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Sega
Sega
Games Co., Ltd. (Japanese: 株式会社セガゲームス, Hepburn: Kabushiki gaisha
Kabushiki gaisha
Sega
Sega
Gēmusu), originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world. Sega
Sega
developed and manufactured numerous home video game consoles from 1983 to 2001, but after financial losses incurred from its Dreamcast
Dreamcast
console, the company restructured to focus on providing software as a third-party developer. Sega
Sega
remains the world's most prolific arcade producer, with over 500 games in over 70 franchises on more than 20 different arcade system boards since 1981.[4] Sega
Sega
is also known for publishing several multi-million selling game franchises, notably Sonic the Hedgehog, Total War, and Yakuza. Sega
Sega
Games is a subsidiary of Sega
Sega
Holdings, which itself is part of Sega
Sega
Sammy Holdings, which is invested in industries outside of videogames. Sega's North American division, Sega
Sega
of America, is headquartered in Irvine, California, having moved from San Francisco in 2015. Sega's European division, Sega
Sega
Europe, is headquartered in London.

Contents

1 History

1.1 Company origins (1940–1970s) 1.2 Golden age of arcade games (1978–1983) 1.3 Entry into the home console market (1982–1989) 1.4 Expansion and mainstream success (1989–2001) 1.5 Shift to third-party software development (2001–2005) 1.6 Continued expansion and acquisitions (2005–2013) 1.7 Company reshuffling and digital market focus (2013–present)

2 Other products and services

2.1 Animation 2.2 Motion pictures

3 Seal of Quality 4 Company executives

4.1 Sega
Sega
of Japan 4.2 Sega
Sega
of America 4.3 Sega
Sega
Europe

5 See also 6 References 7 External links

History See also: List of Sega
Sega
video game consoles Company origins (1940–1970s)

SEGA Diamond 3 Star

In 1940, American businessmen Martin Bromley, Irving Bromberg, and James Humpert formed a company called Standard Games in Honolulu, Hawaii, to provide coin-operated amusement machines to military bases. They saw that the onset of World War II, and the consequent increase in the number of military personnel, would mean there would be demand for something for those stationed at military bases to do in their leisure time. After the war, the founders sold that company and established a new distributor called Service Games, named for the military focus. In 1951, the government of the United States outlawed slot machines in US territories, so Bromley sent two of his employees, Richard Stewart and Ray LeMaire, to Tokyo, Japan, in 1952 to establish a new distributor. The company provided coin-operated slot machines to U.S. bases in Japan and changed its name again to Service Games of Japan by 1953.[5][6][7][8] David Rosen, an American officer in the United States Air Force stationed in Japan, launched a two-minute photo booth business in Tokyo
Tokyo
in 1954.[5] This company eventually became Rosen Enterprises, and in 1957, began importing coin-operated games to Japan. On May 31, 1960, Service Games Japan was closed. A few days later, on June 3, two new companies were established to take over its business activities, Nihon Goraku Bussan and Nihon Kikai Seizo.[9] By 1965, Rosen Enterprises grew to a chain of over 200 arcades. Rosen then orchestrated a merger between Rosen Enterprises and Nihon Goraku Bussan, becoming chief executive of the new company, Sega
Sega
Enterprises, which derived its name from Service Games.[10] Within a year, Sega
Sega
began the transition from importer to manufacturer, with the release of the submarine simulator game, Periscope. The game sported light and sound effects considered innovative for that time, eventually becoming quite successful in Japan. It was soon exported to both Europe and the United States, becoming the first arcade game in the US to cost 25 cents per play.[10] In 1969, Rosen sold Sega
Sega
to American conglomerate Gulf and Western Industries, although he remained as CEO following the sale. Under Rosen's leadership, Sega
Sega
continued to grow and prosper, and in 1974, Gulf and Western made Sega
Sega
Enterprises, ltd. a subsidiary of an American company renamed Sega
Sega
Enterprises, Inc., allowing them to take the company's stock public. Golden age of arcade games (1978–1983) Sega
Sega
prospered heavily from the arcade gaming boom of the late 1970s, with revenues climbing to over US$100 million by 1979.[10] In 1982, Sega's revenues surpassed $214 million. That year they introduced the first game with isometric graphics, Zaxxon,[11] the industry's first stereoscopic 3D game, SubRoc 3D, and the first laserdisc video game, Astron Belt. Astron Belt
Astron Belt
wasn't released in the U.S. until 1983, after Dragon's Lair. Other notable games from Sega
Sega
during this period are Head On (1979), Monaco GP (1979), Carnival (1980), Turbo (1981), Space Fury (1981), Astro Blaster
Astro Blaster
(1981), and Pengo (1982). Entry into the home console market (1982–1989) In 1983-4, Sega
Sega
published Atari 2600
Atari 2600
versions of some of its arcade games and also Tapper
Tapper
from Bally/Midway.[12] Carnival, Space Fury, Turbo, and Zaxxon
Zaxxon
were licensed to Coleco
Coleco
as launch games for the ColecoVision
ColecoVision
console in 1982. Some of these and other games were licensed to different companies for 8-bit computer versions. The Atari 8-bit computer port of Zaxxon
Zaxxon
is from Datasoft, for example, while the Commodore 64
Commodore 64
port is from Synapse.[11] An overabundance of games in 1983 led to the video game crash, causing Sega's revenues to drop to $136 million. Seeking an alternate source of revenue from the slumping arcade market,[13] Sega
Sega
designed and released its first home video game console, the SG-1000
SG-1000
for the third generation of home consoles. G&W sold the U.S. assets of Sega
Sega
Enterprises that same year to pinball manufacturer Bally Manufacturing, and in January 1984, Rosen resigned his post with the company.[10] The SG-1000
SG-1000
had an unexpectedly successful launch year but was quickly pushed into obscurity by Nintendo's NES which, though it launched the same day as the SG-1000, had more advanced hardware and greater third party support.[13] The Japanese assets of Sega
Sega
were purchased for $38 million by a group of investors led by Rosen, Robert Deith, and Hayao Nakayama, a Japanese businessman who owned Esco Boueki (Esco Trading) an arcade game distribution company that had been acquired by Rosen in 1979.[10][14] Nakayama became the new CEO of Sega, Robert Deith chairman of the board, and Rosen became head of its subsidiary in the United States. In 1984, the multibillion-dollar Japanese conglomerate CSK bought Sega, renamed it to Sega
Sega
Enterprises, headquartered it in Japan, and two years later, shares of its stock were being traded on the Tokyo
Tokyo
Stock Exchange. David Rosen's friend, Isao Okawa, the chairman of CSK, became chairman of Sega.[10] Sega
Sega
also released the Sega Master System
Sega Master System
and the first game featuring Alex Kidd, who would be Sega's unofficial mascot until he was replaced by Sonic the Hedgehog
Sonic the Hedgehog
in 1991. While the Master System
Master System
was technically superior to the NES,[15] it failed to capture market share in North America and Japan due to highly aggressive strategies by Nintendo
Nintendo
and ineffective marketing by Tonka, who marketed the console on behalf of SEGA in the United States.[16] However, the Master System
Master System
was highly successful in Europe, Australia, New Zealand, and Brazil with games still being sold well into the 1990s alongside the Mega Drive and Nintendo's NES and SNES. In the mid-1980s, Sega
Sega
released Hang-On
Hang-On
and After Burner, arcade games that make use of hydraulic cabinet functionality and force feedback control. Sega
Sega
also released the 360-degree rotating machine R-360. For arcade system boards, Sega
Sega
released the System series and the Super Scaler series. UFO Catcher was introduced in 1985 and is Japan's most commonly installed claw crane game.[17] Sega
Sega
was also one of the first to introduce medal games with World Bingo and World Derby in the 1980s, a sub-industry within Japanese arcades up to its current day.[citation needed] Expansion and mainstream success (1989–2001)

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Sonic the Hedgehog
Sonic the Hedgehog
has been Sega's mascot since the character's introduction in 1991.

