Flight Unlimited
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''Flight Unlimited'' is a 1995
aerobatic Aerobatics is the practice of flying maneuvers involving aircraft attitudes that are not used in conventional passenger-carrying flights. The term is a portmanteau of "aerial" and "acrobatics". Aerobatics are performed in aeroplanes and glid ...
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and published by
LookingGlass Technologies Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
. It allows players to pilot reproductions of real-world
aircraft An aircraft is a vehicle that is able to fly by gaining support from the air. It counters the force of gravity by using either static lift or by using the dynamic lift of an airfoil, or in a few cases the downward thrust from jet engines ...
and to perform
aerobatic maneuver Aerobatic maneuvers are flight paths putting aircraft in unusual attitudes, in air shows, dogfights or competition aerobatics. Aerobatics can be performed by a single aircraft or in formation with several others. Nearly all aircraft are capab ...
s. They may fly freely, race through floating rings against a timer or take lessons from a virtual
flight instructor A flight instructor is a person who teaches others to operate aircraft. Specific privileges granted to holders of a flight instructor qualification vary from country to country, but very generally, a flight instructor serves to enhance or evaluate ...
. The instructor teaches basic and advanced techniques, ranging from
rudder A rudder is a primary control surface used to steer a ship, boat, submarine, hovercraft, aircraft, or other vehicle that moves through a fluid medium (generally aircraft, air or watercraft, water). On an aircraft the rudder is used primarily to ...
turns to maneuvers such as the
tailslide The tailslide is an aerobatic maneuver that starts from level flight with a 1/4 loop up into a straight vertical climb (at full power) until the aircraft loses momentum. When the aircraft's speed reaches zero and it stops climbing, the pilot maint ...
, Lomcovák and
Immelmann turn The term Immelmann turn, named after German World War I Eindecker fighter ace Lieutnant Max Immelmann, refers to two different aircraft maneuvers. In World War I aerial combat, an Immelmann turn was a maneuver used after an attack on another a ...
. ''Flight Unlimited'' was the first self-published game released by Looking Glass Technologies. It was intended to establish the company as a
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ( ...
and to compete with flight simulator franchises such as ''
Microsoft Flight Simulator ''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed sig ...
''. Project leader
Seamus Blackley Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. Career After enteri ...
, a
particle physicist Particle physics or high energy physics is the study of Elementary particle, fundamental particles and fundamental interaction, forces that constitute matter and radiation. The fundamental particles in the universe are classified in the Standa ...
and amateur pilot, conceived the game in 1992. He felt that other flight simulators failed to convey the experience of real flight, and he reacted by coding a simulated atmosphere for ''Flight Unlimited'' based on real-time
computational fluid dynamics Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate th ...
. Aerobatic pilot
Michael Goulian Michael George "Mike" Goulian (born September 4, 1968 in Winthrop, Massachusetts) is an American aerobatic national champion aviator who raced in the Red Bull Air Race World Series under the number 99. Biography Goulian was born into an avi ...
endorsed the game and assisted the team in making it more true to life. ''Flight Unlimited'' received positive reviews from critics and was a commercial success; its sales exceeded 780,000 copies by 2002. Reviewers lauded its realism, flight instruction, graphics and sense of flight, but some criticized its high
system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
. The game was followed by two sequels: ''
Flight Unlimited II ''Flight Unlimited II'' is a 1997 Amateur flight simulation, flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, ...
'' (1997) and ''
Flight Unlimited III ''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washi ...
'' (1999). A combat-oriented successor, ''Flight Combat'', was released in 2002 as ''
Jane's Attack Squadron ''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era ...
'' after a series of setbacks. Soon after ''Flight Unlimited''s completion, Blackley was fired from Looking Glass. He went on to design '' Jurassic Park: Trespasser'' at
DreamWorks Interactive Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Mi ...
and later spearhead the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
project at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
.


