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Jordan Mechner
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games ''Karateka'' and '' Prince of Persia'' in the 1980s, the latter of which grew into a multi-platform franchise. Early life Mechner was born in New York City in 1964, into a family of European Jewish immigrants. His father is psychologist Francis Mechner, and his mother was a programmer. He attended Yale University in the 1980s. Career While at Yale, Mechner wrote several Apple II games that he submitted for publication, but which were rejected. ''Asteroid Blaster'', an ''Asteroids'' clone, was submitted to Hayden Software and abstract arcade game ''Deathbounce'' to Broderbund. Mechner then spent two years at Yale writing his first published game, ''Karateka'' (1984), which went to number one on the ''Billboard'' software chart. His second game, '' Prince of Persia'', was released in 1989 after m ...
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Karateka (video Game)
''Karateka'' is a 1984 martial arts action game by Jordan Mechner and is his first published game, created for the Apple II while attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with ''Karate Champ'' and ''Yie-Ar Kung Fu'' (both also released in 1984), ''Karateka'' is one of the earliest martial arts fighting games. It was inspired by Japanese culture (Ukiyo-e art, Akira Kurosawa films, and manga comics) and by early Walt Disney Studios (Burbank), Disney animated films and silent pictures. The player controls an unnamed protagonist attempting to rescue his love interest, Princess Mariko, from Akuma's castle fortress. The character walks and runs from left to right through a linear, side-scrolling level, dealing with attackers and obstacles, while moving deeper into the fortress. Each encounter with an enemy is one-on-one, as in a fighting game. Cinematic cuts show Mariko's situation and Akuma's actions prior to ...
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New York City
New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the United States, and is more than twice as populous as second-place Los Angeles. New York City lies at the southern tip of New York State, and constitutes the geographical and demographic center of both the Northeast megalopolis and the New York metropolitan area, the largest metropolitan area in the world by urban landmass. With over 20.1 million people in its metropolitan statistical area and 23.5 million in its combined statistical area as of 2020, New York is one of the world's most populous megacities, and over 58 million people live within of the city. New York City is a global cultural, financial, entertainment, and media center with a significant influence on commerce, health care and life sciences, research, technology, education, ...
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Mike Newell (director)
Michael Cormac Newell (born 28 March 1942) is an English film and television director and producer. He won the BAFTA for Best Direction for '' Four Weddings and a Funeral'' (1994), which also won the BAFTA Award for Best Film, and directed the films ''Donnie Brasco'' (1997) and ''Harry Potter and the Goblet of Fire'' (2005). Early life Newell was born in St Albans, Hertfordshire, as the son of amateur actors, and was educated at St Albans School. He read English at Magdalene College, Cambridge. He then attended a three-year training course at Granada Television with the intention of entering the theatre. Career Newell directed various British TV shows from the 1960s onwards (such as '' Spindoe'', credited as Cormac Newell, and ''Big Breadwinner Hog''), but eventually shifted his focus to film direction. His first feature-length project was '' The Man in the Iron Mask'' (1977), a made-for-television film. His first critically acclaimed movie was '' Bad Blood'' (1981), c ...
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Jerry Bruckheimer
Jerome Leon Bruckheimer (born September 21, 1943) is an American film and television producer. He has been active in the genres of action, drama, fantasy, and science fiction. His films include '' Flashdance'', ''Top Gun'', '' The Rock'', '' Crimson Tide'', ''Con Air'', ''Armageddon'', '' Enemy of the State'', '' Black Hawk Down'', '' Pearl Harbor'', ''Kangaroo Jack'', and the ''Beverly Hills Cop'', '' Bad Boys'', '' Pirates of the Caribbean'', and the '' National Treasure'' franchises. Many of his films have been co-produced by Paramount and Disney, while many of his television series have been co-produced by Warner Bros. and CBS Studios. In July 2003, Bruckheimer was honored by ''Variety'' as the first producer in Hollywood history to produce the top two highest-grossing films of a single weekend, '' Pirates of the Caribbean: The Curse of the Black Pearl'' and ''Bad Boys II''. His best known television series are ''CSI: Crime Scene Investigation'', ''CSI: Miami'', ''CSI: ...
