genre with the release of ''Street Fighter II'', and these character choices have led to deeper game strategy and replay value.
Custom character creation, or "create–a–fighter", is a feature of some fighting games that allows a player to customize the appearance and move set of their own character. ''
Super Fire Pro Wrestling X Premium'' was the first game to include such a feature.
Multiplayer modes
Fighting games may also offer a multiplayer mode in which players fight each other, sometimes by letting a second player challenge the first at any moment during a single-player match.
Some titles allow up to four players to compete simultaneously.
Uniquely, the ''Super Smash Bros.'' series has allowed eight-player local and online multiplayer matches, beginning with ''
Super Smash Bros. for Wii U
and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS ...
'', though many classify ''Super Smash Bros.'' under the
platform fighter
Platform fighter is a video game subgenre of fighting games that cover games that emphasize fighting on stages with free 2D movement, similar to a platform game.
Gameplay
Matches take place on a 2D plane, usually on a stage with platforms float ...
subgenre due to its deviation from traditional fighting game rules and design. Several games have also featured modes that involve teams of characters; players form "tag teams" to fight matches in which combat is one-on-one, but a character may leave the arena to be replaced by a teammate. Some fighting games have also offered the challenge of fighting against multiple opponents in succession, testing the player's endurance.
Newer titles take advantage of online gaming services, although
lag
Lag, or similar, may refer to:
Lag
* Łąg, Poland
* Lag (company), a French guitar maker
* Lag (cue sports), a brief pre-game competition to determine which player will go first
* Latency (engineering), a slower response time in computing, commu ...
created by slow
data transmission
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point o ...
can disrupt the split-second timing involved in fighting games.
The impact of lag in some fighting games has been reduced by using technology such as
GGPO
GGPO (Good Game Peace Out) is middleware designed to help create a near- lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site ''Shoryuken ...
, which keeps the players' games in sync by quickly rolling back to the most recent accurate game state, correcting errors, and then jumping back to the current frame. Games using this technology include ''
Skullgirls'' and ''
Street Fighter III: 3rd Strike Online Edition''.
History
Origins (1970s to early 1980s)
Fighting games find their origins in
martial arts films
Martial arts films are a subgenre of action films that feature numerous martial arts combat between characters. These combats are usually the films' primary appeal and entertainment value, and often are a method of storytelling and character expres ...
, especially
Bruce Lee
Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines that ...
's
Hong Kong martial arts films
Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong K ...
which featured concepts that would be foundational to fighting games. These include ''
Game of Death
''The Game of Death'' (Chinese: 死亡的遊戲) is an incomplete Hong Kong martial arts film, filmed between August and October 1972, directed, written, produced by and starring Bruce Lee, in his final film project. Lee died during the making ...
'' (1972), which had Lee fighting a series of
bosses, and ''
Enter the Dragon
''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his death o ...
'' (1973), which was about an international
martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
tournament. The genre also drew inspiration from
Japanese martial arts
Japanese martial arts refers to the variety of martial arts native to the country of Japan. At least three Japanese terms (''budō'', ''bujutsu'', and ''bugei'') are used interchangeably with the English phrase Japanese martial arts.
The usage ...
works, including the
manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
and
anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
series ''
Karate Master
is a Japanese manga drawn by Jirō Tsunoda and Jōya Kagemaru, with the story written by Ikki Kajiwara. The story was inspired by the life of the real-life karate martial artist Mas Oyama.
The manga was published in ''Weekly Shōnen Magazine ...
'' (1971–1977), as well as
Sonny Chiba
, known internationally as Sonny Chiba, was a Japanese actor and martial artist. Chiba was one of the first actors to achieve stardom through his skills in martial arts, initially in Japan and later before an international audience.
Born in Fuku ...
's ''
The Street Fighter
''The Street Fighter'' (Japanese: ザ • ストリート • ファイター, Hepburn: Za Sutorīto Faitā) is a 1974 Japanese martial arts film produced by Toei Company Ltd., originally released in Japan as . It was released in the US by New L ...
