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This is the list of ''Advanced Dungeons & Dragons'' 2nd edition
monsters A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
or
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__


Monsters in the 2nd edition ''Advanced Dungeons & Dragons''

The second edition of the ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the
attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
which player characters had, 2nd edition only listed intelligence as a characteristic important for creating challenging encounters in the game. The 2nd edition also used a unique format in the form of ''
Monstrous Compendium The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released ...
s'' of loose sheets that could be collected in a folder, and allowed the combination of monster books together with individual monster pages from boxed sets. This format was abandoned again in 1993 in favor of bound books. In parallel with this change, the 2nd edition introduced colored images for each monster, which became standard in later editions of the game. Referencing Wizards of the Coast art director Dawn Murin, GameSpy author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late
1970s File:1970s decade montage.jpg, Clockwise from top left: U.S. President Richard Nixon doing the V for Victory sign after his resignation from office following the Watergate scandal in 1974; The United States was still involved in the Vietnam War ...
. As a result, creatures that were fearsome by description were not taken seriously due to ill-suited visuals. Likewise, humanoid monsters too closely resembled humans to be compelling. In the view of Rausch as well as ''Backstab'' reviewer Michaël Croitoriu, the ''
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
'' setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition. Monsters created for the 2nd edition were based on mythologies of various cultures, fantasy literature, and original inventions. Many monsters were updated from earlier editions, but the 2nd edition also introduced a great number of new creatures. Some types, such as
devil A devil is the personification of evil as it is conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of ...
s and demons, were initially removed by TSR in response to a
moral panic A moral panic is a widespread feeling of fear, often an irrational one, that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", us ...
promoted by
Patricia Pulling Patricia A. Pulling (June 30, 1948 – September 18, 1997) was an anti-occult campaigner from Richmond, Virginia. She founded Bothered About Dungeons and Dragons (BADD), an advocacy group that was dedicated to the regulation of role-playing games ...
's advocacy group Bothered About Dungeons and Dragons (BADD). These were later reintroduced, sometimes with different names, to avoid complaints.


TSR 2102 – MC1 – Monstrous Compendium Volume One (1989)


TSR 2103 – MC2 – Monstrous Compendium Volume Two (1989)


TSR 2104 – MC3 – Monstrous Compendium – Forgotten Realms Appendix (1989)


TSR 2105 – MC4 – Monstrous Compendium – Dragonlance Appendix (1990)


TSR 2107 – MC5 – Monstrous Compendium – Greyhawk Appendix (1990)


TSR 2116 – MC6 – Monstrous Compendium – Kara-Tur Appendix (1990)


TSR 2109 – MC7 – Monstrous Compendium – Spelljammer Appendix (1990)


TSR 2118 – MC8 – Monstrous Compendium – Outer Planes Appendix (1991)


TSR 2119 – MC9 – Monstrous Compendium – Spelljammer Appendix (1991)


TSR 2122 – MC10 – Monstrous Compendium – Ravenloft Appendix (1991)


TSR 2125 – MC11 – Monstrous Compendium – Forgotten Realms Appendix II (1991)


TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992)


TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992)


TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992)


TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993)


TSR 2140 – Monstrous Manual (1993)


TSR 2602 – Planescape Monstrous Compendium Appendix (1994)


TSR 2501 – Monstrous Compendium – Mystara Appendix (1994)


TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994)


Monstrous Compendium Annuals


TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)


TSR 2613 – Planescape Monstrous Compendium Appendix II (1995)


TSR 2162 - Ravenloft Monstrous Compendium Appendices I & II (1996)


TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)


TSR 2635 – Planescape Monstrous Compendium Appendix III (1998)


TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)


Other sources

This section lists fictional creatures for AD&D 2nd Edition from various sources not explicitly dedicated to presenting monsters. Primarily, these are the separate sourcebooks and expansions for the Forgotten Realms, Al-Qadim and other campaign settings produced by TSR.


