Kamurochō
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Kamurochō
is a fictional district of Tokyo from Sega's ''Yakuza (franchise), Yakuza'' media franchise. It is modelled after Kabukichō, Tokyo's renowned red-light district and entertainment precinct situated in Shinjuku ward. Like its real world counterpart, there are many retail shops, ''izakaya'', restaurants, and ''mizu shōbai'' establishments like host and hostess clubs, soaplands, and nightclubs within the district. Kamurochō has appeared as the primary setting in most ''Yakuza'' main series titles and several spin-off games, as well as adaptations of the franchise in other media. A constant fixture of Sega's interactive urban planning across the franchise's in-universe continuity, Kamurochō has been cited as a notable example of an effective, flexible cityscape primed for "virtual tourism". Kamurochō has been well received by critics and the video game community, with praise for the level of detail and believability of each iteration of the district since the release of the first ...
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Yakuza (franchise)
, formerly known outside of Japan as ''Yakuza'', is a video game franchise by Sega. It incorporates elements of the action-adventure, beat 'em up, and role-playing genres. Each installment is typically a crime drama, with plot lines inspired by yakuza films and pre-millennial Japanese crime dramas. The most frequently featured protagonist is Kazuma Kiryu, a reformed yakuza associated with the Kanto-based Tojo Clan. While Kiryu often finds himself working with the leaders of the Tojo Clan to thwart conspiracies aimed against them, the primary theme of the series is his desire to leave the yakuza for good and start over by raising orphans and trying to assimilate into civilian life. The gameplay of ''Yakuza / Like a Dragon'' has the player controlling Kiryu (or another character, depending on the title) in an open world where he can fight random groups of punks and gangsters, take on side missions and activities to earn experience and money, learn new moves from non-player char ...
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Kabukichō
is an entertainment district in Shinjuku, Tokyo, Japan. Kabukichō is considered a red-light district with a high concentration of host and hostess clubs, love hotels, shops, restaurants, and nightclubs, and is often called the . Shinjuku Golden Gai, famous for its plethora of small bars, is part of Kabukichō. The district's name comes from late-1940s plans to build a kabuki theater, and although the theater was never built, the name stuck. The area has many movie theaters, and is located near Shinjuku Station, Seibu Shinjuku Station, and several other major railway and subway stations. History Originally, the area was known as and was a swamp. After the Meiji Period, the area became a duck sanctuary. As the Yodobashi Purification Plant was built in 1893, the ponds were filled in. In 1920, a girls' school was built there, and the surroundings were developed into a residential area. Prior to World War II, the district was one of the areas open to non-mainland property owner ...
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Yakuza (video Game)
''Yakuza'' is a 2005 action-adventure game developed and published by Sega for the PlayStation 2. It was released in December 2005 in Japan and in September 2006 internationally. The story follows Kazuma Kiryu, a yakuza who spent ten years in prison for a crime he did not commit. After being released, he learns that the criminal underworld is searching for 10 billion yen that has been stolen from the Tojo clan. He comes across an orphan named Haruka who is being targeted by the clan. She is believed to have the key to their lost money and Kiryu resolves to protect her. The game takes place in Kamurochō, a realistic recreation of Tokyo's Kabukicho district. ''Yakuza'' takes place in an open world and makes use of role-playing elements. The player gains experience from combat which is used to improve Kiryu's fighting capabilities. In order to finance the game's expensive production, Sega contracted a tie-in campaign with famous Japanese companies. A sequel, '' Yakuza 2'' was rele ...
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List Of Judgment Characters
''Judgment (video game), Judgment'' and its sequel ''Lost Judgment'' are two action games published by Sega and created by Ryu Ga Gotoku Studio that feature original characters living primarily in the Kamurochō district as well as Isezaki Ijincho. Both games follow lawyer-turned-detective Takayuki Yagami as he investigates criminal cases. Yagami's friend Masaharu Kaito is the central focus of ''The Kaito Files'', a downloadable content expansion pack for ''Lost Judgment''. Creation ''Judgment'' was created by several staff members who previously worked in the ''Yakuza'' series. The team enhanced the game engine from the latest ''Yakuza games'' to improve character design, changing the game's lighting to emphasize its theme of "legal suspense". The team decided to explore the fictional city of Kamurocho (from ''Yakuza'') using a different approach. Similar to ''Yakuza'', real-world shops such as Don Quijote were used to impart Realism (arts), realism. A "friendship" system was de ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered Game of skill, games of skill, with only some elements of game of chance, games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use Electronics, electronic or computerized circuitry to take input from the player and translate ...