'' (1974).
The earliest video games which involved fist-fighting were
boxing games, before martial arts fighting games later emerged, featuring battles between characters with fantastic abilities and complex special maneuvers.
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's black-and-white boxing game ''
Heavyweight Champ
is a series of boxing video games released by Sega. The original arcade game was released in 1976. The game featured black-and-white graphics and critics have since identified it as the first video game to feature hand-to-hand fighting.Spen ...
'', released for
arcades in 1976, is considered the first video game to feature fist fighting.
Vectorbeam Vectorbeam was an arcade game manufacturer active in the late 1970s who specialized in vector graphics-based arcade games. It was formed after splitting off from its primary competitor, Cinematronics, and disappeared after re-merging with them soo ...
's
arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arca ...
''
Warrior
A warrior is a person specializing in combat or warfare, especially within the context of a tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, class, or caste.
History
Warriors seem to have been p ...
'' (1979) is another title sometimes credited as one of the first fighting games;
["The Making of... Warrior". (December 2006) '']Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
Magazine'' 169, pp. 101–103 in contrast to ''Heavyweight Champ'' and most later titles, ''Warrior'' was based on sword fighting
duels
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon rules.
During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and lat ...
and used a
bird's-eye view
A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downwards. Bird's-eye views can be an aerial photograph, but also a draw ...
.
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's
jidaigeki
is a genre of film, television, video game, and theatre in Japan. Literally meaning "period dramas", they are most often set during the Edo period of Japanese history, from 1603 to 1868. Some, however, are set much earlier—''Portrait of Hel ...
-themed arcade
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
''Samurai'', released in March 1980, featured a boss battle where the
samurai
were the hereditary military nobility and officer caste of medieval and early-modern Japan from the late 12th century until their abolition in 1876. They were the well-paid retainers of the '' daimyo'' (the great feudal landholders). They h ...
player character confronts a boss samurai in one-on-one sword-fighting combat.
One-on-one boxing games appeared on consoles with
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
's
Atari VCS
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
game ''
Boxing
Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermined ...
'', released in July 1980, and Sega's
SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakay ...
game ''
'' (1983), which was
Yu Suzuki
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional ...
's debut title at Sega.
GameCenter CX
, also known as ''Retro Game Master'' in other regions, is a Japanese gaming-variety show television program produced by Fuji Television and Gascoin Company. The name is a combination of "game center" (the Japanese term for an arcade) and Fuji TV ...
– 2nd Season, Episode 13. Retrieved on April 4, 2009 Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's arcade game ''
Punch-Out'', developed in 1983 and released in February 1984, was a boxing game that featured a behind-the-character perspective, maneuvers such as blocking and dodging, and
stamina meters that deplete when getting hit and replenish with successful strikes.
Emergence of fighting game genre (mid-to-late 1980s)
''
Karate Champ
''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles '' Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
'', developed by
Technōs Japan
was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
and released by
Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
in May 1984, is credited with establishing and popularizing the one-on-one fighting game genre.
A variety of moves could be performed using the
dual-joystick controls. It used a best-of-three matches format like later fighting games, and it featured training
bonus stage
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage eithe ...
s.
The ''Player vs Player'' edition of ''Karate Champ'', released later the same year, was also the first fighting game to allow two players to fight each other. It went on to influence
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's ''
Yie Ar Kung Fu
() is an arcade fighting game developed by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March 1985. Along with ''Karate Champ'' (1984), which ...
'',
released in October 1984. The game drew heavily from Bruce Lee films, with the main
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
Oolong modelled after Lee (like in
Bruceploitation
Bruceploitation (a portmanteau of "Bruce Lee" and "exploitation") is an exploitation film subgenre that emerged after the death of martial arts film star Bruce Lee in 1973, where filmmakers from Hong Kong, Taiwan and South Korea cast Bruce Lee l ...
films). In contrast to the grounded realism of ''Karate Champ'', ''Yie Ar Kung-Fu'' moved the genre towards more fantastical, fast-paced action with a variety of special moves and high jumps, establishing the template for subsequent fighting games. It expanded on ''Karate Champ'' by pitting the player against a variety of opponents, each with a unique appearance and fighting style.
