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Esports, short for electronic sports, is a form of competition using
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s.
Esports often takes the form of organized,
multiplayer video game competitions, particularly between
professional
A professional is a member of a profession or any person who works in a specified professional activity. The term also describes the standards of education and training that prepare members of the profession with the particular knowledge and ski ...
players, individually or as teams. Although organized competitions have long been a part of
video game culture
Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with ...
, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through
live streaming saw a large surge in popularity.
By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events.
The most common
video game genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or ...
associated with esports are
multiplayer online battle arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that ...
(MOBA),
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS),
fighting,
card,
battle royale and
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
(RTS) games. Popular esports franchises include ''
League of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'', ''
Dota
''Dota'' is a series of strategy video games by Valve. The series began in 2003 with the release of ''Defense of the Ancients'' (''DotA''), a fan-developed multiplayer online battle arena (MOBA) mod for the video game '' Warcraft III: Reign o ...
'', ''
Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'', ''
Valorant
''Valorant'' is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. Teased under the codename ''Project A'' in October 2019, the game began a closed beta period with limited access on April ...
'', ''
Overwatch'', ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', ''
Super Smash Bros.'' and ''
StarCraft'', among many others. Tournaments such as the
''League of Legends'' World Championship,
''Dota 2'' International, the fighting game-specific
Evolution Championship Series
The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
(EVO) and
Intel Extreme Masters
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global ...
are among the most popular in esports. Many other competitions use a series of league play with sponsored teams, such as the
Overwatch League
The Overwatch League (OWL) is a professional esports league for the video game ''Overwatch'', produced by its developer, Blizzard Entertainment. The Overwatch League follows the model of other traditional North American professional sporting le ...
. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia, with the
International Olympic Committee
The International Olympic Committee (IOC; french: link=no, Comité international olympique, ''CIO'') is a non-governmental sports organisation based in Lausanne, Switzerland. It is constituted in the form of an association under the Swiss ...
also having discussed their inclusion into future Olympic events.
By the late 2010s, it was estimated that the total audience of esports would grow to 454 million viewers, with revenue increasing to more than 1 billion, with China accounting for 35% of the global esports revenue in 2020. The increasing availability of online
streaming media platforms, particularly
YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
and
Twitch
Twitch may refer to:
Biology
* Muscle contraction
** Convulsion, rapid and repeated muscle contraction and relaxation
** Fasciculation, a small, local, involuntary muscle contraction
** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
, have become central to the growth and promotion of esports competitions.
Despite viewership being approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34, female gamers have also played professionally. The popularity and recognition of esports first took place in
Asia
Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an are ...
, seeing significant growth in
China and
South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korean Peninsula and sharing a land border with North Korea. Its western border is formed by the Yellow Sea, while its eas ...
, with the latter having licensed professional players since 2000. Despite its large video game industry, esports in
Japan is relatively underdeveloped, with this being largely attributed to its broad
anti-gambling laws which prohibit paid professional gaming tournaments.
Outside of Asia, esports are also popular in
Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
and
the Americas
The Americas, which are sometimes collectively called America, are a landmass comprising the totality of North and South America. The Americas make up most of the land in Earth's Western Hemisphere and comprise the New World.
Along with th ...
, with both regional and international events taking place in those regions.
History
Early history (1972–1989)
The earliest known video game competition took place on 19 October 1972 at
Stanford University for the game ''
Spacewar''. Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for ''
Rolling Stone
''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, California, in 1967 by Jann Wenner, and the music critic Ralph J. Gleason. It was first known for its ...
'', with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the team competition.
Contemporary esports has roots in competitive face-to-face
arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
competitions. A forerunner of esports was held by
Sega in 1974, the All Japan TV Game Championships, a nationwide arcade video game tournament in Japan.
The tournament was intended by Sega to promote the play and sales of video games in the country. There were local tournaments held in 300 locations across Japan, and then sixteen finalists from across the country competed in the final elimination rounds at
Tokyo
Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and List of cities in Japan, largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, ...
's Hotel Pacific. Prizes awarded included
television sets
A television set or television receiver, more commonly called the television, TV, TV set, telly, tele, or tube, is a device that combines a tuner, display, and loudspeakers, for the purpose of viewing and hearing television broadcasts, or using ...
(
color
Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are assoc ...
and
black-and-white
Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey.
Media
The history of various visual media began with black and white, and as technology improved, altered to color. ...
),
cassette tape recorders and
transistor radios
A transistor radio is a small portable radio receiver that uses transistor-based circuitry. Following the invention of the transistor in 1947—which revolutionized the field of consumer electronics by introducing small but powerful, convenient ...
. According to Sega, the tournament "proved to be the biggest event ever" in the
arcade game industry, and was attended by members from leading
Japanese newspapers
Japanese newspapers ( , or older spelling ), similar to their worldwide counterparts, run the gamut from general news-oriented papers to special-interest newspapers devoted to economics, sports, literature, industry, and trade. Newspapers are ci ...
and
leisure industry companies.
Sega stressed “the importance of such tournaments to foster better business relationships between the maker-location-customer and create an atmosphere of competition on TV amusement games".
In 1977,
Gremlin Industries (a year before being acquired by Sega) held a marketing stunt to promote their early arcade
snake game ''Hustle'' in the United States, involving the "Gremlin Girls" who were a duo of professional
female arcade players called Sabrina Osment and Lynn Reid.
The pair travelled across 19 American cities, where players could challenge them in
best-of-three
There are a number of formats used in various levels of competition in sports and games to determine an overall champion. Some of the most common are the ''single elimination'', the ''best-of-'' series, the ''total points series'' more commonly kn ...
matches for a chance to win money. The duo were challenged by a total of 1,300 players, only about seven of whom managed to beat them.
The
golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
was heralded by
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's ''
Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' in 1978, which popularized the use of a persistent
high score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
for all players. Several video games in the next several years followed suit, adding other means of tracking high scores such with high score tables that included the players' initials in games like ''
Asteroids
An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' in 1979. High score-chasing became a popular activity and a means of competition.
The
Space Invaders Championship held by
Atari in 1980 was the earliest large scale video game competition, attracting more than 10,000 participants across the United States, establishing competitive gaming as a mainstream hobby.
It was won by
Rebecca Heineman.
Walter Day
Walter Aldro Day (born May 14, 1949) is an American businessman and the founder of Twin Galaxies, an organization that tracks world records for video games and conducts a program of electronic-gaming promotions.
Biography
Day was born in Oakl ...
, owner of an arcade in Iowa, had taken it upon himself to travel across the United States to record the high scores on various games in 1980, and on his return, founded
Twin Galaxies
Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements.
Twin Galaxie ...
, a high score record-keeping organization. The organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records, and in 1983 it created the
U.S. National Video Game Team. The team was involved in competitions, such as running the
Video Game Masters Tournament for
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
and sponsoring the North American Video Game Challenge tournament. A multicity tour in 1983, the "Electronic Circus", was used to feature these players in live challenges before audiences, and draw more people to video games.
These video game players and tournaments were featured in well-circulated newspapers and popular magazines including ''
Life
Life is a quality that distinguishes matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes, from that which does not, and is defined by the capacity for Cell growth, growth, reaction to Stimu ...
'' and ''
Time
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
'' and became minor celebrities at the time, such as
Billy Mitchell
William Lendrum Mitchell (December 29, 1879 – February 19, 1936) was a United States Army officer who is regarded as the father of the United States Air Force.
Mitchell served in France during World War I and, by the conflict's end, command ...
. Besides establishing the competitive nature of games, these types of promotional events all formed the nature of the marketing and promotion that formed the basis of modern esports.
In 1984,
Konami
, is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
and
Centuri
Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 19 ...
jointly held an international ''
Track & Field
Track and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping eve ...
'' arcade game competition that drew more than a million players from across Japan and North America. ''
Play Meter
''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C. ...
'' in 1984 called it "the coin-op event of the year" and an "event on a scale never before achieved in the industry".
, it holds the record for the largest organized video game competition of all time, according to ''
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
''.
Televised esports events aired during this period included the American show ''
Starcade
''Starcade'' is an American game show where contestants competed against one another by playing arcade video games. The series originally aired on WTBS from 1982 to 1983, followed by a run in syndication for the following season.
The series w ...
'' which ran from 1982 to 1984 airing a total of 133 episodes, on which contestants would attempt to beat each other's high scores on an arcade game. A video game tournament was included as part of TV show ''
That's Incredible!'', and tournaments were also featured as part of the plot of various films, including 1982's ''
Tron
''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action- adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
''. In the UK, the
BBC #REDIRECT BBC #REDIRECT BBC
Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
...
game show ''
First Class'' included competitive video game rounds featuring the contemporary arcade games, such as ''
Hyper Sports'', ''
720°
''720°'' is a skateboarding video game released in arcades by Atari Games in 1986, in which the player controls a skateboarder skating around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough point ...
'' and ''
Paperboy''. In the United States, the Amusement Players Association held its first
U.S. National Video Game Team competition in January 1987, where ''
Vs. Super Mario Bros.'' was popular among competitive arcade players.
The 1988 game ''
Netrek
''Netrek'' is an Internet game for up to 16 players, written almost entirely in cross-platform open-source software. It combines features of multi-directional shooters and team-based real-time strategy games. Players attempt to disable or destroy ...
'' was an
Internet game for up to 16 players, written almost entirely in
cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
open source software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open ...
. ''Netrek'' was the
third Internet game, the first Internet game to use
metaservers to locate open game servers, and the first to have persistent
user information
User information is information transferred across the functional interface between a source user and a telecommunications system for delivery to a destination user.
In telecommunications systems, user information includes user overhead informat ...
. In 1993 it was credited by ''
Wired Magazine
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fr ...
'' as "the first online sports game".
Growth and online video games (1990–1999)
The
fighting game ''
Street Fighter II'' (1991) popularized the concept of direct, tournament-level competition between two players.
Previously, video games most often relied on
high score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
s to determine the best player, but this changed with ''Street Fighter II'', where players would instead challenge each other directly, "face-to-face," to determine the best player,
paving the way for the competitive
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
and
deathmatch modes found in modern
action games.
