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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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The Complete Guide To Role-Playing Games
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *" The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons a ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Nightmare Keep
''Nightmare Keep'' () is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents The 64-page booklet is wrapped in a removable gatefold cover. The adventure takes place in the Veilstone Peaks northwest of Cormyr, 50 miles west of the Farsea Marshes. It takes place after the Time of Troubles and the death of the god Bane. * Background: Icelia of the Witches of Rashemen desired to extend her dominion over the world. Now exiled, her insatiable lust for power has turned her into a demilich. In her secret tower, Icelia has spawned an army of horrors that will soon be ready to be unleashed. * Prologue: ''Flies and Lizards'': The player characters are summoned by Balko Verdemeer, an emissary of the King Azoun IV of Cormyr. A strange, evil-looking insect was found near the Veilstone Peaks, next to the mutilated bodies of a man and a horse. The king wants the party t ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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American Male Writers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * B ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Caravans (Al-Qadim)
''Caravans'' is an accessory for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1994. Contents ''Caravans'' is an Al-Qadim adventure in which the eponymous caravan serves to move the characters (levels 5–9) across the High Desert in western Zakhara. If the player characters feed ancient poetry to the Persian rug Ala'i the Hungry during the adventure, Ala'i gives them clues by blacking in parts of its weave. Other encounters include a talking tent, weird lightning on a high rock spire, broom-wielding copper automatons, giant roc skeletons, bug-eating centaurs, and an efreeti palace beneath the Pit of Ghuls. Publication history ''Caravans'' was written by Rick Swan, and includes a full-color 21" X 30" poster map. Reception Allen Varney reviewed ''Caravans'' for '' Dragon'' magazine #219 (July 1995). He comments: "Although caravan journeys have long made for romantic adventures, soap operas of the desert, this box actually de ...
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In Search Of Dragons
''Dragonlance'' modules and sourcebooks are role-playing game books created for the ''Dragonlance'' campaign setting. These books were created for multiple editions of ''Dungeons & Dragons'' and for the SAGA System. Overview File:Dragonlance Adventures 1987 book cover.jpg, ''Dragonlance Adventures'' File:AtlasDragonlance.jpg, ''The Atlas of the Dragonlance World'' File:PG1 TSR2143 Player's Guide to the Dragonlance Campaign.jpg, ''Player's Guide to the Dragonlance Campaign'' The ''Dragonlance'' game project began with Tracy and Laura Hickman, and the idea of a world dominated by dragons. As they drove from Utah to Wisconsin so Tracy could take up a job with TSR in 1981, they discussed this idea.(Archer 2004) In 1982, Tracy proposed at TSR a series of three modules featuring evil dragons. When this plan reached then head of TSR Gary Gygax, it fitted well with an idea he had considered of doing a series of 12 modules each based on one of the official ''Monster Manual'' dragons ...
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Ronin Challenge
''Ronin Challenge'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Ronin Challenge'' is a Kara-Tur adventure scenario in which the player characters attend a martial arts tournament before journeying into hazardous wilderness and ancient ruins. Publication history OA6 ''Ronin Challenge'' was written by Curtis Smith and Rick Swan, with a cover by Jim Holloway, and was published by TSR in 1990 as an 80-page booklet with a large color map and an outer folder. Reception Reviews *''GamesMaster International ''GamesMaster International'', or GMI, was a roleplaying game magazine in the UK published by Newsfield Publications starting in July 1990. It was subtitled the Independent Fantasy Gaming Monthly. The magazine featured the same editorial team ...'' (Issue 5 - Dec 1990) References Dungeons & Dragons modules Forgotten Realms adventures Role-playing game supplements introduced in 1990 ...
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Dragon Magic (module)
''Dragon Magic'' is an adventure module published by TSR in 1989 for the ''Dungeons & Dragons'' fantasy role-playing game, specifically the ''Dragonlance'' campaign setting. Plot summary ''Dragon Magic'' is a Dragonlance adventure scenario where the player characters journey to a cloud city, get sent to Krynn's moon of Lunitari, and will need to stop the killing the Celestial Dragon of Neutrality. Publication history The popularity of the ''Dragonlance'' campaign setting, fuelled by the ''Dragonlance'' line of novels by Tracy Hickman and Margaret Weis, resulted in the publication of sixteen modules in the original DL series for ''Advanced Dungeons & Dragons'' between 1984 and 1988. When TSR released the second edition of ''AD&D'' in 1989, the ''Dragonlance'' campaign was updated as well with the release of the three DLE modules written by Rick Swan. DLE2 ''Dragon Magic'', the second in the series, was a 64-page booklet with a large color map and an outer folder, and cover ...
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The Great Glacier
''The Great Glacier'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ... role-playing game, published in 1992. Contents The module describes "a bitterly cold wilderness of ice and snow", and outlines the conditions characters experience in this type of environment. The product describes the cultures of the three tribes, together called the "Ulutiun", or the people of the Great Glacier. These hardy people "live in scattered small villages", the largest of which is only 1,500 strong. According to John Setzer The components of this product include a 96-page booklet and a map of the standard 'Forgotten Realms''">Forgotten_Realms.html" ;"title="'Forgotten Realms">'Forgotten Realms''type with a scale ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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