The Sega World
Sega World
Sydney building in 1998

With the introduction of the Sega Genesis
Sega Genesis
in North America in 1989, Sega
Sega
of America launched an anti- Nintendo
Nintendo
campaign to carry the momentum to the new generation of games, with its slogan "Genesis does what Nintendon't." This was initially implemented by Sega
Sega
of America President Michael Katz.[18] When Nintendo
Nintendo
launched its Super Nintendo Entertainment System in North America in August 1991, Sega
Sega
changed its slogan to "Welcome to the next level." The same year, Sega
Sega
of America's leadership passed from Katz to Tom Kalinske, who further escalated the "console war" that was developing.[19] As a preemptive strike against the release of the SNES, Sega
Sega
re-branded itself with a new game and mascot, Sonic the Hedgehog. This shift led to a wider success for the Genesis and would eventually propel Sega
Sega
to 65% of the market in North America for a brief time. Simultaneously, after much delay, Sega
Sega
released the Sega CD in Japan in 1991 and in North America in 1992 as a hardware add-on to the Genesis, greatly reducing space limitations on their games. Sonic the Hedgehog
Sonic the Hedgehog
2 was also released in 1992 for the Genesis, and became the most successful game Sega
Sega
ever produced, selling over six million copies in total.[20] During this period, local North American development also increased with the establishments of Sega
Sega
Technical Institute in 1990, Sega
Sega
Midwest Studio in 1992, Sega
Sega
Multimedia Studio in 1993, and the acquisition of Interactive Designs in 1992. In 1990, Sega
Sega
launched the Game Gear
Game Gear
to compete against Nintendo's Game Boy. However, due to issues with its short battery life, lack of original games, and weak support from Sega, the Game Gear
Game Gear
was unable to surpass the Game Boy, selling approximately 11 million units. The Game Gear
Game Gear
was succeeded by the Sega Nomad
Sega Nomad
in 1995, and discontinued in 1997. In 1992, Sega
Sega
introduced the Model series of arcade hardware, which saw the release of Virtua Fighter
Virtua Fighter
and Virtua Racing, which laid the foundation for 3D racing and fighting games.[21] In 1994, Sega released the Sega 32X
Sega 32X
in an attempt to upgrade the Genesis to the standards of more advanced systems at the time. It sold well initially, but had problems with lack of software and hype about the upcoming Sega Saturn
Sega Saturn
and Sony's PlayStation.[22] Within a year, it was in the bargain bins of many stores.[23] On November 22, 1994, Sega
Sega
launched the Sega Saturn
Sega Saturn
in Japan. It utilized two 32-bit processors. However, poor sales in the West led to the console being abandoned by 1998.[24] The lack of strong games based on established Genesis franchises, along with its high price in comparison to the Sony
Sony
PlayStation, were among the reasons for the console's failure.[25] Notable games in Japan include Sakura Wars, Panzer Dragoon, and arcade ports such as The House of the Dead, Virtua Fighter 2 and Sega Rally Championship. Sega
Sega
made forays in the PC market with the 1995 establishment of SegaSoft, which was tasked with creating original Saturn and PC games.[26][27] The mid-1990s also saw Sega
Sega
making efforts to expand beyond its image as a strictly kids-oriented, family entertainment company, by publishing a number of games with extreme violence and sexual themes, and introducing the "Deep Water" label to mark games with mature content.[28] In December 1994, Sega
Sega
Channel, a subscription gaming service delivered by local cable companies affiliated with Time Warner Cable, was launched in the United States, through which subscribers received a special cartridge adapter that connected to the cable connection. At its peak, the Sega Channel
Sega Channel
had approximately 250,000 subscribers. Various technical issues began disrupting the service in late 1997, eventually leading to the Sega Channel
Sega Channel
being discontinued worldwide in 1998.[29] In 1996, Sega
Sega
operated a number of in-door theme parks not only in Japan with Joypolis, but also overseas, with Sega World
Sega World
branded arcades in the UK and Australia.[30][31] In March 1998, Sega
Sega
obtained the rights to the Puyo Puyo
Puyo Puyo
series and its characters from Compile. While Compile continued to develop and publish Puyo Puyo
Puyo Puyo
games, even on platforms that Sega
Sega
was competing against. These games include Sega
Sega
in their copyright information.[32][33][34] On November 27, 1998, Sega
Sega
launched the Dreamcast
Dreamcast
in Japan.[citation needed] The console was competitively priced, partly due to the use of off-the-shelf components, but it also featured technology that allowed for more technically impressive games than its direct competitors, the Nintendo
Nintendo
64 and PlayStation.[citation needed] An analog 56k modem was also included, allowing for online multiplayer. It featured games such as the action-puzzle game ChuChu Rocket!, Phantasy Star Online, the first console-based massively multiplayer online role-playing game (MMORPG), Quake III Arena
Quake III Arena
and Alien Front Online, the first console game with online voice chat. The Dreamcast's launch in Japan was a failure; launching with a small library of software and in the shadow of the upcoming PlayStation 2, the system would gain little ground, despite several successful games in the region.[citation needed] After closures of all their former American developers in 1995, and the closure of the PC SegaSoft
SegaSoft
division, Sega
Sega
invested in the American Visual Concepts
Visual Concepts
and the French No Cliché, although the latter was closed in 2001. The Dreamcast's western launch in 1999 was accompanied by a large amount of both first-party and third-party software and an aggressive marketing campaign. In contrast to the Japanese launch, the Western launch earned the distinction of the "most successful hardware launch in history," selling a then-unprecedented 500,000 consoles in its first week in North America.[24] Sega
Sega
was able to hold onto this momentum in the US almost until the launch of Sony's PlayStation 2.[citation needed] The Dreamcast
Dreamcast
is home to several innovative and critically acclaimed games, including one of the first cel-shaded games, Jet Set Radio
Jet Set Radio
(Jet Grind Radio in North America); Seaman, a game involving communication with a fish-type creature via microphone; Samba de Amigo, a rhythm game involving the use of maracas, and Shenmue, a large-scope adventure game with freeform gameplay and a detailed in-game city. Sega
Sega
also produced the NAOMI series, which were the last arcade boards built uniquely rather than being based on existing consoles and PC architecture. In late 1999, Sega
Sega
Enterprises chairman Isao Okawa spoke at an Okawa Foundation meeting, saying that Sega's focus in the future would shift from hardware to software, but adding that they were still fully behind the Dreamcast. On November 1, 2000, Sega
Sega
changed its company name from Sega
Sega
Enterprises to Sega
Sega
Corporation.[35] Shift to third-party software development (2001–2005)

Sega's financial trouble in the 1998–2002 period[36][37][38][39]

On January 23, 2001, a story ran in Nihon Keizai Shimbun
Nihon Keizai Shimbun
claiming that Sega
Sega
would cease production of the Dreamcast
Dreamcast
and develop software for other platforms in the future.[40] After initial denial, Sega
Sega
Japan then put out a press release confirming they were considering producing software for the PlayStation 2
PlayStation 2
and Game Boy
Game Boy
Advance as part of their "New Management Policy".[41] Subsequently, on January 31, 2001, Sega
Sega
of America officially announced they were becoming a third-party software publisher.[42] The company has since developed into a third-party publisher that oversees games that launch on game consoles produced by other companies, many of their former rivals, the first of which was a port of ChuChu Rocket!
ChuChu Rocket!
to Nintendo's Game Boy Advance.[43] On March 31, 2001, the Dreamcast
Dreamcast
was discontinued. By March 31, 2002, Sega
Sega
had five consecutive fiscal years of net losses.[44] To help with Sega's debt, CSK founder Isao Okawa, before his death in 2001, gave the company a $692 million private donation,[45] and talked to Microsoft
Microsoft
about a sale or merger with their Xbox division, but those talks failed.[46] Discussions also took place with Namco, Bandai, Electronic Arts
Electronic Arts
and again with Microsoft.[citation needed] In August 2003, Sammy, one of the biggest pachinko and pachislot manufacturing companies, bought the outstanding 22% of shares that CSK had,[47] and Sammy chairman Hajime Satomi became CEO of Sega. In the same year, Hajime Satomi stated that Sega's activity will focus on their profitable arcade business as opposed to their loss-incurring home software development sector.[48] After the decline of the global arcade industry around the 21st century, Sega introduced several novel concepts tailored to the Japanese market. Derby Owners Club
Derby Owners Club
was the first large-scale satellite arcade machine with IC cards for data storage. Trading card game machines were introduced, with games such as World Club Champion Football
World Club Champion Football
for general audiences and Mushiking: King of the Beetles for young children. Sega
Sega
also introduced internet functionality in arcades with Virtua Fighter 4
Virtua Fighter 4
in 2001, and further enhanced it with ALL.Net, introduced in 2004.[49] During mid-2004, Sammy bought a controlling share in Sega
Sega
Corporation at a cost of $1.1 billion, creating the new company Sega
Sega
Sammy Holdings, an entertainment conglomerate. Since then, Sega
Sega
and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. Continued expansion and acquisitions (2005–2013) In 2005, Sega
Sega
sold its major western studio Visual Concepts
Visual Concepts
to Take-Two Interactive,[50] and purchased UK-based developer Creative Assembly, known for its Total War series.[51] In the same year, the Sega Racing Studio
Sega Racing Studio
was also formed by former Codemasters employees.[52] In 2006, Sega
Sega
Europe purchased Sports Interactive, known for its Football Manager
Football Manager
series.[53] Sega
Sega
of America purchased Secret Level in 2006, which was renamed to Sega
Sega
Studio San Francisco in 2008. In early 2008, Sega
Sega
announced that they would re-establish an Australian presence, as a subsidiary of Sega
Sega
of Europe, with a development studio branded as Sega
Sega
Studio Australia. In the same year, Sega
Sega
launched a subscription based flash website called "PlaySEGA" which played emulated versions of Sega Genesis
Sega Genesis
as well original web-based flash games.[54] It was subsequently shut down due to low subscription numbers.[55] In 2013, following THQ's bankruptcy, Sega bought Relic Entertainment, known for its Company of Heroes series.[56] Sega
Sega
has also collaborated with many western studios such as Bizarre Creations, Backbone Entertainment, Monolith, Sumo Digital, Kuju Entertainment, Obsidian Entertainment
Obsidian Entertainment
and Gearbox Software. In 2008, Sega
Sega
announced the closure of Sega
Sega
Racing Studio, although the studio was later acquired by Codemasters.[52] Closures of Sega
Sega
Studio San Francisco
San Francisco
and Sega
Sega
Studio Australia followed in 2010 and 2012, respectively. The Sonic the Hedgehog
Sonic the Hedgehog
series continued to be internationally recognized, having sold 150 million in total,[2] although the critical reception of games in the series has been mixed.[57] In 2007, Sega
Sega
and Nintendo
Nintendo
teamed up using Sega's acquired Olympic Games
Olympic Games
license, to create the Mario and Sonic at the Olympic Games
Olympic Games
series, which has sold over 20 million in total. In the console and handheld business, Sega found success in Japan with the Yakuza and Hatsune Miku: Project DIVA series of games, amongst others primarily aimed at the Japanese market. In Japan, Sega
Sega
distributes games from smaller Japanese game developers and localizations of western games.[58][59] In 2013, Index Corporation was purchased by Sega
Sega
Sammy after going bankrupt.[60] After the buyout, Sega
Sega
implemented a corporate spin-off with Index, and re-branding the video game assets of the company as Atlus, a wholly owned subsidiary of Sega.[61] Atlus
Atlus
is known for its Megami Tensei and Persona series of role-playing games. For amusement arcades, Sega's most successful games continued to be based on network and card systems. Games of this type include Sangokushi Taisen
Sangokushi Taisen
and Border Break. Arcade machine sales incurred higher profits than their console, portable, and PC games on a year-to-year basis until 2010s.[62] In 2004, the GameWorks
GameWorks
chain of arcades became owned by Sega, until the chain was sold off in 2011. In 2009, Sega
Sega
Republic, an indoor theme park in Dubai, opened to the public. In 2010, Sega
Sega
began providing the 3D imaging for Hatsune Miku's holographic concerts.[63] In 2013, in co-operation with BBC Earth, Sega
Sega
opened the first interactive nature simulation museum, Orbi Yokohama in Yokohama, Japan.[64] Company reshuffling and digital market focus (2013–present)