Gameplay

''Flight Unlimited'' is a
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3D)
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
video game: its gameplay is a simulation of piloting real-world airplanes. Players may control the
Bellanca Decathlon The American Champion 8KCAB Decathlon and Super Decathlon are two-seat fixed conventional gear light airplanes designed for flight training and personal use and capable of sustaining aerobatic stresses between +6g and −5 ''g''. The Decathlo ...
, Extra 300S, Pitts Special S-2B,
Sukhoi Su-31 The JSC Sukhoi Company (russian: ПАО «Компания „Сухой“», ) is a Russian aircraft manufacturer (formerly Soviet Union, Soviet), headquartered in Begovoy District, Northern Administrative Okrug, Moscow, that designs both civil ...
and
Grob G103a Twin II The G103 Twin II (originally designated the G 118) is a high-performance two-seat sailplane manufactured in Germany by Grob Aircraft. The aircraft is of T-tail configuration, and is fitted with upper-surface airbrakes and a non-retractable unde ...
sailplane. The game begins at the
fixed-base operator A fixed-base operator (FBO) is an organization granted the right by an airport to operate at the airport and provide aeronautical services such as fueling, hangaring, tie-down and parking, aircraft rental, aircraft maintenance, flight instruction, ...
(FBO) interface—a traversable 3D room whose contents represent menu options. For example, the player interacts with a row of scale airplane models to select an aircraft, and with a world globe to change airfield locations. Six settings are available, including
Sedona, Arizona Sedona is a city that straddles the county line between Coconino and Yavapai counties in the northern Verde Valley region of the U.S. state of Arizona. As of the 2010 census, its population was 10,031. It is within the Coconino National Fo ...
and
Springfield, Vermont Springfield is a town in Windsor County, Vermont, United States. As of the 2020 census, the population was 9,062. History The land currently recognized as Springfield is the traditional land of the Pennacook and Abenaki people. One of the ...
. The player may choose to begin flight on a
runway According to the International Civil Aviation Organization (ICAO), a runway is a "defined rectangular area on a land aerodrome prepared for the landing and takeoff of aircraft". Runways may be a man-made surface (often asphalt concrete, as ...
or
taxiway A taxiway is a path for aircraft at an airport connecting runways with aprons, hangars, terminals and other facilities. They mostly have a hard surface such as asphalt or concrete, although smaller general aviation airports sometimes use gravel ...
, or in the air. Aircraft are controlled via
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
,
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
,
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
or specialized input devices such as
pedals A pedal (from the Latin '' pes'' ''pedis'', "foot") is a lever designed to be operated by foot and may refer to: Computers and other equipment * Footmouse, a foot-operated computer mouse * In medical transcription, a pedal is used to control p ...
. During flight, several third- and first-person
camera angles The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The diff ...
may be selected. For example, the third-person Flyby View places the camera in front of the plane as it flies past, while the first-person Three-Way View displays more information about the plane's position and speed than other angles. Certain camera angles, including the Three-Way View and 3-D Cockpit view, provide the player with simulated
flight instruments Flight instruments are the instruments in the cockpit of an aircraft that provide the pilot with data about the flight situation of that aircraft, such as altitude, airspeed, vertical speed, heading and much more other crucial information in fli ...
such as an
altimeter An altimeter or an altitude meter is an instrument used to measure the altitude of an object above a fixed level. The measurement of altitude is called altimetry, which is related to the term bathymetry, the measurement of depth under water. The m ...
,
airspeed indicator The airspeed indicator (ASI) or airspeed gauge is a flight instrument indicating the airspeed of an aircraft in kilometers per hour (km/h), knots (kn), miles per hour (MPH) and/or meters per second (m/s). The recommendation by ICAO is to use km/h, ...
,
accelerometer An accelerometer is a tool that measures proper acceleration. Proper acceleration is the acceleration (the rate of change of velocity) of a body in its own instantaneous rest frame; this is different from coordinate acceleration, which is accele ...
,
variometer In aviation, a variometer – also known as a rate of climb and descent indicator (RCDI), rate-of-climb indicator, vertical speed indicator (VSI), or vertical velocity indicator (VVI) – is one of the flight instruments in an aircraft used to in ...
and
tachometer A tachometer (revolution-counter, tach, rev-counter, RPM gauge) is an instrument measuring the rotation speed of a shaft or disk, as in a motor or other machine. The device usually displays the revolutions per minute (RPM) on a calibrated anal ...
. The game is designed to allow players to perform
aerobatic maneuver Aerobatic maneuvers are flight paths putting aircraft in unusual attitudes, in air shows, dogfights or competition aerobatics. Aerobatics can be performed by a single aircraft or in formation with several others. Nearly all aircraft are capab ...
s such as the
Immelmann turn The term Immelmann turn, named after German World War I Eindecker fighter ace Lieutnant Max Immelmann, refers to two different aircraft maneuvers. In World War I aerial combat, an Immelmann turn was a maneuver used after an attack on another a ...
,
tailslide The tailslide is an aerobatic maneuver that starts from level flight with a 1/4 loop up into a straight vertical climb (at full power) until the aircraft loses momentum. When the aircraft's speed reaches zero and it stops climbing, the pilot maint ...
, Lomcevak and Cuban Eight. Performances may be recorded and played back, with controls that allow the player to pause, rewind and
fast forward To fast-forward is to move forwards through a recording at a speed faster than that at which it would usually be played, for example two times or two point five times. The recordings are usually audio, video or computer data. It is colloquially ...
. At any time, the player may stop a recording and resume flight from that point. The game contains lessons that cover basic and advanced flight techniques, ranging from
rudder A rudder is a primary control surface used to steer a ship, boat, submarine, hovercraft, aircraft, or other vehicle that moves through a fluid medium (generally aircraft, air or watercraft, water). On an aircraft the rudder is used primarily to ...
turns to challenging aerobatic maneuvers. A simulated flight instructor offers real-time advice based on the player's performance. Certificates are earned by performing well during lessons. In Hoops courses, the player undertakes a
time trial In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team sets off at ...
through rings that float in the sky, with the option to enable a " ghost plane" of the highest score. Four types of Hoops courses are available: Basic, Challenge, Distance and Trick. The last is intended as a highly demanding test of the player's aerobatic ability. The game's sole non-powered aircraft, the Grob G103a Twin II sailplane, features its own game mode focused on energy management. The player attempts to use the direction of the wind, thermals—which realistically occur above areas that absorb more heat, such as plains and parking lots—and the
orographic lift Orographic lift occurs when an air mass is forced from a low elevation to a higher elevation as it moves over rising terrain. As the air mass gains altitude it quickly cools down adiabatically, which can raise the relative humidity to 100% and cr ...
caused by slopes to stay airborne for as long as possible.