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The Sands Of Time (film)
Sands of time may refer to: *Sands of time (idiom), a figurative expression in the English language relating the passage of time to the sand in an hourglass. Music albums * ''Sands of Time'' (Jay and the Americans album), a 1969 album by Jay and the Americans * ''Sands of Time'' (S.O.S. Band album), a 1986 R&B album by the S.O.S. Band * ''Sands of Time'' (EP), the 2002 debut EP by Black Majesty * ''Sands of Time'' (Black Majesty album), a 2003 power metal album by Black Majesty *''Sands of Time'', a 2003 hardcore album by Born from Pain *''Sands of Time'' (Clive Palmer album), a 2004 album by Clive Palmer * ''Sands of Time'' (Nothing's Carved in Stone album), a 2010 rock album by Nothing's Carved in Stone Songs and music *"Sands of Time", a song from Fleetwood Mac's 1971 album '' Future Games'' *"Sands of Time", a 1972 song by Vodka Collins *"Sands of Time", a song from Edguy's 2000 album '' The Savage Poetry'' *"Sands of Time", a song from Wayne Hancock's 2001 album, '' A-Town B ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kal ...
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The Sands Of Time
Sands of time may refer to: *Sands of time (idiom), a figurative expression in the English language relating the passage of time to the sand in an hourglass. Music albums * ''Sands of Time'' (Jay and the Americans album), a 1969 album by Jay and the Americans * ''Sands of Time'' (S.O.S. Band album), a 1986 R&B album by the S.O.S. Band * ''Sands of Time'' (EP), the 2002 debut EP by Black Majesty * ''Sands of Time'' (Black Majesty album), a 2003 power metal album by Black Majesty *''Sands of Time'', a 2003 hardcore album by Born from Pain *''Sands of Time'' (Clive Palmer album), a 2004 album by Clive Palmer * ''Sands of Time'' (Nothing's Carved in Stone album), a 2010 rock album by Nothing's Carved in Stone Songs and music *"Sands of Time", a song from Fleetwood Mac's 1971 album '' Future Games'' *"Sands of Time", a 1972 song by Vodka Collins *"Sands of Time", a song from Edguy's 2000 album '' The Savage Poetry'' *"Sands of Time", a song from Wayne Hancock's 2001 album, '' A-Town B ...
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Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's ''Tom Clancy's Splinter Cell (video game), Tom Clancy's Splinter Cell'' and 2003's ''Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', ''Far Cry (series), Far Cry'', ''Watch Dogs (series), Watch Dogs'', and ''For Honor''. As of 2021, the studio employs more than 4,000 staff. The studio helped to establish Montreal as a creative city, and brough ...
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Prince Of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games in the series, '' Prince of Persia'' (1989) and '' Prince of Persia 2: The Shadow and the Flame'' (1993), were published by Broderbund. '' Prince of Persia 3D'' (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; The Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with '' Prince of Persia: The Sands of Time'' (2003). Ubisoft has since developed and published four additional entries in the series: '' Prince of Persia: Warrior Within'' (2004), '' Prince of Persia: The Two Thrones'' (2006), '' Prince of Persia'' (2008), and ' ...
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Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ''For Honor'', '' Just Dance'', '' Prince of Persia'', '' Rabbids'', '' Rayman'', '' Tom Clancy's'', and ''Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products o ...
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Fun & Serious Game Festival
Fun & Serious Game Festival is a video game festival that takes place, in Bilbao, Spain, from late November to the beginning of December since its foundation in 2011. Its main objective is to recognize the cultural importance of video games. To do so, several leisure and training activities are celebrated, such as the VIT Talks and the Fun & Serious Awards. The Fun & Serious Game Festival has the support of the Basque Regional Government - SPRI, the city hall of Bilbao and Vizcaya's Porvincial Council. Besides, it is sponsored by the newspaper 'El Correo'. Among the strategic partners of this event relevant brands from the sector can be found, such as Microsoft, PlayStation and Ubisoft. The Spanish Association of video games (AEVI) also collaborates with the Festival. The Festival concludes with the Titanium Awards gala for the best video games of the year. In 2015, the Titanium Award was presented for the first time at the festival. This award changed its name and design, in refe ...
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The Last Express
''The Last Express'' is an adventure video game designed by Jordan Mechner and published by Broderbund in 1997 for PC. Players take on the role of an American who accepts an invite by a friend to join them on the Orient Express, days before the start of World War I, only to become involved in a maelstrom of treachery, lies, political conspiracies, personal interests, romance and murder, upon boarding the train. The game is unique in how it was created, its non-linear story, and in how events in the game are conducted within real-time. The game was a commercial disappointment following its release, but received highly positive reviews and a positive post-release response. A Sony PlayStation port was in development, but was cancelled before it was finished. The game was later reacquired by Mechner, who worked with DotEmu to make portable versions of the game for iOS and Android, and later released a remade version for Steam, entitled ''The Last Express – Gold Edition''. G ...
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