Club Sega
Sega
game center in Akihabara, Tokyo

GiGO, a large 6 floor Sega
Sega
game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan

Due to the decline of packaged game sales both domestically and outside Japan in the 2010s,[65] Sega
Sega
began layoffs and reduction of their Western businesses, such as Sega
Sega
shutting down five offices based in Europe and Australia on July 1, 2012.[66] This was done in order to focus on the digital game market, such as PC and mobile devices.[67][68] The amount of SKU gradually shrunk from 84 in 2005 to 32 in 2014. Because of the shrinking arcade business in Japan,[69] development personnel would also be relocated to the digital game area.[70] Sega
Sega
gradually reduced its arcade centers from 450 facilities in 2005,[71] to around 200 in 2015.[72] In the mobile market, Sega
Sega
released its first app on the iTunes Store with a version of Super Monkey Ball
Super Monkey Ball
in 2008. Since then, the strategies for Asian and Western markets have become independent. The Western line-up consisted of emulations of games and pay-to-play apps, which were eventually overshadowed by more social and free-to-play games, eventually leading to 19 of the older mobile games being pulled due to quality concerns in May 2015.[73][74] Beginning in 2012, Sega also began acquiring studios for mobile development, with studios such as Hardlight, Three Rings Design, and Demiurge Studios
Demiurge Studios
becoming fully owned subsidiaries. In the 2010s, Sega
Sega
established operational firms for each of their businesses, in order to streamline operations. In 2012, Sega established Sega
Sega
Networks for its mobile games; and although separate at first, it merged with Sega
Sega
Corporation in 2015. Sega
Sega
Games is structured as a "Consumer Online Company" , while Sega
Sega
Networks focuses on developing games for mobile devices.[75] In 2012, Sega Entertainment was established for Sega's amusement facility business, and in 2015, Sega
Sega
Interactive was established for the arcade game business.[76] These new divisions would replace the former Sega Corporation, and the new Sega
Sega
Holdings would consolidate all entertainment companies from the Sega
Sega
Sammy Group, which became effective April 1, 2015.[77] April 2015 also saw Haruki Satomi, son of Hajime Satomi, take office as President and CEO of Sega
Sega
Games Co, Ltd.[78][79] In January 2015, Sega
Sega
of America announced their relocation from San Francisco
San Francisco
to Atlus USA's Irvine, California
Irvine, California
headquarters, which was completed later that year.[80] Due to this corporal adjustment, Sega
Sega
of America did not have their own booth at E3 2015.[81] In September 2016 at the Tokyo
Tokyo
Game Show, Sega
Sega
announced that they acquired the intellectual property and development rights to all the games developed and published by Technosoft
Technosoft
from Kazue Matsuoka.[82][83] Factors that influenced the acquisition included the former Technosoft
Technosoft
president stating that they did not want the Technosoft
Technosoft
brand to desist, and so handing over the intellectual properties to Sega
Sega
was the only other option. Sega
Sega
and Technosoft
Technosoft
also had an established collaboration during the Genesis/Mega Drive era and so this pre-established relationship was also a factor when acquiring the brand rights to Technosoft
Technosoft
games.[84] Technosoft
Technosoft
were best known for the Thunder Force
Thunder Force
franchise. In April 2017, Sega Sammy Holdings
Sega Sammy Holdings
announced a relocation of head office functions of the Sega
Sega
Sammy Group and its major domestic subsidiaries located in the Tokyo
Tokyo
metropolitan area to Shinagawa-ku
Shinagawa-ku
by January 2018. Their stated reasoning was to promote cooperation among companies and creation of more active interaction of personnel, while pursuing efficient group management by consolidating scattered head office functions of the group. The companies planning to relocate to the head office are Sega
Sega
Sammy Holdings, Sammy Corporation, Sega Holdings, Sega
Sega
Games, Atlus, Sammy Network, and Dartslive.[85] On October 13, 2017, Sega
Sega
of America announced its own online store called the Sega
Sega
Shop, which opened on October 17, 2017.[86] Other products and services Animation On August 4, 1992, Tokyo
Tokyo
Movie Kyokuichi (the re-branded Tokyo
Tokyo
Movie Shinsha) formed a capital and business alliance with Sega
Sega
Enterprises. Notable collaborations between the two included Astal, Sonic Jam
Sonic Jam
and Burning Rangers. In 1995, Tokyo
Tokyo
Movie Kyokuichi merged with the Tokyo Movie Shinsha animation production company, and in 2000, the company was re-branded as TMS Entertainment.[87] On October 17, 2005, Sega Sammy Holdings
Sega Sammy Holdings
announced that they acquired half majority stake in TMS Entertainment
TMS Entertainment
and subsidized the studio under Sega
Sega
Sammy Holdings.[88] On December 22, 2010, Sega
Sega
Sammy Holdings acquired the remaining outstanding shares of TMS Entertainment, thus making TMS Entertainment
TMS Entertainment
a wholly owned subsidiary of Sega
Sega
Sammy Holdings.[89] In 2012, the head office of TMS Entertainment was relocated to Nakano, Tokyo,[90] On April 27, 2015, TMS Entertainment
TMS Entertainment
was reorganized into Sega Holdings as part of its entertainment and contents division.[87] In April 2017, Marza Animation Planet, Sega's re-branded CG production division was restructured into TMS Entertainment
TMS Entertainment
from Sega Holdings.[91] Motion pictures In 2003, Sega
Sega
had plans of broadening its franchises to Hollywood co-operating with John Woo,[92] but plans fell through.[93] In 2015, Sega
Sega
and the Japanese advertising agency Hakuhodo, formed a joint venture called Stories LLC with the purpose of creating branded entertainment for film and TV. Stories LLC has exclusive licensing rights to adapt Sega
Sega
properties into film and television.[94][95] Properties in production include Shinobi with Marc Platt, Golden Axe, Virtua Fighter, The House of the Dead, and Crazy Taxi.[96][97] Seal of Quality

