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Tespa
Tespa (formerly Texas eSports Association) is a North American collegiate esports organization headquartered in the offices of Blizzard Entertainment in Irvine, California. Founded in 2012 as a collegiate gaming club at the University of Texas, Austin, Tespa expanded nationally in 2013 as an event support network for college gaming organizations. In 2014, the company announced an official partnership with Blizzard Entertainment, hosting online leagues for Hearthstone, League of Legends, StarCraft II, Heroes of the Storm, and Overwatch. Early history Tespa was founded in 2012 by classmates Adam Rosen, Tyler Rosen, and Chris Kelly as the Texas eSports Association, an on-campus gaming organization at the University of Texas, Austin. After gaining national attention with its Lone Star Clash tournament series for StarCraft and League of Legends in 2012, Tespa expanded first to other Texas gaming clubs, then nationally to colleges like University of Nevada, Reno and University of Califo ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include '' League of Legends'', '' Dota'', '' Counter-Strike'', '' Valorant'', '' Over ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include '' League of Legends'', '' Dota'', '' Counter-Strike'', '' Valorant'', '' Over ...
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College Esports In The United States
College esports in the United States began around 2009. Various schools began forming esports clubs to play any number of video games in collegiate tournaments. While there are thousands of schools that participate in collegiate esports competitions, in 2018, there were at least 73 college varsity esports programs, and by 2019 over 130 college varsity programs. College esports is often viewed as a starting path for gamers that aspire to go professional. Although popular, companies are finding it hard to monetize collegiate esports, especially with the recent COVID-19 situation. On December 9, 2020, North American collegiate partner of Activision-Blizzard's esports system, Tespa announced that it is closing down. Riot Games Collegiate League of Legends In 2016, the NACC became the University League of Legends (uLoL) Campus Series, run by CSL, after IvyLoL and NACL stopped functioning and many of their staff were hired as Riot Games employees to orchestrate their collegiate activit ...
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Heroes Of Warcraft
''Hearthstone'' is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled ''Heroes of Warcraft'', ''Hearthstone'' builds upon the existing lore of the ''Warcraft'' series by using the same elements, characters, and relics. It was first released for Microsoft Windows and macOS in March 2014, with ports for iOS and Android releasing later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits. The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power. Players use their limited mana crystals to play abilities or summon minions to attack the opponent, with the goal of destroying the opponent's hero. Winning matches and completing quests earn in-game gold, rewards in the form of new cards, and other in-game prizes ...
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Hearthstone
''Hearthstone'' is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled ''Heroes of Warcraft'', ''Hearthstone'' builds upon the existing lore of the ''Warcraft'' series by using the same elements, characters, and relics. It was first released for Microsoft Windows and macOS in March 2014, with ports for iOS and Android releasing later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits. The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power. Players use their limited mana crystals to play abilities or summon minions to attack the opponent, with the goal of destroying the opponent's hero. Winning matches and completing quests earn in-game gold, rewards in the form of new cards, and other in-game prize ...
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Video Game Industry
The video game industry encompasses the Video game development, development, marketing, and Video game monetization, monetization of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were origi ...
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University Of California, San Diego
The University of California, San Diego (UC San Diego or colloquially, UCSD) is a public university, public Land-grant university, land-grant research university in San Diego, California. Established in 1960 near the pre-existing Scripps Institution of Oceanography, UC San Diego is the southernmost of the ten campuses of the University of California, and offers over 200 undergraduate and graduate degree programs, enrolling 33,096 undergraduate and 9,872 graduate students. The university occupies near the coast of the Pacific Ocean, with the main campus resting on approximately . UC San Diego is ranked among the best universities in the world by major college and university rankings. UC San Diego consists of twelve undergraduate, graduate and professional schools as well as seven undergraduate residential colleges. It received over 140,000 applications for undergraduate admissions in Fall 2021, making it the second most applied-to university in the United States. UC San Diego H ...
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Riot Games
Riot Games, Inc. is an American video game developer, publisher and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop several spin-off games and the unrelated first-person shooter game ''Valorant''. In 2011, Riot Games was acquired by Chinese conglomerate Tencent. Riot Games' publishing arm, Riot Forge, oversees the production of ''League of Legends'' spin-offs by other developers. The company worked with Fortiche to release '' Arcane'', a television series based on the ''League of Legends'' universe. Riot Games operates 12 international ''League of Legends'' esports leagues, the ''League of Legends'' World Championship and the ''Valorant'' Champions Tour. The company, which had 24 offices worldwide as of 2018, sells corporate sponsorships, merchandise, and streaming rights for its leagues. Riot has faced allegations and lawsuits claiming ...
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Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and 'Reblogging, retweet' tweets, while unregistered users only have the ability to read public tweets. Users interact with Twitter through browser or mobile Frontend and backend, frontend software, or programmatically via its APIs. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams (Internet entrepreneur), Evan Williams in March 2006 and launched in July of that year. Twitter, Inc. is based in San Francisco, California and has more than 25 offices around the world. , more than 100 million users posted 340 million tweets a day, and the service handled an average of 1.6 billion Web search query, search queries per day. In 2013, it was one of the ten List of most popular websites, most-visited websites and has been de ...
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Shrine Auditorium
The Shrine Auditorium is a landmark large-event venue in Los Angeles, California. It is also the headquarters of the Al Malaikah Temple, a division of the Shriners. It was designated a Los Angeles Historic-Cultural Monument (No. 139) in 1975, and was added to the National Register of Historic Places in 1987. History Opened in 1926, the current Shrine Auditorium replaced an earlier 1906 Al Malaikah Temple which had been destroyed by a fire on January 11, 1920. The fire gutted the structure in just 30 minutes, and nearly killed six firefighters in the process. In the late 1960s, the Shrine was referred to as "The Pinnacle" by the audiences of rock concerts. In 2002, the auditorium underwent a $15 million renovation that upgraded the stage with state-of-the-art lighting and rigging systems, and included new roofing and air conditioning for both the Auditorium and Expo Center, modernized concession stands, additional restrooms, repainting of the Expo Center, and a new performan ...
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PAX Prime
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the '' Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by ...
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PAX East
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by approxim ...
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