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Super Mario Bros. 3
''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Players control brothers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. As in previous Mario games, they defeat enemies by stomping on them or using items that bestow magical powers; they also have new abilities, including flight and sliding down slopes. ''Super Mario Bros. 3'' introduced many elements that became '' Super Mario'' staples, such as Bowser's children (the Koopalings) and a world map to transition between levels. ''Super Mario Bros. 3'' was praised by critics for its challenging gameplay and is listed as one of the grea ...
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Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi. Mario first appeared as the player character of ''Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after the setting ...
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time'' magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former ''GameSpot'' editors. ''Giant Bomb'' was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The ''Giant Bomb'' offices were originally in Sausalito, California befor ...
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List Of Best-selling Nintendo Entertainment System Video Games
The list of best-selling Nintendo Entertainment System video games totals 75 games with sales or shipments of at least one million copies. The Nintendo Entertainment System (NES) video game console was first packaged as the Family Computer (Famicom) in Japan. Its best-selling game is ''Super Mario Bros.'', first released in Japan on September 13, 1985, with sales of more than 40million copies worldwide, making it one of the best-selling video game of all time. Two sequels are within the top five best-selling NES games: ''Super Mario Bros. 2'' ranks fourth at 7.46million units, and '' Super Mario Bros. 3'' ranks third at 18million units. The remaining top five are ''Duck Hunt'' with 28million units and ''The Legend of Zelda'' with 6.5million units. Of these 75 games, 31 were developed by internal Nintendo development divisions, and 41 were published by Nintendo. Other developers with the most million-selling games include Capcom with seven games, and Konami, Hudson Soft, and Tose, ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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Koopalings
The (also known as in Japan and Europe or in Japan) are a fictional group of seven childlike characters in the Mario (franchise), ''Mario'' video game franchise by Nintendo. Their individual names are Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig von Koopa. Originally depicted as the children of the series antagonist Bowser, they first appeared in 1988 game ''Super Mario Bros. 3''. They have since appeared in subsequent ''Super Mario'' games and spin-off (media), spin-off games. They have made several appearances in other media, most notably in the animated series ''The Adventures of Super Mario Bros. 3'', which features entirely different names for the Koopalings (referred to as Koopa Kids) due to them not having had official names at the time of its production phase. Concept and creation The Koopalings first appeared on a sketch by Yoichi Kotabe and Takashi Tezuka whose aim was finding a definitive redesign of Bowser for the F ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Bowser
, or King Koopa, is a fictional character, the primary antagonist in Nintendo's Mario (franchise), ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa Troopa, Koopa race. Despite the fact that Bowser has teamed up with Mario in a few games, his ultimate goals are to kidnap Princess Peach and to defeat Mario and Luigi to conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities, cruel personality, bestial reptilian voice, never-ending conflict with Mario, and persistent kidnapping of Peach. Bowser initially appears as Mario's opponent in the 1985 video game ''Super Mario Bros.'' He was originally envisioned as an ox based on the Ox-King from the Toei Animation film ''Alakazam the Great'', but Nintendo Designer Takashi Tezuka remarked that the character looked a lot more like a turtle than an ...
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Princess Peach
is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads. Being the lead female character in the series, Peach's role is often the damsel in distress or donor who can help Mario. She is typically a playable character in multiplayer games of the series, including main games such as ''Super Mario 3D World'' and spin-off media. In '' Princess Toadstool's Castle Run'' and ''Super Princess Peach,'' she is the protagonist and player character. She is one of the best known female protagonists in video game history, with the most video game appearances of any female character. Development Peach's initial appearance was drawn by Shigeru Miyamoto. Miyamoto later asked Yōichi Kotabe to redraw Peach with his instructions. He had asked Kotabe to draw her eyes to be "a litt ...
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Luigi
is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's mascot. Luigi appears in many games throughout the Mario (franchise), ''Mario'' franchise, oftentimes accompanying his brother. Luigi first appeared in the 1983 Game & Watch game ''List of LCD games featuring Mario#Mario Bros., Mario Bros.'', where he is the character controlled by the second player. He would retain this role in many future games, including ''Mario Bros.'', ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', among other titles. He was first available as a primary character in ''Super Mario Bros. 2''. In more recent appearances, Luigi's role became increasingly restricted to spinoffs, such as the ''Mario Party'' and ''Mario Kart'' series; however, he has been featured in a starring role in ''Nelsonic Industr ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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