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''Wetrix'' is a 3D
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
developed by Zed Two, the studio of brothers Ste and John Pickford, for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and
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s in 1998, and the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
and Game Boy Color in 1999 (as ''Wetrix+'' and ''Wetrix GB'' respectively). The player's goal is to hold water bubbles falling on a 3D isometric landscape. To do this, enclosures are created with Uppers, which fall in a similar manner to ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' blocks, that raise the ground. While water can be evaporated with fireballs, hazards such as Mines, Ice Cubes, and earthquakes also fall and ruin the player's construction. The Pickfords conceived a ''Tetris''-esque puzzle game out of a water demo they worked on for another one of their Zed Two games, the hack and slash ''Vampire Circus''. For design, the biggest focus was on the basic elements' interaction with each other, as well as the puzzle game style's originality; the use of falling blocks was the only similarity between ''Wetrix'' and ''Tetris''. Zed Two signed a two-game deal with
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
, a week before its merge with
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
. It required the brothers to turn ''Vampire Circus'' into '' Taz Express'' (2000), while allowing the brothers free rein with ''Wetrix''. The PC version was produced from January to October 1997 by the brothers themselves, while the Nintendo 64 port was developed with three additional programmers from around June to Christmas 1997. The Nintendo 64 version sold over 105,000 units in the West, and just above 12,000 in Japan, while the PC version sold 30,000 copies. ''Wetrix'' was generally well-received by critics, who applauded its addictiveness and original concept but were critical of the limited camera mobility and divided on its difficulty, steep learning curve, and two-player mode. It garnered the highest rating for a review of a Western-developed title from the Japanese magazine '' Famitsu Weekly'' in years. The critical and commercial success motivated Imagineer, developers of the Game Boy Color port, to commission Zed Two to develop a sequel, the PlayStation 2 launch title '' Aqua Aqua'', which made little alterations to the main gameplay.


Gameplay

''Wetrix'' is an isometric
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
where the player, on a square landscape, produces mounds to hold water bubbles falling from the sky. Uppers, pieces that raise a part of the landscape that come in the shapes of rectangles, squares, and T-shapes, create walls for the lakes, while Downers do the opposite. If there is no wall in its way, water will seep off the edges and into a drain represented by a water meter; the game ends once it is full. Fireballs pop up which can evaporate water, which gives the player an amount of points depending on how much water was vaporized. By evaporating water with fireballs, the player is also able to reduce the level of the drain in order to avoid losing. There are also hazards that ruin the player's structure, such as Mines which blast holes into the ground, Ice Cubes that freeze the water, and earthquakes that quickly turn the landscape flat once it is too high. In addition to the regular Classic mode, ''Wetrix'' has Pro, which quickens the speed of the game, and Practice, which teaches basic rules. Challenge modes include those that end after a certain amount of time, such as one minute and five minutes, and others that must be survived within a number of pieces, including 100 and 500. There are also Handicap modes that start a game with a half-full water drain, an ice layer, Raised Land, Random Land, and Random Holes. The only
multi-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
feature is a two-player
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battle mode, with the same goal as Classic but a different water meter with four colored spaces. One player can launch an attack at the other depending on which color space the water level is at; the meter also can not be lowered by evaporating a lake with a fireball.