The player could also perform up to sixteen different moves, including projectile attacks, and it replaced the point-scoring system of ''Karate Champ'' with a
health meter
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
system, becoming the standard for the genre.
Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.
The full name of the company that uses the brand is Irem Softwar ...
's ''
Kung-Fu Master'', designed by
Takashi Nishiyama
is a masculine Japanese given name.
Possible writings
The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include:
*江詩 - "estuary , inlet, poem"
*隆 - "prospe ...
and released in November 1984, was a
side-scrolling beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
that, at the end of each
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
, featured one-on-one boss battles that resemble fighting games.
It was based on Hong Kong martial arts films, specifically
Jackie Chan
Fang Shilong (born 7 April 1954), known professionally in English as Jackie Chan and in Chinese as Cheng Long ( zh, c=成龍, j=Sing4 Lung4; "becoming the dragon"), is a Hong Kong actor, filmmaker, martial artist, and stuntman known for ...
's ''
Wheels on Meals
''Wheels on Meals'' () is a 1984 Hong Kong martial arts action comedy film written and directed by Sammo Hung, with action choreographed by Jackie Chan. The film stars Jackie Chan, Sammo Hung, Yuen Biao, Lola Forner, Benny Urquidez and José ...
'' (1984) and Bruce Lee's ''Game of Death''.
Nishiyama later used its one-on-one boss battles as the basis for his fighting game ''Street Fighter''.
Nintendo's boxing sequel ''
Super Punch-Out'', released for arcades in late 1984 and ported by
Elite
In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. D ...
to home computers as ''Frank Bruno's Boxing'' in 1985, featured martial arts elements,
high and low guarding, ducking, lateral dodging, and a KO meter. This meter is built up with successful attacks and, when full, enables a special, more powerful punch to be thrown.
Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
's ''
Karateka
(; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the ...
'', designed by
Jordan Mechner
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games ''Karateka'' and '' Prince of Persia'' in the 1980s, the la ...
and released at the end of 1984,
was a one-on-one fighting game for
home computers that successfully experimented with adding plot to its fighting action,
like the beat 'em up ''Kung-Fu Master''.
By early 1985, martial arts games had become popular in arcades.
On home computers, the Japanese
MSX version of ''Yie Ar Kung-Fu'' was released in January 1985, and
Beam Software
Krome Studios Melbourne, originally Melbourne House, was an Australian video game developer, video game development studio founded in 1980 by Alfred Milgrom and Naomi Milgrom, Naomi Besen and based in Melbourne, Melbourne, Australia. Initially ...
's ''
The Way of the Exploding Fist
''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 ...
'' was released for
PAL regions
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
in May 1985; ''The Way of the Exploding Fist'' borrowed heavily from ''Karate Champ'',
but nevertheless achieved critical success and afforded the burgeoning genre further popularity on home computers in PAL regions,
becoming the UK's best-selling
computer game of 1985. In North America, Data East ported ''Karate Champ'' to home computers in October 1985,
[''Data East USA, Inc. v. Epyx, Inc.'']
862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322
(9th Cir. 1988). becoming one of the best-selling computer games of the late 1980s.
Other game developers also imitated ''Karate Champ'', notably
System 3's computer game ''
International Karate
''International Karate'' is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as ''World Karate ...
'', released in Europe in November 1985; after
Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before rena ...
released it in North America in April 1986, Data East took
unsuccessful legal action against Epyx over the game.
''Yie Ar Kung-Fu'' went on to become the UK's best-selling
computer game of 1986, the second year in a row for fighting games. The same year,
Martech
Martech Games was an early video game publisher based in Pevensey Bay between 1982 and 1989. It published a number of successful video games for the emerging home computer games marketplace, including BBC Micro, BBC Model B, ZX81, Sinclair ZX81, Z ...