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The Sega
Sega
Seal of Quality was an icon placed on the packaging of all video games that had Sega's official approval to be played on a Sega console system. Similarly to the Nintendo
Nintendo
Seal of Quality, the intention was to avoid the mistakes that led to the North American video game crash of 1983 by ensuring games were compatible with the intended console system and to censor content felt inappropriate. The seal appeared on a video game's box and marketing as a means of informing the consumer that Sega
Sega
had previewed the game before its release and had met a certain level of quality standard (including graphics, sound, challenge, and content appropriateness). Sega
Sega
never required a third-party software developer to earn the official seal as a precondition for publication, although most developers chose to do so. Furthermore, a game could earn the seal even if it contained certain themes that its bigger competitor, Nintendo, would have prohibited: blood, scantily clad females, and graphic violence. Video games released on a Sega
Sega
home console system could still censored by the software developer for other taboo or controversial depiction, including profanity, nudity, prostitution, and homosexuality. In 1993, Sega
Sega
of America permitted Acclaim to keep the graphic violence and gore in its port of Midway's popular arcade game Mortal Kombat. As this game and other games sparked a national controversy over violent content in video games, Sega
Sega
created the Videogame Rating Council to give a descriptive rating to every game sold on a Sega
Sega
home console system in the United States. This rating, along with the seal, would appear on the game's box and marketing. The Videogame Rating Council was phased out in 1994 with the adoption of the industry wide Entertainment Software Rating Board. Sega
Sega
gradually shifted the scope of their Seal of Quality to focus less on content and more on compatibility. The seal was phased out after the discontinuation of the Dreamcast
Dreamcast
in 2001. Company executives Sega
Sega
of Japan

Hayao Nakayama: Co-founder, president (1984–1998) Shoichiro Irimajiri: President (1998–2000) Isao Okawa: President (2000–01) Hideki Sato: President (2001–2003) Hisao Oguchi: President (2003–2008) Okitane Usui: President and COO (2008–2012) Toshihiro Nagoshi: Director and CCO (2012–present) Naoya Tsurumi: President and COO (2012–present) Hideki Okamura: President and COO (2014–15); Chairman (2015–2017) Haruki Satomi: President and CEO (2015–2017); Chairman and CEO (2017–present)

Sega
Sega
of America

David Rosen: Co-founder Bruce Lowry: President (1986–1988)[98] Michael Katz: President (1989–1991) Tom Kalinske: President (1991–1996) Bernie Stolar: President (1996–1999) Peter Moore: President (1999–2003) Simon Jeffery: President (2003–2009) Mike Hayes: President (2009–2012) John Cheng: President and COO (2012–present)

Sega
Sega
Europe

Robert Deith: Co-founder/chairman (1991–2001) Naoya Tsurumi: CEO (2005–2009)[99][100] Mike Hayes: President (2009–2012) Jürgen Post: President (2012–2017) Chris Bergstresser (2017–present)

See also

List of Sega
Sega
video game consoles List of Sega
Sega
video game franchises Lists of Sega
Sega
games Sega
Sega
Enterprises Ltd. v. Accolade, Inc. Sega
Sega
development studios Sega
Sega
Pinball Sega, S.A. SONIC