Development


Origins

In the mid-1990s, brothers Ste and John Pickford, developers at
Software Creations Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
, were dissatisfied with the stillborn projects and perceived declining creativity at the studio. They left to form their own independent company, Zed Two, in an attempt to "re-learn game design from the very basics". The studio's first project was ''Vampire Circus'', a 3D isometric hack and slash video game in the style of '' Gauntlet'' (1985). John conceived programming methods that would have taken the most advantage of the available technology, such as having hundreds of foes on the screen at a time, and animating environmental elements in a "dynamic" manner. The environmental animations would be incorporated by having almost every part of the level be inflammable, and including flowing water that reacts to the explosions. While Ste created the backgrounds and monsters, John experimented with water animation in a "testbed" separate from ''Vampire Circus''s code. Unlike other 3D games at the time that used a flat plane moving up and down as water, ''Vampire Circus'' was planned to have water moving as a "dynamic fluid". The testbed consisted of a flat plane grid of
vector Vector most often refers to: *Euclidean vector, a quantity with a magnitude and a direction *Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematic ...
s. Drops of water would fall onto them and combine to form pools of liquid that flowed and dropped off the plane. To further test the water meshing, John programmed the ability to shift the vectors of the plane. The water was a success. The Pickfords' personal enjoyment of the water demo then gave them the idea to turn it into its own puzzle game. The game was initially named, as a joke, ''Wetris'', but the title was later changed to something less similar to ''Tetris'', ''Wetrix''. Zed Two planned to release it as their first product before ''Vampire Circus''. In their mind, the game would be cheaper and simpler to create, thus less of a risk to potential publishers, than ''Vampire Circus''. Therefore, it could be used to make them established enough to produce the more ambitious hack and slash project. However, as the Pickforks realized when searching for deals, "publishers only wanted big, ambitious expensive games, and weren't interested in cheap, small games, even if they were profitable", explained Ste. When pitching the puzzle game to
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
, it did not initially grasp the publisher. However, within a week, the water demo was heavily played by testers, as well as a receptionist in-between calls. This won Zed Two a deal with Ocean to publish two games: ''Vampire Circus'' and ''Wetrix''. Ocean required the small studio to turn ''Vampire Circus'' into a game starring the Tasmanian Devil, which became '' Taz Express'' (2000). However, the brothers were allowed free rein with ''Wetrix''. This was the last deal Ocean made, as it began its merging into
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
a week later.


Design

Much brainstorming was done on what type of puzzle game to produce, such as being in the style of ''
Lemmings A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also include ...
'' (1991) or '' The Incredible Machine'' series, but they ultimately settled on a ''Tetris''-esque game. ''Wetrix'' was the Pickfords' first puzzle video game, a genre that was "surprisingly difficult" for them. Explained Ste, "we tried to think about the thought processes and the emotions involved in playing a great puzzle game -- then tried to re-create and enhance those experiences with our own gameplay." A majority of the Pickfords' focus was on the basic elements of the gameplay, particularly their interaction between each other. Ste described the visuals for the "simplest elements" as the hardest to get right, even more than the special effects; he recalled creating "eight or nine" variations of the uppers and downers, and "quite a few" for the water bubbles. Although a ''Tetris''-style game was the initial concept, the only overlap between the two puzzle games was blocks falling to the ground. From the Pickfords' perspective, most other ''Tetris''-inspired titles made too little changes to the rules, so they intended for ''Wetrix'' to be more original. One method was a creativity aspect, where there were infinite ways to build the landscape and, thus, players could experiment with different methods of scoring points.


Production

Zed Two began the ''Wetrix'' project as a PC title, with no plans for porting to consoles. This was because, at the time, no small independent studio had the budget to develop for major consoles. After Zed Two's inquisition, a friend of the Pickfords, who worked at
Software Creations Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
, used the PC source to secretly code a Nintendo 64 port with the Manchester company's
development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
. The programmer showed the brothers and Ocean the cartridge a week after the deal, and Ocean approved. Then, at an E3 conference, the brothers showed it to Nintendo for approval. As Ste recalled the Japanese company's reaction, "We booted up the game in the meeting room, they took one look and just said, 'Yep, we need all the games we can get!' And that was it, we were in business!" The PC version was mostly only done by the Pickfords from January to October 1997, while a different team consisting of Amir Latif, David Gill, and Jan van Valburg programmed the Nintendo 64 release from around June to Christmas 1997. The brothers had no other source of income, meaning finishing either ''Wetrix'' or ''Vampire Circus'' needed to be done quickly to pay their rent. This budget limitation meant having to resort to a pre-made 3D model built into a package of 3D Studio 4 for the rubber duck. The
polygon mesh In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles ( triangle mesh), quadrilaterals (quads), or other simple convex p ...
ing and animations for the water flowing and 3D landscape shifting up and down were the easiest parts of development. John described the water animation as "a simple cellular system where each cell compares itself with its neighbours and exchanges water if there's a difference".


