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Racing games are a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.


Sub-genres


Arcade-style racing

Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by
drifting Drifting may refer to: *Drifting (motorsport) *Pipe drift or drifting, measuring a pipe's inner roundness Film * ''Drifting'' (1923 film), a film directed by Tod Browning * ''Drifting'' (1982 film), the first Israeli gay-themed film * ''Drifting'' ...
through a turn. Collisions with other racers, track obstacles, or traffic vehicles is usually much more exaggerated than simulation racers as well. For the most part, arcade-style racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point sprints, with one or multiple paths sometimes with checkpoints, or other types of competition, like demolition derby, jumping, or testing driving skills. Popular arcade-style racing franchises include '' Out Run'', '' Ridge Racer'', '' Daytona USA'', '' Need for Speed'', '' Sega Rally'', ''
Cruis'n ''Cruis'n'' is a series of racing video games originally developed by Eugene Jarvis for Midway Games and published by Midway and Nintendo. The series distinguishes itself from other racing games with its over-the-top presentation and fast-pace ...
'', ''
Burnout Burnout or burn-out may refer to: Entertainment * ''Burnout'' (film), a 2017 Moroccan film * ''Burn Out'' (film), a 2017 French film * Burnout (ride), a Funfields amusement ride in Australia * ''Burnout'' (series), a racing game series created by ...
'', '' Rush'', '' Midnight Club'', and '' MotorStorm''. Conversely, many arcade racing games in
amusement arcades An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
frequently use hydraulic motion simulator arcade cabinets that simulate the look and feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to control the on-screen action, or a car-like cabinet (with seats, steering wheel, pedals and gear stick) that moves around in sync with the on-screen action. This has been especially common for arcade racing games from Sega since the 1980s. However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems. During the mid-late 2000s there was a trend of new
street racing Street racing is typically an unsanctioned and illegal form of auto racing that occurs on a public road. Racing in the streets is considered an ancient hazard, as horse racing occurred on streets for centuries, and street racing in automobiles is ...
; imitating the import scene, one can tune sport compacts and
sports car A sports car is a car designed with an emphasis on dynamic performance, such as handling, acceleration, top speed, the thrill of driving and racing capability. Sports cars originated in Europe in the early 1900s and are currently produced by ...
s and race them on the streets. The most widely known ones are the '' Midnight Club 3: DUB Edition'' and the '' Midnight Club'' series, certain entries in the '' Need for Speed'' series, '' Initial D'' series, and the ''
Juiced Juiced may refer to: * ''Juiced'' (video game), a racing video game ** Juiced (series), the subsequent series of games * ''Juiced'' (book), a book by Jose Canseco noted for revealing the extent of steroid use in baseball * ''Juiced.GS'', a maga ...
'' series. Some arcade-style racing games increase the competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in kart racing games such as the '' Mario Kart'' series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as '' Full Auto'', ''
Rumble Racing ''Rumble Racing'' is a 2001 racing video game developed and published by Electronic Arts for the PlayStation 2 console. It was heavily influenced by ''NASCAR Rumble''. Reception The game received "favorable" reviews according to the review agg ...
'', and '' Blur''.


Simulation racing

Simulation style racing games strive to convincingly replicate the handling of an
automobile A car or automobile is a motor vehicle with wheels. Most definitions of ''cars'' say that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people instead of goods. The year 1886 is regarded ...
. They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are a key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking) are given priority in simulation racing games. Although these racing simulators are specifically built for people with a high grade of driving skill, it is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch assistance, and automatic gear changes. Some of these racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships. Some of these racing simulators consist of '' Forza Motorsport'', '' Gran Turismo'', ''
Assetto Corsa ''Assetto Corsa'' (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and ...
'', '' Project CARS, Forza Horizon'' and many more.


Kart racing

Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. Kart racers are also known to cast characters known from various
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
s or cartoon television series as the drivers of "wacky" vehicles. Kart racing games are a more arcade-like experience than other racing games and usually offer modes in which player characters can shoot projectiles at one another or collect power-ups. Typically, in such games, vehicles move more alike go-karts, lacking anything along the lines of a gear stick and clutch pedal. While car combat elements date back to earlier titles such as Taito's '' Crashing Race'' in 1976, the kart racing subgenre was popularized by Nintendo's '' Super Mario Kart'' in 1992 for the Super Nintendo Entertainment System (SNES), which spawned the '' Mario Kart'' series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to '' South Park''.