References

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Sega Sammy Holdings
– Annual Report 2014" (PDF). segasammy.jp. Sega
Sega
Sammy Holdings. pp. 34, 58, 62, 65. Retrieved May 6, 2015.  ^ "Corporate Profile". sammy-net.hp. Sammy Networks Co., Ltd. Retrieved May 7, 2015.  ^ "Most prolific producer of arcade machines". Guinness World Records. Jim Pattison Group. Retrieved May 7, 2015.  ^ a b Fahs, Travis (April 21, 2009). " IGN
IGN
Presents the History of SEGA". IGN. j2 Global. Retrieved July 29, 2015.  ^ Plunkett, Luke (April 4, 2011). "Meet the four Americans who built Sega". Kotaku. Gawker Media. Retrieved August 1, 2015.  ^ "IBM turns 100: other surprisingly ancient technology companies". The Guardian. Scott Trust Limited. Retrieved August 1, 2015.  ^ Daniel Sànchez-Crespo Delmau (2004). Core Techniques and Algorithms in Game Programming. New Riders. p. 3. ISBN 9780131020092.  ^ " Sammy Corporation
Sammy Corporation
and SEGA Corporation Announce Business Combination: SEGA SAMMY HOLDINGS INC. - Business Wire". Business Wire. May 19, 2004. Retrieved April 12, 2016.  ^ a b c d e f "History of Sega
Sega
of America, Inc". fundinguniverse.com. Retrieved May 7, 2015.  ^ a b "Zaxxon". SEGA Retro. Retrieved December 25, 2017.  ^ "AtariAge - Companies - Sega". AtariAge.com. Retrieved December 25, 2017.  ^ a b Marley, Scott (December 2016). "SG-1000". Retro Gamer. No. 163. Future Publishing. pp. 56–61.  ^ Pollack, Andrew (July 3, 1993). " Sega
Sega
Takes Aim at Disney's World". The New York Times. The New York Times
The New York Times
Company. Retrieved May 7, 2015.  ^ " Sega Master System
Sega Master System
(SMS) – 1986–1989". Classicgaming.gamespy.com. Archived from the original on October 17, 2010. Retrieved February 23, 2011.  ^ Williams, Mike (November 21, 2013). "Next Gen Graphics, Part 1: NES, Master System, Genesis, and Super NES". USgamer. Gamer Network. Retrieved May 7, 2015.  ^ " Sega Sammy Holdings
Sega Sammy Holdings
– Annual Report 2005" (PDF). segasammy.jp. Sega
Sega
Sammy Holdings. p. 20. Retrieved May 6, 2015.  ^ Horowitz, Ken (April 28, 2006). "Interview: Michael Katz". Sega-16.com. Retrieved May 7, 2015.  ^ Horowitz, Ken (February 18, 2005). "Tom Kalinske: American Samurai". Sega-16.com. Retrieved May 7, 2015.  ^ Boutros, Daniel (August 4, 2006). "A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games". Gamasutra. UBM plc. p. 5. Retrieved May 7, 2015.  ^ "15 most influential games of all time". GameSpot. CBS Interactive. p. 13. Archived from the original on April 12, 2010.  ^ McFerran, Damien (February 22, 2012). "The Rise and Fall of Sega Enterprises". Eurogamer. Gamer Network. Retrieved May 7, 2015.  ^ "About – Sega
Sega
History". PlanetDreamcast.com. June 16, 2008. Archived from the original on June 16, 2008. Retrieved February 23, 2011.  ^ a b Whitehead, Dan (January 2, 2009). "Dreamcast: A Forensic Retrospective". Eurogamer. Gamer Network. Retrieved May 7, 2015.  ^ Buchanan, Levi (February 2, 2009). "What Hath Sonic Wrought? Vol. 10". IGN. Ziff Davis. Retrieved May 7, 2015.  ^ "Sega's Bold Leap to PC". Electronic Gaming Monthly. No. 78. Sendai Publishing. January 1996. p. 22.  ^ "Trailing Sony, Sega
Sega
Restructures". GamePro. No. 89. IDG. February 1996. p. 16.  ^ " Sega
Sega
to Tread 'Deep Water' with New Mature Gaming Label". Electronic Gaming Monthly. Ziff Davis
Ziff Davis
(67): 50. February 1995.  ^ Buchanan, Levi (June 11, 2008). "The SEGA Channel". IGN. Ziff Davis. Retrieved February 23, 2011.  ^ https://retrocdn.net/images/e/e1/Edge_UK_032.pdf ^ http://www.segaarcade.us.com/about-us.html ^ Compile (1998). Pocket Puyo Puyo
Puyo Puyo
Sun, front cover and title screen. "Programmed by Compile. © Sega
Sega
Enterprises, LTD." ^ Compile (2000). Pocket Puyo Puyo~n, title screen. "Developed by Compile 2000. © Sega
Sega
Enterprises, LTD." ^ Compile (2000). Arle no Bouken: Mahou no Jewel, front cover. "©Compile 2000. Characters © Sega
Sega
Enterprises, LTD." (Translated) ^ " Sega
Sega
Enterprises, Ltd. Changes Company Name". Sega.jp. Sega. November 1, 2001. Retrieved May 7, 2015.  ^ " Sega
Sega
Enterprises, Ltd. Annual Report 1998" (PDF). Sega.jp. Sega. p. 8. Archived from the original (PDF) on June 17, 2002.  ^ " Sega
Sega
Enterprises, Ltd. Annual Report 2000" (PDF). Sega.jp. Sega. Archived from the original (PDF) on September 25, 2007. Retrieved March 12, 2010.  ^ " Sega
Sega
Corporation Annual Report 2002" (PDF). segasammy.jp. Sega Sammy Holdings. Retrieved March 12, 2010. [dead link] ^ " Sega
Sega
Corporation Annual Report 2004" (PDF). segasammy.jp. Sega Sammy Holdings. pp. 2, 16. Archived from the original (PDF) on December 25, 2009. Retrieved March 12, 2010.  ^ Justice, Brandon (January 23, 2001). " Sega
Sega
Sinks Console Efforts?". IGN. Ziff Davis. Retrieved May 7, 2015.  ^ Gantayat, Anoop (January 23, 2001). " Sega
Sega
Confirms PS2 and Game Boy Advance Negotiations". IGN. Ziff Davis. Retrieved May 7, 2007.  ^ Ahmed, Shahed (January 31, 2001). " Sega
Sega
announces drastic restructuring". GameSpot. CBS Interactive. Retrieved September 20, 2009.  ^ "ChuChu Rocket Preview". GameSpot.com. February 21, 2001. Retrieved December 14, 2017.  ^ "Analysts say Sega
Sega
taking its toll on CSK's bottom line". Taipei Times. The Liberty Times Group. March 13, 2003. Retrieved May 7, 2015.  ^ Tanikawa, Miki (March 17, 2001). "Isao Okawa, 74, Chief of Sega
Sega
And Pioneer Investor in Japan". The New York Times. The New York Times Company. Retrieved May 7, 2015.  ^ Gaither, Chris (November 1, 2001). " Microsoft
Microsoft
Explores A New Territory: Fun". The New York Times. The New York Times
The New York Times
Company. p. 2. Retrieved May 7, 2015.  ^ Niizumi, Hirohiko; Thorsen, Tor (May 18, 2004). "Sammy merging with Sega". GameSpot. CBS Interactive. Archived from the original on October 6, 2008. Retrieved February 18, 2011.  ^ Bramwell, Tom (December 11, 2003). "Sammy tells Sega
Sega
to focus on arcade". Eurogamer. Gamer Network. Retrieved May 7, 2015.  ^ " Sega Sammy Holdings
Sega Sammy Holdings
– Annual Report 2007" (PDF). segasammy.jp. Sega
Sega
Sammy Holdings. p. 36. Retrieved May 7, 2015.  ^ Feldman, Curt; Thorsen, Tor (January 24, 2005). " Sega
Sega
officially out of the sports game". GameSpot. CBS Interactive. Retrieved May 7, 2015.  ^ Bramwell, Tom (March 9, 2005). "SEGA acquires Creative Assembly". Eurogamer. Gamer Network. Retrieved May 7, 2015.  ^ a b Hayward, Andrew (April 25, 2008). " Codemasters
Codemasters
Acquires Sega Racing Studio". 1UP.com. Ziff Davis. Archived from the original on May 18, 2015. Retrieved May 7, 2015.  ^ "SEGA acquires Sports Interactive". Eurogamer. Gamer Network. April 4, 2006. Retrieved May 7, 2015.  ^ "Is Play Sega
Sega
Worth Your Money? CINEMABLEND". Retrieved May 31, 2015.  ^ "Sarah May Wellock LinkedIn". uk.linkedin.com. Retrieved May 31, 2015. [permanent dead link] ^ Lien, Tracy (January 24, 2013). " Sega
Sega
purchased THQ's Relic Entertainment to 'reinforce PC game development capabilities'". Polygon. Retrieved January 24, 2013.  ^ " Sonic - Reviews, Articles, People, Trailers and more at Metacritic - Metacritic". www.metacritic.com. Retrieved June 12, 2015.  ^ "セガ 製品情報" [ Sega
Sega
product information]. sega.jp (in Japanese). Sega. Archived from the original on May 11, 2015. Retrieved May 7, 2015.  ^ " Sega
Sega
PC Localized Game Official Site". sega.jp. Sega. Retrieved May 7, 2015.  ^ MacGregor, Kyle (September 19, 2013). " Atlus
Atlus
'extremely happy' to join forces with Sega". Destructoid. Retrieved May 7, 2015.  ^ Pitcher, Jenna (February 18, 2014). " Sega
Sega
to rebrand Index as Atlus in April, creates new division". Polygon. Vox Media. Retrieved May 7, 2015.  ^ "Sales by segment – Financial Information – Investor Relations". www.segasammy.co.jp. Sega
Sega
Sammy Holdings. Retrieved April 5, 2015.  ^ Verini, James (October 19, 2012). "How Virtual Pop Star Hatsune Mikue Blew Up in Japan". Wired. Condé Nast. Retrieved May 7, 2015.  ^ Lanxon, Nate (August 20, 2013). "The Orbi story: BBC and Sega collaborate on experimental natural history theme park". Wired. Condé Nast. Retrieved May 7, 2015.  ^ Rose, Mike (May 11, 2012). " Sega
Sega
focusing on digital shift following decreased 2011 financials". Gamasutra. UBM plc. Retrieved May 7, 2015.  ^ Harris, Jake (June 28, 2012). " Sega
Sega
to close five European, Australian offices". GameSpot. CBS Interactive. Retrieved May 7, 2015.  ^ Moscritolo, Angela (March 30, 2012). " Sega
Sega
Cancelling Games, Planning Layoffs". PC Magazine. Ziff Davis. Retrieved April 8, 2015.  ^ Crossley, Rob (January 30, 2015). " Sega
Sega
to Axe 300 Jobs as Focus Turns to PC and Mobile". Yahoo!
Yahoo!
Games. Yahoo!. Archived from the original on October 17, 2015. Retrieved April 14, 2015.  ^ "Market Data". capcom.co.jp. Capcom. Retrieved April 5, 2015.  ^ "Business Strategies". segasammy.co.jp. Sega
Sega
Sammy Holdings. Retrieved April 5, 2015.  ^ Kohler, Chris (October 2, 2009). " Sega
Sega
to Close Arcades, Cancel Games, Lay Off Hundreds". Wired. Condé Nast. Retrieved May 7, 2015.  ^ "FY Ending March 2015 – 3rd Quarter Results Presentation" (PDF). segasammy.co.jp. Sega
Sega
Sammy Holdings. Retrieved April 14, 2015.  ^ "SEGA Mobile Game Closures". Sega
Sega
Blog. Retrieved May 9, 2015.  ^ Rao, Chloi (May 8, 2015). "SEGA Removing Games From Mobile Catalog that Fail to Meet Quality Standards". IGN. Retrieved May 10, 2015.  ^ "事業内容|株式会社セガゲームス". sega-games.co.jp. Retrieved May 15, 2015.  ^ "Notice of Organizational Restructuring within the Group and Change of Names of Some Subsidiaries due to the Restructuring" (PDF). segasammy.co.jp. Sega
Sega
Sammy Holdings. February 12, 2015. Retrieved May 7, 2015.  ^ "Group Overview: SEGA SAMMY Group". www.segasammy.co.jp. Retrieved May 17, 2015.  ^ "セガゲームス始動!代表取締役社長CEO里見治紀氏に訊く新会社設立の意図と将来像". www.famitsu.com. Retrieved September 9, 2015.  ^ "Executive Profile SEGA SAMMY Group SEGA SAMMY HOLDINGS". www.segasammy.co.jp. Retrieved September 9, 2015.  ^ "SEGA of America Relocates to Southern California". Game Informer. January 30, 2015. Retrieved March 22, 2017.  ^ Futter, Mike. " Sega
Sega
Will Not Have Its Own Booth at E3 2015". Game Informer. Retrieved May 10, 2015.  ^ https://www.j-platpat.inpit.go.jp/web/all/top/BTmTopPage ^ " Sega
Sega
announces acquisitions of Technosoft
Technosoft
IP's". September 2016.  ^ https://game.watch.impress.co.jp/docs/news/1020718.html ^ "Consolidation/Relocation of Head Office Functions of SEGA SAMMY Group" (PDF). Sega
Sega
Sammy Holdings. April 3, 2017. Retrieved April 4, 2017.  ^ Workman, Robert (October 13, 2017) Sega
Sega
Is Opening Up Its Own Shop Next Week, And We Need To Buy All The Things Comicbook Gaming. ^ a b "Company Profile: History". TMS Entertainment. December 20, 2017. Retrieved December 20, 2017.  ^ Clements, Jonathan; McCarthy, Helen (2014). The Anime Encyclopedia: A Century of Japanese Animation (3rd ed.). Stone Bridge Press. p. 850. ISBN 9781611720181.  ^ "Notice Concerning Exchange of Shares to Convert Sammy NetWorks Co., Ltd., SEGA TOYS CO., LTD. and TMS ENTERTAINMENT, LTD. into Wholly Owned Subsidiaries of SEGA SAMMY HOLDINGS INC" (PDF). Sega
Sega
Sammy Holdings Inc. August 27, 2010. Retrieved January 9, 2017.  ^ " TMS Entertainment
TMS Entertainment
Co., Ltd. Company Profile". Tms-e.co.jp. March 31, 2015. Retrieved January 9, 2017.  ^ "ABOUT". Marza.com. Retrieved December 20, 2017.  ^ "John Woo-Backed Studio Partners With Sega". Retrieved May 15, 2015.  ^ "Hollywood's Long History of Mostly Failing to Make Video Games". Retrieved May 15, 2015.  ^ "STORIES LLC, STORIES INTERNATIONAL INC". Stories International. Retrieved May 15, 2015.  ^ "STORIES INTERNATIONAL, INC. - HAKUHODO". Retrieved December 25, 2017.  ^ "STORIES INTERNATIONAL PARTNERS WITH "THE WALKING DEAD" PRODUCERS CIRCLE OF CONFUSION ON FILM & TV ADAPTATIONS OF HIT SEGA FRANCHISES "ALTERED BEAST" AND "STREETS OF RAGE" - STORIES LLC, STORIES INTERNATIONAL, INC". Stories-llc.com. Retrieved December 25, 2017.  ^ "STORIES INTERNATIONAL PARTNERS WITH "THE WALKING DEAD" PRODUCERS CIRCLE OF CONFUSION ON FILM & TV ADAPTATIONS OF HIT SEGA FRANCHISES "ALTERED BEAST" AND "STREETS OF RAGE"" (PDF). Stories-llc.com. Retrieved December 25, 2017.  ^ "Bruce Lowry". LinkedIn. Retrieved February 23, 2011.  ^ "SEGA Integrates SEGA of America and SEGA Europe Management Teams To Drive Growth in Western Markets". gameindustry.biz. Gamer Network. January 20, 2005. Retrieved May 20, 2014.  ^ Fletcher, JC (June 18, 2009). "Sega's Naoya Tsurumi promoted to lofty new position". Joystiq. AOL. Retrieved May 20, 2014. 