Development


Origin

The concept of ''Flight Unlimited'' originated from
Looking Glass Technologies Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produ ...
' discontent with contemporary
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s. Company co-founders
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertain ...
and
Ned Lerner Edward Lerner, or Ned Lerner, is a video game programmer and technology project leader in the video game industry. Career In 1983 he founded Lerner Research (a 3D simulation development company) which was responsible for '' Chuck Yeager's Advan ...
wanted to develop an exceptional game in the genre, and Neurath considered the idea during the production of '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds''. In 1992,
Seamus Blackley Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. Career After enteri ...
, who had been undertaking graduate studies in
particle physics Particle physics or high energy physics is the study of fundamental particles and forces that constitute matter and radiation. The fundamental particles in the universe are classified in the Standard Model as fermions (matter particles) an ...
at the
Fermilab Fermi National Accelerator Laboratory (Fermilab), located just outside Batavia, Illinois, near Chicago, is a United States Department of Energy national laboratory specializing in high-energy particle physics. Since 2007, Fermilab has been operat ...
research facility, was hired through a want advertisement that Lerner had placed on a bulletin board. At the company, Blackley programmed the physics modeling system for a racing game and designed a large number of standalone physics demonstrations. He became fascinated by physics programming. An amateur pilot and flight devotee, Blackley asked Lerner extensive questions about his earlier game '' Chuck Yeager's Advanced Flight Trainer'', which Blackley held in high regard. In reaction to Blackley's enthusiasm, Neurath suggested that the company develop a "traditional
Cessna Cessna () is an American brand of general aviation aircraft owned by Textron Aviation since 2014, headquartered in Wichita, Kansas. Originally, it was a brand of the Cessna Aircraft Company, an American general aviation aircraft manufacturing c ...
sim". However, Blackley instead proposed an
aerobatics Aerobatics is the practice of flying maneuvers involving aircraft attitudes that are not used in conventional passenger-carrying flights. The term is a portmanteau of "aerial" and "acrobatics". Aerobatics are performed in aeroplanes and glid ...
training simulation, which he had conceived while reading an aerobatics magazine on a
Lexington, Massachusetts Lexington is a suburban town in Middlesex County, Massachusetts, United States. It is 10 miles (16 km) from Downtown Boston. The population was 34,454 as of the 2020 census. The area was originally inhabited by Native Americans, and was firs ...
bus. Collaborating with ''Ultima Underworld II'' programmer Greg Travis, he created a thirty page concept document that outlined the game. His core idea was to recreate the "yummy, visceral, fluid feeling that you get when flying a real airplane". He wanted the project to bear more resemblance to a
playground A playground, playpark, or play area is a place designed to provide an environment for children that facilitates play, typically outdoors. While a playground is usually designed for children, some are designed for other age groups, or people ...
than to a video game, and he sought to give it simple controls and realistic terrain to decrease the
learning curve A learning curve is a graphical representation of the relationship between how Skill, proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience ...
for beginners. Blackley assumed the role of project leader and then engaged the team in "flaming sessions" to generate ideas. According to programmer
Doug Church Doug Church (born November 16, 1968, in Evanston, Illinois), is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based im ...
, Blackley's concept of the game was not fully developed, but he clearly expressed his thoughts and motivated the team. The first months of the project produced disparate prototypes that demonstrated prospective features. The company committed to full development of the game in early 1993, and production commenced in March.


