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Guardian Heroes
''Guardian Heroes'' is a 2D side-scrolling beat 'em up video game in the vein of ''Final Fight'' or ''Golden Axe'', but with RPG elements. The development team called it a "fighting RPG". ''Guardian Heroes'' was developed by Treasure and released in 1996 for the Sega Saturn video game console. A sequel was released in 2004 for the Game Boy Advance entitled '' Advance Guardian Heroes''. The game allows players to alter the storyline through their actions, such as choosing between a number of branching paths, leading to multiple endings, and killing civilians and enemies, leading to changes in the Karma meter. The music was composed by Nazo² Suzuki and Norio Hanzawa. Hideki Matsutake, a former member of electronic music band Yellow Magic Orchestra, is credited as playing the synthesizer for the score. It is considered a cult classic of the beat 'em up genre. Gameplay In addition to story mode, the game includes a versus mode wherein up to six players can compete using any of t ...
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Advance Guardian Heroes
is a beat 'em up video game developed by Treasure for the Game Boy Advance. The game was released on September 22, 2004, in Japan, September 14 in North America and February 18, 2005, in Europe. The Japanese version was self-published by Treasure, while the American and European editions of the game are published by Ubisoft. The game is a sequel to Sega Saturn's ''Guardian Heroes''. Since Sega is the original copyright holder and was not interested in assuming the production of a sequel, Treasure had to license the intellectual property from Sega in order to carry out the game themselves. Gameplay ''Advance Guardian Heroes'' is a side-scrolling beat 'em up in which the playable characters can perform various attacks. Physical moves include countering and mid-air dashes. Magic attacks, which drain the MP meter, include element spells and protective barriers. It is also possible to go into "Hyper Mode", a faster, more powerful version of the playable character. The game is separ ...
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Treasure (company)
is a Japanese video game developer based in Tokyo known for its Action game, action, Platform game, platform, and shoot 'em up games. The company was founded in 1992 by former Konami employees seeking to explore original game concepts and free themselves from Konami's reliance on sequels. Their first game, ''Gunstar Heroes'' (1993) on the Sega Genesis, was a critical success and established a creative and action-oriented design style that would continue to characterize their output. Treasure's philosophy in game development has always been to make games they enjoy, not necessarily those that have the greatest commercial viability. Treasure grew a cult following for their action games developed during the 1990s, and though initially exclusive to Sega platforms, they expanded to other platforms in 1997. The company earned recognition from critics, being called one of the best Japanese indie studios and 2D game developers. The company's output decreased in the 2010s, with their most ...
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Golden Axe
is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series. Main series ''Golden Axe'' ''Golden Axe'' is a side-scrolling arcade beat 'em up game released in 1989 by Sega. Makoto Uchida was the primary developer of the game and also was responsible for the creation of ''Altered Beast''. The game places the player in control of one of three warriors each bent on revenge against the vile dictator Death Adder. Death Adder has taken over the once peaceful land of Yuria and murdered their friend and partner, Alex. Several ports of the game were created, most notably for the Mega Drive/Genesis and Master System. Several sequels followed. The game focuses on three heroes. One of them is a battle-axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldi ...
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Electronic Music
Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroacoustic music). Pure electronic instruments depended entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer. Electromechanical instruments can have mechanical parts such as strings, hammers, and electric elements including magnetic pickups, power amplifiers and loudspeakers. Such electromechanical devices include the telharmonium, Hammond organ, electric piano and the electric guitar."The stuff of electronic music is electrically produced or modified sounds. ... two basic definitions will help put some of the historical discussion in its place: purely electronic music versus electroacoustic music" ()Electroacoustic music may also use electronic effect units to ...
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Hideki Matsutake
Hideki Matsutake (born August 12, 1951 in Yokohama, Kanagawa Prefecture, Japan) is a Japanese composer, arranger, and computer programmer. He is known for his pioneering work in electronic music and particularly Programming (music), music programming, as the assistant of Isao Tomita during the early 1970s and as the "fourth member" of the band Yellow Magic Orchestra during the late 1970s to early 1980s. Through his participation in the session recording of Ryuichi Sakamoto's 1978 album ''Thousand Knives'', he joined the recordings of Yellow Magic Orchestra during 1978-1982 as their sound programmer, to become known as "the fourth member" of the group. In 1981, he formed a unit of his own under the name ''Logic System'', which released its latest album in 2020. He also continued to take part in solo activities by YMO members such as Haruomi Hosono and Yukihiro Takahashi beyond the group's breakup in 1983. He was also a member of the video game music group Akihabara Electric Circu ...
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Alignment (role-playing Games)
In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly constraining. However, some regard a concept of alignment to be essential to role-playing, since they regard role-playing as an exploration of the themes of good and evil. A basic distinction can be made between alignment typologies, based on one or more sets of systematic moral categories, and mechanics that either assign characters a degree of adherence to a single set of ethical characteristics or allow players to incorporate a wide range of motivations and personality characteristics into gameplay. Alignment typologies ''Dungeons & Dragons'' The original ''Dungeons & Dragons'' (D&D) game created a three-alignment system of law, n ...
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Multiple Endings
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * ''Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy'' * ''Life's Lottery'' * ''The French Lieutenant's Woman'' Theater * Ayn Rand's 1934 play ''Night of January 16th'' allowed the audience to affect the ending by acting as the "jury" and voting the defendant "innocent" or "guilty". *The 1985 musical ''The Mystery of Edwin Drood''. *Dario Fo's 1970 play, ''Accidental Death of an Anarchist''. *The long-running play ''Shear Madness'' has multiple, audience-selected endings Films DVDs and Blu-ray discs may include an alternate ending as a special feature. These are usually not considered canon. Movies which include multiple endings within the main cut of the film: *''Clue'' *''Wayne's World'' and its sequel, ''Wayne's World 2'' *'' Scarface'' *''Sliding Doors'' *'' Run Lola Run'' *''Harikri ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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1996 In Video Gaming
1996 saw many sequels and prequels in video games, such as ''Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...'', ''Duke Nukem 3D'', ''Street Fighter Alpha 2'', ''Super Mario RPG'', ''Virtua Fighter 3'', and ''Tekken 3'', along with new titles such as ''Blazing Heroes'', ''NiGHTS into Dreams...'', ''Crash Bandicoot (video game), Crash Bandicoot'', ''Pokémon Red and Blue, Pokémon Red/Green/Blue'', ''Resident Evil (1996 video game), Resident Evil'', ''Dead or Alive (video game), Dead or Alive'', ''Quake (video game), Quake'' and ''Tomb Raider (1996 video game), Tomb Raider''. The year's best-selling video game console worldwide was the PlayStation (console), PlayStation, while the best-selling consoles in Japan were the Game Boy and Sega Saturn. The year's best-sel ...
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Treasure Co
is a Japanese video game developer based in Tokyo known for its action, platform, and shoot 'em up games. The company was founded in 1992 by former Konami employees seeking to explore original game concepts and free themselves from Konami's reliance on sequels. Their first game, ''Gunstar Heroes'' (1993) on the Sega Genesis, was a critical success and established a creative and action-oriented design style that would continue to characterize their output. Treasure's philosophy in game development has always been to make games they enjoy, not necessarily those that have the greatest commercial viability. Treasure grew a cult following for their action games developed during the 1990s, and though initially exclusive to Sega platforms, they expanded to other platforms in 1997. The company earned recognition from critics, being called one of the best Japanese indie studios and 2D game developers. The company's output decreased in the 2010s, with their most recent release being ''Gais ...
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