The popularity of fighting games such as ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' and ''
Marvel vs. Capcom'' in the 1990s led to the foundation of the international
Evolution Championship Series
The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
(EVO) esports tournament in 1996.
Large esports tournaments in the 1990s include the 1990
Nintendo World Championships, which toured across the United States, and held its finals at
Universal Studios Hollywood
Universal Studios Hollywood is a film studio and theme park in the San Fernando Valley area of Los Angeles County, California. About 70% of the studio lies within the unincorporated county island known as Universal City while the rest lies w ...
in California.
Nintendo held a 2nd World Championships in 1994 for the
Super Nintendo Entertainment System called the
Nintendo PowerFest '94
Nintendo PowerFest '94 was a 1994 Nintendo-promoted video game competition. Most of the town competitions were held in customized trailers outside of department stores. It was based on scoring points in a special Game Pak. The three Super Ninte ...
. There were 132 finalists that played in the finals in
San Diego
San Diego ( , ; ) is a city on the Pacific Ocean coast of Southern California located immediately adjacent to the Mexico–United States border. With a 2020 population of 1,386,932, it is the eighth most populous city in the United State ...
, California. Mike Iarossi took home 1st prize.
Blockbuster Video also ran their own World Game Championships in the early 1990s, co-hosted by ''
GamePro'' magazine. Citizens from the United States, Canada, the United Kingdom, Australia, and Chile were eligible to compete. Games from the 1994 championships included ''
NBA Jam
''NBA Jam'' (sometimes "Jam" for short) is a long-running List of basketball video games, basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway Games, Midway, the game foun ...
'' and ''
Virtua Racing
''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
''.
Television shows featuring esports during this period included the British shows ''
GamesMaster'' and ''
Bad Influence!
''Bad Influence!'' is a 1990s British factual television programme broadcast on CITV from 1992 to 1996, produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's Worl ...
'' the Australian game show ''
A*mazing'', where in one round contestants competed in a video game face off, and the Canadian game show ''
Video & Arcade Top 10
Video & Arcade Top 10 (often abbreviated as V&A Top 10 or simply V&A) was a Canadian game show broadcast on YTV from 1991 to 2006. Filmed in Toronto, Ontario, it was a competitive game show in which contestants played against each other in vide ...
''.
In the 1990s, many games benefited from increasing
internet connectivity
Internet access is the ability of individuals and organizations to connect to the Internet using computer terminals, computers, and other devices; and to access services such as email and the World Wide Web. Internet access is sold by Internet ...
, especially
PC games. Inspired by the fighting games ''Street Fighter II'', ''
Fatal Fury
''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK for the Neo Geo system.
Games
Canon
* '' Fatal Fury'' – The first game of the ''Fatal Fury'' series allowed players to select one of three characters, Terr ...
'' and ''
Art of Fighting
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a pr ...
'',
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's
John Romero
John is a common English name and surname:
* John (given name)
* John (surname)
John may also refer to:
New Testament
Works
* Gospel of John, a title often shortened to John
* First Epistle of John, often shortened to 1 John
* Secon ...
established competitive multiplayer in
online games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
with ''
Doom''s deathmatch mode in 1993. Tournaments established in the late 1990s include the
Cyberathlete Professional League
The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was founded by Angel Munoz on June 27, 1997, in Dallas, Texas. The CPL is considered the ...
(CPL),
QuakeCon
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competitiv ...
, and the
Professional Gamers League
The AMD Professional Gamers League (PGL), founded around 1997, was one of the first professional computer gaming eSports leagues. The PGL was run by Total Entertainment Network and was sponsored by AMD. The first professional tournament they held ...
. PC games played at the CPL included the ''
Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' series, ''
Quake'' series, ''
StarCraft'', and ''
Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chao ...
''.
Global tournaments (2000–present)
The growth of esports in South Korea is thought to have been influenced by the mass building of
broadband Internet networks following the
1997 Asian financial crisis. It is also thought that the high
unemployment rate
Unemployment, according to the OECD (Organisation for Economic Co-operation and Development), is people above a specified age (usually 15) not being in paid employment or self-employment but currently available for work during the refere ...
at the time caused many people to look for things to do while out of work. Instrumental to this growth of esports in South Korea was the prevalence of the Komany-style
internet café
An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
/
LAN gaming center, known as a
PC bang
A PC bang (Korean: PC방; literally " PC room") is a type of LAN gaming center in South Korea, where patrons can play multiplayer computer games for an hourly fee. The typical cost for an hour of play ranges from 500 to 1500 KRW (approximately ...
. The
Korean e-Sports Association, an arm of the
Ministry of Culture, Sports and Tourism, was founded in 2000 to promote and regulate esports in the country. Minister of Culture, Sports, and Tourism
Park Jie-won coined the term "Esports" at the founding ceremony of the 21st Century Professional Game Association (currently
Korean e-Sports Association) in 2000.
"
Evo Moment 37", also known as the "Daigo Parry", refers to a portion of a ''
Street Fighter III: 3rd Strike'' semi-final match held at
Evolution Championship Series 2004
The 2004 Evolution Championship Series (commonly referred to as Evo 2004 or EVO 2004) was a fighting game event held at the California State Polytechnic University, Pomona in Pomona, California from July 29 to August 1. The event featured nine fig ...
(Evo 2004) between
Daigo Umehara
is a Japanese arcade fighting video game player. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and or "Ume" in Japan, Daigo is one of the world's most famous ''Street Fi ...
(playing
Ken Masters
, originally spelled in kanji as with his original full name being unknown, is a fictional character in Capcom's ''Street Fighter'' series. Ken is the best friend and rival of Ryu, who has also appeared in all ''Street Fighter'' games. Ken's g ...
) and
Justin Wong (playing
Chun-Li
is a fictional character in Capcom's '' Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in '' Street Fighter II: The World Warrior'' ...
). During this match, Umehara made an unexpected
comeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel of
vitality
Vitality (, , ) is the capacity to live, grow, or develop. More simply it is the property of having life. The perception of vitality is regarded as a basic psychological drive and, in philosophy, a component to the will to live. As such, peopl ...
. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history of competitive video gaming. Being at one point the most-watched competitive gaming moment of all time, it has been compared to sports moments such as
Babe Ruth's called shot and the
Miracle on Ice.
In April 2006 the
G7 teams federation were formed by seven prominent ''
Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' teams. The goal of the organization was to increase stability in the esports world, particularly in standardizing player transfers and working with leagues and organizations. The founding members were
4Kings
4Kings or Four Kings is a professional esports organization once based in the United Kingdom and currently operating in the United States. The team had players competing in ''Return to Castle Wolfenstein'', ''Enemy Territory: Quake Wars'', ''Qu ...
,
Fnatic
Fnatic (pronounced "fanatic"; also stylized as fnatic or FNATIC) is a professional esports organization headquartered in London, United Kingdom. Founded 23 July 2004, the team has players from around the world, across a variety of games, such ...
,
Made in Brazil,
Mousesports
Mouz (stylized as MOUZ), formerly mousesports, is a professional esports organisation based in Germany. It fields teams in several games but is particularly known for its '' CS:GO'' team. MOUZ was one of the founding members of the G7 Teams. ...
,
NiP,
SK-Gaming,
Team 3D
The Dudley Boyz (also known as Team 3D) are an American professional wrestling tag team that consisted of kayfabe half-brothers Bubba Ray Dudley (Mark LoMonaco) and D-Von Dudley (Devon Hughes). The team was also joined by various Dudley family me ...
. The organization only lasted until 2009 before dissolving.
The 2000s was a popular time for televised esports. Television coverage was best established in South Korea, with ''
StarCraft'' and ''
Warcraft III
''Warcraft III: Reign of Chaos'' is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to ''Warcraft: Orcs & Humans'', after ''Warcraft II: Tides ...
'' competitions regularly televised by dedicated 24-hour cable TV game channels
Ongamenet
OGN (formerly known as Ongamenet) is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly '' StarCraft'', ''Starcraft II'', ''League of Legends'', and Overwatch. OGN ...
and
MBCGame
MBC Game (Korean: MBC 게임, 엠비씨 게임) was a South Korean specialty channel, specialty television channel owned by MBC Plus Media. The channel primarily broadcast's programming related to video games, but it, along with its competitor Ong ...
.
Elsewhere, esports television coverage was sporadic. The
German GIGA Television
GIGA was the brand name of a digital TV channel (also known as GIGA Digital or GIGA TV) and several German television shows. The channel ceased operations in 2009.
History Early days
The first GIGA show was broadcast on 30 November 1998. The s ...
covered esports until its shutdown in 2009. The United Kingdom
satellite television
Satellite television is a service that delivers television programming to viewers by relaying it from a communications satellite orbiting the Earth directly to the viewer's location. The signals are received via an outdoor parabolic antenna comm ...
channel
XLEAGUE.TV broadcast esports competitions from 2007 to 2009. The online esports only channel ESL TV briefly attempted a paid television model renamed GIGA II from June 2006 to autumn 2007. The
French channel
Game One
Game One is a French television channel owned by Paramount Networks EMEAA. The channel shows several programs based on video gaming. It also airs Japanese anime on a regular basis, such as '' Fairy Tail'', ''Naruto'', '' Naruto: Shippuden'', '' ...
broadcast esports matches in a show called ''Arena Online'' for the
Xfire Trophy. The United States channel
ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
hosted ''
Madden NFL'' competitions in a show called ''
Madden Nation'' from 2005 to 2008.
DirecTV
DirecTV (trademarked as DIRECTV) is an American multichannel video programming distributor based in El Segundo, California. Originally launched on June 17, 1994, its primary service is a digital satellite service serving the United States. I ...
broadcast the
Championship Gaming Series
The Championship Gaming Series was an international esports league based in the United States, with teams from several other countries. The CGS was preceded by the 2006 Championship Gaming Invitational, a television pilot featuring several fu ...
tournament for two seasons in 2007 and 2008.
