Gremlin Industries
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Gremlin Industries
Gremlin Industries was an American arcade game manufacturer active from 1971 to 1983, based in San Diego, California. Following its acquisition by Sega in 1978, the company was known as Sega/Gremlin or Gremlin/Sega. The company's name was subsequently changed to Sega Electronics in 1982, before it closed in 1983. History Gremlin was founded in 1970 as a contract engineering firm by Harry Frank Fogleman and Carl E. Grindle. The duo had intended to name the company after themselves as "Grindleman Industries," but an employee of the Delaware Secretary of State's office misheard the name over the phone, so the company was incorporated as Gremlin instead. In 1973, Gremlin became a manufacturer of coin-operated wall games with their first release ''Play Ball'' (1973). Gremlin joined the video game industry in 1976 by releasing its first video arcade game entitled ''Blockade'' (1976). In 1978, Gremlin was acquired by Sega Enterprises Inc. and their games acquired the label of Greml ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Astro Blaster
''Astro Blaster'' is a space-themed fixed shooter released in arcades by Sega in 1981. It was designed and programmed by Gary Shannon and Barbara Michalec. The game uses speech synthesis and during attract mode a voice says "Fighter pilots needed in sector wars...play ''Astro Blaster''!" It is the first video game to have a copyright registered in Japan. Gameplay The player controls a ship which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges. If the ship's laser overheats, it is disabled until it cools; and if fuel is depleted, the game ends regardless of how many lives the player has left. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. The Warp function is usable once per sector or life, temporarily slowing all enemy vessels and making them easier to shoot. At the end of each sector, the player flies thro ...
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Carnival (video Game)
''Carnival'' is a fixed shooter developed by Gremlin and released by Sega in arcades in 1980. It was one of the first video games with a bonus round. ''Carnival'' was ported to the Atari 2600, ColecoVision, and Intellivision by Coleco. A licensed Atari 8-bit family version was published in 1982 by ANALOG Software, the commercial software label of '' ANALOG Computing'' magazine. In 1983, Acornsoft published ''Carnival'' for the BBC Micro. Gameplay The goal of the game is to shoot at targets while conserving a limited ammunition supply for as long as possible. There are buttons for firing and left/right movement. The cocktail version replaces the directional buttons with a two-way joystick. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and extra-bullet targets, with higher rows awarding more points. If a duck reaches the bottom row without being shot, it will come to life and begin flying down toward the pla ...
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Head On (video Game)
''Head On'' is an arcade video game developed by Sega/Gremlin and released by Sega in 1979. It's the first maze game where the goal is to run over dots. Designed by Lane Hauck at Sega/Gremlin in the United States, the game was a commercial success, becoming the fourth highest-grossing 1979 in both Japan and the US. Sega released a sequel, ''Head On Part II'', later the same year. The original inspired a number of clones, as well as Namco's ''Rally-X'' (1980). Gameplay Arcade screenshot Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction. Development The game was developed by Sega/Gremlin in the United States, where it was designed by Lane Hauck. He came up with the concept in 1978, roughly around the time that Sega purchas ...
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Deep Scan
''Deep Scan'' is a color arcade video game released in 1979 by Sega. The player controls a battleship which can be moved left and right on the surface of the ocean. Most of the screen is a side view of the water with enemy submarines patrolling in it. The goal is to destroy as many submarines as possible by dropping mines from either the left or right side of the ship while avoiding mines launched from these submarines. A mini-map at the bottom of the screen shows submarines coming from the sides, before they are visible. Some arcade cabinets also include ''Invinco'', a ''Space Invaders'' clone released by Sega in the same year. A port to the Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ... was published in 1983 as ''Sub-Scan''. Legacy ''Deep Scan'' is a bonus game ...
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Frogs (video Game)
''Frogs'' is a single-player action arcade game released by Gremlin in 1978. It notably featured a jumping character (predating ''Donkey Kong'' by 3 years).''Frogs''
Earl Green, Phosphor Dot Fossils, retrieved 2010-2-16
The game's graphics are "projected" by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game's graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.) The game was distributed by in Japan.