Release and ports

''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' was the first publication to announce ''Wetrix'' on 14 August 1997, although only the Nintendo 64 version. It revealed Zed Two to be the developer, Ocean the publisher, and with no screenshot, only had the following description: "players must create (or open) channels of water and evaporate it using balloons that also fall onto the screen. The more water you dispose of the more points you acquire." On 12 March 1998, the cover art was revealed, and the date for the Nintendo 64 version was set at April 1998. It was delayed to June 1998, ''IGN'' suspecting it was due to issues of manufacturing copies. Ocean released the Nintendo 64 version in May 1998 in Europe and on 16 June 1998 in North America, and Imagineer published it on 27 November 1998 in Japan. It sold over 105,000 units in the West, and just above 12,000 in Japan. Despite selling well, ''Wetrix'' had its budget cut by Infogrames, which was moved to other projects, feeling the puzzle title would not fit their reputation of producing "mega hit" games. This prevented Ocean US from selling more copies of the Nintendo 64 version than they did, and caused a seven-player LAN mode the brothers worked on to remain unfinished. The PC version was announced by Infogrames on 19 November 1998, and released on 15 January 1999, selling 30,000 copies worldwide. Ocean hired Imagineer to develop a Game Boy Color port. Although the IP rights were held between Ocean and Zed Two, the port's development began without the knowledge of the Pickfords. The brothers were angry once they found out. Ocean and Zed Two settled by having the latter hold
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rights for future iterations. John also created his own prototype of a ''Wetrix'' water level on the Game Boy Color, but Imagineer went with theirs instead. The Dreamcast port, ''Wetrix+'' was released by
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in the United States on 16 December 1999 with distribution handled by
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, and by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
in Europe in April 2000. A Japanese version of ''Wetrix'' for the Dreamcast, named ''Aquapanic'', was commissioned but dropped near its completion, at the end of the console's lifespan.