CBS
CBS Broadcasting Inc., commonly shortened to CBS, the abbreviation of its former legal name Columbia Broadcasting System, is an American commercial broadcast television and radio network serving as the flagship property of the CBS Entertainm ...
aired prerecorded footage of the 2007
World Series of Video Games
World Series of Video Games (WSVG) was an international professional electronic sports competition. It held its first season in 2006, with competitions in six different games and six events held around the world including the finals of the event. T ...
tournament that was held in
Louisville, Kentucky
Louisville ( , , ) is the largest city in the Commonwealth of Kentucky and the 28th most-populous city in the United States. Louisville is the historical seat and, since 2003, the nominal seat of Jefferson County, on the Indiana border ...
. The
G4 television channel originally covered video games exclusively, but broadened its scope to cover technology and men's lifestyle, though has now shutdown.
During the 2010s, esports grew tremendously, incurring a large increase in both viewership and prize money. Although large tournaments were founded before the 21st century, the number and scope of tournaments has increased significantly, going from about 10 tournaments in 2000 to about 260 in 2010.
Many successful tournaments were founded during this period, including the
World Cyber Games
The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
, the
Intel Extreme Masters
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global ...
, and
Major League Gaming
Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
. The proliferation of tournaments included experimentation with competitions outside traditional esports genres. For example, the September 2006
FUN Technologies Worldwide Webgames Championship featured 71 contestants competing in
casual games for a $1 million grand prize.
The popularity and emergence of
online streaming services have helped the growth of esports in this period, and are the most common method of watching tournaments.
Twitch
Twitch may refer to:
Biology
* Muscle contraction
** Convulsion, rapid and repeated muscle contraction and relaxation
** Fasciculation, a small, local, involuntary muscle contraction
** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
, an online streaming platform launched in 2011, routinely streams popular esports competitions. In 2013, viewers of the platform watched 12 billion minutes of video on the service, with the two most popular Twitch broadcasters being ''
League of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'' and ''
Dota 2''. During one day of The International, Twitch recorded 4.5 million unique views, with each viewer watching for an average of two hours.
[
The modern esports boom has also seen a rise in video games companies embracing the esports potential of their products. After many years of ignoring and at times suppressing the esports scene, Nintendo hosted Wii Games Summer 2010. Spanning over a month, the tournament had over 400,000 participants, making it the largest and most expansive tournament in the company's history. In 2014 Nintendo hosted an invitational '' Super Smash Bros. for Wii U'' competitive tournament at the ]2014
File:2014 Events Collage.png, From top left, clockwise: Stocking up supplies and personal protective equipment (PPE) for the Western African Ebola virus epidemic; Citizens examining the ruins after the Chibok schoolgirls kidnapping; Bundles of wat ...
Electronic Entertainment Expo (E3) press conference that was streamed online on Twitch. Halo
Halo, halos or haloes usually refer to:
* Halo (optical phenomenon)
* Halo (religious iconography), a ring of light around the image of a head
HALO, halo, halos or haloes may also refer to:
Arts and entertainment Video games
* ''Halo'' (franch ...
developers 343 Industries
343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo (franchise), Halo'' series of military science fiction games, origin ...
announced in 2014 plans to revive Halo as an esport with the creation of the Halo Championship Series
''Halo'' is a military science fiction media franchise, originally developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video ...
and a prize pool of US$50,000. Both Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
and Riot Games have their own collegiate outreach programs with their North American Collegiate Championship. Since 2013 universities and colleges in the United States such as Robert Morris University Illinois and the University of Pikeville
The University of Pikeville (UPIKE) is a private university affiliated with the Presbyterian Church (USA) and located in Pikeville, Kentucky. It was founded in 1889 by the Presbyterian Church and is located on a campus on a hillside overlooking ...
have recognized esports players as varsity level athletes and offer athletic scholarship
An athletic scholarship is a form of scholarship to attend a college or university or a private high school awarded to an individual based predominantly on his or her ability to play in a sport. Athletic scholarships are common in the United ...
s. In 2017, Tespa
Tespa (formerly Texas eSports Association) is a North American collegiate esports organization headquartered in the offices of Blizzard Entertainment in Irvine, California. Founded in 2012 as a collegiate gaming club at the University of Texas, A ...
, Blizzard Entertainment's collegiate esports division, unveiled its new initiative to provide scholarships and prizes for collegiate esports clubs competing in its tournaments worth US$1 million. Colleges have begun granting scholarships to students who qualify to play esports professionally for the school. Colleges such as Columbia College, Robert Morris University
Robert Morris University (RMU) is a private university in Moon Township, Pennsylvania. It was founded in 1921 and is named after Robert Morris, known as the "financier of the mericanrevolution." It enrolls nearly 5,000 students and offers 60 b ...
, and Indiana Institute of Technology
Indiana Institute of Technology (Indiana Tech) is a private university in Fort Wayne, Indiana. It was founded in 1930 as Indiana Technical College by John A. Kalbfleisch, who was also the school's first president.
The university today is organ ...
have taken part in this. In 2018, Harrisburg University of Science and Technology
Harrisburg University of Science & Technology, commonly referred to as Harrisburg University (HU), is a private STEM-focused university in Harrisburg, Pennsylvania, with an additional location in Philadelphia. Founded in 2001 as Harrisburg Polyte ...
began a tuition scholarship program for esports players.
In 2014, the largest independent esports league, Electronic Sports League
The ESL Gaming GmbH, doing business as ESL (formerly known as Electronic Sports League), is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, ...
, partnered with the local brand Japan Competitive Gaming to try and grow esports in the country.
Physical viewership of esports competitions and the scope of events have increased in tandem with the growth of online viewership. In 2013, the Season 3 League of Legends World Championship was held in a sold-out Staples Center. The 2014 League of Legends World Championship
The 2014 ''League of Legends'' World Championship was an esports tournament held from September 18 to October 19, 2014, for the multiplayer online battle arena video game ''League of Legends''. It was the fourth iteration of the ''League of Lege ...
in Seoul
Seoul (; ; ), officially known as the Seoul Special City, is the capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the Democratic People's Republic of Korea (North Korea) as stated iArticle 103 of ...
, South Korea, had over 40,000 fans in attendance and featured the band Imagine Dragons, and opening and closing ceremonies in addition to the competition.
In 2015, the first Esports Arena was launched in Santa Ana, California, as the United States' first dedicated esports facility.
In 2021, China announced a law which forbade minors from playing video games, which they described as "spiritual opium", for more than three hours a week. With China being a large market, the law raised concerns about the future of esports within the country.
Classification as a sport
Labeling competitive video games as a sport
Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
is a controversial topic. Proponents argue that esports are a fast-growing "non-traditional sport" which requires "careful planning, precise timing, and skillful execution". Others claim that sports involve physical fitness and physical training, and prefer to classify esports as a mind sport
A mind sport, is a game of skill based on intellectual ability.
Etymology
The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as ...
.
Former ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
president John Skipper described esports in 2014 as a competition and "not a sport". In 2013 on an episode of Real Sports with Bryant Gumbel the panelist openly laughed at the topic. In addition, many in the fighting games community maintain a distinction between their competitive gaming competitions and the more commercially connected esports competitions of other genres. In the 2015 World Championship hosted by the International Esports Federation, an esports panel of guests from international sports society discussed the future recognition of esports as a legitimate sport.
Russia was the first country that classified "cybersport" as an official sport discipline on 25 July 2001.[Приказ Госкомспорта РФ от 25.07.2001 № 449 «О введении видов спорта в государственные программы физического воспитания»] After a series of reforms in Russian sports, it was classified as a sport again on 12 March 2004.[Приказ Федерального агентства по физической культуре и спорту от 4 июля 2006 г № 414 «О компьютерном спорте»] In July 2006, it was removed from a list of sport disciplines because it did not fit the new sport standards. On 7 July 2016, The Ministry of Sport decided to add cybersport the into sport registry and on 13 April 2017, esports become an official sport discipline once again.
China was another one of the first countries to recognize esports as a real sport in 2003, despite concerns at the time that video games were addictive. Through this, the government encouraged esports, stating that by participating in esports, players were also "training the body for China". Furthermore, by early 2019, China recognized esports players as an official profession within the Ministry of Human Resources and Social Security's Occupation Skill Testing Authority recommendations, as well as professional gaming operators, those that distribute and manage esports games. By July 2019, more than 100,000 people had registered themselves as professional gamers under this, with the Ministry stating that they anticipate over 2 million such people in this profession in five years.
In 2013, Canadian ''League of Legends'' player Danny "Shiphtur" Le became the first pro gamer to receive an American P-1A visa, a category designated for "Internationally Recognized Athletes". In 2014, Turkey's Ministry of Youth and Sports
A Ministry of Sports or Ministry of Youth and Sports is a kind of government ministry found in certain countries with responsibility for the regulation of sports, particularly those participated in by young people.
The Ministry of Youth and Sp ...
started issuing esports licenses to players certified as professionals. In 2016, the French government started working on a project to regulate and recognize esports. The Games and Amusements Board
The Games and Amusements Board (GAB) ( tgl, Lupon sa Palaro at Libangan) is the government-ran regulatory body of professional sports in the Philippines.
History
The Games and Amusements Board initially started its operation in 1951 with the issu ...
of the Philippines started issuing athletic licenses to Filipino esports players who are vouched for by a professional esports team in July 2017.
To help promote esports as a legitimate sport, several esports events have been run alongside more traditional international sports competitions. The 2007 Asian Indoor Games
The 2007 Asian Indoor Games, officially known as the 2nd Asian Indoor Games and also known as Macau 2007 were held in Macau, China from 26 October 2007 to 3 November 2007. Most events of the games took place at the Macao East Asian Games Dome.
The ...
was the first notable multi-sport competition including esports as an official medal-winning event, alongside other traditional sports, and the later editions of the Asian Indoor Games
The Asian Indoor and Martial Arts Games (abbreviated as AIMAG) is a pancontinental multi-sport event held every four years among athletes from all over Asia. It is organised by the Olympic Council of Asia (OCA) and consists of Indoor and martial ...