Production

Blackley's first objective was to code the game's simulated physics. He began by deciding on a programming method—in particular, he sought one that would allow aircraft to perform the "knife-edge spin" maneuver that he had witnessed at
air show An air show (or airshow, air fair, air tattoo) is a public event where aircraft are exhibited. They often include aerobatics demonstrations, without they are called "static air shows" with aircraft parked on the ground. The largest air show m ...
s. In 1995, he said that he had never played a flight simulator with an accurate sense of flight. He later described his belief that the genre had stagnated, and that flight games were evaluated "by
heir Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
implementation of the standard feature set", rather than by their enjoyability. Blackley researched physics programming in contemporary flight simulators, and he discovered that many used large databases of
wind tunnel Wind tunnels are large tubes with air blowing through them which are used to replicate the interaction between air and an object flying through the air or moving along the ground. Researchers use wind tunnels to learn more about how an aircraft ...
and plane sensory equipment information to dictate how aircraft would operate in prerecorded scenarios. Higher-end simulators used a " Newtonian" system, in which algebra-based measurements of force vectors determine a plane's position in real-time. However, Blackley believed that neither system correctly simulated the experience of flight. In reaction, he used his knowledge of particle physics to create a real-time
computational fluid dynamics Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate th ...
(CFDs) model for ''Flight Unlimited''. The result is a simulated atmosphere: air acts as a fluid that automatically reacts to the shape of any object placed within it. Blackley gave the example that a lawn chair, if placed within the game's real-time CFDs model, would fall merely because of its shape. The game's planes fly because the interaction of their architecture with the atmosphere creates
lift Lift or LIFT may refer to: Physical devices * Elevator, or lift, a device used for raising and lowering people or goods ** Paternoster lift, a type of lift using a continuous chain of cars which do not stop ** Patient lift, or Hoyer lift, mobile ...
, as with real-world aircraft. Changes in the plane's direction are caused by the interaction of their
flight control surfaces Aircraft flight control surfaces are aerodynamic devices allowing a pilot to adjust and control the aircraft's flight attitude. Development of an effective set of flight control surfaces was a critical advance in the development of aircraft. Ea ...
(
aileron An aileron (French for "little wing" or "fin") is a hinged flight control surface usually forming part of the trailing edge of each wing of a fixed-wing aircraft. Ailerons are used in pairs to control the aircraft in roll (or movement around ...
s,
elevators An elevator or lift is a cable-assisted, hydraulic cylinder-assisted, or roller-track assisted machine that vertically transports people or freight between floors, levels, or decks of a building, vessel, or other structure. They are ...
and rudders) with the simulated atmosphere. Because it simulates the dynamics of flight in real-time, the system allows for aerobatic maneuvers that were impossible in previous flight simulators. In 1994, Blackley said that it was possibly the first flight code designed for aerobatics. In constructing the CFDs model, Blackley and the team built from the
Navier–Stokes equations In physics, the Navier–Stokes equations ( ) are partial differential equations which describe the motion of viscous fluid substances, named after French engineer and physicist Claude-Louis Navier and Anglo-Irish physicist and mathematician Geo ...
of fluid motion, which Blackley described as "horrible, complicated
partial differential equation In mathematics, a partial differential equation (PDE) is an equation which imposes relations between the various partial derivatives of a Multivariable calculus, multivariable function. The function is often thought of as an "unknown" to be sol ...
s". According to ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', Blackley did not seek to represent the equations with perfect accuracy, and he was satisfied when the results were consistent and the sensation that they generated was correct. After programming a basic version of the CFDs model, Blackley used several programs to examine the simulated currents of air that flowed across a model of a flat plate. He adjusted the code until the plate fell realistically, and then constructed test models for a plane wing and
fuselage The fuselage (; from the French ''fuselé'' "spindle-shaped") is an aircraft's main body section. It holds crew, passengers, or cargo. In single-engine aircraft, it will usually contain an engine as well, although in some amphibious aircraft t ...
. He eventually built a complete but dysfunctional plane by using data from " pinhead books". By reading aircraft design manuals, he discovered that the problems were caused by his plane's incorrect tail and
center of gravity In physics, the center of mass of a distribution of mass in space (sometimes referred to as the balance point) is the unique point where the weight function, weighted relative position (vector), position of the distributed mass sums to zero. Thi ...
. Following this, he created an exact
three-dimensional model In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
of the Extra 300S over roughly three days. As he had not yet simulated the physical attributes of its
propeller A propeller (colloquially often called a screw if on a ship or an airscrew if on an aircraft) is a device with a rotating hub and radiating blades that are set at a pitch to form a helical spiral which, when rotated, exerts linear thrust upon ...
, Blackley programmed the plane to be propelled from the rear. However, the accurate model performed properly in the simulated atmosphere. Artists Mike Marsicano and Kurt Bickenbach played critical roles in the creation of the game's aircraft models, which were built in 3D Studio. As reference material, the team photographed real planes at several airfields, and they received
blueprint A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. Introduced by Sir John Herschel in 1842, the process allowed rapid and accurate production of an unlimited number ...
s and
datasheet A datasheet, data sheet, or spec sheet is a document that summarizes the performance and other characteristics of a product, machine, component (e.g., an electronic component), material, subsystem (e.g., a power supply), or software in sufficie ...
s from aircraft manufacturers. The game's
Grob G103a Twin II The G103 Twin II (originally designated the G 118) is a high-performance two-seat sailplane manufactured in Germany by Grob Aircraft. The aircraft is of T-tail configuration, and is fitted with upper-surface airbrakes and a non-retractable unde ...
sailplane was based directly on the one that Blackley owned at the time. The sophistication of the real-time CFDs complicated the 3D modeling process, as the planes required accurate geometry to fly properly. While attempting to meet this goal, however, Bickenbach said that the models he created were overly detailed, which caused the team to struggle with performance issues related to the high number of
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
. Reducing the number altered the plane's shape, which in turn reduced its flight realism; this necessitated a balance between performance and accuracy. To obtain audio for the planes, Greg LoPiccolo and Tom Streit—former bassist and road manager, respectively, of the band
Tribe The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide usage of the term in English language, English is in the discipline of anthropology. This definition is contested, in p ...
—visited a Florida importer of Russian aerobatic aircraft. The two placed microphones inside the cockpits and next to the engines, and they flew each plane at multiple speeds while recording with a digital audio tape machine. Combining this material with digital recordings of wind sounds, the team fashioned a physics-based sound system: sounds of the wind and engine are altered in real-time based on wind speed in the game. The
flight instructor A flight instructor is a person who teaches others to operate aircraft. Specific privileges granted to holders of a flight instructor qualification vary from country to country, but very generally, a flight instructor serves to enhance or evaluate ...