's ''
Uchi Mata'' for home computers featured novel controller motions for
grappling
Grappling, in hand-to-hand combat, describes sports that consist of gripping or seizing the opponent. Grappling is used at close range to gain a physical advantage over an opponent, either by imposing a position or causing injury. Grappling i ...
maneuvers, but they were deemed too difficult.
In the late 1980s, side-scrolling beat 'em ups became considerably more popular than one-on-one fighting games,
with many arcade
game developers focused more on producing beat 'em ups and shoot 'em ups.
Takashi Nishiyama used the one-on-one boss battles of his earlier beat 'em up ''Kung-Fu Master'' as the template for
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's fighting game ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'',
combined with elements of ''Karate Champ'' and ''Yie Ar Kung Fu''.
''Street Fighter'' found its own niche in the gaming world, which was dominated by beat 'em ups and shoot 'em ups at the time.
Part of the game's appeal was the use of special moves that could only be discovered by experimenting with the game controls, which created a sense of mystique and invited players to practice the game.
Following ''Street Fighter's'' lead, the use of command-based hidden moves began to pervade other games in the rising fighting game genre.
''Street Fighter'' also introduced other staples of the genre, including the
blocking technique, as well as the ability for a challenger to jump in and initiate a match against a player at any time. The game also introduced
pressure-sensitive controls that determine the strength of an attack, though due to causing damaged arcade cabinets, Capcom replaced it soon after with a six-button control scheme offering light, medium, and hard punches and kicks, which became another staple of the genre.
[Nadia Oxford]
20 Years of Street Fighter
, 1UP.com, November 12, 2007
In 1988,
Home Data released ''Reikai Dōshi: Chinese Exorcist'', also known as ''Last Apostle Puppet Show'', the first fighting game to use
digitized sprites and
motion capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
animation. Meanwhile, home
game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ...
s largely ignored the genre. ''
Budokan: The Martial Spirit'' was one of the few releases for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, but was not as popular as games in other genres.
Technical challenges limited the popularity of early fighting games. Programmers had difficulty producing a game that could recognize the fast motions of a joystick, and so players had difficulty executing special moves with any accuracy.
Mainstream success (early 1990s)
The release of ''
Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' in 1991 is considered a revolutionary moment in the fighting game genre.
Yoshiki Okamoto
, sometimes credited as Kihaji Okamoto, is a Japanese video game designer. He is credited with producing popular titles for Konami, including ''Gyruss'' and ''Time Pilot'', and for Capcom, including '' 1942'', ''Gun.Smoke'', ''Final Fight'' and '' ...
's team developed the most accurate joystick and button scanning
routine in the genre thus far. This allowed players to reliably execute multi-button special moves, which had previously required an element of luck. The graphics took advantage of Capcom's
CPS arcade chipset, with highly detailed characters and
stages
Stage or stages may refer to:
Acting
* Stage (theatre), a space for the performance of theatrical productions
* Theatre, a branch of the performing arts, often referred to as "the stage"
* ''The Stage'', a weekly British theatre newspaper
* S ...
. Whereas previous games allowed players to combat a variety of computer-controlled fighters, ''Street Fighter II'' allowed players to play against each other. The popularity of ''Street Fighter II'' surprised the gaming industry, as arcade owners bought more machines to keep up with demand.
''Street Fighter II'' was also responsible for popularizing the
combo
Combo may refer to: Technology
*Combo television unit, a television with either a VCR or a DVD player built into a single unit
* Combo drive, a type of optical drive that can read CDs and DVDs
*A guitar amplifier incorporating one or more loudsp ...
mechanic, which came about when skilled players learned that they could combine several attacks that left no time for the opponent to recover if they timed them correctly.
Its success led to fighting games becoming the dominant genre in the arcade game industry of the early 1990s, which led to a resurgence of the arcade game industry.
The popularity of ''Street Fighter II'' led it to be released for home game consoles and becoming the defining template for fighting games.