Futuristic racing

Futuristic racing games are a type of racing game where players use
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
vehicles, such as sci-fi cars or other sci-fi vehicles, to race against the clock or other vehicles. A number of futuristic racing games may also feature vehicular combat elements. In the arcades, futuristic racing games date back to the 1980s. The laserdisc games '' Star Rider'' (1983) and '' Cosmos Circuit'' (1984) featured animated racing, using animated laserdisc video for the backgrounds. Alpha Denshi's ''Splendor Blast'' (1985) combined '' Pole Position'' style racing with '' Zaxxon'' style sci-fi vehicles, space settings and
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
elements. ''
STUN Runner ''S.T.U.N. Runner'' (Spread Tunnel Underground Network Runner) is 3D racing/shooter game released in arcades by Atari Games in 1989. The player pilots a futuristic vehicle which can exceed 900 mph, through various tunnels and courses with ...
'' (1989) by Atari Games featured 3D polygon graphics and allowed players to blast other vehicles. On home consoles, futuristic racing games were defined by Nintendo's '' F-Zero'' (1990) for the SNES, which spawned the '' F-Zero'' series. The PlayStation game ''
Wipeout __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
'' (1995) by Psygnosis featured 3D polygon graphics and spawned the ''
Wipeout __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
'' series. The ''F-Zero'' series subsequently made the transition to 3D polygon graphics with ''
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and veh ...
'' (1998) for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
.


History


Electro-mechanical driving games (1941–1976)

The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when the
London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow ...
-based Automatic Sports Company manufactured a mechanical
yacht racing Yacht racing is a sailing sport involving sailing yachts and larger sailboats, as distinguished from dinghy racing, which involves open boats. It is composed of multiple yachts, in direct competition, racing around a course marked by buoys o ...
game, ''Yacht Racer''. Mechanical car driving games later originated from British
amusement arcades An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
in the 1930s. In the United States, International Mutoscope Reel Company adapted these British arcade driving games into the electro-mechanical game ''Drive Mobile'' (1941), which had an upright arcade cabinet similar to what arcade video games would later use. A steering wheel was used to control a model car over a road painted on a metal drum, with the goal being to keep the car centered as the road shifts left and right. Kasco introduced this type of driving game to Japan as ''Mini Drive'' in 1958. Capitol Projector's 1954 machine '' Auto Test'' was a
driving test A driving test (also known as a driving exam, driver's test, or road test) is a procedure designed to test a person's ability to drive a motor vehicle. It exists in various forms worldwide, and is often a requirement to obtain a driver's l ...
simulation that used film reel to project pre-recorded driving
video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
footage, awarding the player points for making correct decisions as the footage is played. These early EM driving games consisted of only the player vehicle on the road, with no rival cars to race against. EM driving games later evolved in Japan, with Kasco's 1968 racing game ''Indy 500'', Translation available a
''Shmuplations''
which was licensed by Chicago Coin for release in North America as ''Speedway'' in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by a lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. The gameplay involved players driving down a circular road while dodging cars to avoid crashing, and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. ''Indy 500'' sold over 2,000 arcade cabinets in Japan, while ''Speedway'' sold over 10,000 cabinets in North America, becoming one of the biggest arcade hits of the 1960s. Taito's similar 1970 rear-projection driving game ''Super Road 7'' involved driving a car down an endlessly scrolling road while having to dodge cars, which formed the basis for Taito's 1974 racing video game '' Speed Race''. One of the last successful electro-mechanical arcade games was '' F-1'', a racing game developed and released by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
in 1976, and distributed in North America by Atari the same year. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was Japan's highest-grossing arcade game for two years in a row, in 1976 and 1977. ''F-1'' is believed to have been influenced by ''Indy 500'', and would in turn be influential on Namco's racing video games in the 1980s. Another notable EM game from the 1970s was ''The Driver'', a racing- action game released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel, gas pedal and brakes with movements shown on screen, much like the sequences in later LaserDisc games.