, as well as its successor the Asian Indoor and Martial Arts Games, have always included esports as an official medal event or an exhibition event up to now. Moreover, the Asian Games, which is the Asian top-level multi-sport competition, will also include esports as a medal event at the 2022 edition; esports around games such as ''Hearthstone'', ''Starcraft II'', and ''League of Legends'' were presented as an exhibition event at the 2018 Asian Games
The 2018 Asian Games ( id, Pesta Olahraga Asia 2018 or ''Asian Games 2018''), officially known as the 18th Asian Games and also known as Jakarta-Palembang 2018 or Indonesia 2018, was a continental multi-sport event that was held from 18 Augus ...
as a lead-in to the 2022 games. The 2019 Southeast Asian Games included six medal events for esports. Since 2018, World Sailing
World Sailing (WS) is the world sport governing body, governing body for the sailing (sport), sport of sailing recognized by the International Olympic Committee and the International Paralympic Committee (IPC).
History
The creation of the Inter ...
has held an eSailing World Championship that showed a main sports federation embracing esports. The Virtual Regatta
Virtual Regatta is an online web browser sailing race simulator, though the development of a mobile app version of the game has seen a significant number of users shift to this platform in recent years.
The company was created in France by Philip ...
race shadowing the 2020-2021 Vendee Globe
The hyphen-minus is the most commonly used type of hyphen, widely used in digital documents. It is the only character that looks like a minus sign or a dash in many character sets such as ASCII or on most keyboards, so it is also used as such. ...
was the first online game believe to have in excess of 1,000,000 unique users
Ahead of The International 2021
The International 2021, also known as The International 10 (TI10), was the tenth iteration of The International, an annual '' Dota 2'' world championship esports tournament. Hosted by Valve, the game's developer, the tournament followed a year- ...
, which was originally set to take place in Stockholm in 2020, the Swedish Sports Confederation voted in June 2021 to deny recognition of esports as a sporting event, which jeopardized plans for how Valve had arranged the event in regards to travel visas for international players. Valve had tried to work with Sweden to accommodate players, but eventually rescheduled the event to Romania instead.
The 2022 Commonwealth Games
The 2022 Commonwealth Games, officially known as the XXII Commonwealth Games and commonly known as Birmingham 2022, was an international multi-sport event for members of the Commonwealth of Nations that took place in Birmingham, England bet ...
will feature esports competitions as a pilot ahead of being a potential full medal event for 2026.
Olympic Games recognition
The Olympic Games
The modern Olympic Games or Olympics (french: link=no, Jeux olympiques) are the leading international sporting events featuring summer and winter sports competitions in which thousands of athletes from around the world participate in a vari ...
are also seen as a potential method to legitimize esports. A summit held by the International Olympic Committee
The International Olympic Committee (IOC; french: link=no, Comité international olympique, ''CIO'') is a non-governmental sports organisation based in Lausanne, Switzerland. It is constituted in the form of an association under the Swiss ...
(IOC) in October 2017 acknowledged the growing popularity of esports, concluding that "Competitive 'esports' could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports" but would require any games used for the Olympics fitting "with the rules and regulations of the Olympic movement". Another article by Andy Stout suggests that 106 million people viewed the 2017 Worlds Esports competition. International Olympic Committee (IOC) president Thomas Bach
Thomas Bach (born 29 December 1953) is a German lawyer, former Olympic foil fencer and Olympic gold medalist, serving as the ninth and current president of the International Olympic Committee since 10 September 2013. He is also a former memb ...
has noted that the IOC is troubled by violent games and the lack of a global sanctioning body for esports. Bach acknowledged that many Olympic sports bore out from actual violent combat, but stated that "sport is the civilized expression about this. If you have egames where it's about killing somebody, this cannot be brought into line with our Olympic values." Due to that, the IOC suggested that they would approve more of esports centered around games that simulate real sports, such as the ''NBA 2K
''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball, and more specifically, the National Basketball ...
'' or '' FIFA'' series.
The issues around esports have not prevented the IOC from exploring what possibilities there are for incorporation into future Olympics. During July 2018, the IOC and the Global Association of International Sports Federations (GAISF) held a symposium and inviting major figures in esports, including Epic Games' Mark Rein, Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
's Mike Morhaime, and esports players Dario "TLO" Wünsch, Jacob "Jake" Lyon, and Se-yeon "Geguri" Kim, for these organizations "to gain a deeper understanding of esports, their impact and likely future development, so that heycan jointly consider the ways in which heymay collaborate to the mutual benefit of all of sport in the years ahead". The IOC has tested the potential for esports through exhibition games. With support of the IOC, Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
sponsored exhibition esports events for ''StarCraft II
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
'' and '' Steep'' prior to the 2018 Winter Olympics
The 2018 Winter Olympics ( ko, 2018년 동계 올림픽, Icheon sip-pal nyeon Donggye Ollimpik), officially the XXIII Olympic Winter Games (french: Les XXIIIes Jeux olympiques d'hiver; ko, 제23회 동계 올림픽, Jeisipsamhoe Donggye Ollimpi ...
in Pyeongchang, and five South Korean esports players were part of the Olympic Torch
The Olympic flame is a symbol used in the Olympic movement. It is also a symbol of continuity between ancient and modern games. Several months before the Olympic Games, the Olympic flame is lit at Olympia, Greece. This ceremony starts the Olym ...
relay. A similar exhibition showcase, the eGames, was held alongside the 2016 Summer Olympics in Rio de Janeiro
Rio de Janeiro ( , , ; literally 'River of January'), or simply Rio, is the capital of the state of the same name, Brazil's third-most populous state, and the second-most populous city in Brazil, after São Paulo. Listed by the GaWC as a ...
, though this was not supported by the IOC.
During the Eighth Olympic Summit in December 2019, the IOC reiterated that it would only consider sports-simulating games for any official Olympic event, but it would look at two paths for such games in the future: those that promoted good physical and mental health lifestyles, and virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
and augmented reality games that included physical activity.
Leaders in Japan are becoming involved to help bring esports to the 2020 Summer Olympics
The , officially the and also known as , was an international multi-sport event held from 23 July to 8 August 2021 in Tokyo, Japan, with some preliminary events that began on 21 July.
Tokyo was selected as the host city during the 1 ...
and beyond, given the country's reputation as a major video game industry center. Esports in Japan had not flourished due to the country's anti-gambling laws that also prevent paid professional gaming tournaments, but there were efforts starting in late 2017 to eliminate this issue. At the suggestion of the Tokyo Olympic Games Committee for the 2020 Summer Olympics
The , officially the and also known as , was an international multi-sport event held from 23 July to 8 August 2021 in Tokyo, Japan, with some preliminary events that began on 21 July.
Tokyo was selected as the host city during the 1 ...
, four esports organizations have worked with Japan's leading consumer organization to exempt esports tournaments from gambling law restrictions. Takeo Kawamura, a member of the Japanese House of Representatives and of the ruling Liberal Democratic Party, led a collation of ruling and opposing politicians to support esports, called the Japan esports Union, or JeSU; Kawamura said that they would be willing to pass laws to further exempt esports as needed so that esports athletes can make a living playing these sports. So far, this has resulted in the ability of esports players to obtain exemption licenses to allow them to play, a similar mechanism needed for professional athletes in other sports in Japan to play professionally. The first such licenses were given out in mid-July 2018, via a tournament held by several video game publishers to award prizes to many players but with JeSU offered these exemption licenses to the top dozen or so players that emerge, allowing them to compete in further esports events. The Tokyo Olympic Committee has also planned to arrange a number of esports events to lead up into the 2020 games. With the IOC, five esports events were set as part of an Olympic Virtual Series from May 13 to June 23, 2021, ahead of the games. Each event in auto racing, baseball, cycling, rowing and sailing will be managed by an IOC-recognized governing body for the sport along with a video game publisher of a game for that sport. For example, the auto racing event will be based on the '' Gran Turismo'' series and overseen by the International Automobile Federation
International is an adjective (also used as a noun) meaning "between nations".
International may also refer to:
Music Albums
* ''International'' (Kevin Michael album), 2011
* ''International'' (New Order album), 2002
* ''International'' (The T ...
along with Polyphony Digital
Polyphony Digital is an internal Japanese first-party video game development studio for PlayStation Studios. Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of '' Gran Turismo'' ...
. The baseball, cycling, and esailing events will be based on '' eBaseball Powerful Pro Baseball 2020'', ''Zwift
Zwift is a massively multiplayer online cycling and running physical training program that enables users to interact, train, and compete in a virtual world.
Zwift was developed by Zwift Inc., which was co-founded by Jon Mayfield, Eric Min, Scot ...
'', and ''Virtual Regatta
Virtual Regatta is an online web browser sailing race simulator, though the development of a mobile app version of the game has seen a significant number of users shift to this platform in recent years.
The company was created in France by Philip ...
'', respectively.
The organization committee for the 2024 Summer Olympics
)
, nations = TBA
, athletes = 10,500 ''(quota limit)''
, events = 329 in 32 sports (48 disciplines)
, opening = 26 July 2024
, closing = 11 August 2024
, opened_by =
, stadium = Stade de France Jardins du Trocadéro and River Seine
, summe ...
in Paris were in discussions with the IOC and the various professional esports organizations to consider esports for the event, citing the need to include these elements to keep the Olympics relevant to younger generations. Ultimately, the organization committee determined esports were premature to bring to the 2024 Games as medal events, but have not ruled out other activities related to esports during the Games.
In September 2021, the Olympic Council of Asia announced eight esports games will officially debut as medal sports for the 2022 Asian Games in HangZhou, China.
In December 2021, the IOC confirmed its Olympic Virtual Series (OVS) will return in 2022. The first edition of the OVS which ran from 13 May to 23 June, featured nearly 250,000 participants and had more than two million entries.
