Karate Champ
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Karate Champ
''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games. The game was a commercial blockbuster, especially in the United States where it was the arcade game of 1985 and the best-selling home computer game up until 1989. ''Karate Champ'' established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time. An updated version that allows two players the option to compete against each other was released in 1984 under the title , featuring a multiplayer mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version was released international ...
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Mitsuru Adachi
is a Japanese manga artist. After graduating from Gunma Prefectural Maebashi Commercial High School in 1969, Adachi worked as an assistant for Isami Ishii. He made his manga debut in 1970 with ''Kieta Bakuon'', based on a manga originally created by Satoru Ozawa. ''Kieta'' was published in ''Deluxe Shōnen Sunday'' (a manga magazine published by Shogakukan) . Adachi is well known for romantic comedy and sports manga (especially baseball) such as ''Touch'', '' H2'', ''Slow Step'', '' Miyuki'' and ''Cross Game''. He has been described as a writer of "delightful dialogue", a genius at portraying everyday life, "the greatest pure storyteller", and "a master manga artist". He is one of the few manga artists to write for shōnen, shōjo and seinen manga magazines, and be popular in all three. His works have been carried in manga magazines such as ''Weekly Shōnen Sunday'', '' Ciao'', ''Shōjo Comic'', ''Big Comic'' and ''Petit Comic'', and most of his works are published through ...
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1985 In Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the U ...
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Family Computer Disk System
The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games. Fundamentally, the Disk System serves simply to enhance some aspects already inherent to the base Famicom system, with better sound and cheaper gamesthough with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world, progress-saving adventures of the best-selling ''The Legend of Zelda'' (1986) and '' Metroid'' (1986), games with a cost-effective and swift release such as the best-selling ''Super Mario Bros. 2'', and nat ...
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Japanese Garden
are traditional gardens whose designs are accompanied by Japanese aesthetics and philosophical ideas, avoid artificial ornamentation, and highlight the natural landscape. Plants and worn, aged materials are generally used by Japanese garden designers to suggest a natural landscape, and to express the fragility of existence as well as time's unstoppable advance. Ancient Japanese art inspired past garden designers. Water is an important feature of many gardens, as are rocks and often gravel. Despite there being many attractive Japanese flowering plants, herbaceous flowers generally play much less of a role in Japanese gardens than in the West, though seasonally flowering shrubs and trees are important, all the more dramatic because of the contrast with the usual predominant green. Evergreen plants are "the bones of the garden" in Japan. Though a natural-seeming appearance is the aim, Japanese gardeners often shape their plants, including trees, with great rigour. Japanese literatu ...
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Tipi
A tipi , often called a lodge in English, is a conical tent, historically made of animal hides or pelts, and in more recent generations of canvas, stretched on a framework of wooden poles. The word is Siouan languages, Siouan, and in use in Dakota language, Dakhótiyapi, Lakota language, Lakȟótiyapi, and as a loanword in US and Canadian English, where it is sometimes spelled phonetically as ''teepee'' and ''tepee'' (also pronounced ). Historically, the tipi has been used by some Indigenous peoples of the Americas, Indigenous peoples of the Plains Indians, Plains in the Great Plains and Canadian Prairies of North America, notably Oceti Sakowin, the seven tribes of the Sioux, as well as among the Iowa people, the Otoe and Pawnee people, Pawnee, and among the Piegan Blackfeet, Blackfeet, Crow Nation, Crow, Assiniboines, Arapaho, and Plains Cree people, Plains Cree.Lewis H. Morgan, "I have seen it in use among seven or eight Dakota sub-tribes, among the Iowas, Otoes, and Pawnees, ...
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Mount Fuji
, or Fugaku, located on the island of Honshū, is the highest mountain in Japan, with a summit elevation of . It is the second-highest volcano located on an island in Asia (after Mount Kerinci on the island of Sumatra), and seventh-highest peak of an island on Earth. Mount Fuji is an active stratovolcano that last erupted from 1707 to 1708. The mountain is located about southwest of Tokyo and is visible from there on clear days. Mount Fuji's exceptionally symmetrical cone, which is covered in snow for about five months of the year, is commonly used as a cultural icon of Japan and it is frequently depicted in art and photography, as well as visited by sightseers and climbers. Mount Fuji is one of Japan's along with Mount Tate and Mount Haku. It is a Special Place of Scenic Beauty and one of Japan's Historic Sites.
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Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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Street Smart (video Game)
is a 1989 beat 'em up arcade game developed and published by SNK. The game's objective is to win money, girls, and glory on the streets all over the West. Taking place in a once-in-a-lifetime "Champion Tag Match in USA" tournament where players take the roles of two young hand-to-hand combat experts who have to brawl with the toughest street fighters of the entire nation. Gameplay The gameplay is a beat 'em up where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. Unlike Technōs' ''Double Dragon'', '' River City Ransom'' and most beat 'em ups, the players fight in an enclosed arena space similar to the gameplay of Taito's '' Violence Fight'' and players can choose to fight as any of the two playable characters listed down below. ''Street Smart'' contributes to the genre by adding co-operative multiplayer for team battles against boss characters; however, the players will always have a "Grudge Match" in the next roun ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Dojo
A is a hall or place for immersive learning or meditation. This is traditionally in the field of martial arts, but has been seen increasingly in other fields, such as meditation and software development. The term literally means "place of the Way" in Japanese. History The word ''dōjō'' originates from Buddhism. Initially, ''dōjō'' were adjunct to temples and were formal training places for any of the Japanese arts ending in "''-dō''", from the Chinese ''Tao'' (or ''Dao''), meaning "way" or "path". Sometimes meditation halls where Zen Buddhists practice ''zazen'' meditation were called ''dōjō''. The alternative term '' zen-do'' is more specific, and more widely used. European ''Sōtō Zen'' groups affiliated with the International Zen Association prefer to use ''dōjō'' instead of ''zendo'' to describe their meditation halls as did their founding master, Taisen Deshimaru. In Japan, any facility for physical training, including professional wrestling, may be called ...
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Karate Gi
''Karategi'' (空手着 or 空手衣), also called keikogi or dogi, is the formal Japanese name for the traditional uniform used for Karate practice and competition. A karategi is somewhat similar to a judogi (柔道着 or 柔道衣, ''Judo uniform'') as it shares a common origin; however, the material and cut of the uniform is generally much lighter and looser fitting. The heaviest of Karategi are only compared to some judogi at . Because of the nature of Karate training which emphasizes striking, kicking and a more limited range of standing throws compared to Judo the karategi has evolved in a manner that maximizes mobility and speed without the extremely coarse and strong fabric required for grappling and throwing found in Judo. They are made from smooth cotton which may be brushed or ribbed for unrestricted movement and added comfort. Reinforced stitching is common, as to compensate for the stresses put on the gi. Inferior karategi are often cut from a light fabric similar t ...
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Karateka
(; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using Punch (combat), punching, kicking, knee (strike), knee strikes, elbow strikes and open-hand techniques such as Knifehand strike, knife-hands, spear-hands and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints and kyusho-jitsu, vital-point strikes are also taught. A karate practitioner is called a . The Empire of Japan annexed the Ryukyu Kingdom in 1879. Karate came to mainland Japan in the early 20th century during a time of migration as Ryukyuans, especially from Okinawa, looked for work in the main islands of Japan. It was systematically taught in Japan after the Taishō ...
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