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Shinjuku Koma Theater
The was a major theatre in the Kabukichō, Tokyo, Kabukichō, Shinjuku, Tokyo, Shinjuku, Tokyo. The theatre opened in 1956 and it had a capacity of 2,088 seats. It was demolished in 2009. The Toho Shinjuku Building currently stands on the theater's former grounds. Past shows *Kōhaku Uta Gassen (1958) *Saburō Kitajima *Ken Matsudaira *Hibari Misora *Kiyoshi Hikawa *Sachiko Kobayashi *Nana Mizuki (2008) *Momoe Yamaguchi, Momoe in Koma (1977) *Kasou Taishou (1979) *Annie Get Your Gun (musical), Annie Get Your Gun *How to Succeed in Business Without Really Trying (musical), How to Succeed in Business Without Really Trying *South Pacific (musical), South Pacific *Peter Pan (1954 musical), Peter Pan *We Will Rock You (musical), We Will Rock You References External links Koma Stadium website
Theatres completed in 1956 Former theatres in Japan 2008 disestablishments in Japan Buildings and structures in Shinjuku 1956 establishments in Japan Buildings and structures demo ...
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Roppongi
Roppongi (, , 'six trees') is a district of Minato, Tokyo, Minato, Tokyo, Japan, famous for the affluent Roppongi Hills development area and popular night club scene. A few foreign embassies are located near Roppongi, and the night life is popular with locals and foreigners alike. It is in the central part of Tokyo, south of Akasaka, Tokyo, Akasaka and north of Azabu. History The name ''Roppongi'', which appears to have been coined around 1660, literally means "six trees". According to one account, the name comes from six very old and large Zelkova serrata, zelkova trees that used to mark the area; the first three were cleared, and the last were destroyed during World War II. Another legend has it that the name comes from the fact that six ''daimyōs'' lived nearby during the Edo period, each with the kanji character for "tree" or a kind of tree in their names. Roppongi was not extensively populated until after the Meiji Restoration, although the area was trafficked for centuri ...
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Tie-in
A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, website, role-playing game or literary property. Tie-ins are authorized by the owners of the original property, and are a form of cross-promotion used primarily to generate additional income from that property and to promote its visibility. Types Common tie-in products include literary works, which may be novelizations of a media property, original novels or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of blockbuster film franchises. Although increasingly also a domain of previo ...
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The Song Of Life
Song of Life may refer to: Film * ''The Song of Life'' (1922 film), an American silent film *''Song of Life'' (''Píseň života''), a 1924 film starring Adolf Krössing * ''The Song of Life'' (1926 film), a German silent film * ''The Song of Life'' (1931 film), a German film *'' Bhikharan'' or ''Song of Life'', a 1935 Indian Hindi film * ''The Song of Life'' (1945 film), an Italian film Literature *''Song of Life'', a 1927 short-story collection by Fannie Hurst *"Song of Life", a 1970 poem by Huang Xiang; see Century Mountain *''The Song of Life'', a 1920 book by W. H. Davies *''The Song of Life'', a 1913 short story by William J. Locke *''The Song of Life and Other Poems'', a book by Vinayaka Krishna Gokak; see 1947 in poetry *''Cîntul vieții'' (''The Song of Life''), a 1950 book by Alexandru Toma *''Ernst von Dohnányi: A Song of Life'', a biography of Ernst von Dohnányi by Iona von Dohnányi Music *Levenslied (lit. "life song" or "song about life"), a Dutch-language type ...
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Product Placement
Product placement, also known as embedded marketing, is a marketing technique where references to specific brands or products are incorporated into another work, such as a film or television program, with specific promotional intent. Much of this is done by loaning products, especially when expensive items, such as vehicles, are involved. In 2021, the agreements between brand owners and films and television programs were worth more than US$20 billion. While references to brands (real or fictional) may be voluntarily incorporated into works to Suspension of disbelief, maintain a feeling of realism or be a subject of commentary, product placement is the deliberate incorporation of references to a brand or product in exchange for compensation. Product placements may range from unobtrusive appearances within an environment, to prominent integration and acknowledgement of the product within the work. Common categories of products used for placements include automobiles and consumer ...
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Club Sega
Sega World (Japanese: セガワールド, Hepburn: ''Segawārudo''), sometimes stylized as SegaWorld, is a formerly international chain of amusement arcades and entertainment centers created by Sega. Though not the first venues to be developed by the company, with operations dating back to the late 1960s in Japan, it would come to involve some of their most prolific and successful examples in the 1990s and 2000s. During their peak period in the 1990s, there were at least 101 Sega World locations across the world. Off the back of the initial success of the venues, Sega were able to expand into developing the Joypolis indoor theme parks and several other amusement and entertainment center chains. However, a large majority of these were closed in the 2000s, primarily due to a worldwide decline in the amusement arcade industry rendering some centers unprofitable, an ongoing recession in Japan, and cost-cutting measures at Sega in the midst of their restructuring. Recent years have ...
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