In January 2022, the IOC announced the appointment of the organisation's first ever head of virtual sport, tasked with the development of virtual sport for the global Olympic body, increasing the organisation's engagement with gaming communities, and overseeing the Olympic Virtual Series, IOC's first licensed non-physical sports event. The inaugural series included virtual baseball, cycling, rowing, esailing and motorsports events.
In February 2022, the Commonwealth Games Federation
The Commonwealth Games Federation (CGF), currently known as Commonwealth Sport, is the international organisation responsible for the direction and control of the Commonwealth Games and Commonwealth Youth Games, and is governing body of the ...
announced that esports would be included in the 2022 Commonwealth Games
The 2022 Commonwealth Games, officially known as the XXII Commonwealth Games and commonly known as Birmingham 2022, was an international multi-sport event for members of the Commonwealth of Nations that took place in Birmingham, England bet ...
as a pilot event, with the possibility of it being a medal event in the 2026 Games. The inaugural Commonwealth Esports Championship had separate branding, medals, and organisation and included both men and women's '' Dota 2'', '' eFootball'', and ''Rocket League
''Rocket League'' is a vehicular soccer video game developed and published by Psyonix. The game was first released for Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being released later on. In June ...
'' events.
As a follow-up to 2021's Olympic Virtual Series, the IOC, in partnership with the Singapore National Olympic Committee, will hold the inaugural Olympic Esports Week in Singapore in June 2023.
Games
A number of games are popular among professional competitors. The tournaments which emerged in the mid-1990s coincided with the popularity of fighting games and first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s, genres which still maintain a devoted fan base. In the 2000s, real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games became overwhelmingly popular in South Korean internet café
An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
s, with crucial influence on the development of esports worldwide. Competitions exist for many titles and genres, though the most popular games as of the early 2020s are '' Counter-Strike: Global Offensive'', '' Call of Duty'', ''League of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'', '' Dota 2'', ''Fortnite
''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: ''Fortnite Battle Royale'', a free-to- ...
'', ''Rocket League
''Rocket League'' is a vehicular soccer video game developed and published by Psyonix. The game was first released for Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being released later on. In June ...
'', ''Valorant
''Valorant'' is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. Teased under the codename ''Project A'' in October 2019, the game began a closed beta period with limited access on April ...
'', '' Hearthstone'', '' Super Smash Bros. Melee'', ''StarCraft II
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
'' and '' Overwatch''. '' Hearthstone'' has also popularized the digital collectible card game
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types ...
(DCCG) genre since its release in 2014.
Video game design
While it is common for video games to be designed with the experience of the player in game being the only priority, many successful esports games have been designed to be played professionally from the beginning. Developers may decide to add dedicated esports features, or even make design compromises to support high level competition. Games such as ''StarCraft II'', ''League of Legends'', and ''Dota 2'' have all been designed, at least in part, to support professional competition.
Spectator mode
In addition to allowing players to participate in a given game, many game developers have added dedicated observing features for the benefit of spectators. This can range from simply allowing players to watch the game unfold from the competing player's point of view, to a highly modified interface that gives spectators access to information even the players may not have. The state of the game viewed through this mode may tend to be delayed by a certain amount of time in order to prevent either teams in a game from gaining a competitive advantage. Games with these features include '' Counter-Strike: Global Offensive'', '' Call of Duty'', ''StarCraft II'', ''Dota 2'', and ''Counter-Strike''. ''League of Legends'' includes spectator features, which are restricted to custom game modes.
In response to the release of virtual reality headsets in 2016, some games, such as ''Dota 2'', were updated to include virtual reality spectating support.
Online
A very common method for connection is the Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
. Game servers are often separated by region, but high quality connections allow players to set up real-time connections across the world. Downsides to online connections include increased difficulty detecting cheating
Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate crit ...
compared to physical events, and greater network latency
Network delay is a design and performance characteristic of a telecommunications network. It specifies the Latency (engineering), latency for a bit of data to travel across the network from one communication endpoint to another. It is typically ...
, which can negatively impact players' performance, especially at high levels of competition. Many competitions take place online, especially for smaller tournaments and exhibition games.
Since the 1990s, professional teams or organized clans have set up matches via Internet Relay Chat
Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat an ...
networks such as QuakeNet
QuakeNet is an Internet Relay Chat (IRC) network, and was one of the largest IRC networks. The network was founded in 1997 by Garfield (Henrik Rasmussen, Denmark) and Oli (Oli Gustafsson, Sweden) as a new home for their respective countries' Quak ...
. As esports have developed, it has also become common for players to use automated matchmaking clients built into the games themselves. This was popularized by the 1996 release of Blizzard's Battle.net, which has been integrated into both the ''Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chao ...
'' and '' StarCraft'' series. Automated matchmaking has become commonplace in console gaming as well, with services such as Xbox Live and the PlayStation Network. After competitors have contacted each other, the game is often managed by a game server
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their ...
, either remotely to each of the competitors, or running on one of the competitor's machines.
Local area network
Additionally, competitions are also often conducted over a local area network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
or LAN. The smaller network usually has very little lag and higher quality
Quality may refer to:
Concepts
*Quality (business), the ''non-inferiority'' or ''superiority'' of something
*Quality (philosophy), an attribute or a property
*Quality (physics), in response theory
* Energy quality, used in various science discipl ...
. Because competitors must be physically present, LANs help ensure fair play by allowing direct scrutiny of competitors. This helps prevent many forms of cheating, such as unauthorized hardware or software modding
''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specif ...
. The physical presence of competitors helps create a more social atmosphere at LAN events. Many gamers organize LAN parties or visit Internet café
An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
s, and most major tournaments are conducted over LANs.
Individual games have taken various approaches to LAN support. In contrast to the original '' StarCraft'', ''StarCraft II
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
'' was released without support for LAN play, drawing some strongly negative reactions from players. ''League of Legends'' was originally released for online play only, but announced in October 2012 that a LAN client was in the works for use in major tournaments. In September 2013, Valve added general support for LAN play to '' Dota 2'' in a patch for the game.
Players and teams
Professional gamers, or "pro gamers", are often associated with gaming teams and/or broader gaming associations. Teams like FaZe Clan
FaZe Clan (formerly FaZe Sniping) is a professional esports and entertainment organization headquartered in Los Angeles, California, USA. Founded on May 30, 2010, the organization has players from around the world, across multiple games, i ...
, 100 Thieves
100 Thieves, LLC is an American lifestyle brand and gaming organization based in Los Angeles, California, founded in 2017 by Matthew "Nadeshot" Haag and Dan Gilbert. The organization competes in several video games, including ''Apex Legen ...
, Evil Geniuses
Evil Geniuses (EG) is an American esports organization based in Seattle, Washington. Founded in 1999, the organization has fielded players in various fighting games, ''Call of Duty'', '' Counter-Strike: Global Offensive'', ''Dota 2'', '' Fortn ...
, Team SoloMid
Team SoloMid (TSM) is a professional esports organization based in the United States. It was founded in September 2009 by Andy "Reginald" Dinh. TSM currently fields players in ''League of Legends'', ''Dota 2'', '' Apex Legends'', '' Valorant'' ...
, Cloud9
Cloud9 Esports, Inc., or simply Cloud9 (C9), is an American professional esports company based in Santa Monica, California. The company was originally founded as a professional ''League of Legends'' team by Jack and Paullie Etienne in May 2013 ...
, Fnatic
Fnatic (pronounced "fanatic"; also stylized as fnatic or FNATIC) is a professional esports organization headquartered in London, United Kingdom. Founded 23 July 2004, the team has players from around the world, across a variety of games, such ...
, Counter Logic Gaming, T1, G2 Esports
G2 Esports (G2) is a European esports organization headquartered in Berlin, Germany, with players competing in ''League of Legends'', ''Valorant'', '' Counter-Strike: Global Offensive'', '' Hearthstone'', ''Rocket League'', ''Rainbow Six Sieg ...
, Team Envy
Team Envy was an American esports franchise based in Dallas, Texas, owned by Envy Gaming. Founded in 2007 as a professional ''Call of Duty'' team under the moniker Team EnVyUs, they fielded rosters in '' Counter-Strike, FIFA, Fortnite, Gears o ...
, and Natus Vincere
Natus Vincere (Latin for "born to win"), abbreviated NAVI (formerly Na`Vi), is a Ukrainian esports organization based in Kyiv. Founded in 2009, the organization has teams and players competing in various games, such as '' Counter Strike: Global ...
consist of several professionals. These teams often cover multiple esports games within tournaments and leagues, with various team makeups for each game. They may also represent single players for one-on-one esports games like fighting games within Evolution Championship Series
The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
, or ''Hearthstone'' tournaments. In addition to prize money from tournament wins, players in these teams and associations may also be paid a separate team salary. Team sponsorship may cover tournament travel expenses or gaming hardware. Prominent esports sponsors include companies such as Logitech and Razer Razer may refer to:
* Razer (Canadian TV channel), former name of MTV2, a Canadian digital television specialty service
* Razer Inc., a Singaporean-American computer peripherals manufacturer specializing in PC gaming
* Razer Phone, a smartphone desi ...
. Teams feature these sponsors on their website, team jerseys and on their social media, in 2016 the biggest teams have social media followings of over a million. Associations include the Korean e-Sports Association (KeSPA), the International e-Sports Federation (IeSF), the British esports Association, and the World esports Association (WESA).
Some traditional sporting athletes have invested in esports, such as Rick Fox
Rick may refer to:
People
*Rick (given name), a list of people with the given name
*Alan Rick (born 1976), Brazilian politician, journalist, pastor and television personality
*Johannes Rick (1869–1946), Austrian-born Brazilian priest and mycol ...
's ownership of Echo Fox
Echo Fox was an American esports organization. It was founded on December 18, 2015, by retired basketball player Rick Fox, who created Echo Fox after he purchased the NA LCS spot of Gravity Gaming. The organization had expanded into various g ...
, Jeremy Lin's ownership of Team VGJ, and Shaquille O'Neal's investment in NRG Esports
NRG Esports is an American esports organization based in Los Angeles, California. It has rosters in '' Apex Legends'', '' Clash Royale'', ''Dragon Ball FighterZ'', '' Fortnite'', ''Gears of War'', ''Hearthstone'', ''Overwatch'', '' Rocket League ...