SNK released ''
Fatal Fury
''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK for the Neo Geo system.
Games
Canon
* ''Fatal Fury'' – The first game of the ''Fatal Fury'' series allowed players to select one of three characters, Terry B ...
'' shortly after ''Street Fighter II'' in 1991. It was designed by Takashi Nishiyama, the creator of the original ''Street Fighter'', which it was envisioned as a spiritual successor to.
''Fatal Fury'' placed more emphasis on storytelling and the timing of special moves,
and added a two-plane system where characters could step into the foreground or background. Meanwhile, Sega experimented with ''
Dark Edge
is a horror manga series created by Yu Aikawa. It focuses on a teenage boy, Kuro Takagi, and the people surrounding him. The story starts shortly after his mother's death.
Plot
Characters
* Kuro Takagi - The hero of this horror manga, he ...
'', an early attempt at a 3D fighting game where characters could move in all directions. However, Sega never released the game outside Japan because it felt that "unrestrained" 3D fighting games were unenjoyable.
Sega also attempted to introduce
holographic
Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
3D technology to the genre with ''
Holosseum
is a 1992 fighting arcade game developed and published by Sega. The name is a portmanteau of holography and colosseum, due to it being a fighting game created exclusively for Sega's hi-tech hologram theater cabinet, and is the second and last ...
'' in 1992, though it was unsuccessful. Several fighting games achieved commercial success, including SNK's ''
Art of Fighting
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a pr ...
'' and ''
Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat.
Plot
The stories in the series take place in ...
'' as well as Sega's ''
Eternal Champions
''Eternal Champions'' is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades fi ...
''. Nevertheless, ''Street Fighter II'' remained the most popular,
spawning a ''Champion Edition'' that improved game balance and allowed players to use characters that were unselectable in the previous version.
Chicago's
Midway Games
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
achieved unprecedented notoriety when they released ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'' in 1992. The game featured digital characters drawn from real actors, numerous secrets,
and "
Fatality" finishing maneuvers in which the player's character kills their opponent. The game earned a reputation for its gratuitous violence,
and was adapted for home game consoles.
The home version of ''Mortal Kombat'' was released on September 13, 1993, a day promoted as "Mortal Monday". The advertising resulted in line-ups to purchase the game and a subsequent backlash from politicians concerned about the game's violence.
The ''Mortal Kombat'' franchise would achieve iconic status similar to that of ''Street Fighter'' with several sequels as well as movies, television series, and extensive merchandising.
Numerous other game developers tried to imitate ''Street Fighter II'' and ''Mortal Kombat'' financial success with similar games; Capcom USA took unsuccessful legal action against Data East over the 1993 arcade game ''
Fighter's History
is a series of fighting games that were produced by Data East during the 1990s. The original ''Fighter's History'' was first released for the arcades in 1993 and ported to the Super Nintendo Entertainment System in 1994. Two different seque ...
''.
Data East's largest objection in court was that their 1984 arcade game ''Karate Champ'' was the true originator of the competitive fighting game genre, which predated the original ''Street Fighter'' by three years, but the reason the case was decided against Capcom was that the copied elements were
scènes à faire
A ''scène à faire'' ( French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire'') is a scene in a book or film which is almost obligatory for a book or film in that genre. In the U.S. it also refers to a principle ...
and thus excluded from copyright.
Emergence of 3D fighting games (mid-to-late 1990s)
Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of th ...
's first attempt in the genre was the 1993 arcade game ''Burning Rival'',
but they gained renown with the release of ''Virtua Fighter (video game), Virtua Fighter'' for the same platform the same year. It was the first fighting game with 3D computer graphics, 3D Polygonal modeling, polygon graphics and a viewpoint that zoomed and rotated with the action. Despite the graphics, players were confined to back and forth motion as seen in other fighting games. With only three buttons, it was easier to learn than ''Street Fighter'' and ''Mortal Kombat'', which had six and five buttons respectively. By the time the game was released for the Sega Saturn in Japan, the game and system were selling at almost a one-to-one ratio.
