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Yakuza 0
''Yakuza 0'' is an action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega. It is the sixth main entry in the '' Yakuza series'' and a prequel to the original game. It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. It was released on Windows on 1 August 2018 and on Xbox One on 26 February 2020. A free accompanying game application for PlayStation Vita, titled ''Yakuza 0: Free to Play Application for PlayStation Vita'', was released in Japan in February 2015. Set in late 1988 during Japan's bubble era, and seventeen years before the events of the first game, the story follows Kazuma Kiryu and Goro Majima as they get embroiled in a conflict between various Yakuza factions for control of a patch of land known as the "Empty Lot". The game received generally favourable reviews from critics, and is largely responsible for the franchise's rise in popularity and sales i ...
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Ryu Ga Gotoku Studio
is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and been credited as the creator of the arcade titles ''Daytona USA'' and ''Virtua Striker.'' He requested his own development division during the development of ''Shenmue''. In 2000, AM4 was reestablished as Amusement Vision, where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebit merged with Amusement Vision, and a year later Sega merged with Sammy to form Sega Sammy Holdings. Amusement Vision became New Entertainment R&D Dept. and the first ''Yakuza'' game w ...
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Goro Majima
Goro Majima (Japanese: 真島 吾朗, Hepburn: ''Majima Gorō'') is a major recurring character in Sega's ''Like a Dragon'' video game series, previously known as ''Yakuza'' outside of Japan. He is one of the main playable protagonists of ''Yakuza 0'' and '' Yakuza: Dead Souls'', as well as the Majima Saga of ''Yakuza Kiwami 2''. Introduced as a member of the Tojo Clan and patriarch of its subsidiary group, the Majima Family as well as second-in-command of the Shimano Family, nicknamed "Mad Dog of Shimano", he develops a sadomasochistic obsession with the protagonist Kazuma Kiryu. He is seeking continually to fight him, seeing him as the perfect rival, but eventually, bonds with him across the franchise and becomes an important ally of his. He is also the sworn brother of Taiga Saejima who is one of the protagonists of ''Yakuza 4'' and ''Yakuza 5''. Majima's character is explored in more detail during the prequel ''Yakuza 0'', in which he is a 24-year-old former Yakuza and a pla ...
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Super Hang-On
is a motorcycle racing arcade video game released by Sega as the sequel to ''Hang-On''. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as ''Limited Edition Hang-On''. Gameplay The arcade mode in ''Super Hang-On'' is similar to the original ''Hang-On''. However, there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h. Each stage is roughly half the length of a stage in the original ''Hang-On''. Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original ''Hang-On'' at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is ...
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Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (composer), Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations. The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing 1987 in video games, arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the List of best-selling video games, best-selling video games at the time and selling millions of copies worldwide ...
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Side-quest
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as " ...
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Dōtonbori
is one of the principal tourist destinations in Osaka, Japan, running along the Dōtonbori canal from Dōtonboribashi Bridge to Nipponbashi Bridge in the Namba district of the city's Chuo ward. Historically a theater district, it is now a popular nightlife and entertainment area characterized by its eccentric atmosphere and large illuminated signboards. One of the area's most prominent features, a billboard for confectionery company Glico displaying the image of a runner crossing a finishing line, is seen as an icon of Osaka within Japan. History Origin Dōtonbori traces its history back to 1612, when the administrator of local canals, Nariyasu Dōton, began construction of the canal on the southern edge of Osaka. Nariyasu Dōton was joined by Yasui Jihē, Yasui Kuhē, and Hirano Tōjirō. Construction was interrupted: Yasui Jihē died after an illness and Nariyasu Dōton died during the Siege of Osaka in summer 1615, having fought on the losing side of Toyotomi Hideyori. Yasu ...
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Osaka
is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of 2.7 million in the 2020 census, it is also the largest component of the Keihanshin Metropolitan Area, which is the second-largest metropolitan area in Japan and the 10th largest urban area in the world with more than 19 million inhabitants. Osaka was traditionally considered Japan's economic hub. By the Kofun period (300–538) it had developed into an important regional port, and in the 7th and 8th centuries, it served briefly as the imperial capital. Osaka continued to flourish during the Edo period (1603–1867) and became known as a center of Japanese culture. Following the Meiji Restoration, Osaka greatly expanded in size and underwent rapid industrialization. In 1889, Osaka was officially established as a municipality. The construc ...
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Tokyo
Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 million residents ; the city proper has a population of 13.99 million people. Located at the head of Tokyo Bay, the prefecture forms part of the Kantō region on the central coast of Honshu, Japan's largest island. Tokyo serves as Japan's economic center and is the seat of both the Japanese government and the Emperor of Japan. Originally a fishing village named Edo, the city became politically prominent in 1603, when it became the seat of the Tokugawa shogunate. By the mid-18th century, Edo was one of the most populous cities in the world with a population of over one million people. Following the Meiji Restoration of 1868, the imperial capital in Kyoto was moved to Edo, which was renamed "Tokyo" (). Tokyo was devastate ...
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Kamurochō
is a fictional district of Tokyo from Sega's ''Yakuza'' media franchise. It is modelled after Kabukichō, Tokyo's renowned red-light district and entertainment precinct situated in Shinjuku ward. Like its real world counterpart, there are many retail shops, ''izakaya'', restaurants, and ''mizu shōbai'' establishments like host and hostess clubs, soaplands, and nightclubs within the district. Kamurochō has appeared as the primary setting in all ''Yakuza'' main series titles and several spin-off games, as well as adaptations of the franchise in other media. A constant fixture of Sega's interactive urban planning across the franchise's in-universe continuity, Kamurochō has been cited as a notable example of an effective, flexible cityscape primed for "virtual tourism". Kamurochō has been well received by critics and the video game community, with praise for the level of detail and believability of each iteration of the district since the release of the first ''Yakuza'' in 2005. ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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