. Some association football teams, such as FC Schalke 04 in Germany, Paris Saint-Germain esports in France; Besiktas JK, Fenerbahce S.K., and Galatasaray
Galatasaray Spor Kulübü (, ''Galatasaray Sports Club'') is a Turkish sports club based on the European side of the city of Istanbul in Turkey. Most notable for its association football department, the club also consists of various other de ...
in Turkey; Panathinaikos F.C. in Greece either sponsor or have complete ownership in esports teams.
While different from the regimens of traditional sports, esports athletes still have extensive training routines. Team Liquid
Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. With the release of '' StarCraft II: Wings of Liberty'', Team Liquid signed their first professional players.
In 2012, Team Li ...
, a professional League of Legends team, practice for a minimum of 50 hours per week and most play the game far more. In April 2020, researchers from the Queensland University of Technology
Queensland University of Technology (QUT) is a public research university located in the urban coastal city of Brisbane, Queensland, Australia. QUT is located on two campuses in the Brisbane area viz. Gardens Point and Kelvin Grove. The univ ...
found that some of the top esports players showed similar aspects of mental toughness as Olympic athletes. This training schedule for players has resulted in many of them retiring an early age. Players are generally in competition by their mid- to late-teens, with most retiring by their late-20s.
Leagues and tournaments
Promotion and relegation leagues
In most team-based esports, organized play is centered around the use of promotion and relegation
In sports leagues, promotion and relegation is a process where teams are transferred between multiple divisions based on their performance for the completed season. Leagues that use promotion and relegation systems are often called open leagues ...
to move sponsored teams between leagues within the competition's organization based on how the team fared in matches; this follows patterns of professional sports in European and Asian countries. Teams will play a number of games across a season as to vie for top positioning in the league by the end of that season. Those that do well, in addition to prize money, may be promoted into a higher-level league, while those that fare poorly can be regulated downward. For example, until 2018 Riot Games runs several ''League of Legends'' series, with the League of Legends Championship Series
The League Championship Series (LCS) is the top level of professional ''League of Legends'' in the United States and Canada. The esports league is run by Riot Games and has ten franchise teams. Each annual season of competition is divided i ...
being the top-tier series. Teams that did not do well were relegated to the League of Legends Challenger Series, replaced by the better performing teams from that series. This format was discontinued when Riot opted to use the franchise format in mid-2018.
Franchised leagues
With rising interest in viewership of esports, some companies sought to create leagues that followed the franchise approach used in North American professional sports, in which all teams, backed by a major financial sponsor to support the franchise, participate in a regular season of matches to vie for top standing as to participate in the post-season games. This approach is more attractive for larger investors, who would be more willing to back a team that remains playing in the esport's premiere league and not threatened to be relegated to a lower standing. Though the details vary from league to league, these leagues generally require all signed player to have a minimum salary with appropriate benefits, and may share in the team's winnings. While there is no team promotion or relegation, players can be signed onto contracts, traded among teams, or let go as free agents, and new players may be pulled from the esports' equivalent minor league.
The first such league to be formed was the Overwatch League
The Overwatch League (OWL) is a professional esports league for the video game ''Overwatch'', produced by its developer, Blizzard Entertainment. The Overwatch League follows the model of other traditional North American professional sporting le ...
, established by Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
in 2016 based on its '' Overwatch'' game. Initially launched in 2018 with 12 teams, the league expanded to twenty teams in 2019. Though the first two seasons were played at Blizzard Arena in Los Angeles, the Overwatch League's third season in 2020 will implement the typical home/away game format at esports arenas in the teams' various home cities or regions.
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993.
The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
partnered with the National Basketball Association
The National Basketball Association (NBA) is a professional basketball league in North America. The league is composed of 30 teams (29 in the United States and 1 in Canada) and is one of the major professional sports leagues in the United St ...
(NBA) to create the NBA 2K League
The NBA 2K League (NBA2KL or simply 2K League) is an esports league joint venture between the National Basketball Association and Take-Two Interactive. The league was announced on February 9, 2017. On May 4, 2017, it was revealed that 17 of the ...
, using the ''NBA 2K
''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball, and more specifically, the National Basketball ...
'' game series. It is the first esports league to be operated by a professional sports league, and the NBA sought to have a League team partially sponsored by each of the 30 professional NBA teams. Its inaugural season is set to start May 2018 with 17 teams. Similarly, EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network ...
and Major League Soccer (MLS) established the eMLS in 2018, a league using EA's '' FIFA'' series.
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
launched its 12-team Call of Duty League
The Call of Duty League (CDL) is a professional esports league for the video game series ''Call of Duty'', produced by its publisher Activision. The Call of Duty League follows the model of the Overwatch League as well as other traditional N ...
in January 2020, following the format of the Overwatch League but based on the '' Call of Duty'' series.
Cloud9 and Dignitas, among others, have started development of a franchise-based ''Counter-Strike: Global Offensive'' league, Flashpoint, in February 2020. This will be the first such esports league to be owned by the teams rather than any single organization.
Tournaments
Esports are also frequently played in tournaments, where potential players and teams vie to be placed through qualification matches before entering the tournament. From there, the tournament formats can vary from single or double elimination
A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament's championship upon having lost ''two'' games or matches. It stands in contrast to a single-elimina ...
, sometimes hybridized with group stage
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses:
# One or more competitions held at a single venue and concen ...
. Esports tournaments are almost always physical events in which occur in front of a live audience, with referees or officials to monitor for cheating. The tournament may be part of a larger gathering, such as Dreamhack, or the competition may be the entirety of the event, like the World Cyber Games
The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
or the Fortnite World Cup. Esports competitions have also become a popular feature at gaming and multi-genre conventions.
Although competitions involving video games have long existed, esports underwent a significant transition in the late 1990s. Beginning with the Cyberathlete Professional League
The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was founded by Angel Munoz on June 27, 1997, in Dallas, Texas. The CPL is considered the ...
in 1997, tournaments became much larger, and corporate sponsorship
Sponsoring something (or someone) is the act of supporting an event, activity, person, or organization financially or through the provision of products or services. The individual or group that provides the support, similar to a benefactor, is k ...
became more common. Increasing viewership both in person and online brought esports to a wider audience. Major tournaments include the World Cyber Games
The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
, the North American Major League Gaming
Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
league, the France-based Electronic Sports World Cup, and the World e-Sports Games
The World e-Sports Masters (WEM) was an international competitive gaming event organized by the Hangzhou eSport Culture & Sport Communication Company, Ltd. Prize money are awarded to winning individuals and teams. It was first held in 2005 under th ...
held in Hangzhou, China
Hangzhou ( or , ; , , Standard Mandarin pronunciation: ), also romanized as Hangchow, is the capital and most populous city of Zhejiang, China. It is located in the northwestern part of the province, sitting at the head of Hangzhou Bay, whi ...
.
The average compensation for professional esports players does not compare to those of the top classical sports organizations in the world. According to Julian Krinsky Camps & Programs website, the top Esports player in the world earned around $2.5 million in 2017. The highest overall salary by any esports professional at the time was around $3.6 million. While prizes for esports competitions can be very large, the limited number of competitions and large number of competitors ultimately lowers the amount of money one can make in the industry. In the United States, Esports competitions have prizes that can reach $200,000 for a single victory. Dota 2 International hosted a competition where the grand-prize winning team walked home with almost $10.9 million.
For well established games, total prize money can amount to millions of U.S. dollars a year. As of 10 September 2016, ''Dota 2'' has awarded approximately US$86 million in prize money within 632 registered tournaments, with 23 players winning over $1 million. ''League of Legends'' awarded approximately $30 million within 1749 registered tournaments, but in addition to the prize money, Riot Games provides salaries for players within their ''League of Legends'' Championship Series. Nonetheless, there has been criticism to how these salaries are distributed, since most players earn a fairly low wage but a few top players have a significantly higher salary, skewing the average earning per player. In August 2018, The International 2018
The International 2018 (TI8) was the eighth iteration of The International, an annual ''Dota 2'' world championship esports tournament. Hosted by Valve, the game's developer, TI8 followed a year-long series of tournaments awarding qualifying po ...
, Valve's annual premier ''Dota 2'' tournament, was held and broke the record for holding the largest prize pool to date for any esports tournament, amounting to over US$25 million.
Often, game developers provide prize money for tournament competition directly, but sponsorship may also come from third parties, typically companies selling computer hardware, energy drinks, or computer software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work.
At the lowest programming level, executable code consists ...
. Generally, hosting a large esports event is not profitable as a stand-alone venture. For example, Riot has stated that their headline ''League of Legends'' Championship Series is "a significant investment that we're not making money from".
There is considerable variation and negotiation over the relationship between video game developers and tournament organizers and broadcasters. While the original ''StarCraft'' events emerged in South Korea largely independently of Blizzard, the company decided to require organizers and broadcasters to authorize events featuring the sequel ''StarCraft II''. In the short term, this led to a deadlock with the Korean e-Sports Association. An agreement was reached in 2012. Blizzard requires authorization for tournaments with more than US$10,000 in prizes. Riot Games offers in-game rewards to authorized tournaments.
Collegiate and school leagues
In addition to professional and amateur esports, esports have drawn attention of colleges and high schools since 2008.
Along with the bursting popularity of esports over the last two decades came a demand for extended opportunities for esports athletes. Universities across the world (mostly China and America) began offering scholarship opportunities to incoming freshmen to join their collegiate esports teams. According to Schaeperkoetter (2017) and others, the potential impact that an esports program could have on a university, coupled with the growing interest that universities are showing in such a program, combine to make this line of research relevant in sport literature.
As of 2019, over 130 colleges have esports-based variety programs.
Governing bodies
While game publishers or esports broadcasters typically act in oversight roles for specific esports, a number of esports sport governing body, governing bodies have been established to collectively represent esports on a national, regional or global basis. These governing bodies may have various levels of involvement with the esport, from being part of esports regulation to simply acting more as a trade group and public face for esports.
