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Daytona USA 2
''Daytona USA 2: Battle on the Edge'' (known simply as in Japan) is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful ''Daytona USA''. The game featured vastly superior graphics, utilizing the Sega Model 3 hardware. The majority of ''Daytona USA 2'' cabinets were released as deluxe models (with far fewer Twin Cabinets), which could be linked together for up to sixteen players. A notable change from the original is the ability to select a car and corresponding driver, each with varying capabilities for varying levels of player experience. Just like before, the game has three courses – a Beginner course with 8 laps with a distance of 1 mile (1.6 km), an Advanced course with 4 laps with a distance of 2.5 miles (4 km), and a long Expert course with 2 laps with a distance of 5 miles (8 km). The 'time lap' mode also returns, and is accessed in the same manner – by holding down start at the transmission select screen. Like the ori ...
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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1998 Video Games
1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently shadowed craters near the Moon's poles. * January 11 – Over 100 people are killed in the Sidi-Hamed massacre in Algeria. * January 12 – Nineteen European nations agree to forbid human cloning. * January 17 – The ''Drudge Report'' breaks the story about U.S. President Bill Clinton's alleged affair with Monica Lewinsky, which will lead to the House of Representatives' impeachment of him. February * February 3 – Cavalese cable car disaster: A United States military pilot causes the deaths of 20 people near Trento, Italy, when his low-flying EA-6B Prowler severs the cable of a cable-car. * February 4 – The 5.9 Afghanistan earthquake shakes the Takhar Province with a maximum Mercalli intensity of VII (''Very strong''). With up to 4, ...
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Scud Race
''Scud Race'' is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever released. A Dreamcast port was announced for the system's 1998 launch lineup and was shown as a tech-demo in the Dreamcast Presentation in 1998, but was cancelled. Gameplay ''Scud Race'' came in either Twin or Deluxe cabinets, which can be linked together for up to eight players. The game was modelled after the BPR Global GT Series, featuring the cars of four prominent teams in the 1996 season. The game features four different courses of varying difficulty, though two are beginner level (daytime and nighttime). Just like ''Daytona USA'', an arcade operator can put the game in Grand Prix or Endurance Mode for longer races. There has never been a console release, although there was a tech demo of this game for the Dreamcast in the late 1990s (which may have turn ...
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Sega Rally 2
''Sega Rally 2'' is an arcade racing game developed by Sega AM Annex for the Model 3 arcade hardware. It is the sequel to 1994's ''Sega Rally Championship''. The game was first released in arcades in February 1998, and was later ported by Smilebit to the Sega Dreamcast, becoming one of the console's earliest titles when it was released in Japan on January 28, 1999. The Sega Dreamcast version was released in Europe as a launch title on October 14, 1999, and then in North America on November 27. A PC version was released in Japan and Europe that same year, with the North American release following suit in September 2000, where it was published by Mattel Interactive. Gameplay As with the predecessor, ''Sega Rally Championship'', the object of the game is to successfully drive along a track while reaching checkpoints and thus be rewarded with more time to enable the player to reach the goal. Sega Rally 2 added new vehicles, new environment settings for the circuits (including snowy tr ...
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NASCAR Arcade
initially known as ''NASCAR Rubbin' Racing'' outside North America, is a 2000 racing arcade game developed by Sega Rosso and released by Sega. It was produced at the suggestion of producer Kenji Arai, and the soundtrack was produced by Jun Senoue. The game is based on NASCAR, and carries an official license with permission from Electronic Arts, which permitted Sega to develop the game as a coin-op only title. The game was released in both standard and deluxe arcade cabinets, and up to eight cabinets can be linked for multiplayer. Players have to race against competition at one of four tracks while also racing against a timer. Previews and reviews of the game praised the realistic graphics and smoothness, but had criticisms of the game's gear shifter and comparison to other Sega games. Gameplay ''NASCAR Arcade'' is a racing game based on the 1999 NASCAR Winston Cup Series. Four tracks are available to select from: Talladega Superspeedway, Richmond International Raceway, and W ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Rod Morgenstein
Rod Morgenstein (born April 19, 1953) is an American drummer and music educator. He is best known for his work with the rock bands Winger and Dixie Dregs. He also played with Fiona, Platypus, the Steve Morse Band, and Jelly Jam. He has also done session work with Jordan Rudess including his ventures with the Rudess/Morgenstein Project. He also toured with Jazz Is Dead. He has also been awarded ''Modern Drummer''s "Best Progressive Rock Drummer" five years (1986-'90), "Best All-Around Drummer" (1999) and was inducted into magazine's Honor Roll. He worked for twenty years as a professor, teaching percussion at Berklee College of Music in Boston, Massachusetts. Morgenstein continues to tour with the band Winger. He has also been a columnist for ''Modern Drummer'' magazine. Morgenstein is known for his versatility of playing many styles of music. Equipment Morgenstein currently uses Premier drums, Evans Drumheads, Sabian cymbals, Vic Firth drumsticks, and LP Percussion. H ...
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Reb Beach
Richard Earl "Reb" Beach Jr. (born August 31, 1963) is an American rock guitarist. He is a member of the bands Winger and Whitesnake. Career After graduating from Fox Chapel Area High School and attending Berklee College of Music in the early 1980s, he played in Fiona's backing band and became an accomplished studio musician, working with the likes of Howard Jones, Chaka Khan, The Bee Gees, Twisted Sister, and Roger Daltrey, among others, showcasing Beach's ability to adapt to various musical styles. While working with Fiona, he was introduced to Kip Winger, who was touring with Alice Cooper at the time. Eventually they formed the band Sahara along with Rod Morgenstein and Paul Taylor, which was later renamed to Winger. Winger recorded and toured in support of three albums, '' Winger'' (1988), ''In the Heart of the Young'' (1990) and ''Pull'' (1993). The band also released a number of hit singles, including "Seventeen", "Madalaine", "Headed for a Heartbreak" and "Miles Awa ...
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