External links

Wikimedia Commons has media related to Sega.

Official website

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Sega
Games Co., Ltd.

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Arcade systems

Arcade games Pinball machines R-360 VR-1 Aurora

Video game consoles

SG-1000 Master System Genesis

CD 32X

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Portable devices

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Licensed consoles

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Online gaming services

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Accessories

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Related

Development studios Gulf and Western Industries List of games

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Technical Institute Sonic Team

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v. Accolade SegaWorld Video game franchises

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Video game development

Amplitude Studios Atlus

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USA

Creative Assembly

Creative Assembly
Creative Assembly
Sofia

Demiurge Studios Dimps Relic Entertainment Sega
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AM2 Sports Interactive Sega
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Sports R&D Sonic Team

Animation

TMS Entertainment

Marza Animation Planet

Other industries

Sanrio Sega
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Toys

Former subsidiaries

Index Corporation Sammy Studios Sega
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Ozisoft SIMS Co., Ltd. Sonic! Software Planning Visual Concepts Sega
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Live Creation

Key people

Hajime Satomi Hisao Oguchi Toshihiro Nagoshi

Defunct

Amusement Vision Career Soft Sega
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Hitmaker Sega
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Racing Studio SegaSoft Sega
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Studios San Francisco Sega
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Wow Smilebit Technosoft Three Rings Design

v t e

Video game franchises owned by Sega
Sega
Sammy

Sega

7th Dragon After Burner Alex Kidd Bonanza Bros. Border Break Columns Company of Heroes Crazy Taxi Daytona USA Derby Owners Club Dinosaur King Dragon Force Ecco the Dolphin Endless Space Fantasy Zone Fighting Vipers Football Manager Golden Axe Guardian Heroes Gunstar Heroes Hang-On Hatsune Miku: Project DIVA Head On Hero Bank Herzog Illusion Jet Set Radio Love and Berry Monaco GP Mushiking Nights Out Run Panzer Dragoon Pengo Phantasy Star Puyo Puyo Sakura Wars Sangokushi Taisen Sega
Sega
All-Stars Sega
Sega
Bass Fishing Sega
Sega
GT Sega
Sega
Rally Shenmue Shining Shinobi Sonic the Hedgehog Space Channel 5 Space Harrier Starhorse Streets of Rage Super Monkey Ball The House of the Dead Thunder Blade Thunder Force Total War Valkyria Chronicles Vectorman Virtua Cop Virtua Fighter Virtua Striker Virtua Tennis Virtual On Warhammer 40,000: Dawn of War World Club Champion Football Yakuza Zaxxon

Atlus

Etrian Odyssey Growlanser Kwirk Megami Tensei

Devil Children Last Bible Majin Tensei Persona

Power Instinct Rock of Ages Snowboard Kids Trauma Center

v t e

Sonic the Hedgehog

List of games List of features

Main series

Console

Sonic the Hedgehog
Sonic the Hedgehog
(1991) 2

8-bit

CD Chaos 3 Sonic & Knuckles 3D Blast Adventure Adventure 2 Heroes Sonic the Hedgehog
Sonic the Hedgehog
(2006) Unleashed 4: Episode I Colors Generations 4: Episode II Lost World Mania Forces

Handheld

Triple Trouble Blast Pocket Adventure Advance Advance 2 Advance 3 Rush Rush Adventure

Spin-offs

Platformers

Sonic Boom

Rise of Lyric Shattered Crystal Fire & Ice

Other

Knuckles' Chaotix Tails Adventure Shadow the Hedgehog Sonic Rivals Secret Rings Rivals 2 Black Knight

Mobile

Jump

Fever

Dash

2: Sonic Boom

Runners Runners Adventure

Racing

Drift Drift 2 R Riders Riders: Zero Gravity All-Stars Racing Free Riders All-Stars Racing Transformed

Mario & Sonic

Mario & Sonic at the Olympic Games Olympic Winter Games London
London
2012 Olympic Games Sochi 2014 Olympic Winter Games Rio 2016 Olympic Games

Other

Sega Sonic the Hedgehog Spinball Dr. Robotnik's Mean Bean Machine Sonic Labyrinth Sonic the Fighters Sonic Shuffle Pinball Party Battle Chronicles: The Dark Brotherhood

Cancelled games

Sonic X-treme Sonic Extreme

Characters

Sonic the Hedgehog Doctor Eggman Tails Amy Rose Knuckles the Echidna Shadow the Hedgehog Chao Chaotix

Animation

Adventures of Sonic Sonic the Hedgehog OVA Underground

characters

X

episodes

Boom

episodes

Printed media

Sonic the Comic Sonic the Hedgehog
Sonic the Hedgehog
(Archie Comics) Knuckles the Echidna Sonic Universe Sonic the Hedgehog
Sonic the Hedgehog
(IDW Publishing)

Related

Video games

Flicky Nights
Nights
into Dreams Ristar

Game Gear

Sega
Sega
All-Stars Segagaga Super Smash Bros. Brawl Super Smash Bros. for Nintendo
Nintendo
3DS and Wii U Lego Dimensions

Other

Green Hill Zone Sonic Team Retro Engine

Unlicensed

Somari Sonic: After the Sequel Sonic Dreams Collection

v t e

TMS Entertainment

1960s

Big X
Big X
(1964–1965) Obake no Q-tarō
Obake no Q-tarō
(1965–1967) Perman (1967–1968) Kyojin no Hoshi (1968–1971) Kaibutsu-kun
Kaibutsu-kun
(1968–1969) Moomin (1969–1970) Attack No. 1 (1969–1971)

1970s

Ashita no Joe
Ashita no Joe
(1970–1971) Shin Obake no Q-tarō
Obake no Q-tarō
(1971–1972) Tensai Bakabon
Tensai Bakabon
(1971–1972) Lupin III
Lupin III
(1971–1972) Akado Suzunosuke (1972–1973) Dokonjō Gaeru
Dokonjō Gaeru
(1972–1974) Jungle Kurobe
Jungle Kurobe
(1973) Kōya no Shōnen Isamu
Kōya no Shōnen Isamu
(1973–1974) Karate Baka Ichidai (1973–1974) Ace o Nerae! (1973–1974) Samurai Giants (1973–1974) Judo Sanka (1974) First Human Giatrus
First Human Giatrus
(1974–1976) Gamba no Bōken (1975) Ganso Tensai Bakabon
Tensai Bakabon
(1975–1977) Hana no Kakaricho (1976–1977) Shin Kyojin no Hoshi (1977–1978) Ie Naki Ko (1977–1978) Shin Lupin III
Lupin III
(1977–1980) Treasure Island (1978–1979) Shin Ace o Nerae! (1978–1979) Shin Kyojin no Hoshi II (1979) Versailles no Bara (1979–1980)

