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Depthcharge
''Depthcharge'' is a single-player arcade game released in 1977 by Gremlin Industries. The game, which uses a black-and-white CRT display, presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to avoid the submarines' mines. Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth. Legacy Arcade clones * ''Depthbomb'' (ディプスボンブ) (Sega, 1978) * ''Sub Hunter'' (サブハンター) (Taito) * ''Submarine'' (サブマリン) (Data East) * ''Deep Scan'' (Sega, 1979) Home clones * ''Depth Charge (video game), Depth Charge'' (Apple II, 1978) * ''Depthcharge'' (Commodore 64, 1983) * ''Sub Chase'' (ZX Spectrum, 1983) * ''Submarine'' (ZX Spectrum, 1984) * ''Depth Charge'' (ZX Spectrum, 1984) * ''S ...
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Gremlin Industries
Gremlin Industries was an American arcade game manufacturer active from 1971 to 1983, based in San Diego, California. Following its acquisition by Sega in 1978, the company was known as Sega/Gremlin or Gremlin/Sega. The company's name was subsequently changed to Sega Electronics in 1982, before it closed in 1983. History Gremlin was founded in 1970 as a contract engineering firm by Harry Frank Fogleman and Carl E. Grindle. The duo had intended to name the company after themselves as "Grindleman Industries," but an employee of the Delaware Secretary of State's office misheard the name over the phone, so the company was incorporated as Gremlin instead. In 1973, Gremlin became a manufacturer of coin-operated wall games with their first release ''Play Ball'' (1973). Gremlin joined the video game industry in 1976 by releasing its first video arcade game entitled ''Blockade'' (1976). In 1978, Gremlin was acquired by Sega Enterprises Inc. and their games acquired the label of Greml ...
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Depth Charges
A depth charge is an anti-submarine warfare (ASW) weapon. It is intended to destroy a submarine by being dropped into the water nearby and detonating, subjecting the target to a powerful and destructive hydraulic shock. Most depth charges use high explosive charges and a fuze set to detonate the charge, typically at a specific depth. Depth charges can be dropped by ships, patrol aircraft, and helicopters. Depth charges were developed during World War I, and were one of the first viable methods of attacking a submarine underwater. They were widely used in World War I and World War II, and remained part of the anti-submarine arsenals of many navies during the Cold War, during which they were supplemented, and later largely replaced, by anti-submarine homing torpedoes. A depth charge fitted with a nuclear warhead is also known as a "nuclear depth bomb". These were designed to be dropped from a patrol plane or deployed by an anti-submarine missile from a surface ship, or another ...
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Deep Scan
''Deep Scan'' is a color arcade video game released in 1979 by Sega. The player controls a battleship which can be moved left and right on the surface of the ocean. Most of the screen is a side view of the water with enemy submarines patrolling in it. The goal is to destroy as many submarines as possible by dropping mines from either the left or right side of the ship while avoiding mines launched from these submarines. A mini-map at the bottom of the screen shows submarines coming from the sides, before they are visible. Some arcade cabinets also include ''Invinco'', a ''Space Invaders'' clone released by Sega in the same year. A port to the Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ... was published in 1983 as ''Sub-Scan''. Legacy ''Deep Scan'' is a bonus game ...
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Depth Charge (video Game)
''Depth Charge'' is a game for the Apple II family of computers, created in 1978 by programmer Chris Oberth and published by The Elektrik Keyboard of Chicago, Illinois. Game play Like the 1977 arcade game ''Depthcharge'' that it emulates, ''Depth Charge'' puts the player in control of a small ship that drops depth charges A depth charge is an anti-submarine warfare (ASW) weapon. It is intended to destroy a submarine by being dropped into the water nearby and detonating, subjecting the target to a powerful and destructive hydraulic shock. Most depth charges use h ... onto passing submarines. The ship makes three passes from right to left across the top of the screen, and four submarines at varying depths move from left to right below it. Destroying deeper subs earns the player more points; one extra pass is awarded at 600 points another at 900 points. The screen inverts in overtime. Hits, misses, score and high score are displayed at the bottom of the screen. References ...
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Submarines
A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely operated vehicles and robots, as well as medium-sized or smaller vessels, such as the midget submarine and the wet sub. Submarines are referred to as ''boats'' rather than ''ships'' irrespective of their size. Although experimental submarines had been built earlier, submarine design took off during the 19th century, and they were adopted by several navies. They were first widely used during World War I (1914–1918), and are now used in many navies, large and small. Military uses include attacking enemy surface ships (merchant and military) or other submarines, and for aircraft carrier protection, blockade running, nuclear deterrence, reconnaissance, conventional land attack (for example, using a cruise missile), and covert insertion of ...
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Destroyer
In naval terminology, a destroyer is a fast, manoeuvrable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers. They were originally developed in 1885 by Fernando Villaamil for the Spanish NavySmith, Charles Edgar: ''A short history of naval and marine engineering.'' Babcock & Wilcox, ltd. at the University Press, 1937, page 263 as a defense against torpedo boats, and by the time of the Russo-Japanese War in 1904, these "torpedo boat destroyers" (TBDs) were "large, swift, and powerfully armed torpedo boats designed to destroy other torpedo boats". Although the term "destroyer" had been used interchangeably with "TBD" and "torpedo boat destroyer" by navies since 1892, the term "torpedo boat destroyer" had been generally shortened to simply "destroyer" by nearly all navies by the First World War. Before World War II, destroyers were light vessels with little endurance for unattended o ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-molded plastic case, Rod Holt developed the switching power supply, while Steve Jobs's role in the design of the computer was limited to overseeing Jerry Manock's work on the plastic case. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. ''Byte'' magazine referred to the Apple II, Commodore PET 2001, and TRS-80 as the "1977 Trinity". As the Apple II had the defining feature of being able to display color graphics, the Apple logo was redesigned to have a spectrum of colors. The Apple II is the first model in the Apple II series, followed by Apple ...
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