Xicat Interactive
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Xicat Interactive
Xicat Interactive was a video game publisher with distribution across Europe and North America. Xicat held several significant licenses, including Gothic; Motor Trend; Jane's Combat Simulations; and Guns & Ammo. Games published/distributed *''The Amazing Virtual Sea Monkeys'' *'' Ballistics'' *'' Big Mountain 2000 *''Black Belt Challenge'' *'' Black Stone: Magic & Steel'' *'' Carmageddon TDR 2000'' *'' Carrier'' *'' Charge 'n Blast'' *''Cultures'' *'' Coaster Works'' *''CowHunter'' *''Demonworld: Dark Armies'' *''Fila World Tennis'' *'' Flight Unlimited'' *'' F/A-18 Precision Strike Fighter'' *'' Gothic'' *''Guns & Ammo: The Ultimate Target Challenge'' *'' Haven: Call of the King'' *''Hot Wired'' *'' Incoming'' *''Invader'' *'' Iron Aces'' *''Iron Aces 2: Birds of Prey'' *'' Jane's Attack Squadron'' *'' Larry Ragland's 4x4 Challenge'' *'' Lotus Challenge'' *''Metal Dungeon'' *'' Rally Challenge 2000'' *''Sniper: Path of Vengeance'' *''Takeda is a Japanese family name.
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Call Of The King
Call or Calls may refer to: Arts, entertainment, and media Games * Call, a type of betting in poker * Call, in the game of contract bridge, a bid, pass, double, or redouble in the bidding stage Music and dance * Call (band), from Lahore, Pakistan * Call, a command in square dancing, delivered by a caller * "Call / I4U", a 2011 single by Japanese music group AAA * "Call", a 2002 song by Ashanti from her album '' Ashanti'' * "Call" (Stray Kids song), 2021 Film * ''Call'' (film), or ''The Call'', 2020 South Korean film * ''Calls'' (film), 2021 Indian Tamil-language crime thriller film Television * ''Calls'' (TV series), a mystery thriller TV series on Apple TV+ Finance * Call on shares, a request for a further payment on partly paid share capital * Call option, a term in stock trading Science and technology Computing * Call, a shell command in DOS, OS/2 and Microsoft Windows command-line interpreters * Call, a method of starting a subroutine * Computer-assisted langu ...
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The Hidden Portal
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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X-Plane (simulator)
''X-Plane'' is a Flight simulation video game, flight simulation engine series developed and published by Laminar Research in 1995. X-Plane is the only flight simulator suitable for both Windows and macOS with commercial Desktop computer, desktop versions available sold for macOS, Windows, and Linux. In addition, Laminar Research also distributes Federal Aviation Administration, FAA-certified versions for professional use. A mobile version is available for Android (operating system), Android, iOS, and webOS since 2009 as well. ''X-Plane'' is pre-packaged with several commercial and military aircraft, as well as global scenery, which covers most of the Earth. ''X-Plane'' also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the X-Plane forums, where users can share aircraft, scenery, plugins, and the Scenery Gate ...
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Wetrix
''Wetrix'' is a 3D puzzle video game developed by Zed Two, the studio of brothers Ste and John Pickford, for the Nintendo 64 and personal computers in 1998, and the Dreamcast and Game Boy Color in 1999 (as ''Wetrix+'' and ''Wetrix GB'' respectively). The player's goal is to hold water bubbles falling on a 3D isometric landscape. To do this, enclosures are created with Uppers, which fall in a similar manner to ''Tetris'' blocks, that raise the ground. While water can be evaporated with fireballs, hazards such as Mines, Ice Cubes, and earthquakes also fall and ruin the player's construction. The Pickfords conceived a ''Tetris''-esque puzzle game out of a water demo they worked on for another one of their Zed Two games, the hack and slash ''Vampire Circus''. For design, the biggest focus was on the basic elements' interaction with each other, as well as the puzzle game style's originality; the use of falling blocks was the only similarity between ''Wetrix'' and ''Tetris''. Zed Tw ...
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Team Factor
''U.S. Special Forces: Team Factor'' (also known as ''Team Factor'') is a first-person shooter developed by 7FX in 2002. The game was intended to be a competitor to ''Counter-Strike'', which served as the main inspiration for the game. Unlike ''Counter Strike'', ''Team Factor'' features a single-player and a third side. Development The game had been in development since 2000. The team consisted of 9 to 14 developers. The development was financed by software company I.C.C.C. to which 7FX belonged. 7FX used its own engine LightForce. The original release date was mid-2001 but in the end it was released in May 2002. The game was published by Xicat Interactive as ''U.S. Special Forces: Team Factor'', instead of the original name, ''Team Factor''. Gameplay The game has similar gameplay to ''Counter-Strike''. It features 22 maps with different tasks for each side. There are three sides to play - US Special Forces, Russian Spetznaz Spetsnaz are special forces in numerous post ...
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