Flight Unlimited II
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''Flight Unlimited II'' is a 1997
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
and published by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
. The player controls one of five planes in the
airspace Airspace is the portion of the atmosphere controlled by a country above its territory, including its territorial waters or, more generally, any specific three-dimensional portion of the atmosphere. It is not the same as aerospace, which is the ...
of the
San Francisco Bay Area The San Francisco Bay Area, often referred to as simply the Bay Area, is a populous region surrounding the San Francisco, San Pablo, and Suisun Bay estuaries in Northern California. The Bay Area is defined by the Association of Bay Area Go ...
, which is shared with up to 600
artificially intelligent Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animal cognition, animals and human intelligence, humans. Example tasks in ...
aircraft directed by real-time
air traffic control Air traffic control (ATC) is a service provided by ground-based air traffic controllers who direct aircraft on the ground and through a given section of controlled airspace, and can provide advisory services to aircraft in non-controlled airs ...
. The game eschews the
aerobatics Aerobatics is the practice of flying maneuvers involving aircraft attitudes that are not used in conventional passenger-carrying flights. The term is a portmanteau of "aerial" and "acrobatics". Aerobatics are performed in aeroplanes and glid ...
focus of its predecessor, ''
Flight Unlimited ''Flight Unlimited'' is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, ra ...
'', in favor of general civilian aviation. As such, new physics code and an
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
were developed, the former because the programmer of ''Flight Unlimited''s
computational fluid dynamics Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate th ...
system,
Seamus Blackley Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. Career After enteri ...
, had left the company. The team sought to create an immersive world for the player and to compete with the ''
Microsoft Flight Simulator ''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed sig ...
'' series. Commercially, ''Flight Unlimited II'' performed well enough to recoup its development costs. Critics lauded the game's graphics and simulated airspace, and several praised its physics. However, some considered the game to be inferior to ''
Microsoft Flight Simulator 98 ''Microsoft Flight Simulator 98'', abbreviated commonly as ''FS98'', is a flight simulator video game. It was released in late 1997 for the Microsoft Windows, Windows. Gameplay ''Flight Simulator 98'' (version 6.1) is generally regarded as a "ser ...
''. Following the completion of ''Flight Unlimited II'', its team split up to develop ''
Flight Unlimited III ''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washi ...
'' (1999) and ''Flight Combat'' (later ''
Jane's Attack Squadron ''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era ...
'') simultaneously. Both projects were troubled, and they contributed to the closure of Looking Glass in May 2000.


