1985 In Video Games
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1985 In Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the U ...
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Super Mario Bros
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcade game, arcades for the Nintendo Vs. System, Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987. Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser (character), Bowser). They traverse side-scrolling video game, side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman. The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of ...
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Video Games In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronic ...
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Armored Scrum Object
''Alpha Mission'', known as in Japan, is a vertically scrolling shooter game developed by SNK and released for arcades in 1985, by Namco in Japan and Tradewest in North America. It was later ported to the Famicom in 1986 and released for the Nintendo Entertainment System in 1987. The arcade game was a commercial success in Japan, where it was the seventh highest-grossing table arcade game of 1986. A sequel, ''Alpha Mission II'', was released for the Neo Geo arcade system in 1991. Gameplay ''Alpha Mission'' is a one-player scrolling shooter game in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slig ...
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Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), ColecoVision, MSX, and Thomson computers. In 1985, Sega released a coin-operated arcade remake, which in turn was ported to the Master System and Famicom in 1986. ''Choplifter'' is one of the few games that first appeared on a home system and was ported to the arcades. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were also published in 1988 by Atari Corporation. Gameplay In ''Choplifter'', the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in barracks in territory ruled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conf ...
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Exciting Hour
Excitation, excite, exciting, or excitement may refer to: * Excitation (magnetic), provided with an electrical generator or alternator * Excite Ballpark, located in San Jose, California * Excite (web portal), web portal owned by IAC * Electron excitation, the transfer of an electron to a higher atomic orbital * ''Excitement'' (film), a lost 1924 silent comedy by Robert F. Hill * Sexual excitation * Stimulation or excitation or excitement, the action of various agents on nerves, muscles, or a sensory end organ, by which activity is evoked * "Exciting", a song by Hieroglyphics from the album ''The Kitchen'' See also * Anticipation (emotion) * Anxiety * Endorphins * Excitatory postsynaptic potential * Excited (other) * Excited state, of an atom, molecule or nucleus * Exciter (other) * Pleasure * Psychomotor agitation Psychomotor agitation is a symptom in various disorders and health conditions. It is characterized by unintentional and purposeless motions a ...
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List Of Taito Games
This is a list of games developed or published by Taito, a Japanese Video game developer, game developer and Video game publisher, publisher. Electro-mechanical games The following titles were arcade electro-mechanical games (EM games) manufactured by Taito. Video games See also *Taito *Square Enix *List of Square Enix video games *List of Square Enix mobile games References External links List of Taito gamesat MobyGames Taito Arcade HardwareaSystem 16The Killer List of Videogames
{{DEFAULTSORT:List of Taito Games Taito games, * Video game lists by company, Taito ...
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Senjō No Ōkami
''Commando'', released as in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game. ''Commando'' was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. It was highly influential, spawning numerous clones following its release, while popularizing the run-and-gun shooter genre. Its influence can be seen in many later shooter games, especially those released during the late 1980s to early 1990s. The game later appeared on ''Capcom Classics Collection'', ''Activision Anthology'', and on the ...
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I'm Sorry (video Game)
''I'm Sorry'', known in Japan as , is a political satire arcade game developed by Coreland and published by Sega in 1985. This action game stars a caricature of former Prime Minister of Japan Kakuei Tanaka. The title is actually a play on the Japanese word for Prime Minister, ''Sōri'' (総理). ''I'm Sorry'' was made after the Lockheed bribery scandals, and satirizes Tanaka's greed by making the goal of the game acquiring gold bars. Despite the game's context in Japanese politics, ''I'm Sorry'' was localized to United States arcades. Gameplay The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis Frederick Carlton Lewis (born July 1, 1961) is an American former track and field athlete who won nine Olympic gold medals, one Olympic silv ...
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Return Of The Invaders
''Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: '' Breakout'', ''The War of the Worlds'', and ''Star Wars''. It is one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry. It was first released as an arcade game and later remade on different platforms; re-releases include ported and updated versions. Ported versions generally feature different graphics and additional gameplay options, including moving defense bunkers, zigzag shots, invisible aliens, and two-player modes. ''Space Invaders'' is one of the highest-grossing video game franchises of all time. Taito released numerous sequels and spin-offs, many of which have also been remade on multiple platforms, including home consoles and handheld devices. Follow up titles are typically released in celebration of the original's anniversary. The first sequels w ...
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Kaneko
, stylized as KANEJapanese
founded in , Japan, by Hiroshi Kaneko. It published a number of games both under its brand and other companies, such as '''', '' Nexzr'', '' Shogun Warriors'', ''



TX-1 V8
''TX-1'' is an arcade racing simulation game developed by Tatsumi and released in 1983. It was licensed to Namco, who in turn licensed it to Atari, Inc. for release in the United States, thus the game is considered a successor to '' Pole Position'' and '' Pole Position II''. It was also released in the United Kingdom, Ireland and mainland Europe via Atari Ireland. ''TX-1'' placed a greater emphasis on realistic simulation racing than previous games in the genre, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering. It was also the first car driving game to use force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional perspective of the track. It also introduced nonlinear gameplay by allowing players to choose which ...
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