The International Esports Federation (IESF) was one of the first such bodies. Originally formed in 2008 to help promote esports in the southeast Asian region, it has grown to include 56 member countries from across the global. The IESF has managed annual Esports World Championships for teams from its member countries across multiple games.
The European Esports Federation was formed in April 2019 and includes UK, Belgium, Germany, Austria, Hungary, France, Russia, Slovenia, Serbia, Sweden, Turkey, and Ukraine. This body was designed more to be a managing partner for other esports, working to coordinate event structures and regulations across multiple esports.
Additionally, trade groups representing video games have also generally acted as governing bodies for esports. Notably, in November 2019, five major national trade organizations – the Entertainment Software Association in the United States, the Entertainment Software Association of Canada, The Association for UK Interactive Entertainment, Interactive Software Federation of Europe, and the Interactive Games and Entertainment Association of Australian and New Zealand – issued a joined statement for supporting the promotion and participation of esports to respect player safety and integrity, respect and diversity among players, and enriching game play.
Criticisms and legal problems
Ethical issues
Esports athletes are usually obligated to behave ethically, abiding by both the explicit rules set out by tournaments, associations, and teams, as well as following general expectations of good sportsmanship. For example, it is common practice and considered good etiquette to chat "gg" (for "good game") when defeated. Many games rely on the fact competitors have limited information about the game state. In a prominent example of good conduct, during a 2012 Intel Extreme Masters, IEM ''StarCraft II'' game, the players Feast and DeMusliM both voluntarily offered information about their strategies to negate the influence of outside information inadvertently leaked to "Feast" during the game. Players in some leagues have been reprimanded for failure to comply with expectations of good behavior. In 2012 professional ''League of Legends'' player Christian "IWillDominate" Riviera was banned from competing for a period of one year following a history of verbal abuse. In 2013 ''StarCraft II'' progamer Greg "Idra" Fields was fired from Evil Geniuses
Evil Geniuses (EG) is an American esports organization based in Seattle, Washington. Founded in 1999, the organization has fielded players in various fighting games, ''Call of Duty'', '' Counter-Strike: Global Offensive'', ''Dota 2'', '' Fortn ...
for insulting his fans on the Team Liquid
Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. With the release of '' StarCraft II: Wings of Liberty'', Team Liquid signed their first professional players.
In 2012, Team Li ...
internet forums. ''League of Legends'' players Mithy and Nukeduck received similar penalties in 2014 after behaving in a "toxic" manner during matches.
Team Siren, an all-female ''League of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'' team, was formed in June 2013. The announcement of the team was met with controversy, being dismissed as a "gimmick" to attract the attention of men. The team disbanded within a month, due to the negative publicity of their promotional video, as well as the poor attitude of the team captain towards her teammates. Vaevictis Esports, Team Vaevictis attempted the same in 2018, with an all-female roster in the League of Legends Continental League, LCL, the top-level esports league in Russia. The team was met with similar criticism. Vaevictis went 0–14 in both splits, and the LCL announced in February 2020 that Vaevictis would be disband due to a failure to field a competitive roster. The LCL put out a statement saying: "The results of the 2019 season showed a huge difference in Vaevictis Esports' results compared to other LCL teams, which is an unacceptable level of competitiveness in a franchised league.
There have been serious violations of the rules in certain esports. In 2010, eleven ''StarCraft: Brood War'' players were found guilty of StarCraft professional competition#Match fixing scandal, fixing matches for profit, and were fined and banned from future competition. Team Curse and Team Dignitas were denied prize money for collusion during the 2012 MLG Summer Championship. In 2012, ''League of Legends'' team Azubu Frost was fined US$30,000 for cheating during a semifinal match of the world playoffs. ''Dota 2'' player Aleksey "Solo" Berezin was suspended from a number of tournaments for intentionally throwing a game in order to collect $322 from online gambling. In 2014, four high-profile North American ''Counter-Strike'' players from iBuyPower, namely Sam "DaZeD" Marine, Braxton "swag" Pierce, Joshua "steel" Nissan and Keven "AZK" Lariviere were suspended from official tournaments after they had been found guilty of match-fixing. The four players had allegedly profited over US$10,000 through betting on their fixed matches. Skin gambling, Gambling on esports using ''Counter-Strike: Global Offense'' "skins", worth an estimated US$2.3 billion in 2015, had come under criticism in June and July 2016 after several questionable legal and ethical aspects of the practice were discovered.
Performance-enhancing drugs
Reports of widespread use of performance-enhancing drugs (PEDs) in esports are not uncommon, with players discussing their own, their teammates' and their competitors' use as well as officials acknowledging the prevalence of the issue. Players often turn to stimulants such as Ritalin, Adderall and Vyvanse, drugs which can significantly boost concentration, improve reaction time, and prevent fatigue. Selegiline, a drug used to treat Parkinson's disease, is reportedly popular, because like stimulants, it enhances mood and motivation. Conversely, drugs with calming effects are also sought after. Some players take propranolol, which blocks the effects of adrenaline, or Valium, which is prescribed to treat anxiety disorder, in order to remain calm under pressure. According to Bjoern Franzen, a former SK Gaming executive, it is second nature for some ''League of Legends'' players to take as many as three different drugs before competition. In July 2015 Kory "Semphis" Friesen, an ex-Cloud9 (esports), Cloud9 player, admitted that he and his teammates were all using Adderall during a match against Virtus.pro in the ESL One Katowice 2015 ''Counter-Strike: Global Offensive'' tournament, and went on to claim that "everyone" at ESEA League tournaments uses Adderall. In 2020, former Call of Duty champion Adam "KiLLa" Sloss told The Washington Post that one of the major reasons he stopped competing in esports was the "rampant" use of Adderall in the competitive scene.
The unregulated use of such drugs poses severe risks to competitors' health, including addiction, overdose, serotonin syndrome and, in the case of stimulants, weight loss. Accordingly, Adderall and other such stimulants are banned and their use penalized by many professional sporting bodies and leagues, including Major League Baseball and the National Football League. Although International e-Sports Federation (IeSF) is a signatory of the World Anti-Doping Agency, the governing body has not outlawed any PEDs in its sanctioned competitions. Action has been taken on the individual league level, however, as at least one major league, the Electronic Sports League
The ESL Gaming GmbH, doing business as ESL (formerly known as Electronic Sports League), is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, ...
, has made use of any drugs during matches punishable by expulsion from competition. Although not all players use drugs, the use of over-the-counter energy drinks is common. These energy drinks are often marketed specifically toward gamers, and have also faced media and regulatory scrutiny due to their health risks.
Player exploitation
There has been some concern over the quality of life and potential mistreatment of players by organizations, especially in South Korea. Korean organizations have been accused of refusing to pay competitive salaries, leading to a slow exodus of Korean players to other markets. In an interview, ''League of Legends'' player Bae "Dade" Eo-jin said that "Korean players wake up at 1 pm and play until 5 am", and suggested that the 16-hour play schedule was a significant factor in causing Burnout (psychology), burnout. Concerns over the mental health of players intensified in 2014 when ''League of Legends'' player Cheon "Promise" Min-Ki attempted suicide a week after admitting to match fixing.
To combat the negative environment, Korean ''League of Legends'' teams were given new rules for the upcoming 2015 season by Riot Games, including the adoption of minimum salaries for professional players, requiring contracts and allowing players to stream individually for additional player revenue.
Since esports games often requires many actions per minute, some players may get repetitive strain injuries, causing hand or wrist pain. During the early development of the esports industry, sports medicine and gaming-related injuries were ignored by players and organizations, leading to some early player retirements.
Economics
The ''League of Legends'' Championship Series and League of Legends Champions Korea, ''League of Legends'' Champions Korea offer guaranteed salaries for players. Despite this, online streaming is preferred by some players, as in some cases, streaming can be more profitable than competing with a team, and streamers have the ability to determine their own schedule. The International tournament awards US$10 million to the winners, however teams that do not have the same amount of success often do not have financial stability and frequently break up after failing to win.
In 2015 it was estimated by SuperData Research, that the global esports industry generated revenue of around US$748.8 million that year. Asia is the leading esports market with over $321 million in revenue, with North America at around $224 million, and Europe at $172 million. For comparison, the rest of the world combines for approximately $29 million. Global esports revenue is estimated to reach $1.9 billion by 2018.
The number of female viewers has been growing in esports, with an estimated 30% of esports viewers being female in 2013, a significant increase from 15% the previous year. However, despite the increase in female viewers, there is not a growth of female players in high level competitive esports. The top female players that are involved in esports mainly get exposure in female-only tournaments, most notably ''Counter-Strike'', ''Dead or Alive 4'', and ''StarCraft II''. Current all-female esports teams include Frag Dolls and PMS Clan.
Gambling
Gambling on esports matches have historically been illegal or unregulated by major markets. This created a black market via virtual currency. In places where esports gambling is not officially recognized, the lack of regulation has resulted in match-fixing by players or third parties, and created issues with underage gambling due to the draw of video games. Some games allow bets in their in-game currency, while third-party gambling platforms will often take bets placed using virtual items earned in games. In esports gambling, most bets and odds are structured in the same way as traditional sports. Most gambling sites offering the booker service allow users to bet based on the outcome of tournaments, matches or special esports titles. On the other hand, due to the nature of esports, there are numerous innovative ways to make bets, which are based on in-game milestones. For example, League of Legends, League of Legend bettors may place their money on which team/champion will take the "First Blood".
Esports gambling in the United States has been illegal under the federal Professional and Amateur Sports Protection Act of 1992 (PASPA). The Act prevented all but five states from allowing gambling on sporting events. However, regulation of esports betting still depended on state law. Some betting houses in Nevada, where sports betting has been already exempted under PASPA, classify esports as non-competitive "other events" similar to the selection of the Heisman Trophy winner or NFL Draft which are considered as legal. Other companies established in the United States allow betting on esports to international users but are restricted to Americans. Nevada legalized esports gambling in June 2017, classifying esports along with competitive sports and dog racing. With the Supreme Court of the United States's ruling in ''Murphy v. National Collegiate Athletic Association'' in May 2018, PASPA was recognized as unconstitutional, as the Court claimed that the federal government cannot limit states from regulating sports betting. This created the potential for legalized esports-based betting in the United States. However, New Jersey, the state at the center of the Supreme Court case, passed its bill to legalize sports gambling but restricted gambling on esports to only international competitions where most players are over 18 years of age. Without PASPA, interstate gambling on esports would be still be limited by the Federal Wire Act, preventing users from betting on national esports events outside of the state.