Gameplay

''Flight Unlimited II'' is a
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
video game: its gameplay is a simulation of piloting real-world planes. Players may control the Piper PA-28R-200,
de Havilland Canada DHC-2 Beaver The de Havilland Canada DHC-2 Beaver is a single-engined high-wing propeller-driven short takeoff and landing (STOL) aircraft developed and manufactured by de Havilland Canada. It has been primarily operated as a bush plane and has been used ...
,
Beechcraft Baron 58 The Beechcraft Baron is a light twin-engined piston aircraft designed and produced by Beechcraft. The aircraft was introduced in 1961. A low-wing monoplane developed from the Travel Air, it remains in production. Design and development The d ...
,
North American P-51D Mustang Over twenty variants of the North American P-51 Mustang fighter were produced from 1940, when it first flew, to after World War II, some of which were employed also in the Korean War and in several other conflicts. Allison-engined Mustangs NA ...
or
Cessna 172 The Cessna 172 Skyhawk is an American four-seat, single-engine, high wing, fixed-wing aircraft made by the Cessna Aircraft Company.
. The interactive
cockpit A cockpit or flight deck is the area, usually near the front of an aircraft or spacecraft, from which a Pilot in command, pilot controls the aircraft. The cockpit of an aircraft contains flight instruments on an instrument panel, and the ...
of each plane is based on its real-world counterpart, and it contains simulated
flight instruments Flight instruments are the instruments in the cockpit of an aircraft that provide the pilot with data about the flight situation of that aircraft, such as altitude, airspeed, vertical speed, heading and much more other crucial information in fli ...
such as an
airspeed indicator The airspeed indicator (ASI) or airspeed gauge is a flight instrument indicating the airspeed of an aircraft in kilometers per hour (km/h), knots (kn), miles per hour (MPH) and/or meters per second (m/s). The recommendation by ICAO is to use km/h, ...
, a
heading indicator The heading indicator (HI), also known as a directional gyro (DG) or direction indicator (DI), is a flight instrument used in an aircraft to inform the pilot of the aircraft's heading. Use The primary means of establishing the heading in most ...
and a
VOR indicator VOR or vor may refer to: Organizations * Vale of Rheidol Railway in Wales * Voice of Russia, a radio broadcaster * Volvo Ocean Race, a yacht race Science, technology and medicine * VHF omnidirectional range, a radio navigation aid used in a ...
, among others. The player begins by engaging in a Quick Flight or by using the
fixed-base operator A fixed-base operator (FBO) is an organization granted the right by an airport to operate at the airport and provide aeronautical services such as fueling, hangaring, tie-down and parking, aircraft rental, aircraft maintenance, flight instruction, ...
(FBO) interface. In a Quick Flight, the player selects a plane and the flying conditions before taking off; the FBO interface features additional options, such as lessons,
flight plan Flight plans are documents filed by a pilot or flight dispatcher with the local Air Navigation Service Provider (e.g. the FAA in the United States) prior to departure which indicate the plane's planned route or flight path. Flight plan format is ...
s and adventures. The game's six lessons detail such maneuvers as
takeoff Takeoff is the phase of flight in which an aerospace vehicle leaves the ground and becomes airborne. For aircraft traveling vertically, this is known as liftoff. For aircraft that take off horizontally, this usually involves starting with a t ...
s and
taxiing Taxiing (rarely spelled taxying) is the movement of an aircraft on the ground, under its own power, in contrast to towing or pushback where the aircraft is moved by a tug. The aircraft usually moves on wheels, but the term also includes aircra ...
. Adventures are pre-built missions, with objectives such as landing on an
aircraft carrier An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft. Typically, it is the capital ship of a fleet, as it allows a ...
, helping a prisoner to escape from
Alcatraz Island Alcatraz Island () is a small island in San Francisco Bay, offshore from San Francisco, California, United States. The island was developed in the mid-19th century with facilities for a lighthouse, a military fortification, and a military pris ...
or dropping turkeys into
Candlestick Park Candlestick Park was an outdoor stadium on the West Coast of the United States, located in San Francisco's Bayview Heights area. The stadium was originally the home of Major League Baseball's San Francisco Giants, who played there from 1960 un ...
. There are 25 adventures in total. The game is set in a reproduction of 11,000 square miles of the
San Francisco Bay Area The San Francisco Bay Area, often referred to as simply the Bay Area, is a populous region surrounding the San Francisco, San Pablo, and Suisun Bay estuaries in Northern California. The Bay Area is defined by the Association of Bay Area Go ...
. The player may land at or takeoff from the area's 46 airports. Weather conditions such as rain, wind and fog are simulated. Players share the game's airspace with up to 600
artificially intelligent Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animal cognition, animals and human intelligence, humans. Example tasks in ...
(AI) planes, which fly and respond to the player in real-time. Real-time
air traffic control Air traffic control (ATC) is a service provided by ground-based air traffic controllers who direct aircraft on the ground and through a given section of controlled airspace, and can provide advisory services to aircraft in non-controlled airs ...
(ATC) directs the player and the AI planes to prevent collisions. The player interacts with the ATC and with other planes by constructing radio messages with a menu. Three cockpit views are available:
IFR In aviation, instrument flight rules (IFR) is one of two sets of regulations governing all aspects of civil aviation aircraft operations; the other is visual flight rules (VFR). The U.S. Federal Aviation Administration's (FAA) ''Instrument Fly ...
(instrument flight rules), which allows the player to monitor and interact with all flight instruments; VFR (visual flight rules), which features a larger
windshield The windshield (North American English) or windscreen (Commonwealth English) of an aircraft, car, bus, motorbike, truck, train, boat or streetcar is the front window, which provides visibility while protecting occupants from the elements. Mo ...
area but fewer flight instruments; and Virtual Cockpit View, which allows
free look Free look (also known as mouselook) describes the ability to move a mouse (computing), mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games. It is almost always used for 3D game engines, and has been incl ...
but features no interactive flight instruments. External camera angles are also available, and the player may ride as a passenger in any AI plane.