Mainframe racing games (1970)

The BBC television program Tomorrow's World broadcast a mainframe computer racing game played between TV presenter Raymond Baxter and British two-time
Formula One Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship ...
world champion Graham Hill on their 1970 Christmas special, broadcast on Christmas Eve, 1970. The game was written by IBM-employee, Ray Bradshaw, using CALL/360 and required two data centre operators to input the instructions.


Top-down 2D racing video games (1972–1988)

Atari founder Nolan Bushnell had the idea for a driving video game in the early 1970s. When he was a college student, he worked at an arcade where he became familiar with EM driving games, watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. When he founded Atari, Bushnell had originally planned to develop a driving video game, influenced by ''Speedway'', but they ended up developing '' Pong'' (1972) instead. The earliest rudimentary racing video game to be released dates back to 1972, with the release of the first
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, the Magnavox Odyssey. It included a game called ''Wipeout'', where the player moves a dot around a race track that is outlined by an overlay placed on the television screen. It required the use of physical items to play, including a race game board, screen overlay, car tokens and pit stop cards. In 1973, Atari released ''
Space Race The Space Race was a 20th-century competition between two Cold War rivals, the United States and the Soviet Union, to achieve superior spaceflight capability. It had its origins in the ballistic missile-based nuclear arms race between the ...
'', an
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
where players control spaceships that race against opposing ships, while avoiding comets and meteors. It is a competitive two-player game with black and white graphics and controlled with a two-way joystick. The following year, Atari released the first driving video game in the arcades, '' Gran Trak 10'', which presents an overhead single-screen view of the track in low resolution white-on-black graphics. It inspired the Kee Games clone ''Formula K'', which sold 5,000 arcade cabinets. In late 1974, Taito released '' Speed Race'' designed by Tomohiro Nishikado (of '' Space Invaders'' fame), in which the player drives down a straight track dodging other cars.Chris Kohler (2005), ''Power-up: how Japanese video games gave the world an extra life'', p. 16, BradyGames, The game used vertical scrolling, inspired by two older electro-mechanical games: Kasco's ''Mini Drive'' and Taito's ''Super Road 7''. ''Speed Race'' was re-branded as ''Wheels'' by Midway Games for release in North America and was influential on later racing games.Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 197, Focal Press, Midway also released another version, ''Racer'', with a sit-down cabinet. ''Speed Race'' became a hit in Japan, while ''Wheels'' and ''Wheels II'' sold 10,000 cabinets in the United States. Its use of vertical scrolling was adopted by Atari's '' Hi-way'' (1975), which introduced a sit-down cabinet similar to older electro-mechanical games. In 1977, Atari released '' Super Bug'', a racing game historically significant as "the first game to feature a scrolling playfield" in multiple directions. Sega's ''
Monaco GP The Monaco Grand Prix (french: Grand Prix de Monaco) is a Formula One motor racing event held annually on the Circuit de Monaco, in late May or early June. Run since 1929, it is widely considered to be one of the most important and prestigiou ...
'' (1979) was one of the most successful traditional 2D racing games, becoming the most popular arcade driving game in the US in 1981, and among the highest-grossing games that year, while making a record number of appearances on the ''RePlay'' arcade charts through 1987. In 1980,
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's overhead-view driving game ''
Rally-X is a List of maze video games, maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be ...
'' was one of the first games to have background music, and allowed scrolling in multiple directions, both vertical and
horizontal Horizontal may refer to: *Horizontal plane, in astronomy, geography, geometry and other sciences and contexts *Horizontal coordinate system, in astronomy *Horizontalism, in monetary circuit theory *Horizontalism, in sociology *Horizontal market, ...
. It also uses a
radar Radar is a detection system that uses radio waves to determine the distance ('' ranging''), angle, and radial velocity of objects relative to the site. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, w ...
, to show the
rally Rally or rallye may refer to: Gatherings * Demonstration (political), a political rally, a political demonstration of support or protest, march, or parade * Pep rally, an event held at a United States school or college sporting event Spor ...
car's location on the map.