The 1995 PlayStation (console), PlayStation title ''Battle Arena Toshinden'' is credited for taking the genre into "true 3D" due to its introduction of the sidestep maneuver, which IGN described as "one little move" that "changed the fighter forever."
The same year, SNK released ''The King of Fighters '94'' in arcades, where players choose from teams of three characters to eliminate each other one by one. Eventually, Capcom released further updates to ''Street Fighter II'', including ''Super Street Fighter II'' and ''Super Street Fighter II Turbo''. These games featured more characters and new moves, some of which were a response to people who had hacked the original ''Street Fighter II'' game to add new features themselves. However, criticism of these updates grew as players demanded a true sequel. By 1995, the dominant franchises were the ''Mortal Kombat'' series in America and the ''
Virtua Fighter
is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' game ...
'' series in Japan, with ''
Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game p ...
'' unable to match the popularity of ''Street Fighter II''.
Throughout this period, the fighting game was the dominant genre in competitive video gaming, with enthusiasts popularly attending arcades in order to find human opponents.
The genre was also very popular on home consoles. At the beginning of 1996, ''GamePro'' (a magazine devoted chiefly to home console and handheld gaming) reported that for the last several years, their reader surveys had consistently seen 4 out of 5 respondents name fighting games as their favorite genre.
In the late 1990s, traditional 2D fighting games began to decline in popularity, with specific franchises falling into difficulty. ''Electronic Gaming Monthly'' awarded the excess of fighting games the "Most Appalling Trend" award of 1995.
Although the release of ''Street Fighter EX'' introduced 3D graphics to the series, both it and ''Street Fighter: The Movie (arcade game), Street Fighter: The Movie'' flopped in arcades.
While a home video game also titled ''Street Fighter: The Movie (home video game), Street Fighter: The Movie'' was released for the PlayStation (console), PlayStation and Sega Saturn, it was not a Porting, port, but a separately produced game based on the same premise. Capcom released ''Street Fighter III'' in 1997 which featured improved 2D visuals, but was also unable to match the impact of earlier games.
Excitement stirred in Japan over ''Virtua Fighter 3'' in arcades,
and Sega eventually ported the game to its Dreamcast console. Meanwhile, SNK released several fighting games on their Neo Geo (system), Neo Geo platform, including ''Samurai Shodown II'' in 1994, ''Real Bout Fatal Fury'' in 1995, ''The Last Blade'' in 1997, and annual updates to their ''The King of Fighters'' franchise.
''
Garou: Mark of the Wolves'' from 1999 (part of the ''Fatal Fury'' series) was considered one of SNK's last great games; the company announced that it would close its doors in late 2001. ''Electronic Gaming Monthly'' reported that in 1996, U.S. gamers spent nearly $150 million on current generation fighting games, and in Japan, fighting games accounted for over 80% of video game sales.
The fighting game genre continued to evolve, with several strong 3D fighting games emerging in the late 1990s. Namco's ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'' (released in arcades in 1994 and on the PlayStation in 1995) proved critical to the PlayStation's early success, with its Tekken, sequels also becoming some of the console's most important titles. The Soul (series), ''Soul'' series of weapon-based fighting games also achieved considerable critical success, beginning with 1995's ''Soul Edge'' (known as ''Soul Blade'' outside Japan) to ''Soulcalibur VI'' in 2018.
Tecmo released ''Dead or Alive (video game), Dead or Alive'' in the arcades in 1996, porting it for the PlayStation in 1998. It spawned a Dead or Alive (franchise), long-running franchise, known for its fast-paced control system, innovative counterattacks, and environmental hazards. The series again included titles important to the success of their respective consoles, such as ''Dead or Alive 3'' for the Xbox (console), Xbox and ''Dead or Alive 4'' for the Xbox 360.
In 1998, ''Bushido Blade (video game), Bushido Blade'', published by Square (video game company), Square, introduced a realistic fighting engine that featured three-dimensional environments while abandoning time limits and health bars in favour of an innovative Body Damage System, where a sword strike to a certain body part can amputate a limb or decapitate the head.