In 2019, the countries where esports gambling is legal include the UK, New Zealand, Australia, China, Spain, Canada, South Korea, and Japan, and many of them are the international hosts for gaming tournaments. By the end of 2019, the state of New Jersey approved esports betting, just in time for the finals of the LoL Worlds Cup 2019 final match, which had over 4.000.000 spectators.
The esports gambling industry has attracted criticism because of its target audience. As a large part of the esports audience is underage, governments and regulators have expressed skepticism regarding the market and the possibility of underage gambling. Additionally, gambling platforms have received criticism for their integration with the larger esports industry. Esports platforms regularly sponsor professional esports teams, as happened with the contract between Betway and PSG.LGD team ( Dota 2) in August 2019.
Data analytics and machine learning
With the growing popularity of machine learning in data analytics, esports has been the focus of several software programs that analyze the plethora of game data available. Based on the huge number of matches played on a daily basis globally (League of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
alone had a reported 100 million active monthly players worldwide in 2016 and an average of 27 million League of Legends games played per day reported in 2014), these games can be used for applying big-data machine learning platforms. Several games make their data publicly available, so websites aggregate the data into easy-to-visualize graphs and statistics. In addition, several programs use machine learning tools to predict the win probability of a match based on various factors, such as team composition. In 2018, the DotA team Team Liquid
Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. With the release of '' StarCraft II: Wings of Liberty'', Team Liquid signed their first professional players.
In 2012, Team Li ...
partnered with a software company to allow players and coaches to predict the team's success rate in each match and provide advice on what needs to be changed to improve performance.
Game cancellations
As more esports competitions and leagues are run entirely or in portion by the video game publisher or developer for the game, the ongoing viability of that game's esports activities is tied to that company. In December 2018, Blizzard announced that it was reducing resources spent on the development of ''Heroes of the Storm'' and canceling its plans for tournaments in 2019. This caused several professional ''Heroes'' players and coaches to recognize that their career was no longer viable, and expressed outrage and disappointment at Blizzard's decision.
Media coverage
News reporting
The main medium for esports coverage is the Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
. In the mid-2010s, mainstream sports and news reporting websites, such as ''ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
'', ''Yahoo!'', ''Sport1 (Germany), Sport1'', ''Kicker (magazine), Kicker'', and ''Aftonbladet'' started dedicated esports coverage. esports tournaments commonly use commentators or casters to provide live commentary of games in progress, similar to a traditional sports commentator. For popular casters, providing commentary for esports can be a full-time position by itself. Prominent casters for ''StarCraft II'' include Dan "Artosis" Stemkoski and Nick "Tasteless" Plott. However, the impact of COVID-19 pandemic affected how esports were covered in addition to the sports themselves. Notably, ''ESPN'' dedicated esports coverage was shuttered in November 2020 as the network refocus on more traditional sports, though said they would still have some coverage of esports events.
In 2018, the Associated Press' AP Stylebook officially began spelling the word as "esports", dropping support for both the capital "S" and the dash between "e" and "sports" styles, similar to how "e-mail" transformed with common usage to "email". Richard Tyler Blevins, better known as "Ninja (streamer), Ninja", became the first professional gamer to appear in a cover story for a major sports magazine when he appeared in the September 2018 issue of ''ESPN The Magazine''.
Internet live streaming
Many esports events are streamed online to viewers over the internet. With the shutdown of the Own3d streaming service in 2013, Twitch
Twitch may refer to:
Biology
* Muscle contraction
** Convulsion, rapid and repeated muscle contraction and relaxation
** Fasciculation, a small, local, involuntary muscle contraction
** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
is by far the most popular streaming service for esports, competing against other providers such as Hitbox.tv, Azubu, and YouTube Gaming. Dreamhack Winter 2011 reached 1.7 million unique viewers on Twitch. While coverage of live events usually brings in the largest viewership counts, the recent popularization of streaming services has allowed individuals to broadcast their own gameplay independent of such events as well. Individual broadcasters can enter an agreement with Twitch or Hitbox in which they receive a portion of the advertisement revenue from commercials which run on the stream they create.
Another major streaming platform was Major League Gaming
Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
's MLG.tv. The network, which specializes in '' Call of Duty'' content but hosts a range of gaming titles, has seen increasing popularity, with 1376% growth in MLG.tv viewership in Q1 of 2014. The 2014 ''Call of Duty: Ghosts'' broadcast at Major League Gaming, MLG's X Games event drew over 160,000 unique viewers. The network, like Twitch, allows users to broadcast themselves playing games, though only select individuals can use the service. For several years, MLG.tv was the primary streaming platform for the '' Call of Duty'' professional scene; famous players such as NaDeSHoT and Scump have signed contracts with the company to use its streaming service exclusively. In January 2016, MLG was acquired by Activision Blizzard.
YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
also relaunched its livestreaming platform with a renewed focus on live gaming and esports specifically. For The International 2014, coverage was also simulcast on ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
's streaming service ESPN3. In December 2016, Riot Games announced a deal with MLB Advanced Media's technology division BAM Tech for the company to distribute and monetize broadcasts of ''League of Legends'' events through 2023. BAM Tech will pay Riot at least $300 million per-year, and split advertising revenue.
Television
Especially since the popularization of streaming in esports, organizations no longer prioritize television coverage, preferring online streaming websites such as Twitch
Twitch may refer to:
Biology
* Muscle contraction
** Convulsion, rapid and repeated muscle contraction and relaxation
** Fasciculation, a small, local, involuntary muscle contraction
** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
. Ongamenet
OGN (formerly known as Ongamenet) is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly '' StarCraft'', ''Starcraft II'', ''League of Legends'', and Overwatch. OGN ...
continues to broadcast as an esports channel in South Korea, but MBCGame
MBC Game (Korean: MBC 게임, 엠비씨 게임) was a South Korean specialty channel, specialty television channel owned by MBC Plus Media. The channel primarily broadcast's programming related to video games, but it, along with its competitor Ong ...
was taken off the air in 2012. Riot Games' Dustin Beck stated that "TV's not a priority or a goal", and DreamHack's Tomas Hermansson said "esports have [been proven] to be successful on internet streaming [services]."
On the night before the finals of The International 2014 in August, ESPN3 broadcast a half-hour special profiling the tournament. In 2015, ESPN2 broadcast ''Heroes of the Dorm'', the grand finals of the ''Heroes of the Storm'' collegiate tournament. The first-place team from the University of California, Berkeley received tuition for each of the team's players, paid for by Blizzard and Tespa. The top four teams won gaming equipment and new computers. This was the first time an esport had ever been broadcast on a major American television network. The broadcast was an attempt to broaden the appeal of esports by reaching viewers who would not normally come across it. However, the broadcast was met with a few complaints. Those living outside of the United States were unable to view the tournament. Additionally, the tournament could not be viewed online via streams, cutting off a large portion of viewers from the main demographic in the process.
In September 2015, Turner Broadcasting System, Turner Broadcasting partnered with William Morris Endeavor, WME/IMG. In December 2015, the partnered companies announced two seasons of the ELeague, a Counter-Strike: Global Offensive league based in North America including 15 teams from across the world competing for a $1,200,000 prize pool each 10-week season. The tournament, filmed at Turner's studios in Atlanta, Georgia, is simultaneously streamed on online streaming websites and TBS (U.S. TV channel), TBS on Friday nights.
In January 2016, Activision Blizzard, publishers of the ''Call of Duty'' and ''StarCraft'' series, acquired Major League Gaming
Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
. In an interview with ''The New York Times'' about the purchase, Activision Blizzard CEO Robert Kotick explained that the company was aspiring to create a U.S. cable network devoted to esports, which he described as "the ESPN of video games". He felt that higher quality productions, more in line with those of traditional sports telecasts, could help to broaden the appeal of esports to advertisers. Activision Blizzard had hired former ESPN and NFL Network executive Steve Bornstein to be CEO of the company's esports division.
TV 2 (Norway), TV 2, the largest private television broadcaster in Norway, broadcasts esports across the country. TV 2 partnered with local Norwegian organization House of Nerds to bring a full season of esports competition with an initial lineup of ''Counter-Strike: Global Offensive'', ''League of Legends'', and ''StarCraft II''.
In April 2016, Big Ten Network announced a collaboration with Riot to hold an invitational ''League of Legends'' competition between two universities from the collegiate Big Ten Conference, as part of Riot's collegiate championships at PAX East. On 17 January 2017, Big Ten Network and Riot announced that it would hold a larger season of conference competition involving 10 Big Ten schools.
Nielsen Holdings, a global information company known for tracking viewership for television and other media, announced in August 2017 that it would launch Nielsen esports, a division devoted to providing similar viewership and other consumer research data around esports, forming an advisory board with members from ESL (company), ESL, Activision Blizzard, Twitch
Twitch may refer to:
Biology
* Muscle contraction
** Convulsion, rapid and repeated muscle contraction and relaxation
** Fasciculation, a small, local, involuntary muscle contraction
** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
, YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
, ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
, and FIFA to help determine how to track and monitor audience sizes for esports events.
In July 2018, on the first day of the inaugural 2018 Overwatch League season playoffs, Blizzard and Disney announced a multi-year deal that gave Disney and its networks ESPN
ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
and American Broadcasting Company, ABC broadcast rights to the Overwatch League and Overwatch World Cup, starting with the playoffs and continuing with future events.
References
External links
The Rise of Competitive Gaming & E-Sports
Video produced by ''Off Book''
{{Authority control
Esports,
Video game culture