Gameplay

The player controls a frog on

Blasto (arcade Game)
''Blasto'' is a game released by Gremlin in 1978. The player controls a spaceship and must maneuver it through a mine field. The player tries to beat the clock to destroy all the mines. Bert Ankrom set the arcade world record on September 8th, 2002 with a verified score of 8,730 points. A port for the TI-99/4A home computer was later released by Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ... in the first quarter of 1981. References 1978 video games Action video games Arcade video games Gremlin Industries games Multiplayer and single-player video games Puzzle video games Science fiction video games TI-99/4A games Video games about bomb disposal Video games developed in the United States Milton Bradley Company video games {{arcade-stub ...
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Depthcharge
''Depthcharge'' is a single-player arcade game released in 1977 by Gremlin Industries. The game, which uses a black-and-white CRT display, presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to avoid the submarines' mines. Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth. Legacy Arcade clones * ''Depthbomb'' (ディプスボンブ) (Sega, 1978) * ''Sub Hunter'' (サブハンター) (Taito) * ''Submarine'' (サブマリン) (Data East) * ''Deep Scan'' (Sega, 1979) Home clones * ''Depth Charge (video game), Depth Charge'' (Apple II, 1978) * ''Depthcharge'' (Commodore 64, 1983) * ''Sub Chase'' (ZX Spectrum, 1983) * ''Submarine'' (ZX Spectrum, 1984) * ''Depth Charge'' (ZX Spectrum, 1984) * ''S ...
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ViacomCBS
Paramount Global (doing business as Paramount) is an American multinational mass media and entertainment conglomerate owned and operated by National Amusements (79.4%) and headquartered at One Astor Plaza in Midtown Manhattan, New York. It was formed on December 4, 2019, as ViacomCBS Inc. through the re-merger of the second incarnation of CBS Corporation and the second incarnation of Viacom (which were split from the original incarnation of Viacom in 2006). On February 16, 2022, during its Q4 earnings presentation, the company announced that it would change its name to Paramount Global. Paramount's main properties include the namesake Paramount Pictures film and television studio, the CBS Entertainment Group (consisting of the CBS and The CW television networks, television stations, and other CBS-branded assets), media networks (consisting of U.S.-based cable television networks including MTV, Nickelodeon, BET, Comedy Central, VH1, CMT, Paramount Network and Showtim ...
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Flicky
is a platform game developed by Sega and released in Arcade video game, arcades in May 1984. It was licensed to Bally Midway for distribution in the United States. In ''Flicky'', the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger. The idea for ''Flicky'' came from Sega senior leadership, who wanted to exceed the success of Namco's ''Mappy'' (1983). Yoji Ishii and Yoshiki Kawasaki developed ''Flicky'' at Sega over one year. Originally, the game simply had the player catch ambiguous dots in a maze. Taking inspiration from a popular song in a Japanese variety show, Kawasaki gave the game an urban theme and bird characters. The game was originally titled "Busty", then "Flippy", before finally settling on "Flicky". ''Fli ...
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Up'n Down
''Up'n Down'' is a video game developed and published by Sega. It was first released in 1983 as an arcade game, then later ported to the Atari 2600, ColecoVision, Atari 8-bit family, and Commodore 64. In ''Up'n Down'' the player drives a car forward and backward along a branching, vertically scrolling track, collecting flags and jumping on other cars to destroy them. Gameplay ''Up'n Down'' is a vertically scrolling game that employs a pseudo-3D perspective. The player controls a purple dune buggy that resembles a Volkswagen Beetle. The buggy moves forward along a single-lane path; pressing up or down on the joystick causes the buggy to speed up or slow down, pressing right or left causes the buggy to switch lanes at an intersection, and pressing the "jump" button causes the buggy to jump in the air. Jumping is required to avoid other cars on the road; the player can either jump all the way over them, or land on them for points. To complete a round, the player must collect 10 ...
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