1980s

Mū no Hakugei (1980) New Tetsujin 28-go
Tetsujin 28-go
(1980–1981) Ashita no Joe
Ashita no Joe
2 (1980–1981) Ohayō! Spank
Ohayō! Spank
(1981–1982) Shin Dokonjō Gaeru
Dokonjō Gaeru
(1981–1982) Rokushin Gattai God Mars (1981–1982) Jarinko Chie
Jarinko Chie
(1981–1983) Uchu Densetsu Ulysses 31
Ulysses 31
(1981–1982) Acrobunch
Acrobunch
(1982) Tonde Mon Pe (1982–1983) Ninjaman Ippei (1982) Space Cobra (1982–1983) Perman (1983–1985) Lady Georgie (1983–1984) Chō Jikū Seiki Orguss (1983–1984) Cat's Eye (1983–1984) Lupin III
Lupin III
Part 3 (1984–1985) God Mazinger
God Mazinger
(1984) Mighty Orbots
Mighty Orbots
(1984) Cat's Eye (1984–1985) Meitantei Holmes (1984–1985) Onegai! Samia-don (1985–1986) Robotan
Robotan
(1986) Galaxy High (1986) Bug-tte Honey (1986–1987) Soreike! Anpanman
Anpanman
(1988–present) Ohayō! Spank
Ohayō! Spank
(1989–1991) Bye Bye, Lady Liberty
Bye Bye, Lady Liberty
(1989) Lupin III
Lupin III
television specials (1989–present)

1990s

Mischievous Twins: The Tales of St. Clare's (1991) Kinkyū Hasshin Saver Kids (1991–1992) Reporter Blues (1991–1996) Jarinko Chie: Chie-chan Funsenki (1991–1992) Watashi to Watashi: Futari no Lottie (1991–1992) Tetsujin 28-go
Tetsujin 28-go
FX (1992–1993) My Patrasche (1992–1993) Ohayō! Spank
Ohayō! Spank
(1994–1995) Soccer Fever (1994–1995) Red Baron (1994–1995) Magic Knight Rayearth
Magic Knight Rayearth
(1994–1995) Virtua Fighter
Virtua Fighter
(1995–1996) Kaito Saint Tail
Saint Tail
(1995–1996) Detective Conan
Detective Conan
(1996–present) B't X
B't X
(1996) Wankorobe (1996–1997) B't X
B't X
Neo (1997) Devil Lady
Devil Lady
(1998–1999) Monster Rancher (1999–2001) Shūkan Storyland (1999–2001) Gozonji! Gekko Kamen-kun (1999–2000) Cybersix (1999) Karakurizōshi Ayatsuri Sakon
Karakurizōshi Ayatsuri Sakon
(1999–2000)

2000s

Magic Ball Mondo the 2000 (2000) Hamtaro
Hamtaro
(2000–2006) Shin Megami Tensei: DeviChil (2000–2001) Project ARMS
Project ARMS
(2001) Project ARMS: The 2nd Chapter (2001–2002) Patapata Hikōsen no Bōken (2002) Tenshi Na Konamaiki (2002–2003) Sonic X
Sonic X
(2003–2004) Takahashi Rumic Gekijō (2003) The Wicked and the Damned: A Hundred Tales of Karma (2003) Mermaid's Forest (2003) PoPoLoCrois (2003–2004) Uninhabited Planet Survive!
Uninhabited Planet Survive!
(2003–2004) Aishiteruze Baby
Aishiteruze Baby
(2004) Mankatsu (2004) Futakoi
Futakoi
(2004) Gallery Fake
Gallery Fake
(2005) Buzzer Beater (2005) Glass no Kamen (2005–2006) The Snow Queen (2005–2006) Tide-Line Blue
Tide-Line Blue
(2005) Fighting Beauty Wulong (2005–2006) Mushiking: The King of Beetles (2005–2006) Angel Heart (2005–2006) Fighting Beauty Wulong Rebirth (2006) Trotting Hamtaro
Hamtaro
Hai! (2006–2008) Muteki Kanban Musume
Muteki Kanban Musume
(2006) D.Gray-man
D.Gray-man
(2006–2008) Kenichi: The Mightiest Disciple (2006–2007) Pururun! Shizuku-chan (2006–2007) Bakugan Battle Brawlers
Bakugan Battle Brawlers
(2007–2008) Kaze no Shōjo Emily (2007) Buzzer Beater II (2007) Mameushi-kun (2007–2008) Pururun! Shizuku-chan Aha (2007–2008) Moyasimon: Tales of Agriculture (2007) Zenryoku Usagi (2008) Noramimi (2008) Itazura na Kiss
Itazura na Kiss
(2008) CHIKO, Heiress of the Phantom Thief (2008) Telepathy Shōjo Ran Jiken Note (2008) Scarecrowman (2008) Live On Cardliver Kakeru (2008–2009) Bakugan Battle Brawlers: New Vestroia (2009–2010) Kupū~!! Mamegoma! (2009) Genji Monogatari Sennenki (2009) Lupin the 3rd vs. Detective Conan
Lupin the 3rd vs. Detective Conan
(2009)

2010s

Bakugan: Gundalian Invaders (2010–2011) Lilpri
Lilpri
(2010–2011) Magic Kaito (2010–2012) Cardfight!! Vanguard
Cardfight!! Vanguard
(2011–2012) Bakugan: Mechtanium Surge (2011–2012) Tottoko Hamtaro
Hamtaro
Dechu (2011–2012) Battle Girls: Time Paradox (2011) Brave 10 (2012) Lupin the Third: The Woman Called Fujiko Mine (2012) Hamtaro
Hamtaro
(2012–2013) Cardfight!! Vanguard: Asia Circuit (2012–2013) Zetman
Zetman
(2012) Moyasimon
Moyasimon
Returns (2012) Kamisama Kiss
Kamisama Kiss
(2012) Bakumatsu Gijinden Roman
Bakumatsu Gijinden Roman
(2013) Cardfight!! Vanguard: Link Joker (2013–2014) Yowamushi Pedal
Yowamushi Pedal
(2013–2014) The Pilot's Love Song
The Pilot's Love Song
(2014) Z/X
Z/X
Ignition (2014) Cardfight!! Vanguard: Legion Mate (2014) Hero Bank (2014–2015) Sengoku Basara: End of Judgement (2014) Gugure! Kokkuri-san
Gugure! Kokkuri-san
(2014) Yowamushi Pedal
Yowamushi Pedal
Grande Road (2014–2015) Hi-sCoool! SeHa Girls (2014) Cardfight!! Vanguard
Cardfight!! Vanguard
G (2014–2015) Kamisama Kiss◎ (2015) Jewelpet: Magical Change (2015) My Monster Secret
My Monster Secret
(2015) Lupin the Third
Lupin the Third
Part IV (2015–2016) Cardfight!! Vanguard
Cardfight!! Vanguard
G: GIRS Crisis (2015–2016) Phantasy Star Online
Phantasy Star Online
2 The Animation (2016) Bakuon!!
Bakuon!!
(2016) Cardfight!! Vanguard
Cardfight!! Vanguard
G: Stride Gate (2016) Kamiwaza Wanda (2016–2017) ReLIFE (2016) Orange (2016) Bananya (2016) D.Gray-man
D.Gray-man
Hallow (2016) Sweetness and Lightning
Sweetness and Lightning
(2016) Nobunaga no Shinobi
Nobunaga no Shinobi
(2016–2017) Trickster (2016–2017) All Out!!
All Out!!
(2016–2017) Chain Chronicle
Chain Chronicle
~Light of Haecceitas~ (2017) Yowamushi Pedal: New Generation (2017) Nana Maru San Batsu
Nana Maru San Batsu
(2017) Yowamushi Pedal: Glory Line (2018) Megalo Box (2018) Nobunaga no Shinobi: Anegawa Ishiyama-hen (2018) The Thousand Musketeers (2018) Tsukumogami Kashimasu (2018) Sora to Umi no Aida (2018)