Pseudo-3D racing video games (1976–1992)

In February 1976, Sega released the arcade game ''
Road Race Road racing, road race of road racer may refer to: * Road racing in motorsport * Road running on foot * Road bicycle racing * ''Road Race'', initial name of 1976 arcade game ''Fonz'' (video game) * Roadracers (1994 film) * Roadracers (1959 fi ...
'', which was re-worked into a motorbike variant ''Moto-Cross'', also known as ''Man T.T.'' (released August 1976). It was then re-branded as '' Fonz'' in the US, as a tie-in for the popular
sitcom A sitcom, a Portmanteau, portmanteau of situation comedy, or situational comedy, is a genre of comedy centered on a fixed set of characters who mostly carry over from episode to episode. Sitcoms can be contrasted with sketch comedy, where a troup ...
'' Happy Days''. The game featured a three-dimensional perspective view, as well as haptic feedback, which caused the
motorcycle handlebar A motorcycle handlebar is a tubular component of a motorcycle's steering mechanism. Handlebars provide a mounting place for controls such as brake, throttle, clutch, horn, light switches and rear view mirrors; and they help to support part of t ...
s to vibrate during a collision with another vehicle. In Spring 1976, the arcade game '' Nürburgring 1'' presented a first-person view. Considered the first "scandalous" arcade game, Exidy's '' Death Race'' (1976) was widely criticized in the media for its violent content, which only served to substantially increase its popularity. Sega released a two-player version of ''Man T.T.'' called ''Twin Course T.T.'' in January 1977. 1979 saw the release of Vectorbeam's '' Speed Freak'', a three-dimensional vector racing game, which Killer List of Videogames calls "very impressive and ahead of their time". '' Turbo'', released by Sega in 1981, was the first racing game to use sprite scaling with full-color graphics. '' Pole Position'', developed by Namco and released by Atari in North America, was released in 1982. It is considered "arguably the most important racing game ever made." It was an evolution of Namco's earlier racing electro-mechanical games, notably '' F-1'' (1976), whose designer Sho Osugi worked on ''Pole Position''. ''Pole Position'' was the first video game to be based on a real racing circuit, and the first with a qualifying lap, where the player needs to complete a time trial before they can compete in
Grand Prix Grand Prix ( , meaning ''Grand Prize''; plural Grands Prix), is a name sometimes used for competitions or sport events, alluding to the winner receiving a prize, trophy or honour Grand Prix or grand prix may refer to: Arts and entertainment ...
races. While not the first third-person racing video game (it was predated by Sega's ''Turbo''), ''Pole Position'' established the conventions of the genre and its success inspired numerous imitators. According to '' Electronic Games'', for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on the road". According to IGN, it also "introduced checkpoints," and its success, as "the highest-grossing arcade game of 1983 in North America, cemented the genre in place for decades to come and inspired a horde of other racing games". It sold over 21,000 arcade cabinets in the US by 1983, and again became the highest-grossing arcade game of 1984 in the US. Taito's ''Laser Grand Prix'', introduced in July 1983, was the first racing laserdisc game, using pre-recorded live-action footage. In 1984, several other racing laserdisc games followed, including Sega's ''GP World'' with live-action footage and Universal's ''Top Gear'' featuring 3D animated race car driving. The same year, Irem's '' The Battle-Road'' was a vehicle combat racing game with branching paths and up to 32 possible routes. Geoff Crammond, who later developed the ''Grandprix'' series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, '' REVS'', released for the BBC Microcomputer. The game offered an unofficial (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (initially) to one track, but it offered a semi-realistic driving experience with more detail than most other racing games at the time. Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets. The trend was sparked by Sega's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki's team at Sega (later known as Sega AM2) developed '' Hang-On'' (1985), a racing video game where the player sits on and moves a motorbike replica to control the in-game actions. ''Hang-On'' was a Grand Prix style motorbike racer. It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler" technology that allowed pseudo-3D sprite-scaling at high
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also ...
s. ''Hang-On'' became the highest-grossing arcade game of 1986 in the United States, and one of the year's highest-grossing arcade games in Japan and London. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games, notably '' Out Run'' (1986). It was one of the most graphically impressive games of its time, known for its pseudo-3D sprite-based driving engine, and it became an instant classic that spawned many sequels. It was also notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations. The game has up to five endings depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in game endings at the time. It became Sega's best-selling arcade cabinet of the 1980s, with over 30,000 arcade cabinets sold worldwide. The same year, Durell released '' Turbo Esprit'', which had an official Lotus license, and working car indicator lights. In 1987,
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
released '' Rad Racer'', one of the first stereoscopic 3D games. In the same year, Atari produced '' RoadBlasters'', a driving game that also involved a bit of shooting. One of the last successful pseudo-3D arcade racers was Sega's '' Super Monaco GP'' (1989), a simulation of the Monaco Grand Prix. It was the third highest-grossing arcade game of 1989 in Japan, and again the third highest-grossing arcade game of 1990 in Japan. In 1992, Nintendo released '' Super Mario Kart'', but it was known that it was pseudo-3D racing. Here it has items to affect players from racing and the referee, Lakitu will help you out to know the rules and rescue racers from falling down.