was created by programmer Andrew Grant and voiced by Tom Streit. It monitors the player's controller input during "each frame of animation". If a maneuver is attempted, the instructor "interpolates the initial control movements" and predicts which maneuver is being performed. The instructor then gives advice on how to complete the maneuver and offers guidance if a mistake is made. Grant believed that the code is sometimes "too picky", and he stated that it expects players to perform maneuvers more precisely than is humanly possible. The team initially planned to include an online
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
component, which would have allowed 64 planes to fly in the same area—thereby giving players the ability to compete with one another. However, the feature was not implemented into the final game. The staff members also sought to include aerobatic competitions in which the player could participate, but the idea was dropped because of difficulties with realism. Problems with
artificially intelligent Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animal cognition, animals and human intelligence, humans. Example tasks in ...
judges were also a factor in the feature's removal. ''Flight Unlimited''s terrain graphics were created with
stereophotogrammetry Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
. The team gathered
aerial photographs Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wing aircra ...
from locations in France and the United States. They combined two to three images of each area to create digital reproductions roughly in size. Each location in the game was based on two
stereoscopic Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the depth perception, illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stere ...
sets of photographs, which were processed for more than 72 hours by a "dedicated Pentium tucked away in a dark corner". From the contrasting images, the computer generated a terrain "data blanket" with 3D height variations. While the team had considered using satellite or
surveillance aircraft A surveillance aircraft is an aircraft used for surveillance. They are operated by military forces and other government agencies in roles such as intelligence gathering, battlefield surveillance, airspace surveillance, reconnaissance, observa ...
images to create the game's terrain graphics, they found that the resolution was inadequate. Material from
geographic information system A geographic information system (GIS) is a type of database containing Geographic data and information, geographic data (that is, descriptions of phenomena for which location is relevant), combined with Geographic information system software, sof ...
s was also studied, but associate producer Paul Schaffer said that it would have been "astronomically expensive" to obtain data with the necessary resolution. After assembling a playable demo of ''Flight Unlimited'', the team requested assistance from then-US Aerobatic Team member
Michael Goulian Michael George "Mike" Goulian (born September 4, 1968 in Winthrop, Massachusetts) is an American aerobatic national champion aviator who raced in the Red Bull Air Race World Series under the number 99. Biography Goulian was born into an avi ...
, who worked as a flight instructor at the nearby
Hanscom Field Laurence G. Hanscom Field , commonly known as Hanscom Field, is a public use airport operated by the Massachusetts Port Authority, located outside Boston in Bedford, Massachusetts, United States. Hanscom is mainly a general aviation airport, ...
. Because of the game's flight code, Goulian was able to execute aerobatic maneuvers within less than three minutes of playing the game; and he later performed his "entire basic aerobatic routine". Blackley told ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' that, while Goulian disliked flight simulators, "When he flew ''Flight Unlimited'', he just said 'pretty cool.' I was so psyched". Goulian assisted the team during the next year of development: he co-designed the game's flight lessons and advised the team on adjustments to the plane models. Aerobatic pilot
Patty Wagstaff Patty Wagstaff ( née Patricia Rosalie Kearns Combs; born September 11, 1951) is an American aviator and U.S. national aerobatic champion. Wagstaff was introduced to aviation as a child; her father was a pilot for Japan Airlines. After gradu ...
was also consulted. At one point, the team encountered problems while testing a maneuver in the game's
Sukhoi Su-31 The JSC Sukhoi Company (russian: ПАО «Компания „Сухой“», ) is a Russian aircraft manufacturer (formerly Soviet Union, Soviet), headquartered in Begovoy District, Northern Administrative Okrug, Moscow, that designs both civil ...
, and Blackley was concerned that he would need to rework the game's physics code. However, Goulian phoned a colleague—a Russian pilot—who told them to compensate for the plane's abnormally large ailerons. Using his advice on flying the real-world plane, the team found that the maneuver worked correctly. Goulian endorsed ''Flight Unlimited'' and wrote the foreword to its official strategy guide. The graphics and physics code increased the game's
system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
, and the team worked to optimize performance during development. They struggled to improve the game's memory usage: the process consumed nearly as much time as the creation of the physics model, according to Church. Programmer Eric Twietmeyer ran weekly tests of the game's performance by disabling certain parts of the code—such as the physics calculations—to isolate which parts used the most memory. By 1994, Blackley's physics code took up only 1% of
CPU time CPU time (or process time) is the amount of time for which a central processing unit (CPU) was used for processing instructions of a computer program or operating system, as opposed to elapsed time, which includes for example, waiting for input ...
, with the rest allocated to the terrain renderer. Blackley optimized his code by converting the mathematical calculations of air from the 3D game world into a "math-friendly space", during which time the Navier-Stokes equations are applied. Afterwards, the data is returned to 3D space. According to ''Computer Gaming World'', this method increased speed by "a factor of 100, with almost no loss in precision." The team had trouble with complex memory-related
glitch A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among ...
es during development. Church called them "crazy", and programmer Greg Travis noted that
debugging In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve in ...
the terrain
cache Cache, caching, or caché may refer to: Places United States * Cache, Idaho, an unincorporated community * Cache, Illinois, an unincorporated community * Cache, Oklahoma, a city in Comanche County * Cache, Utah, Cache County, Utah * Cache Count ...
system was a "nightmare". While leading the team, Blackley adopted a loose style of supervision. According to ''Opening the Xbox'' author Dean Takahashi, "Blackley
as not As, AS, A. S., A/S or similar may refer to: Art, entertainment, and media * A. S. Byatt (born 1936), English critic, novelist, poet and short story writer * "As" (song), by Stevie Wonder * , a Spanish sports newspaper * , an academic male voic ...
ultra-organized. His idea of good management was to invite someone over for a gourmet dinner and have a casual conversation about work". However, Takahashi wrote that "Blackley worked hard to inspire his team", and he described artist James Dollar's belief that, "in contrast to other Looking Glass managers, he didn't take over tasks and make others feel stupid". During the first two years of production, the team was divided into small groups that worked on the game's elements separately. For example, Blackley programmed the game's physics, while Eric Twietmeyer and Tim Day created the terrain renderer. However, Doug Church later said that, while "the team ida bunch of very cool stuff, the FBO, the flight model, the instructor, the renderer, so on", the result "was almost like four separate programs, with no connection". Following the completion of the concurrently-developed ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'', a significant part of that game's team—including Church,
Marc LeBlanc Marc "Mahk" LeBlanc is an educator and designer of video games. LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science. Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game title ...
and Rob Fermier—moved to ''Flight Unlimited'' to add connective material. At the time, Church said that it was difficult to meld the game's elements, but he later stated that they largely coalesced by the end.