Films

Kyojin no Hoshi: Chizome no Kesshousen (1969) Kyojin no Hoshi: Ike Ike Hyuuma (1969) Kyojin no Hoshi: Dai League Ball (1970) Kyojin no Hoshi: Shukumei no Taiketsu (1970) Panda! Go, Panda!
Panda! Go, Panda!
(1972) Panda! Go, Panda!: The Rainy Day Circus (1973) First Human Giatrus
First Human Giatrus
(1975) The Mystery of Mamo
The Mystery of Mamo
(1978) The Castle of Cagliostro
The Castle of Cagliostro
(1979) Ace o Nerae! (1979) Ganbare!! Tabuchi-kun!!
Ganbare!! Tabuchi-kun!!
(1979) Ashita no Joe: Gekijōban (1980) Ie Naki Ko (1980) Ganbare!! Tabuchi-kun!!
Ganbare!! Tabuchi-kun!!
2: Gekitō Pennant Race (1980) Makoto-chan
Makoto-chan
(1980) Ganbare!! Tabuchi-kun!!
Ganbare!! Tabuchi-kun!!
Hatsu Warai 3: Aa Tsuppari Jinsei (1980) Chie the Brat (1981) Ashita no Joe
Ashita no Joe
2 (1981) Ohayō! Spank
Ohayō! Spank
(1982) Space Adventure Cobra: The Movie (1982) Kyojin no Hoshi (1982) Six God Combination Godmars
Six God Combination Godmars
(1982) Golgo 13: The Professional (1983) Bōkenshatachi: Gamba to 7-biki no Naka Ma (1984) Legend of the Gold of Babylon
Legend of the Gold of Babylon
(1985) Bug-tte Honey: Megalom Shōjo Rondo 4622 (1987) Akira (1988) Anpanman
Anpanman
films (1989–present) Little Nemo: Adventures in Slumberland (1989) The Rose of Versailles: I'll Love You As Long As I Live (1990) Anpanman
Anpanman
shorts (1990–present) Gamba to Kawauso no Bōken (1991) Kaiketsu Zorori: Mahou Tsukai no Deshi/Dai Kaizoku no Takara Sagashi (1993) Farewell to Nostradamus
Farewell to Nostradamus
(1995) Dead or Alive (1996) Case Closed: The Time Bombed Skyscraper (1997) Case Closed: The Fourteenth Target (1998) Case Closed: The Last Wizard of the Century (1999) Case Closed: Captured in Her Eyes (2000) Case Closed: Countdown to Heaven (2001) Hamtaro
Hamtaro
(2001–2004) Case Closed: The Phantom of Baker Street (2002) Detective Conan: Crossroad in the Ancient Capital (2003) Detective Conan: Magician of the Silver Sky (2004) Detective Conan: Strategy Above the Depths (2005) Mushiking: The Road to the Greatest Champion (2005) Detective Conan: The Private Eyes' Requiem (2006) Fist of the North Star: The Legends of the True Savior (2006–2008) Fashionable Witches: Love and Berry - Magic of Happiness (2007) Mushiking
Mushiking
Super Battle Movie: The Upgraded Armored Beetle of Darkness (2007) Detective Conan: Jolly Roger in the Deep Azure (2007) Detective Conan: Full Score of Fear (2008) Detective Conan: The Raven Chaser (2009) Detective Conan: The Lost Ship in the Sky (2010) Detective Conan: Quarter of Silence (2011) The Princess and the Pilot
The Princess and the Pilot
(2011) Hal's Flute (2011) Detective Conan: The Eleventh Striker (2012) Fuse Teppō Musume no Torimonochō (2012) Detective Conan: Private Eye in the Distant Sea (2013) Lupin the 3rd vs. Detective Conan: The Movie (2013) Detective Conan: Dimensional Sniper (2014) Lupin III: Jigen's Gravestone (2014) Yowamushi Pedal
Yowamushi Pedal
Re:RIDE (2014) Detective Conan: Sunflowers of Inferno (2015) Yowamushi Pedal
Yowamushi Pedal
Re: ROAD (2015) Yowamushi Pedal: The Movie (2015) Detective Conan: The Darkest Nightmare (2016) Yowamushi Pedal: Spare Bike (2016) Orange: Future (2016) Chain Chronicle
Chain Chronicle
~Light of Haecceitas~ (2016–2017) Lupin III: Goemon Ishikawa's Spray of Blood (2017) Detective Conan: Crimson Love Letter (2017) Yowamushi Pedal: Re:GENERATION (2017)

OVAs/ONAs

The Rose and Women of Versailles (1980) Sugata Sanshirō (1981) Katsugeki Shōjo Tanteidan (1986) 2001 Nights
2001 Nights
(1987) Fuma Ichizoku no Inbo (1987) Ace o Nerae! 2 (1988) Godmars: The Untold Legend (1988) Ace o Nerae! Final Stage (1989–1990) Tengai Makyou: Jiraiya Oboro-hen (1990) OL Kaizo Koza (1990) Wizardry
Wizardry
(1991) Shizukanaru Don – Yakuza Side Story (1991) Ozanari Dungeon (1991) Maps (1994–1995) Otanjobi Series (1995) Rayearth (1997) Glass no Kamen: Sen no Kamen wo Motsu Shoujo (1998–1999) Aoyama Gosho Tanhenshu (1999) Karakuri no Kimi (2000) Hamtaro
Hamtaro
(2001–2004) Ikiteita Majustushi (2002) Azusa, Otetsudai Shimasu! (2004) Fist of the North Star: The Legends of the True Savior (2007–2008) Green vs. Red (2008) Saint Seiya: The Lost Canvas (2009–2011) Kamisama Kiss
Kamisama Kiss
(2013) Yowamushi Pedal
Yowamushi Pedal
(2013) Kamisama Kiss: Kako-hen (2015–2016) Bakuon!!
Bakuon!!
(2016) Baki: Most Evil Death Row Convicts Special
Special
Anime (2016) Kamisama Kiss: Kamisama, Kekkon Zenya (2016) Trickster: Episode 00 (2016) ReLIFE (2018) Baki: Most Evil Death Row Convicts (2018–present)

Video games

The Adventures of Batman & Robin (1995) Astal
Astal
(1995) Sonic Jam
Sonic Jam
(1997) Burning Rangers
Burning Rangers
(1998)

Related

Sega
Sega
Sammy Holdings

Sega Marza Animation Planet

Category

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Marza Animation Planet

Feature films

Space Pirate Captain Harlock The Gift Resident Evil: Vendetta Robodog

Video game franchises

Hatsune Miku: Project DIVA Phantasy Star Sega
Sega
All-Stars Sonic the Hedgehog Super Monkey Ball

Standalone video games

Demon Tribe Kingdom Conquest Nights: Journey of Dreams Oshare Majo: Love and Berry Resonance of Fate Samba de Amigo Sengoku Taisen The World of Three Kingdoms Virtua Fighter
Virtua Fighter
5 Virtua Tennis 4

Related

Sega
Sega
Sammy Holdings

Sega TMS Entertainment

v t e

Electronics industry in Japan

Companies

Current

Alaxala Networks Alinco Alps

Alpine

Anritsu AOR Audio-Technica Brother Canon Casio Chino Corporation Citizen Watch Cosina D&M Holdings

Denon Marantz

Daikin Dainippon Screen Denso DNP Eiki Eizo Elecom Elpida ESP Guitars FANUC Fostex Fuji Electric Fujifilm

Fuji Xerox

Fujitsu

Fujitsu
Fujitsu
Ten

Funai Furuno Futaba Hamamatsu Photonics Hirose Electric Hitachi

Clarion Hitachi
Hitachi
Maxell

Hoya Ibanez Ibiden Icom Ikegami Tsushinki I-O Data Iwatsu Japan Display JEOL JRC JR Propo JVC
JVC
Kenwood

JVC Kenwood

Kawai Keyence Kiramek Konica
Konica
Minolta KO PROPO Korg Kyocera Luxman Mabuchi Motor Mamiya Maspro Melco Minebea Mitsubishi Electric Mitsumi Electric Murata Manufacturing Mutoh Nakamichi NEC NEC
NEC
Casio
Casio
Mobile Communications Nichia Nichicon Nidec

Nidec
Nidec
Copal Corporation

Nikon Nintendo Nippon Chemi-Con Nitto Denko Oki Olympus Omron Onkyo

Integra Home Theater

Orion Electric Panasonic Pioneer Pixela Plextor Renesas Electronics Ricoh

Pentax

Riso Kagaku Rohm Roland Rubycon Sansui Sanwa Electronic Sega
Sega
Sammy

Sega

Seiko
Seiko
Group

Pulsar Seiko Seiko
Seiko
Epson Seiko
Seiko
Instruments

Sharp Shimadzu Sigma Sony SNK
SNK
Playmore Star Micronics Stax Sumitomo Electric Taiyo Yuden Tamron TDK TEAC Tiger Tokyo
Tokyo
Electron Topcon Toshiba Uniden Wacom Yaesu Yamaha Yaskawa Zojirushi Zoom Zuken

Defunct

Aiwa Akai Bronica Chinon Contax Konica Minolta National Norita Okaya Optical Sanyo

Other

Electronic Industries Association of Japan INCJ Japan Electronic Industries Development Association Japan Electronics and Information Technology Industries Association Yagi–Uda antenna

Category

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Major video game companies

Annual revenue of over US$1 billion as of 2017

Activision Blizzard Atari Bandai
Bandai
Namco
Namco
Entertainment Capcom‎ Disney Mobile Electronic Arts Epic Games Gameloft Glu Mobile Google Play Games GungHo Online Entertainment Koei Tecmo Konami LucasArts Marvelous Microsoft
Microsoft
Studios NCsoft NetEase Nexon Nintendo Nippon Ichi Software Perfect World Riot Games Sega SNK Sony
Sony
Interactive Entertainment Square Enix Take-Two Interactive Tencent THQ
THQ
Nordic

Koch Media Deep Silver

Ubisoft Valve Corporation Warner Bros. Interactive Entertainment ZeniMax Media

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