Transition to 3D polygon graphics (1988–1994)

In 1988, Namco released '' Winning Run'', which used 3D polygon graphics. It became the second highest-grossing arcade game of 1989 in Japan. In 1989, Atari released '' Hard Drivin''', another arcade driving game that used 3D polygon graphics. It uses force feedback, where the wheel fights the player during aggressive turns, and a crash replay camera view. Sega produced '' Virtua Racing'' in 1992. While not the first arcade racing game with 3D graphics (it was predated by '' Winning Run'', '' Hard Drivin''' and '' Stunts''), it was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics to produce a game that was above and beyond the arcade market standard of its time, laying the foundations for subsequent 3D racing games. It improved on earlier 3D racing games with more complex 3D models and backdrops, higher frame rate, and switchable camera angles including chase-cam and first-person views. IGN considers it the third most influential racing game of all time. In 1993, Namco released '' Ridge Racer''. Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping. And thus began the
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
war of driving games. Sega later released '' Daytona USA'', which featured 3D polygon graphics with texture filtering. The following year, Electronic Arts produced '' The Need for Speed'', which would later spawn one of the world's most successful racing game series and one of the most successful video game series. In the same year, Midway introduced '' Crusin' USA''.


Emergence of sim racing subgenre (1989–1995)

The now defunct Papyrus Design Group produced their first attempt at a racing simulator in 1989, the critically acclaimed '' Indianapolis 500: The Simulation'', designed by David Kaemmer and Omar Khudari. The game is generally regarded as the first true auto racing simulation on a personal computer. Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling. Unlike most other racing games at the time, ''Indianapolis 500'' attempted to simulate realistic
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which rel ...
and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It includes a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. The damage modelling, while not accurate by today's standards, was capable of producing some spectacular and entertaining pile-ups. Crammond's '' Formula One Grand Prix'' in 1992 became the new champion of sim racing, until the release of Papyrus' '' IndyCar Racing'' the following year. ''Formula One Grand Prix'' boasted detail that was unparalleled for a computer game at the time as well as a full recreation of the drivers, cars and circuits of the 1991 Formula One World Championship. However, the U.S. version (known as ''World Circuit'') was not granted an official license by the FIA, so teams and drivers were renamed (though all could be changed back to their real names using the Driver/Team selection menu): Ayrton Senna became "Carlos Sanchez", for example. In 1995, '' Sega Rally Championship'' introduced
rally Rally or rallye may refer to: Gatherings * Demonstration (political), a political rally, a political demonstration of support or protest, march, or parade * Pep rally, an event held at a United States school or college sporting event Spor ...
racing and featured cooperative gameplay alongside the usual competitive multiplayer. ''Sega Rally'' was also the first to feature driving on different surfaces (including
asphalt Asphalt, also known as bitumen (, ), is a sticky, black, highly viscous liquid or semi-solid form of petroleum. It may be found in natural deposits or may be a refined product, and is classed as a pitch. Before the 20th century, the term ...
, gravel, and mud) with different
friction Friction is the force resisting the relative motion of solid surfaces, fluid layers, and material elements sliding (motion), sliding against each other. There are several types of friction: *Dry friction is a force that opposes the relative la ...
properties and the car's handling changing accordingly, making it an important milestone in the genre.


