Tomb Raider Anniversary
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Tomb Raider Anniversary
''Tomb Raider: Anniversary'' is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software. It was published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth overall entry in the ''Tomb Raider'' series and second in the ''Legend'' trilogy, ''Anniversary'' is a remake of the first ''Tomb Raider'' game, originally released in 1996. Taking place before the events of 2006's '' Tomb Raider: Legend'', ''Anniversary'' follows series protagonist Lara Croft's quest for the Scion of Atlantis. Gameplay features Lara navigating linear levels, fighting enemies and solving puzzles to progress. The Wii version includes console-exclusive motion control elements, and the mobile port features side-scrolling gameplay emulating earlier mobile ''Tomb Raider'' titles. Following the completion of ''Legend'', Crystal ...
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Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy Lange, and Dave Morse, it was acquired by Eidos Interactive in 1998. It became part of SCi Entertainment in 2005, Square Enix Europe in 2009 and CDE Entertainment in 2022. History Background and early years (1989–1994) Crystal Dynamics was founded by Madeline Canepa, Judy Lange, and Dave Morse. Morse, a founder of Amiga Corporation, had previously founded New Technology Group with Dave Needle and Robert J. Mical in 1989 to create a video game console that could succeed those by Nintendo and Sega. In 1990, New Technology Group's founders discussed this idea with Trip Hawkins, the chief executive officer (CEO) of Electronic Arts, who shared with them his vision for such a system. The two companies signed an agreement in September 19 ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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TR Anniversary Gameplay
TR or tr may stand for Arts and entertainment Gaming * Tomb Raider, one of the most successful video game franchises * Terminal Reality, an American video game developer * A currency in online game ''TalesRunner'' * The Terran Republic in the game ''PlanetSide'' Music * Korg TR, a variant of the Korg Triton music workstation synthesizer * Trill, notation for musical ornament * TR-808, TR-909 etc., 1980s Roland drum machines Businesses and organizations * Scoot, IATA code since 2017 * Tiger Airways, IATA code between 2003 and 2017 * Tomahawk Railway, reporting mark * Transbrasil, IATA airline code until 2001 * Team Rubicon, commonly used abbreviation * Talyllyn Railway, a Welsh railway * Thomson Reuters, a Canadian multinational media conglomerate *Texas Roadhouse, restaurant chain in the United States * Tokyu Railways. See Tokyu Corporation. Language * Tr, a digraph * Turkish language (ISO 639 alpha-1 code "tr") People * Theodore Roosevelt, the 26th president of the United S ...
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Underworld
The underworld also known as the netherworld is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. The concept of an underworld is found in almost every civilization and "may be as old as humanity itself". Common features of underworld myths are accounts of living people making journeys to the underworld, often for some heroic purpose. Other myths reinforce traditions that entrance of souls to the underworld requires a proper observation of ceremony, such as the ancient Greek story of the recently dead Patroclus haunting Achilles until his body could be properly buried for this purpose. Persons having social status were dressed and equipped in order to better navigate the underworld. A number of mythologies incorporate the concept of the soul of the deceased making its own journey to the underworld, with the dead needing to be taken across a de ...
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Rebellion Developments
Rebellion Developments Limited is a British video game developer based in Oxford, England. Founded by Jason and Chris Kingsley in December 1992, the company is best known for its ''Sniper Elite'' series and multiple games in the ''Alien vs. Predator'' series. Sister company Rebellion Publishing has published comic books since 2000, when it purchased '' 2000 AD'', the publisher of characters such as Judge Dredd and Rogue Trooper. History Origins (1992–1999) Rebellion was founded on 4 December 1992 by brothers Jason and Chris Kingsley in Oxford, England. The pair had just finished academic degrees at the University of Oxford, and had ambitions of starting doctorates. In their spare time, they did freelance work in the games industry. When their freelance jobs roles began to expand and they were taking on more management responsibilities, they decided to establish Rebellion in Oxford. The foundation of the studio was laid when the brothers secured a deal with video game publish ...
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Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010. History Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps (game designer), Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath- ...
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Motion Controller
In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. History Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device. It was followed by other similar devices, including the ASUS Eee Stick, Sony PlayStation Move (which also uses magnetometers to track the Earth's magnetic field and computer vision via the PlayStation Eye to aid in position tracking), Joy-Con, and HP Swing. The PlayStation 3's first controller, the Sixaxis, included motion sensing at the notable loss of haptic feedback (vibration) due to interference concerns; these features were both included on the later DualShock 3. Other systems ...
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Atlantis
Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas (mythology), Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus (dialogue), Timaeus'' and ''Critias (dialogue), Critias'', wherein it represents the antagonist naval power that besieges "Ancient Athens", the Counterfactual history, pseudo-historic embodiment of Plato's ideal state in ''The Republic (Plato), The Republic''. In the story, Athens repels the Atlantean attack unlike any other nation of the Ecumene, known world, supposedly bearing witness to the superiority of Plato's concept of a state. The story concludes with Atlantis falling out of favor with the deities and submerging into the Atlantic Ocean. Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's ''New Atlantis'' and Th ...
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Lara Croft
Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game ''Tomb Raider (1996 video game), Tomb Raider'' in 1996. Core Design handled the initial development of the character and the series. Inspired by strong female icons, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel ''Tomb Raider: The Angel of Darkness'' was received poorly. The new developer Reboot (fiction), rebooted the character along with the video game series by altering her physical propor ...
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Legend
A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters rather than gods, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined ''legend'' as "folktale historically grounded". A modern folklorist's professional definition of ''legend'' was proposed by Timothy R. Tangherlini in 1990: Legend, ty ...
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