Video game enthusiasts took an interest in fictional crossovers, which feature characters from multiple franchises in a particular game.
An early example of this type of fighting game was the 1996 arcade release ''X-Men vs. Street Fighter'' (which later became the Marvel vs. Capcom series), featuring comic book superheroes as well as characters from other Capcom games. In 1999,
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
released the Super Smash Bros. (video game), first game in the ''
Super Smash Bros.'' series, which allowed match-ups from various franchises, such as Pikachu vs. Mario.
Decline (early 2000s)
In the early 2000s, fighting games declined in popularity. In retrospect, multiple developers attribute the decline of the fighting genre to its increasing complexity and specialization. This complexity shut out casual players, and the market for fighting games became smaller and more specialized.
Even as far back as 1997, many in the industry said that the fighting game market's growing inaccessibility to newcomers was bringing an end to the genre's dominance. Furthermore, arcades gradually became less profitable throughout the late 1990s to early 2000s due to the increased technical power and popularity of home consoles.
The early 2000s is considered to be the "Dark Age" of fighting games.
In 2000, Italian studio NAPS team released ''Gekido'' for the PlayStation console, which uses a fast-paced beat 'em up system, with many bosses and a colorful design in terms of graphics. Several more fighting game crossovers were released in the new millennium. The two most prolific developers of 2D fighting games, Capcom and SNK, combined intellectual property to produce ''SNK vs. Capcom'' games. SNK released the first game of this type, ''SNK vs. Capcom: The Match of the Millennium'', for its Neo Geo Pocket Color handheld at the end of 1999. GameSpot regarded the game as "perhaps the most highly anticipated fighter ever" and called it the best fighting game ever to be released for a handheld console.
[ ] Capcom released ''Capcom vs. SNK: Millennium Fight 2000'' for arcades and the Dreamcast in 2000, followed by sequels in subsequent years. Though none matched the critical success of the handheld version, ''Capcom vs. SNK 2 EO'' was noted as the first game of the genre to successfully utilize internet competition.
Other crossovers from 2008 included ''Tatsunoko vs. Capcom: Ultimate All-Stars, Tatsunoko vs. Capcom'' and ''Mortal Kombat vs. DC Universe''. The most successful crossover, however, was ''
Super Smash Bros. Brawl
''Super Smash Bros. Brawl'' is a 2008 List of crossovers in video games, crossover fighting game, fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the Super Smash Bros., ''Super Smash ...
'' for the Wii. Featuring characters from Nintendo and third-party franchises, the game was a runaway commercial success in addition to being lavished with critical praise.
In the new millennium, fighting games became less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres.
However, SNK reappeared in 2003 as SNK Playmore and continued to release games.
Arc System Works received critical acclaim for releasing ''Guilty Gear X'' in 2001, as well as its sequel ''Guilty Gear XX'', as both were 2D fighting games featuring striking
anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-inspired graphics. Fighting games became a popular genre for amateur and doujin developers in Japan. The 2002 title ''Melty Blood'' was developed by then-amateur developer French Bread (game developer), French Bread and achieved cult success on the Personal computer, PC. It became highly popular in arcades following its 2005 release, and a version was released for the PlayStation 2 the following year. While the genre became generally far less popular than it once was,
arcades and their attendant fighting games remained reasonably popular in Japan in this time period, and remain so even today. ''Virtua Fighter 5'' lacked an online mode, but still achieved success both on home consoles and in arcades; players practiced at home and went to arcades to compete face-to-face with opponents. In addition to ''Virtua Fighter'', the ''Tekken'', ''Soul'' and ''Dead or Alive'' franchises continued to release installments.
Classic ''Street Fighter'' and ''Mortal Kombat'' games were re-released on PlayStation Network and Xbox Live Arcade, allowing internet play, and in some cases, High-definition video, HD graphics.
