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TX-1 V8
''TX-1'' is an arcade racing simulation game developed by Tatsumi and released in 1983. It was licensed to Namco, who in turn licensed it to Atari, Inc. for release in the United States, thus the game is considered a successor to '' Pole Position'' and '' Pole Position II''. It was also released in the United Kingdom, Ireland and mainland Europe via Atari Ireland. ''TX-1'' placed a greater emphasis on realistic simulation racing than previous games in the genre, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering. It was also the first car driving game to use force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional perspective of the track. It also introduced nonlinear gameplay by allowing players to choose which ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Formula One
Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship, which became the FIA Formula One World Championship in 1981, has been one of the premier forms of racing around the world since its inaugural season in 1950. The word ''formula'' in the name refers to the set of rules to which all participants' cars must conform. A Formula One season consists of a series of races, known as ''Grands Prix'', which take place worldwide on both purpose-built circuits and closed public roads. A points system is used at Grands Prix to determine two annual World Championships: one for drivers, the other for constructors. Each driver must hold a valid Super Licence, the highest class of racing licence issued by the FIA. The races must run on tracks graded "1" (formerly "A"), the highest grade-rating issued ...
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Starcade
''Starcade'' is an American game show where contestants competed against one another by playing arcade video games. The series originally aired on WTBS from 1982 to 1983, followed by a run in syndication for the following season. The series was first hosted by Mark Richards. Geoff Edwards replaced Richards after the first 23 shows, and continued until the show's cancellation. Broadcast history ''Starcade'' was produced by the JM Production Company to air on WTBS and later syndication by Turner Program Services (TPS). ''Starcade'' was the first video arcade game show, and set the blueprint for similar game shows like ''Video Power'', ''Nick Arcade'', and ''Arena''. The show was used to sponsor and showcase brand new coin-operated machines of the golden age of arcade video games. Shortly after the series' cancellation, a second JM-produced video arcade game show, '' The Video Game'', was aired for a brief period from 1984 to 1985. ''Starcade'' aired in repeats on the G4 netwo ...
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F355 Challenge
is a racing simulation arcade video game based on the actual race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names ''F355 Challenge: Passione Rossa'' and respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time. Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The three-screen cabinet version also features an H-shaped gear stick and three foot pedals, and presents a tough challenge to any player who decides to use them. The cabinet itself is composed of four NAOMI units: one for each of the three scr ...
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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games, Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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1986 In Video Games
1986 saw many sequels and prequels in video games, such as ''Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', ''Bubble Bobble'', ''Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', ''Metroid'', ''Out Run'' and '' R.B.I. Baseball''. The year's highest-grossing arcade video games were ''Hang-On'' in Japan, ''Hang-On'' and '' Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were ''Super Mario Bros.'' in the United States and ''Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were the hi ...
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1984 In Video Games
1984 saw many sequels and prequels along with new titles such as ''1942'', ''Boulder Dash'', ''Cobra Command'', ''Jet Set Willy'', ''Karate Champ'', '' Kung-Fu Master'', ''Tetris'', ''Yie Ar Kung-Fu'' and ''Punch-Out!!'' The year's highest-grossing arcade games were ''Pole Position'' in the United States, for the second year in a row, and ''Track & Field'' in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time. Financial performance In the United States, home video game sales fall to ( adjusted for inflation). Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games of each month on the '' Game Machine'' charts in 1984. United Kingdom and United States The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States. Best-selling home systems Best-selling home video games in the United Ki ...
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1983 In Video Games
1983 has seen many sequels and prequels in video games, such as ''Mario Bros.'' and '' Pole Position II'', along with new titles such as '' Astron Belt'', ''Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game '' Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or ...
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Video Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ...
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Raster Graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of square pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from ''continuous tones''). In contrast, line art is usually implemented as vector graphics in digital systems. Many raster manipulations map directly onto the mathematical formalisms of linear al ...
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