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Flight Unlimited
''Flight Unlimited'' is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, race through floating rings against a timer or take lessons from a virtual flight instructor. The instructor teaches basic and advanced techniques, ranging from rudder turns to maneuvers such as the tailslide, Lomcovák and Immelmann turn. ''Flight Unlimited'' was the first self-published game released by Looking Glass Technologies. It was intended to establish the company as a video game publisher and to compete with flight simulator franchises such as ''Microsoft Flight Simulator''. Project leader Seamus Blackley, a particle physicist and amateur pilot, conceived the game in 1992. He felt that other flight simulators failed to convey the experience of real flight, and he reacted by coding a simulated atmosphere for ''Flight Unlimited'' ba ...
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Flight Unlimited II
''Flight Unlimited II'' is a 1997 Amateur flight simulation, flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificial intelligence, artificially intelligent aircraft directed by real-time air traffic control. The game eschews the aerobatics focus of its predecessor, ''Flight Unlimited'', in favor of general aviation, general civilian aviation. As such, new physics code and an Game engine, engine were developed, the former because the programmer of ''Flight Unlimited''s computational fluid dynamics system, Seamus Blackley, had left the company. The team sought to create an immersive world for the player and to compete with the ''Microsoft Flight Simulator'' series. Commercially, ''Flight Unlimited II'' performed well enough to recoup its development costs. Critics lauded the game's graphics and simulated airspace, ...
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LookingGlass Technologies
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of AverStar, where it was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the ''Ultima Underworld'', ''System Shock'' and ''Thief (series), Thief'' series. History Foundation and ''Ultima Underworld'' (1990–1992) Prior to founding Looking Glass, Paul Neurath worked with developer Origin Systems, while it was located in Southern New Hampshire, where he led the design on ''Space Rogue''. Following the release of the game, Origin moved back to Texas, from which it originated, leaving Neurat ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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Flight Unlimited DOS
Flight or flying is the process by which an object moves through a space without contacting any planetary surface, either within an atmosphere (i.e. air flight or aviation) or through the vacuum of outer space (i.e. spaceflight). This can be achieved by generating aerodynamic lift associated with gliding or propulsive thrust, aerostatically using buoyancy, or by ballistic movement. Many things can fly, from animal aviators such as birds, bats and insects, to natural gliders/parachuters such as patagial animals, anemochorous seeds and ballistospores, to human inventions like aircraft (airplanes, helicopters, airships, balloons, etc.) and rockets which may propel spacecraft and spaceplanes. The engineering aspects of flight are the purview of aerospace engineering which is subdivided into aeronautics, the study of vehicles that travel through the atmosphere, and astronautics, the study of vehicles that travel through space, and ballistics, the study of the flight of p ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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DreamWorks Interactive
Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles. In February 2000, the Los Angeles studio of DreamWorks Interactive was acquired by Electronic Arts and renamed EA Los Angeles, and to Danger Close Games in 2010. The studio's sole responsibility after 2010 was to develop games in the ''Medal of Honor'' franchise. When the series was put on hold in January 2013, Danger Close was shut down, with some staff moving on to DICE LA (now Ripple Effect Studios), a Los Angeles studio of DICE, another subsidiary of Electronic Arts. History As DreamWorks Interactive (1995–2000) DreamWorks SKG and Microsoft announced on March 22, 1995, that they were establishing a videogame development ...
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Trespasser
In the law of tort, property, and criminal law a trespasser is a person who commits the act of trespassing on a property, that is, without the permission of the owner. Being present on land as a trespasser thereto creates liability in the trespasser, so long as the trespass is intentional. At the same time, the status of a visitor as a trespasser (as opposed to an invitee or a licensee) defines the legal rights of the visitor if they are injured due to the negligence of the property owner. Trespassing as a tort The tort of trespass to land requires an intentional physical invasion of the plaintiff's real property by the defendant or a refusal to leave when ordered to leave. Intent required For example, a person walking in a public park who trips and rolls down a hill will not be liable for trespass just because the bottom of the hill is on private land. Physical invasion The trespasser need not enter the land in person. Indeed, if A and B are standing next to C's land, and ...
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Jane's Attack Squadron
''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era's military aircraft and to carry out missions for the Axis or Allies. Although it contains dogfights, the game focuses largely on air-to-ground combat, hence the title. ''Jane's Attack Squadron'' was first conceived by Looking Glass employee Seamus Blackley as ''Flight Combat'', a combat-based sequel to '' Flight Unlimited''. The company continued designing the game after Blackley was fired in 1995, and it entered production under Electronic Arts in 1998. The team experienced problems with deadlines and funding during development, with the game eventually being heavily redesigned and renamed ''Jane's Attack Squadron'' at the request of the publisher. These issues contributed to Looking Glass's bankruptcy and closure in 2000. In 2001 and ...
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Flight Unlimited III
''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washington. Players can fly freely or engage in "Challenge" missions, such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of ''Flight Unlimited II'', with more detailed physics and terrain, more planes, and a real-time weather system. Roughly half of ''Flight Unlimited II''s team returned to work on the sequel, supported by new hires. Lead designer Peter James described ''Flight Unlimited III''s development as a struggle, thanks to a lack of interest from Electronic Arts and from Looking Glass's management. Placed in direct competition with '' Microsoft Flight Simulator 2000'' and '' Fly!'', the game failed to capture sufficient market share. It became one of Looking Glass's biggest comme ...
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System Requirements
To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. Most software defines two sets of system requirements: minimum and recommended. With increasing demand for higher processing power and resources in newer versions of software, system requirements tend to increase over time. Industry analysts suggest that this trend plays a bigger part in driving upgrades to existing computer systems than technological advancements. A second meaning of the term of system requirements, is a generalisation of this first definition, giving the requirements to be met in the design of a system or sub-system. Recommended system requirements Often manufacturers of games will provide the consumer with a set of requirements that are different from those that are needed to run a software. The ...
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Michael Goulian
Michael George "Mike" Goulian (born September 4, 1968 in Winthrop, Massachusetts) is an American aerobatic national champion aviator who raced in the Red Bull Air Race World Series under the number 99. Biography Goulian was born into an aviation business family, which founded Executive Flyers Aviation, one of the largest flying schools in the Northeastern United States in 1964. Michael's father Myron Goulian (also known as "Mike") was an FAA examiner. Michael grew up by washing airplanes and sweeping the hangar floor. He learned to fly before he could drive a car and soloed in a Cessna 150 on his 16th birthday in 1984. Inspired by the 1980 movie ''Cloud Dancer'', Goulian began his aerobatic training in 1985 during his pilot study. He then established an aerobatic school within Executive Flyers Aviation. While earning his living as a corporate airline pilot, Goulian worked his way toward the top ranks of air show display flying and competition aerobatics and became US National ...
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