Modern racing games (1996–present)

During the early-to-mid-1990s, Sega and Namco largely had a monopoly on high-end arcade racing games with realistic 3D visuals. In 1996, a number of competitors attempted to challenge their dominance in the field, including Atari Games with '' San Francisco Rush: Extreme Racing'',
Gaelco Gabinete Electrónico Consultivo, S.A. (which translates to ''Electronic Consultative Cabinet''), but is trademarked and better known as Gaelco, S.A., is a Spanish company that develops and publishes arcade games and video games. As of 2007, Gaelc ...
with ''Speed Up'', Jaleco with ''Super GT 24h'', and Konami with ''
Winding Heat is a racing arcade video game developed by Konami and released in 1984. It was the first racing game from Konami. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel ...
''. In 1996, Nintendo created a 3D game called '' Mario Kart 64'', a sequel to ''Super Mario Kart'' and has an action so that Lakitu needs to either reverse, rev up your engines to Rocket Start, or rescue players. ''Mario Kart 64'' focused more on the items used. Atari didn't join the 3D craze until 1997, when it introduced '' San Francisco Rush''. In 1997, '' Gran Turismo'' was released for the PlayStation, after being in production for five years since 1992. It was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an open-ended career mode where players had to undertake
driving test A driving test (also known as a driving exam, driver's test, or road test) is a procedure designed to test a person's ability to drive a motor vehicle. It exists in various forms worldwide, and is often a requirement to obtain a driver's l ...
s to acquire driving licenses, earn their way into races and choose their own career path. The ''Gran Turismo'' series has since become the second-most successful racing game franchise of all time, selling over 80 million units worldwide as of April 2018. By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. '' Colin McRae Rally'' was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious ''Sega Rally Championship''. '' Motorhead'', a PC game, was later adapted back to arcade. In the same year, Sega releases '' Daytona USA 2'' (Battle On The Edge and Power Edition), which is one of the first racing games to feature realistic crashes and graphics. 1999 introduced '' Crash Team Racing'', a kart racing game featuring the characters from Crash Bandicoot. It was praised for its controls and courses. Crash Bandicoot and its racing series has continued, with the most recent game being '' Crash Team Racing: Nitro Fueled''. (June 2019) 1999 also marked a change of games into more "free form" worlds. '' Midtown Madness'' for the PC allows the player to explore a simplified version of the city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast consol ...
'', a sandbox racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time. A similar game also from Sega is ''
Emergency Call Ambulance is a 1999 arcade game released by Sega. It is a single-player driving game, controlled via a steering wheel, gearshift, and accelerator and brake pedals. The UK version of the ''Official Dreamcast Magazine'' reported that the game was to be relea ...
'', with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide a surround view. In 2000, Angel Studios (now Rockstar San Diego) introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with '' Midnight Club: Street Racing'' which released on the PlayStation 2 and Game Boy Advance. The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races, the game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race. In 2001
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
released '' Wangan Midnight'' to the arcade and later released an upgrade called Wangan Midnight R. Wangan Midnight R was also ported to the PlayStation 2 by Genki as just Wangan Midnight. In 2003, Rockstar San Diego's '' Midnight Club II'' was the first racing game to feature both playable cars and playable motorcycles. Namco released a sort of sequel to ''Wangan Midnight R'' called ''Wangan Midnight Maximum Tune''. There is a wide gamut of driving games ranging from simple action-arcade racers like '' Mario Kart 8 Deluxe'' (for Nintendo Switch) and ''Nicktoon Racers'' to ultra-realistic simulators like '' Grand Prix Legends'', iRacing, ''Virtual Grand Prix 3'', '' Live for Speed'', '' NetKar Pro'', '' GT Legends'', '' GTR2'', '' rFactor'', '' X Motor Racing'' and iPad 3D racer ''Exhilarace'' — and everything in between.


See also

*
Formula One video games Ever since ''Pole Position'' in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before '' Formula One Grand Prix'' (1991) popularized Formula One ...
*
List of racing video games The following is a list of vehicle racing video games. The first of the genre were released in the mid-late 1970s. List Legend See also *Formula One video games * V8 Supercars in video games *Racing video game *Sim racing Simulate ...
* Vehicle simulation game * List of vehicular combat games


References

{{DEFAULTSORT:Racing video game Video game genres Video game terminology