The Way Of The Exploding Fist
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The Way Of The Exploding Fist
''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in May 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. Gameplay The game has various backgrounds that change as the player progresses through the levels: inside a dojo, an outdoor field with snowy mountains and volcanoes, a Buddha statue, or some pagodas. The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights are not won using the energy-bar style found in modern fighting games; instead, the player needed to get two complete yin-yangs. Any move that connected with the opponent w ...
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Beam Software
Krome Studios Melbourne, originally Melbourne House, was an Australian video game developer, video game development studio founded in 1980 by Alfred Milgrom and Naomi Milgrom, Naomi Besen and based in Melbourne, Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit (1982 video game), The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. ( ...
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Pagoda
A pagoda is an Asian tiered tower with multiple eaves common to Nepal, India, China, Japan, Korea, Myanmar, Vietnam, and other parts of Asia. Most pagodas were built to have a religious function, most often Buddhist but sometimes Taoist, and were often located in or near viharas. The pagoda traces its origins to the stupa of ancient India. Chinese pagodas () are a traditional part of Chinese architecture. In addition to religious use, since ancient times Chinese pagodas have been praised for the spectacular views they offer, and many classical poems attest to the joy of scaling pagodas. Chinese sources credit the Nepalese architect Araniko with introducing the pagoda to China. The oldest and tallest pagodas were built of wood, but most that survived were built of brick or stone. Some pagodas are solid with no interior. Hollow pagodas have no higher floors or rooms, but the interior often contains an altar or a smaller pagoda, as well as a series of staircases for the vis ...
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Daley Thompson's Decathlon
''Daley Thompson's Decathlon'' is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game is based on the gameplay format established by 1983 arcade game ''Track & Field''. A second game, ''Daley Thompson's Super-Test'', was released the following year. The third title, ''Daley Thompson's Olympic Challenge'', was released in 1988 to coincide with the 1988 Olympic Games. Gameplay The player takes part in the ten events of the modern decathlon: *Day 1: 100 metres, long jump, shot put, high jump, and 400 metres *Day 2: 110 hurdles, pole vault, discus, javelin, and 1500 metres The player starts the game with three lives; failure to reach the minimum standard in an event results in the loss of one life. Success in the 1500 metres event results in the game returning to Day 1 to repeat the events with more ...
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Geoff Thompson (karateka)
Geoff Thompson is a British karate fighter. He is the winner of multiple European Karate Championships and World Karate Championships medals. Thompson was appointed Member of the Order of the British Empire (MBE) in the 1995 New Year Honours for services to sport, particularly karate. He is the founder and executive chair of the Youth Charter, a charity established in 1993. Thompson has also been appointed a Deputy Lieutenant of Greater Manchester and a Fellow of the Royal Society of Arts. Achievements * 1982 World Karate Championships Gold Medal * 1983 European Karate Championships Silver Medal * 1985 World Games Kumite Gold Medal * 1986 World Karate Championships Silver Medal Video game In 1985, Thompson was signed to promote the game ''Way of the Exploding Fist ''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Orig ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Karate Champ
''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games. The game was a commercial blockbuster, especially in the United States where it was the arcade game of 1985 and the best-selling home computer game up until 1989. ''Karate Champ'' established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time. An updated version that allows two players the option to compete against each other was released in 1984 under the title , featuring a multiplayer mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version was released international ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series ...
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Sherlock (video Game)
''Sherlock'' is a 1984 text adventure developed under the lead of Philip Mitchell by Beam Software. It was published by Melbourne House. Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy. Technically, the adventure builds upon the 1982 title ''The Hobbit''. Autonomous NPCs and realtime gameplay, two sophisticated features of ''The Hobbit'', are present in ''Sherlock'' - as is ''Inglish'', the parser responsible for analyzing the player's commands. The game simulated 'real time'; trains ran to a time table and key plot events began at exactly specified moments. There was also an attempt to move beyond 'instructional' communication with characters (in which non-player characters are told or asked to complete actions the player does not wish to or is unable to complete) to 'dialogic' communication in which characters could be questioned, challenged and persuaded with evidence. The latter wa ...
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The Hobbit (1982 Video Game)
''The Hobbit'' is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book ''The Hobbit'', by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro, and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called ''Inglish''.Ruminations On "The Hobbit" Fandom
When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advance ...
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Mas Oyama
, more commonly known as Mas Oyama, was a karate master who founded Kyokushin Karate, considered the first and most influential style of full contact karate. A Zainichi Korean, he spent most of his life living in Japan and acquired Japanese citizenship in 1968. Early life Mas Oyama was born as Choi Yeong-Eui () in Kintei, Chōsen. At a young age he was sent to Manchukuo to live on his sister's farm. Oyama began studying Chinese martial arts at age 9 from a Chinese farmer who was working on the farm. His family name was Lee and Oyama said he was his very first teacher. The story of the young Oyama's life is written in his earlier books. His family was of the landed-gentry class, and his father, Choi Seung Hyun, writing under the pen name of "Hakheon," was a noted composer of classical Chinese poetry. In March 1938, Oyama left for Japan following his brother who enrolled in the Imperial Japanese Army’s Yamanashi Aviation School.Oyama, 1963, What is Karate, Japan Publications ...
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Kumite
Kumite ( ja, 組手, literally "grappling hands") is one of the three main sections of karate training, along with kata and kihon. Kumite is the part of karate in which a person trains against an adversary. Kumite can be used to develop a particular technique or a skill (e.g. effectively judging and adjusting one's distance from one's opponent) or it can be done in competition. Types Since the word "kumite" refers to forms of sparring, it covers a vast range of activities. In traditional Shotokan karate, the first type of kumite for beginners is ''gohon kumite''. The defender steps back each time, blocking the attacks and performing a counterattack after the last block. This activity looks nothing like the ''jiyu kumite'' (or "free sparring") practiced by more advanced practitioners. Types: * ''Ippon kumite'' - one step sparring, typically used for self-defense drills * ''Sanbon kumite'' - three-step sparring, typically used to develop speed, strength, and technique * ''Gohon k ...
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