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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions ...
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Quick Time Event Mockup
Quick, as an adjective, refers to something moving with high speed. Quick may also refer to: In business * Quick (restaurant), a Belgian fast-food restaurant chain * Quick (sportswear), a Dutch manufacturer of sportswear * Quick (automobile), an early American automobile * Quarter-inch cartridge, QIC (data backup) Quarter inch Cartridge, pronounced quick Music * The Quick (U.S. band), a rock band from Los Angeles * The Quick (UK band), a pop band from England * Quick (dance group), a hip hop dance group * Quick (album), ''Quick'' (album), a 1994 independently released album by Far Films * Quick (1932 film), ''Quick'' (1932 film), German film starring Lilian Harvey * ''Quick'' (1993 film), American crime film starring Teri Polo * Quick (2011 film), ''Quick'' (2011 film), South Korean film * Quick (2019 film), ''Quick'' (2019 film),, also known as ''The Perfect Patient'', Swedish film Publications * Quick (German magazine), ''Quick'' (German magazine), published 1948–1992 * Qu ...
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Tomb Raider Anniversary
''Tomb Raider: Anniversary'' is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software. It was published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth overall entry in the ''Tomb Raider'' series and second in the ''Legend'' trilogy, ''Anniversary'' is a remake of the first ''Tomb Raider'' game, originally released in 1996. Taking place before the events of 2006's '' Tomb Raider: Legend'', ''Anniversary'' follows series protagonist Lara Croft's quest for the Scion of Atlantis. Gameplay features Lara navigating linear levels, fighting enemies and solving puzzles to progress. The Wii version includes console-exclusive motion control elements, and the mobile port features side-scrolling gameplay emulating earlier mobile ''Tomb Raider'' titles. Following the completion of ''Legend'', Crystal ...
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Road Blaster
is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the death of his wife by pursuing the biker gang responsible for her death in a modified sports car. The game would later be ported to a variety of home formats such as the MSX and Sharp X1 ( VHD format), Sega CD (under the title of ''Road Blaster FX''), LaserActive (in Mega-LD format), PlayStation and Sega Saturn (in a compilation with ''Thunder Storm''). The Sega CD and Mega-LD versions were released outside of Japan under titles of ''Road Avenger'' and ''Road Prosecutor'' respectively. Gameplay As with other laserdisc-based arcade games from the same time, the gameplay consists of on-screen instructions overlaid over pre-recorded full motion video animated footage of high-speed chases and vehicular combat. The player controls the crosshai ...
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Cliff Hanger (video Game)
''Cliff Hanger'' is a laserdisc video game that was released by Stern Electronics in 1983. It is an interactive movie which requires the player to press a button or move the joystick in a particular direction when prompted by the game to progress the storyline. The game uses animation from two ''Lupin III'' films, most prominently Hayao Miyazaki's ''The Castle of Cagliostro'' (1979) as well as ''The Mystery of Mamo'' (1978); both films were in turn animated by Japanese studio TMS Entertainment. The segments from ''The Mystery of Mamo'' use the original English dub commissioned by Toho, while the segments from ''The Castle of Cagliostro'' use a dub created for the game. A scene showing the protagonist being hanged after the player made a mistake was originally included, but an option was added to the game to turn it off. Plot The game's plot is based loosely on that of ''The Castle of Cagliostro'', and follows Cliff (Arsène Lupin III) as he attempts to rescue Clarissa (Lady ...
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Cinematronics
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability (at the time), at the cost of being only black and white (initially). Cinematronics also published '' Dragon's Lair'' in 1983, the first major LaserDisc video game. Beginnings Cinematronics Inc. was founded in 1975 by San Diego Chargers football players Dennis Partee and Gary Garrison in Kearny Mesa, California. Soon after, they brought in a third partner named Jim Pierce to manage the company's day-to-day operations. Cinematronics' first games, a '' Pong'' clone, a ''Flipper Ball'' copy and their first original game design, ''Embargo'', were released in 1975, 1976, and 1977, but they were not particularly notable. In 1977, Pier ...
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Dragon's Lair (1983 Video Game)
''Dragon's Lair'' is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the ''Dragon's Lair'' series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth. Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. ''Dragon's Lair'' overcame those limitations by tapping into the vast storage potential of the LaserDisc, but imposed other limitations on the actual gameplay. The success of the game sparked numerous home ports, sequels and ...
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Laserdisc Video Game
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are construc ...
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Interactive Movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Button Mashing
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives fr ...
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PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was rele ...
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