Reception

''Wetrix'' received generally positive reviews, including one in ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', which had the highest rating for a Western-developed product in years. A common highlight was its unique puzzle game concept, which ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' described as a mixture of ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' and '' Populous'' (1989). Due to the fact that it involves falling pieces, ''Wetrix'' was heavily compared to not only ''Tetris'' entries, but the Nintendo 64 titles '' Tetrisphere'' and '' Bust-A-Move 2'' (1998). ''
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'' considered ''
Welltris ''Welltris'' is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the ''Tetris'' series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for M ...
'' (1990) the ''Tetris'' game most similar to ''Wetrix'' due to its use of falling pieces within a 3D perspective. ''
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'' critic Victor Lucas and '' Hyper'' journalists Eliot Fish and Tom Holloway found its spin on ''Tetris'' elements refreshing, given the amount of other titles that copied ''Tetris'' mechanics without doing anything innovative. ''IGN''s Trent C. Ward noted that with previous puzzle video games, "the further developers got from Tetris, the more annoyed people got", making ''Wetrix''s success as both an original and enjoyable puzzle game profound. The high difficulty and steep learning curve generally garnered a mixed response; critics suggested that while it would appeal to hardcore puzzle game veterans, it may not be suited for all players, especially first-timers. Reviewers from ''Edge'' and ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' claimed an individual's first playthrough can end in seconds. Lucas, a frequent player of puzzle gamers and self-admitted pro at ''
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'' (1990), which also involved building enclosures, was still in the first tutorial stage an hour into ''Wetrix''. The challenge was attributed to the controls, fast object dropping, and the randomization of what falls. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' found the Game Boy Color port inferior to the original Nintendo 64 release for its slower falling speed. Also brought up was the game's addictiveness. It was attributed to the difficulty, high-score list, multipliers, different methods of earning points, visual rewards, and additional modes. Excitedly wrote ''N64 Magazine''s James Price, "As it brooks little familiarity with lesser skilled players, you actually feel as if you're achieving something by reaching level 15 with an unbelievably high number of points." Supporters of the challenge argued that it teaches players to long-term plan and not panic over small water drains. Detractors complained it was artificial and made the game more obnoxious than enjoyable. '' Consoles +'' found the board too small to create enough lakes to handle the overwhelming amount of water. Anne Royal of ''
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'' wrote that the slightest mistake could instantly end a play-through. She and Schneider felt the game should have adequately accustomed beginners to the gameplay, and John Davison argued the amount of randomization between uppers and water was too much.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of ''
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'' criticized the earthquake mechanic for effectively ending games, and opined it prevented ''Wetrix'' from being a truly amazing puzzle title. The PC version was also criticized for its controls. ''GameSpot''s Ron Dulin had trouble placing pieces with the mouse, and Ward struggled with the controls overall, especially the keyboard setups. Reviewers found it overly tricky to place pieces, most attributed to the limited camera mobility; there are only three choices for viewing the map, two distant ones that make seeing where pieces will land very difficult, and another too close to see the entire map. ''Nintendo Power'' felt the issue was worsened by the controls not being sensitive enough. The problem was also blamed on misleading shadows, made harder to focus on them due to distracting visuals. The few angle choices also made looking for water trickles hard, not helped by the draining water's lack of graphical detail, argued Fish and ''Game Informer'' critics Jon and Reiner. ''Official Nintendo Magazine'' criticized the Game Boy Color version's color palette for making it hard to notice the location of lakes. Another point of critique was the general product's limited depth and replay-ability, where the experience wears thin after a few hours and was repetitive due to a lack of variation in gameplay and looks between stages. Huhtala noted the maximum difficulty to be at the tenth level. '' PC Zone'' journalist Paul Presley found ''Wetrix'' "colourful and flashy on the surface", but "staggeringly ordinary". His main criticism was that the typical appealing elements of puzzle games, such as simplicity, quirkiness, and addictiveness, felt forced instead of naturally executed. Opinions on the graphics ranged from Jon finding them "lame" and Fielder stating they need more finesse, to positive claims of taking advantage of console space even considering its simple style. ''Total 64''s Simon argued it was mature in comparison to most other Nintendo 64 titles. Most of the praise was directed at the water, particularly its realistic flowing, ripple effects, transparency and
reflection mapping In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of ...
. Other praised aspects include the special effects, the vibrant color palette and psychedelic backgrounds. Less positively, a writer for '' Revista Oficial Dreamcast'' called them "colorful and little else", bashing them as so outdated they would be suitable in the 8-bit console era. ''Wetrix''s
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ambient
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soundtrack was well-received for suiting the gameplay, Schneider analogizing it as if
Jean-Michel Jarre Jean-Michel André Jarre (; born 24 August 1948) is a French composer, performer and record producer. He is a pioneer in the electronic, ambient and new-age genres, and is known for organising outdoor spectacles featuring his music, accompani ...
composed ''
Top Gear Rally ''Top Gear Rally'' is a 1997 racing video game developed by Boss Game Studios and released for the Nintendo 64. A follow-up to Kemcos original ''Top Gear (video game), Top Gear'' game, it features a championship mode where a Single-player video ...
'' (1997). The sound effects were positively-commented on, a common note being their accuracy to real-life environmental elements, such as the splashes, ripples, and evaporation of water and the explosion of bombs. An ''Ultimate PC'' critic admitted the sound effects intensified the gameplay, stating the alarm "will almost certainly send a shiver down your spine". Also highlighted was the electronically-altered announcer voice, which Bad Hare of '' GamePro'' compared to that of ''
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'' (1996). Schneider expressed being spooked out by it, and Lucas claimed the warble effect matched with the cute character designed. The two-player mode divided critics. Its supporters highlighted the competitive nature of the mode, a result of each player having to focus on keeping their own board intact while attacking the opponent. Others were underwhelmed. Schneider and Ricciardi found it weaker than two-player modes in other puzzle titles, such as ''
Puzzle Bobble internationally known as ''Bust-a-Move'', is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game ''Bubble Bobble'', featuring characters and themes from that game. Its characteristically ...
'' (1994) and those of the ''Tetris'' series. A common complaint was the decreased size of each player's map as a result of the split-screen, making it even harder to see the pieces. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' reviewer Shaun White disliked the mode's slow pace, also expressing annoyance towards attacks temporarily obscuring the playing fields. Fielder and Gantayat also criticized the lack of four-player modes, such as tournaments and two-on-twos.


Legacy

''Wetrix''s critical and commercial success inspired Imagineer to commission Zed Two to develop a sequel, '' Aqua Aqua'' (2000), which was a launch title for the PlayStation 2. The gameplay remained largely unaltered, new features including a Story Mode with bosses and cute-looking characters that Imagineer commanded Zed Two to add to make the product more appealing to Japanese audiences. Despite a positive critical reception and decent sales, there have been no further ''Wetrix'' titles.


Notes


References


External links

* {{moby game, id=/wetrix 1998 video games Cancelled PlayStation (console) games Dreamcast games Falling block puzzle games Game Boy Color games Imagineer games Nintendo 64 games Ocean Software games Windows games Video games developed in the United Kingdom Zed Two games