Spelljammer


Forgotten Realms


TSR1060 – Ruins of Undermountain (1991)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''
Ruins of Undermountain ''The Ruins of Undermountain'' is a boxed set for the Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The set was written by Ed Greenwood and published by TSR. It feature ...
'' boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR1066 – Maztica Campaign Set (1991)

The '' Maztica Campaign Set'' boxed set contained 4 new creatures in the standard ''Monstrous Compendium'' format, on pages 59–62 of the ''Maztica Alive'' booklet.


TSR9326 – The Drow of the Underdark (1991)

This 128-page softbound book provided additional details on the history, culture and society of the dark elves, and included 9 additional creature descriptions in ''Monstrous Compendium'' format on pages 113–127.


TSR9333 – Fires of Zatal (1991)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
adventure ''Fires of Zatal'' for the Maztica setting by
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ...
and Tim Beach contained three new fictional creatures.


TSR1083 – Menzoberranzan (1992)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''
Menzoberranzan Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the ''Forgotten Realms'', a ''Dungeons & Dragons'' campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the M ...
'' boxed set included 7 pages of creature descriptions in ''Monstrous Compendium'' format, bound into the first book of the set (The City) on pages 88–94.


TSR1084 – Ruins of Myth Drannor (1993)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''
The Ruins of Myth Drannor ''The Ruins of Myth Drannor'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993. Contents The boxed set provides information on the city of Myth Drannor, which is both "terrib ...
'' boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR1085 – Forgotten Realms Campaign Setting (1993)

The
Forgotten Realms Campaign Setting The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgott ...
(2nd edition) boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR1109 – City of Splendors (1994)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
'' City of Splendors'' boxed set included unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR9563 – Powers and Pantheons (1997)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
campaign expansion ''Powers & Pantheons'' by
Eric L. Boyd Eric L. Boyd is a software engineer who also writes material for the ''Dungeons & Dragons'' role-playing game. Career Eric L. Boyd has written articles and books for the Greyhawk setting, and has co-authored a number of Forgotten Realms campaign ...
contained next to the description of many deities also new creatures.


Dragonlance


TSR9294 – Dragon's Rest (1990)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
adventure ''Dragon's Rest'' by
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
contained three new fictional creatures.


TSR9334 – Wild Elves (1991)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
adventure ''Wild Elves'' by Scott Bennie contained six new fictional creatures.


TSR9344 – Taladas: The Minotaurs (1991)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
game accessory ''Taladas: The Minotaurs'' by
Colin McComb Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the ''Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' Torm ...
contained several new creatures.


TSR9382 – Flint's Axe (1992)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
adventure ''Flint's Axe'' by Tim Beach contained a new creature.


Al-Qadim


TSR1077 – Land of Fate (1992)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Land of Fate'' boxed set contained 8 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format.


TSR9366 – Golden Voyages (1992)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''
Golden Voyages ''Golden Voyages'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents In ''Golden Voyages'', the player characters are cast adrift on the Crowded Sea, then sent on sid ...
'' boxed set, by
David "Zeb" Cook David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the ...
, contained 4 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format, each with a full-page image of the creature described on the back.


TSR1091 – City of Delights (1993)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''City of Delights'' boxed set contained 8 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format.


TSR9431 – Assassin Mountain (1993)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Assassin Mountain'' boxed set contained 4 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format. All of the fictional creatures described in this accessory are included in the Monstrous Compendium Annual Volume One, above, and are not reproduced here.


TSR9433 – Secrets of the Lamp (1993)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Secrets of the Lamp'' boxed set contained 4 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format. All of the fictional creatures described in this set are included in either the Monstrous Compendium Annual Volume One or the Planescape Monstrous Compendium Appendix, above, and are not reproduced here.


TSR9440 – Ruined Kingdoms (1994)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Ruined Kingdoms'' boxed set, by Steven Kurtz, contained an 8-page booklet with non-player characters and monsters.