Publication

''Flight Unlimited'' was self-published by Looking Glass Technologies. Their previous games had been developed for other
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ( ...
s, and had generated $90 million total earnings for those companies. However, Ronald Rosenberg of ''
The Boston Globe ''The Boston Globe'' is an American daily newspaper founded and based in Boston, Massachusetts. The newspaper has won a total of 27 Pulitzer Prizes, and has a total circulation of close to 300,000 print and digital subscribers. ''The Boston Glob ...
'' reported that Looking Glass was "no longer satisfied as a backroom player surviving on royalties". Doug Church later explained that the company wanted to self-publish in order to escape the "treadmill of waiting for advances", which would allow them to make long-term plans without needing to satisfy the immediate demands of a publisher. In late 1994, Looking Glass announced that
venture capital Venture capital (often abbreviated as VC) is a form of private equity financing that is provided by venture capital firms or funds to startups, early-stage, and emerging companies that have been deemed to have high growth potential or which ha ...
investors, including
Matrix Partners Matrix Partners is a US-based private equity investment firm focusing on venture capital investments. The firm invests in seed and early-stage companies in the United States and India, particularly in the software, communications, semiconducto ...
and
Institutional Venture Partners Institutional Venture Partners (IVP) is a US-based private equity investment firm focusing on later-stage venture capital and growth equity investments. IVP is one of the oldest venture capital firms, founded in 1980. History While Reid W. Denn ...
, had provided the company with $3.8 million. The sum was intended to fund the development and self-publication of ''Flight Unlimited''. According to Michael Humphreys of Matrix Partners and Ruthann Quindlen of Institutional Venture Partners, the decision was partly influenced by the past success of the company's co-founders, Paul Neurath and Ned Lerner. Looking Glass intended ''Flight Unlimited'' as a gateway into the video game publishing industry. According to Lerner, the idea of self-publishing had been considered when the company was founded. In 1995, Looking Glass projected that sales of ''Flight Unlimited'' would increase royalty revenues to $10 million that year, up from $1.5 million in 1994. Jeffrey A. Kalowski, the company's vice president of finance and administration, expected that the game would recoup its development costs and make a return before the end of the year. He predicted that, over the following 12 to 18 months, the company's number of employees would increase from 52 to 82. The company's executive vice president and general manager, Jerry Wolosenko, told ''The Boston Globe'' that the company hoped to publish six games each year. According to Doug Church, the pressure for ''Flight Unlimited'' to succeed meant that the concurrently-developed ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'', which was not self-published, received little attention from the company's management. ''Flight Unlimited'' was placed in direct competition with several major flight simulator franchises. Before the game's release, Shelby Bateman of ''
Next Generation Magazine ''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was p ...
'' wrote, "1995 is going to be a real dogfight in the flight-sim and aerial-combat categories, and LookingGlass is betting its bankroll ... that it can capture significant market share from the likes of Microsoft ''Flight Simulator'' and the debut of Spectrum HoloByte's ''
Falcon 4.0 ''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale mod ...
'', among others." Describing the situation, Johnny L. Wilson of ''Computer Gaming World'' wrote, "The games that sell big are the ones that allow you to blow stuff up, so, if anything, that could be a problem for ''Flight Unlimited''." Doug Church explained that, because the game did not feature combat and bore little resemblance to ''Microsoft Flight Simulator'', the team spent "many late nights" on marketing strategies. However, he noted that the game had a wide appeal among those who tested it during development, which he called "a really good sign". Talking to Bernie Yee of ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'', Paul Neurath said that he thought the game would sell well. Yee noted that Neurath "fully xpectedit to prove more popular than ''Microsoft Flight Simulator''". In January 1995, Looking Glass showed ''Flight Unlimited'' alongside '' Terra Nova: Strike Force Centauri'' at the Winter
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, under their "Immersive Reality" marketing label. In March 1995, the ''Boston Globe'' reported that the team was performing "11th hour checks" of the game to prepare it for shipment to a
Midwestern United States The Midwestern United States, also referred to as the Midwest or the American Midwest, is one of four census regions of the United States Census Bureau (also known as "Region 2"). It occupies the northern central part of the United States. I ...
Compact Disc manufacturer. According to the newspaper, Looking Glass planned to begin by shipping 100,000 units to retailers in
Canada Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by tot ...
and the United States. Another 100,000 copies were to be sent to
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of Overseas France, overseas regions and territories in the Americas and the Atlantic Ocean, Atlantic, Pacific Ocean, Pac ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
and the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
at a later date. However, upon the game's June 7, 1995 release for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, 200,000 units were distributed simultaneously in the United States and Europe. The game's European releases were localized with German, French and English text and voice acting, which was made possible by "close coordination with international partners". Versions for
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
and
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturin ...
were later released; the former was shown at the
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
Expo in April 1996.


