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System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole". Critics praised ''System Shock'' and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commer ...
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System Shock 2
''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game ''System Shock''. The alterations were made when Electronic Arts—who owned the ''System Shock'' franchise rights—signed on as publisher. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like ''System Shock'', gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities. ''System Shock 2'' was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial s ...
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LookingGlass Technologies
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of AverStar, where it was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the ''Ultima Underworld'', ''System Shock'' and ''Thief'' series. History Foundation and ''Ultima Underworld'' (1990–1992) Prior to founding Looking Glass, Paul Neurath worked with developer Origin Systems, while it was located in Southern New Hampshire, where he led the design on ''Space Rogue''. Following the release of the game, Origin moved back to Texas, from which it originated, leaving Neurath with a studio ...
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Security Hacker
A security hacker is someone who explores methods for breaching defenses and exploiting weaknesses in a computer system or network. Hackers may be motivated by a multitude of reasons, such as profit, protest, information gathering, challenge, recreation, or evaluation of a system weaknesses to assist in formulating defenses against potential hackers. The subculture that has evolved around hackers is often referred to as the "computer underground". Longstanding controversy surrounds the meaning of the term " hacker." In this controversy, computer programmers reclaim the term ''hacker'', arguing that it refers simply to someone with an advanced understanding of computers and computer networks and that ''cracker'' is the more appropriate term for those who break into computers, whether computer criminals ( black hats) or computer security experts ( white hats). A 2014 article noted that "the black-hat meaning still prevails among the general public". History Birth of subc ...
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First-person Perspective
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, first-person witness, or first-person peripheral. A classic example of a first-person protagonist narrator is Charlotte Brontë's ''Jane Eyre'' (1847), in which the title character is also the narrator telling her own story, "I could not unlove him now, merely because I found that he had ceased to notice me". This device allows the audience to see the narrator's mind's eye view of the fictional universe, but it is limited to the narrator's experiences and awareness of the true state of affairs. In some stories, first-person narrators may relay dialogue with other characters or refer to information they heard from the other characters, in order to try to deliver a larger point of view. Other stories may switch the narrator to different ch ...
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SHOCK001
Shock may refer to: Common uses Collective noun *Shock, a historic commercial term for a group of 60, see English numerals#Special names * Stook, or shock of grain, stacked sheaves Healthcare * Shock (circulatory), circulatory medical emergency ** Cardiogenic shock, resulting from dysfunction of the heart ** Distributive shock, resulting from an abnormal distribution of blood flow *** Septic shock, a result of severe infection *** Toxic shock syndrome, a specific type of severe infection *** Anaphylactic shock ** Hemorrhagic shock, from a large volume of blood loss ** Neurogenic shock, due to a high spinal cord injury disrupting the sympathetic nervous system * Cold shock response of organisms to sudden cold, especially cold water * Electric shock ** Defibrillation, electric shock to restore heart rhythm ** Electroconvulsive therapy or shock treatment, psychiatric treatment * Hydrostatic shock, from ballistic impact * Insulin shock or diabetic hypoglycemia, from to ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct ...
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Prey (2017 Video Game)
''Prey'' is a first-person shooter video game developed by Arkane Austin and published by Bethesda Softworks. It was released worldwide on 5 May 2017, for PlayStation 4, Windows, and Xbox One. The game takes place in an alternate timeline in which an accelerated Space Race resulted in humankind taking to orbital stations far earlier. The player controls Morgan Yu while exploring the space station ''Talos I'', in orbit around Earth–Moon L2, where they were part of a scientific team researching the Typhon, a hostile alien force composed of many forms with both physical and psychic powers, such as shapeshifting into a clone of any inanimate object. As the Typhon escape confinement, the player uses a variety of weapons and abilities, some of which are derived from the Typhon themselves, to avoid being killed while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to explore the st ...
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BioShock
''BioShock'' is a 2007 first-person shooter, first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the BioShock (series), ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game is set in 1960, and follows Jack who discovers the underwater city of Rapture (BioShock), Rapture. Built by business magnate Andrew Ryan (BioShock), Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddy (BioShock), Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids t ...
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Deus Ex (video Game)
''Deus Ex'' is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati. ''Deus Ex''s gameplay combines elements of the first-person shooter with stealth elements, adventure, and role-playing genres, allowing for its tasks and missions to be completed in a variety of ways, which in turn lead to differing outcomes. Presented from the first-person perspective, the player can customize Denton's various abilities such as weapon skills or lockpicking, increasing his effectiveness in these areas; this opens up diff ...
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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was known for its games ''System Shock 2'', '' Freedom Force'', '' SWAT 4'', and most notably, two of the games in the ''BioShock'' series. In 2014, following the release of ''BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History * 1997 – Irrational Games studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier. * 1999 – ''System Shock 2'', co-deve ...
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Labyrinth Of Worlds
''Ultima Underworld II: Labyrinth of Worlds'' is a 1993 first-person role-playing video game developed by LookingGlass Technologies and published by Origin Systems. As the sequel to '' Ultima Underworld: The Stygian Abyss'', the game is set in the '' Ultima'' fantasy universe. Players assume the role of the Avatar—the protagonist of the ''Ultima'' series—and adventure through multiple dimensions while seeking to prevent the evil Guardian from achieving world domination. Progression is largely nonlinear and the game allows for emergent gameplay. ''Ultima Underworld II'' began production in April 1992, shortly after the completion of ''Ultima Underworld''; and it was developed in nine months. The team sought to improve upon the foundation laid by the game's predecessor, particularly by increasing the size and interactivity of the game world. The team reused and improved the first game's engine. Development was impeded by insufficient staffing and extensive playtesting, and t ...
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The Stygian Abyss
''Ultima Underworld: The Stygian Abyss'' is a first-person (video games), first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of the Ultima (series), ''Ultima'' series. It takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar (Ultima), Avatar—the ''Ultima'' series's protagonist—and attempts to find and rescue a baron's kidnapped daughter. ''Ultima Underworld'' has been cited as the first role-playing game to feature first-person action in a 3D environment, and it introduced technological innovations such as allowing the player to look up and down. Its design combines Simulation game, simulation elements with concepts from earlier role-playing video games, including ''Wizardry'' and ''Dungeon Master (video game), Dungeon Maste ...
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