Development

Following the completion of ''
Flight Unlimited ''Flight Unlimited'' is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, ra ...
'' in 1995, project leader
Seamus Blackley Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. Career After enteri ...
planned to use that game's
computational fluid dynamics Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate th ...
(CFDs) code to create a
combat flight simulator Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
called ''
Flight Combat ''Jane's Attack Squadron'' is a 2002 Combat flight simulation game, combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fif ...
''. However, a new manager at
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
demanded that Blackley instead design a direct sequel to ''Flight Unlimited''. Blackley refused and was fired, leaving the company in late 1995. Constantine Hantzopoulos became the lead designer and project leader of the fourteen-member ''Flight Unlimited II'' team. The team eschewed the
aerobatics Aerobatics is the practice of flying maneuvers involving aircraft attitudes that are not used in conventional passenger-carrying flights. The term is a portmanteau of "aerial" and "acrobatics". Aerobatics are performed in aeroplanes and glid ...
focus of their previous game in favor of general civilian aviation, in order to compete with the ''
Microsoft Flight Simulator ''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed sig ...
'' series. Looking Glass announced the game on December 18, 1996. It was slated to include 6 planes, 45 airports and 8,500
square mile The square mile (abbreviated as sq mi and sometimes as mi2)Rowlett, Russ (September 1, 2004) University of North Carolina at Chapel Hill. Retrieved February 22, 2012. is an imperial and US unit of measure for area. One square mile is an are ...
s of terrain from the San Francisco Bay Area. The Bay Area was chosen because of its varied landscape and numerous airports. In January 1997,
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
partnered with Looking Glass to provide the game's marketing and distribution. The team opted not to reuse the technology of ''Flight Unlimited''. Hantzopoulos learned from Blackley that it was necessary to recreate the "visceral feel" of real flight, but Blackley's CFDs system was "all black box
spaghetti code Spaghetti code is a pejorative phrase for unstructured and difficult-to- maintain source code. Spaghetti code can be caused by several factors, such as volatile project requirements, lack of programming style rules, and software engineers with insu ...
" that the team could not understand. Programmer Jim Berry, who had previously worked on simulators such as ''
Falcon 4.0 ''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale mod ...
'', wrote new physics code based on
force vector In physics, a force is an influence that can change the motion of an object. A force can cause an object with mass to change its velocity (e.g. moving from a state of rest), i.e., to accelerate. Force can also be described intuitively as a p ...
calculations to replace the CFDs system. To gather data for the new physics, Hantzopoulos and Berry flew in real-world planes with designer Ed Tatro and aerobatic pilot
Michael Goulian Michael George "Mike" Goulian (born September 4, 1968 in Winthrop, Massachusetts) is an American aerobatic national champion aviator who raced in the Red Bull Air Race World Series under the number 99. Biography Goulian was born into an aviat ...
. James Fleming coded ''Flight Unlimited II''s new terrain renderer, ZOAR. ''Flight Unlimited'' uses
distance fog Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult ...
to limit visible terrain, but this causes pop-in issues that the team sought to avoid in the sequel. Instead of removing textures that exceed the draw distance, the new engine uses
mipmap In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the m ...
ping to lower the
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
count of distant terrain. This increases the viewable area and allowed the team to use fog as an atmospheric effect, rather than as a "crutch". The team's goal was to create the "best, most realistic civilian flight simulator", which would provide an immersive world for the player. Radio communications between ATCs, AI planes and the player occur in real-time: a "sophisticated audio splicing system" gathers pre-recorded voice fragments into contextually appropriate sentences. The team recorded the engine noise of each of the game's planes, and they designed cockpits more interactive than those in ''Flight Unlimited''. Roughly 300 times more terrain area was included in ''Flight Unlimited II'' than in its predecessor. To generate the terrain, the team combined
digital elevation map A digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying objects, commonly of a planet, moon, or asteroid. A "global DEM" refers to a discrete gl ...
s with
satellite imagery Satellite images (also Earth observation imagery, spaceborne photography, or simply satellite photo) are images of Earth collected by imaging satellites operated by governments and businesses around the world. Satellite imaging companies sell ima ...
rendered at four square meters per pixel. The images were taken at 9:30 am, because the long shadows provided an illusion of depth.
3D models In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
were used for all buildings taller than nine stories. Because of the terrain detail, the game was the first to allow players to follow VFR. Initially, the team planned to include only VFR flight, but they later enabled IFR to "ease navigation". The team hoped to add more terrain and planes and a multiplayer feature after the game's release. The game was shown at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
in June 1997, alongside '' Thief: The Dark Project''. At the show, the team detailed early plans to include missions. The game was well received, and Combatsim praised it as "the next level in civilian flight sims". Denny Atkin of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' liked the game, but he questioned Looking Glass's decision to compete in the civilian rather than the combat flight simulators market. That August, Looking Glass merged with
Intermetrics AverStar (formerly Intermetrics, Inc.) was a software company founded in Cambridge, Massachusetts in 1969 by several veterans of M.I.T.'s Instrumentation Laboratory who had worked on the software for NASA's Apollo Program including the Apollo ...
, a technology company that hoped to branch into the video game industry. The merger came amid financial difficulties; a large portion of the Looking Glass staff was laid off during the middle of 1997. Looking Glass's Tim Stellmach and
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertain ...
described the merger as amicable, and the former noted that "through the whole deal everyone was really psyched about both ''The Dark Project'' and ''Flight Unlimited II''". In September, Eidos took over publishing duties on ''Flight Unlimited II'', as a result of Looking Glass's new business model with Intermetrics. The game was released on December 12, 1997.