Reception

''Flight Unlimited'' was a commercial success. It debuted in twelfth place on a June 1995 sales chart compiled by
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
, while '' Microsoft Flight Simulator 5.1'' took first place. The game went on to sell more than 300,000 copies by 1997, and more than 780,000 by 2002. According to Constantine von Hoffman of the ''
Boston Herald The ''Boston Herald'' is an American daily newspaper whose primary market is Boston, Massachusetts, and its surrounding area. It was founded in 1846 and is one of the oldest daily newspapers in the United States. It has been awarded eight Pulit ...
'', ''Flight Unlimited'' successfully competed with ''Microsoft Flight Simulator''. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s Lee Buchanan wrote that it "soars above the pack of flight simulations", and he considered it to be "the most fun
e had E, or e, is the fifth letter and the second vowel letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''e'' (pronounced ); plur ...
had in a computerized cockpit". Frank Vizard of ''
Popular Mechanics ''Popular Mechanics'' (sometimes PM or PopMech) is a magazine of popular science and technology, featuring automotive, home, outdoor, electronics, science, do-it-yourself, and technology topics. Military topics, aviation and transportation o ...
'' hailed it as "the new top gun of flight simulators", and Doug Bailey of ''
The Boston Globe ''The Boston Globe'' is an American daily newspaper founded and based in Boston, Massachusetts. The newspaper has won a total of 27 Pulitzer Prizes, and has a total circulation of close to 300,000 print and digital subscribers. ''The Boston Glob ...
'' considered it to be the "first real serious challenge to Microsoft's dominance of the genre". ''
The Record The Record may refer to: Music * ''The Record'' (album), a 1982 studio album by the hardcore-punk band Fear * The Records, an English power pop band * '' Their Greatest Hits: The Record'', a 2001 greatest-hits album by the pop-music group Bee Ge ...
''s David Noack believed that the game's physics and stereoscopic terrain set "a new standard in flight simulation". Writing for ''Computer Gaming World'', Bob and John Nolan stated, "If anything, you should at least take a look at this product, because you'll be looking at the future of simulations." The game was a finalist in the 12th Annual Awards for Technical Excellence held by ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'', whose staff called it "the simulator by which all others will be judged." It was named the best simulation of 1995 by ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (tied with ''
Apache The Apache () are a group of culturally related Native American tribes in the Southwestern United States, which include the Chiricahua, Jicarilla, Lipan, Mescalero, Mimbreño, Ndendahe (Bedonkohe or Mogollon and Nednhi or Carrizaleño an ...
''), and the best of 1996 by ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
'', whose editor
Steven Levy Steven Levy (born 1951) is an American journalist and Editor at Large for ''Wired'' who has written extensively for publications on computers, technology, cryptography, the internet, cybersecurity, and privacy. He is the author of the 1984 book ...
wrote that it "puts you in touch with what makes flying special."
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a maga ...
and ''PC Gamer'' both nominated ''Flight Unlimited'' as the simulation of the year, although it lost these awards to ''
A-10 Cuba! ''A-10 Cuba!'' is a flight simulator computer game developed by Parsoft Interactive and published by Activision in 1996 for Windows and Mac. The game was a sequel to the Mac-exclusive '' A-10 Attack!''. A third game in the series, titled ''A-1 ...
'' and ''
Apache The Apache () are a group of culturally related Native American tribes in the Southwestern United States, which include the Chiricahua, Jicarilla, Lipan, Mescalero, Mimbreño, Ndendahe (Bedonkohe or Mogollon and Nednhi or Carrizaleño an ...
'', respectively.


Design

Vizard stated that ''Flight Unlimited''s "very advanced computational fluid dynamics make achplane react according to spec". Buchanan lauded the fluid model for creating a "sensation of actual flight
hat A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
is nothing short of magnificent", while ''PC Magazine''s staff commented that it makes "planes behave more like real aircraft than any simulator we have seen". Bob and John Nolan called the game's physics programming "groundbreaking", and Chris Ware of the ''
Lexington Herald-Leader The ''Lexington Herald-Leader'' is a newspaper owned by the McClatchy Company and based in Lexington, Kentucky. According to the ''1999 Editor & Publisher International Yearbook'', the paid circulation of the ''Herald-Leader'' is the second large ...
'' found the game to be the most accurate simulation of flight beyond "those multimillion-dollar flight simulators
sed by sed ("stream editor") is a Unix utility that parses and transforms text, using a simple, compact programming language. It was developed from 1973 to 1974 by Lee E. McMahon of Bell Labs, and is available today for most operating systems. sed w ...
fighter pilots and astronauts". Noack agreed: he wrote that the game "is about as close to flying within going to the airport". In 1996, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' presented ''Flight Unlimited'' with a Special Artistic Achievement Award For Physical Model. The magazine's staff praised Blackley's programming for pushing the genre "higher into the realm of simulation", and listed the game's sophisticated physics model as #5 on its list of "the 15 best ways to die in computer gaming". Ware found ''Flight Unlimited'' approachable and noted its "simplicity of use and depth of instruction". Buchanan hailed the lesson mode as "a dream come true for any budding pilot". A writer for ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'' called the game " heworld's first truly easy-to-use flight simulator" and "a good entry product", in which "rank amateurs can just launch the program and start cruising immediately". ''The Washington Post''s John Gaudiosi wrote that, while many games in the genre are overly complex, ''Flight Unlimited'' lets "those who aren't rocket scientists ... experience the thrills of stunt flying." He found its control scheme simple to understand. By contrast, Bailey found the game difficult and initially "frustrating": he complained that he had to play the lesson mode before even taking off. Denny Atkin of ''Computer Gaming World'' characterized the game's learning curve as steep, thanks to the accuracy of the physics programming, but he noted the scalable difficulty options. Bailey later recommended the game in a holiday shopping guide. He wrote that "it can be difficult to master. But once you're up, it's worth the trouble." A writer for ''The Washington Post'' commented that "serious flight freaks will like the racing and advanced maneuvers". According to Gaudiosi, dedicated players will learn "all about aerodynamics and stunt flying"; he considered the latter to be "hard stuff, even with green hoops guiding you". Similarly, Buchanan characterized the Hoops courses as "incredibly demanding", and Atkin cited that mode's Trick
difficulty level Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
as "amazingly tough". Bob and John Nolan wrote that people who "love to loop around the skies of ''Flight Simulator 5'' will go bananas for" the aerobatics; but the pair commented that
combat flight simulator Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
players "might get a little edgy once the wow-power wears off." However, Atkin believed that only those "never happy without something to shoot at" could be disappointed by the lack of combat: other players will "be too busy choreographing aerial ballets, pulling off death-defying aerobatic stunts, or just enjoying a quiet soar down the ridge line to miss that stuff". Likewise, Ware called the non-violent gameplay "refreshing", and Buchanan wrote, "If
ou are OU or Ou or ou may stand for: Universities United States * Oakland University in Oakland County, Michigan * Oakwood University in Huntsville, Alabama * Oglethorpe University in Atlanta, Georgia * Ohio University in Athens, Ohio * Olivet Univers ...
a battle-weary veteran of air combat sims, ''Flight Unlimited'' might be just the sort of est and relaxationyou need."