The early part of the decade had seen the rise of major international fighting game tournaments such as Tougeki – Super Battle Opera and Evolution Championship Series, and famous players such as Daigo Umehara.
An important fighting game at the time was ''Street Fighter III: 3rd Strike'', originally released in 1999 in video gaming, 1999. The game gained significant attention with "Evo Moment 37", also known as the "Daigo Parry", which refers to a portion of a ''3rd Strike'' semi-final match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong. During this match, Umehara made an unexpected Comeback (sports), comeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel on his health bar. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history of competitive video gaming, compared to sports moments such as Babe Ruth's called shot and the Miracle on Ice.
It inspired many to start playing ''3rd Strike,'' which brought new life into the fighting game community during a time when the community was in a state of stagnation.
Resurgence (late 2000s to present)
''Street Fighter IV'', the series' first mainline title since ''Street Fighter III: 3rd Strike'' in 1999, was released in early 2009 to critical acclaim, having garnered praise since its release at Japanese arcades in 2008. The console versions of ''Street Fighter IV'', as well as the updated ''Super Street Fighter IV,''
sold more than 6 million copies over the next few years.
''Street Fighter's'' successful revival sparked a renaissance for the genre,
introducing new players to the genre and with the increased audience allowing other fighting game franchises to achieve successful revivals of their own, as well as increasing tournament participance.
''Tekken 6'' was positively received, selling more than 3 million copies worldwide as of August 6, 2010.
Other successful titles that followed include ''Mortal Kombat (2011 video game), Mortal Kombat'',
''Marvel vs. Capcom 3: Fate of Two Worlds, Marvel vs. Capcom 3'',
[ ''The King of Fighters XIII'',] ''Dead or Alive 5'', ''Tekken Tag Tournament 2'', ''Soulcalibur V, SoulCalibur V'', and ''Guilty Gear Xrd''. Despite the critically acclaimed ''Virtua Fighter 5'' releasing to very little fanfare in 2007, its update ''Virtua Fighter 5: Final Showdown'' received much more attention due to renewed interest in the genre.
Numerous Indie game, indie fighting games have also been crowdfunded on websites such as Kickstarter and Indiegogo, the most notable success being '' Skullgirls'' in 2012. Later, in 2019, Ubisoft reported that the free-to-play platform fighting game ''Brawlhalla'' reached 20 million players.
''Super Smash Bros. Ultimate'' for the Nintendo Switch in 2018 is the best-selling fighting game of all time, topping its Wii predecessor ''Super Smash Bros. Brawl'', having sold 29.53 million copies worldwide.
Financial performance
Highest-grossing franchises
The following are the highest-grossing fighting game franchises, in terms of total gross revenue generated by arcade games, console games and computer games.
Best-selling franchises
Arcade
The following are the best-selling fighting arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arca ...
franchises that have sold at least 10,000 Arcade cabinet, arcade units. The prices of fighting game arcade units ranged from for ''Street Fighter II Dash'' (''Champion Edition'') in 1992, up to for ''Virtua Fighter (video game), Virtua Fighter'' (1993). In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings.
Home
The following are the best-selling fighting game franchises for home systems, having sold at least 10 million software units for game consoles and personal computers.
Best-selling fighting games
Arcade
The following titles are the top ten best-selling fighting arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arca ...
s, in terms of Arcade cabinet, arcade units sold. The prices of fighting game arcade units ranged from for ''Street Fighter II Dash'' (''Champion Edition'') in 1992, up to for ''Virtua Fighter (video game), Virtua Fighter'' (1993). In addition to unit sales, arcade games typically earned the majority of their gross revenue from coin drop earnings, which are unknown for most games. Arcade revenue figures, from unit sales and coin drop earnings, are listed if known.
Home
The following titles are the top ten best-selling fighting games for home systems, in terms of software units sold for game consoles and personal computers.
See also
* Fighting game community
* List of fighting games
* M.U.G.E.N.
Notes
References
{{DEFAULTSORT:Fighting Game
Fighting games,
Video game genres
Video game terminology