Reception

''Flight Unlimited II'' was placed in direct competition with the ''Microsoft Flight Simulator'' series and
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
's '' Pro Pilot'', and it performed well enough to recoup its development costs. ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s Stephen Poole commented that the limited environments of ''Flight Unlimited'' did not create a believable flight experience, but that the "exquisite terrain, impressive flight-physics models, and meticulous attention to the details and procedures of civilian aviation" in ''Flight Unlimited II'' created "the closest experience to actual flight" available. He praised the game's ATC system, which he considered to be "so real that it's almost scary". Poole summarized, "''Flight Unlimited II'' is so impressive that to even whine about little details shows a shortsightedness that's all too common amongst us gamers." Denny Atkin of ''Computer Gaming World'' believed the game to be the first simulator to recreate "the real feeling of civilian flying", particularly because of its graphics and ATC system. He considered its flight physics to be "much better than ''Pro Pilot'', although not up to the level of ''Flight Simulator 98''". He finished by calling ''Flight Unlimited II'' "a must-have for any general-aviation enthusiast." John Nolan of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' found that the new flight physics were "more than adequate for the task at hand", despite certain "questionable areas". He praised the graphics and ATC, but noted AI glitches with the latter. He summarized, "Overall, this simulation is somewhat above average". Dean Evans of ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' called it "the best civilian flight sim we've ever seen", which makes "''Flight Simulator'' look like a sack of old spam". He found the game to be "immensely realistic" and praised its terrain and simulated airspace. Similarly, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' praised the believable and highly detailed environment, noting that Looking Glass Studios managed to cleverly soften the contrast between photo-captured textures and polygon objects "using haze as a real effect rather than a distance-clipping cheat". The magazine concluded that dismissing the game simply because of its lack of weapons "would be a mistake", and explained that the interaction with the world "is everything—it's reward enough simply to explore rather than to destroy." ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s Paul Presley believed the game to be inferior to combat flight simulators and stated that it "isn't nearly as deep or varied as Microsoft's ''Flight Simulator '98''". He found the graphics to be lackluster and the terrain to be "a bit empty", which he believed damaged the game's atmosphere. However, he noted that ''Flight Unlimited II''s "underlying playability" made it "worthwhile" and "addictive". Presley summarized, " a time-waster, a novelty item or an office toy, it does the job and it does it well." Jonathan Gordon of ''
The Independent ''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was publis ...
'' wrote, "The original ''Flight Unlimited'' promised much but delivered relatively little, and it's a similar story with this sequel." He noted that the graphics, while good from a distance, became "disappointingly bland" up close; and he found the game to be limited compared to ''Microsoft Flight Simulator '98''. ''Flight Unlimited II'' was a runner-up for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s 1997 "Simulation Game of the Year" award, which ultimately went to ''
Longbow 2 ''Longbow 2'' is the sequel to the best-selling ''Jane's AH-64D Longbow'' from '' Jane's Combat Simulations'', developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 30, 1997. Game ...
''. The editors called ''Flight Unlimited II'' "the first aviation sim to truly capture the environment of real civilian flying".


Aftermath

In April 1998, Looking Glass released a patch for ''Flight Unlimited II'' that included six new adventures, a new plane (the
Fokker Dr.I The Fokker Dr.I (''Dreidecker'', "triplane" in German), often known simply as the Fokker Triplane, was a World War I fighter aircraft built by Fokker-Flugzeugwerke. The Dr.I saw widespread service in the spring of 1918. It became famous as the ...
) and an "Adventure Builder Kit", which allowed players to construct their own adventures and to share them online. The patch also added moving objects on the ground. After completing ''Flight Unlimited II'', certain members of the game's team wanted to develop ''
Flight Unlimited III ''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washi ...
'', while others wanted to create ''Flight Combat''. Looking Glass split the team in two and expanded both with new hires, so that the games could be developed simultaneously. ''Flight Unlimited III'' lead designer Peter James later wrote that his project's development was troubled, in part because of a lack of interest from company management. It became one of Looking Glass's biggest commercial failures. ''Flight Combat'' (renamed ''Jane's Attack Squadron'') struggled through a long and costly development cycle. Both projects contributed to Looking Glass's closure in May 2000.
Mad Doc Software Rockstar New England, Inc. (formerly Mad Doc Software, LLC) is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after worki ...
later completed ''Jane's Attack Squadron'', and it was published by
Xicat Interactive Xicat Interactive was a video game publisher with distribution across Europe and North America. Xicat held several significant licenses, including Gothic; Motor Trend; Jane's Combat Simulations; and Guns & Ammo. Games published/distributed *'' ...
in March 2002.


Notes


External links


''Flight Unlimited II'' download
at the Internet Archive * {{DEFAULTSORT:Flight Unlimited 02 1997 video games Flight simulation video games General flight simulators Looking Glass Studios games Video games set in San Francisco Single-player video games Video game sequels Video games developed in the United States Windows games Windows-only games