Presentation

Atkin found the cockpit and terrain graphics to look "almost real". He commented, "Every few years a sim comes along that lets reviewers use the 'sets new standards for graphics' cliché, and ''Flight Unlimited'' is the 1995 entry in this club." Bob and John Nolan called ''Flight Unlimited'' "the ultimate show off piece for your new Pentium", thanks to "unbelievable" graphics superior to those of any other computer game. Gaudiosi concurred: he characterized the visuals as "photo-sharp" and "better than any I have seen". ''PC Magazine''s staff found the graphics "impressive" and "even more stunning than those in ''Microsoft Flight Simulator''". Ware noted the "stunning 3-D photo-realistic scenery", while Bailey stated that the "graphics are brilliantly rendered and whiz by smoothly". Buchanan called ''Flight Unlimited''s terrain "just superb" and Vizard described it as "amazingly real". Buchanan believed that "what you hear in ''Flight Unlimited'' is every bit as good as what you see", thanks to "utterly convincing" sound effects. Atkin praised the instructor as "one of the best uses of voice ever in a multimedia title". Bailey wrote that the game needs "a real beefy machine" to run properly; Atkin stated that the "massive horsepower requirement will restrict many gamers to lower resolutions and detail levels". Bob and John Nolan similarly found that the game "hogs computing power". Buchanan wrote that the
system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
listed on the back of the game's box "must be a joke", and that a high-performance computer is necessary to run the game. In 1996, ''PC Gamer US'' presented the game with a "Special Achievement in Graphics" award. The editors wrote, "While it requires the most sophisticated computer hardware on the market to be enjoyed, ''Flight Unlimited'' rewards gamers with some of the most stunning scenery ever seen in a flight sim."


Aftermath

''Flight Unlimited'' was the first of three self-published titles released by Looking Glass Technologies. However, the next two products, '' Terra Nova: Strike Force Centauri'' (1996) and '' British Open Championship Golf'' (1997), were commercial failures. As a result, the company ceased self-publishing and was left in dire financial circumstances. Doug Church later explained that Looking Glass' attempt to publish came at a difficult time for the video game industry: "the other mid-sized publishers were mostly going out of business or getting bought". He believed that the company had been "overreaching itself" with the venture, and that it was "being a little overambitious and a little cocky".


Sequels

''Flight Unlimited'' was intended to be followed by a combat-oriented sequel, which was developed under the working title ''Flight Combat''. In 1995, Seamus Blackley told ''PC Gamer US'' that he wanted the game to "feel so real that pilots will be afraid. They'll ''feel'' the gun hits." Talking to ''Computer Gaming World'', he stated that the game would teach players the "same curriculum sthe Air Force", and that it would feature competitive online play. However, a company manager, newly instated by venture capital investors who disliked Looking Glass' management style, instead demanded that Blackley create a direct sequel to ''Flight Unlimited''. The two argued regularly, and Blackley later accused the manager of "ripp ngthe guts out of Looking Glass". In response to Blackley's refusal to create ''Flight Unlimited II'', the manager fired him. Blackley left the company in late 1995 with designer
Austin Grossman Austin Seth Grossman (born June 26, 1969) is an American author and video game designer. He has contributed to ''The New York Times'' and has written for a number of video games, most notably ''Deus Ex'' and ''Dishonored''. Life Grossman was bo ...
, and both were hired by
DreamWorks Interactive Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Mi ...
to create '' Jurassic Park: Trespasser''. He later spearheaded development of the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
. Constantine Hantzopoulos directed ''
Flight Unlimited II ''Flight Unlimited II'' is a 1997 Amateur flight simulation, flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, ...
'', which was published by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
in 1997. The team could not continue using the real-time computational fluid dynamics of ''Flight Unlimited'' because, according to Hantzopoulos, it was "all black box
spaghetti code Spaghetti code is a pejorative phrase for unstructured and difficult-to- maintain source code. Spaghetti code can be caused by several factors, such as volatile project requirements, lack of programming style rules, and software engineers with insu ...
from Seamus". The aerobatics focus of its predecessor was dropped in favor of general civilian aviation. The development of ''Flight Combat'' was hinted at during the production of ''Flight Unlimited II''. A third game, ''
Flight Unlimited III ''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washi ...
'', was published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
in 1999; and it continued the focus on general aviation. That year, ''Flight Combat'' was officially announced as the
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
-themed, Electronic Arts-published ''Flight Combat: Thunder Over Europe'', but its name was eventually changed to ''
Jane's Attack Squadron ''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era ...
''. The game was canceled as a consequence of Looking Glass Studios' closure in 2000. However, it was later finished by developer
Mad Doc Software Rockstar New England, Inc. (formerly Mad Doc Software, LLC) is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after work ...
and released in 2002 by publisher
Xicat Interactive Xicat Interactive was a video game publisher with distribution across Europe and North America. Xicat held several significant licenses, including Gothic; Motor Trend; Jane's Combat Simulations; and Guns & Ammo. Games published/distributed *'' ...
.


Notes


External links


''Flight Unlimited'' download
at the Internet Archive * {{featured article 1995 video games DOS games DOS games ported to Windows Flight simulation video games Looking Glass Studios games Classic Mac OS games Single-player video games Video games developed in the United States Windows games