TSR9449 – Corsairs of the Great Sea (1994)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Corsairs of the Great Sea'' boxed set, by Nicky Rea, contained an 8-page booklet with monsters. All of the fictional creatures described in this set are included in the Monstrous Compendium Annual Volume Two, above, and are not reproduced here.


Planescape


TSR2600 – Planescape Campaign Setting (1994)

The
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White W ...
boxed set contained a 32-page ''Monstrous Supplement'' booklet.


TSR2603 – Planes of Chaos (1994)

The
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
''Planes of Chaos'' boxed set contained a 32-page ''Monstrous Supplement'' booklet.


TSR2607 – Planes of Law (1995)

The
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
''Planes of Law'' boxed set contained a 32-page ''Monstrous Supplement'' booklet.


TSR2615 – Planes of Conflict (1995)

The
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
''Planes of Conflict'' boxed set contained a 32-page ''Monstrous Supplement'' booklet.


Dark Sun


TSR2400 – Dark Sun Campaign Setting (1991)

The original
Dark Sun Boxed Set The original ''Dark Sun Boxed Set'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1991. It introduces the Dark Sun campaign setting for the game. Contents The package includes t ...
for the
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
campaign setting contains several pages of monster description in ''The Wanderer's Journal'' book, as well as in the ''A Little Knowledge'' adventure booklet.


TSR2432 – City by the Silt Sea (1994)

The ''City by the Silt Sea'' campaign expansion box for the
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
by Shane Lacy Hensley contains a 32-page ''Monstrous Supplement''.


TSR2437 – Thri-Kreen of Athas (1995)

The
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
accessory ''Thri-Kreen of Athas'' by Tim Beach and Dori Hein contained three monster descriptions.


TSR2438 – Dark Sun Campaign Setting (1995)

The expanded and revised
Campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
boxed set for
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
contained several pages of monster description in ''The Wanderer's Chronicle'' booklet.


TSR2444 – The Wanderer's Chronicle: Mind Lords of the Last Sea (1996)

'' The Wanderer's Chronicle: Mind Lords of the Last Sea'' by Matt Forbeck contained ten pages of descriptions of
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
and monsters.


Birthright


TSR3100 – Birthright Campaign Setting (1995)

Within the '' Birthright Campaign Setting'' box were a set of cardsheets, separate from the books. Beyond rules summaries and handy charts, several unique monsters were presented.


Greyhawk


TSR11374 – The Scarlet Brotherhood (1999)

The
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
accessory '' The Scarlet Brotherhood'', by Sean Reynolds, contained the descriptions of seven monsters.


Core ''AD&D'' sources


TSR9506 – Chronomancer (1995)

The '' Chronomancer'' game accessory, by Loren Coleman, contained 7 pages of monsters living on Temporal Prime, a fictitious dimension that allows time travel. All of the fictional creatures described in this accessory were included in the Monstrous Compendium Annual Volume Three, above, and are not reproduced here.


TSR9539 – The Sea Devils (1997)

''The Sea Devils'' game accessory by
Skip Williams Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime au ...
, detailing the sahuagin in the Monstrous Arcana series, contained two pages detailing new aquatic monsters.


TSR9569 – The Illithiad (1998)

''The Illithiad'' game accessory by Bruce R. Cordell, in the Monstrous Arcana series, contained 7 pages of monsters linked to the
illithid In the ''Dungeons & Dragons'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with psionic powers. In a typical ''Dungeons & Dragons'' campaign setting, they live in the moist caver ...
s.


''Dragon Magazine''

''
Dragon Magazine Dragon Magazine may refer to: * ''Dragon'' (magazine), an American magazine for ''Dungeons & Dragons'' players * ''Dragon Magazine'' (Fujimi Shobo), a Japanese light novel magazine {{disambig ...
'' introduced many new monsters to the ''Advanced Dungeons & Dragons'' game.


References

{{DEFAULTSORT:Advanced Dungeons and Dragons 2nd Edition Monsters
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...