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PlayStation
PlayStation
(Japanese: プレイステーション, Hepburn: Pureisutēshon, abbreviated as PS) is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony
Sony
Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation
PlayStation
in Japan.[1] The original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch.[2] Its successor, the PlayStation
PlayStation
2, was released in 2000. The PlayStation 2
PlayStation 2
is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012.[3] Sony's next console, the PlayStation
PlayStation
3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013.[4] Sony's latest console, the PlayStation
PlayStation
4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history.[5] The first handheld game console in the PlayStation
PlayStation
series, the PlayStation Portable
PlayStation Portable
or PSP, sold a total of 80 million units worldwide by November 2013.[6] Its successor, the PlayStation
PlayStation
Vita, which launched in Japan
Japan
on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013.[7] PlayStation TV
PlayStation TV
is a microconsole and a non-portable variant of the PlayStation Vita
PlayStation Vita
handheld game console.[8] Other hardware released as part of the PlayStation
PlayStation
series includes the PSX, a digital video recorder which was integrated with the PlayStation
PlayStation
and PlayStation
PlayStation
2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony
Sony
Bravia television set which has an integrated PlayStation
PlayStation
2. The main series of controllers utilized by the PlayStation
PlayStation
series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008.[9] The PlayStation Network
PlayStation Network
is an online service with over 110 million users worldwide (as of July 2013).[10] It comprises an online virtual market, the PlayStation
PlayStation
Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus
PlayStation Plus
and a social gaming networking service called PlayStation
PlayStation
Home, which had over 41 million users worldwide at the time of its closure in March 2015.[11] PlayStation Mobile (formerly PlayStation
PlayStation
Suite) is a software framework that provides PlayStation
PlayStation
content on mobile devices. Version 1.xx supports both PlayStation
PlayStation
Vita, PlayStation TV
PlayStation TV
and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita
PlayStation Vita
and (optionally) PlayStation
PlayStation
TV.[12] Content set to be released under the framework consist of only original PlayStation
PlayStation
games currently.[13] 7th generation PlayStation
PlayStation
products also use the XrossMediaBar, which is an award-winning graphical user interface.[14] A touch screen-based user interface called LiveArea
LiveArea
was launched for the PlayStation
PlayStation
Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2
PlayStation 2
and PlayStation 3
PlayStation 3
consoles also featured support for Linux-based operating systems; Linux
Linux
for PlayStation 2
PlayStation 2
and OtherOS
OtherOS
respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States. The series also has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment
Sony Interactive Entertainment
which are dedicated to developing first-party games for the series. In addition, the series features various budget re-releases of titles by Sony
Sony
with different names for each region; these include the Greatest Hits, Platinum, Essentials, Favorites and The Best ranges of titles.

Contents

1 History

1.1 Origins 1.2 Formation of Sony
Sony
Computer Entertainment

2 Home consoles

2.1 PlayStation

2.1.1 PS one

2.2 PlayStation
PlayStation
2

2.2.1 Slimline model

2.3 PlayStation
PlayStation
3

2.3.1 Slim model 2.3.2 Super Slim model

2.4 PlayStation
PlayStation
4

2.4.1 Slim model 2.4.2 Pro model

2.5 Comparison

3 Handheld systems

3.1 PocketStation 3.2 PlayStation
PlayStation
Portable

3.2.1 PSP-2000 and PSP-3000 models 3.2.2 PSP Go model 3.2.3 PSP-E1000 model

3.3 PlayStation
PlayStation
Vita

4 Other hardware

4.1 PSX (2003) 4.2 Television sets 4.3 Sony
Sony
Ericsson Xperia Play 4.4 Sony
Sony
Tablets 4.5 PlayStation
PlayStation
TV 4.6 PlayStation
PlayStation
VR

5 Games

5.1 First party games 5.2 Re-releases

6 Online services

6.1 PlayStation 2
PlayStation 2
online service 6.2 PlayStation
PlayStation
Network 6.3 PlayStation
PlayStation
Store 6.4 Life with PlayStation 6.5 PlayStation
PlayStation
Plus 6.6 PlayStation
PlayStation
Blog 6.7 PlayStation
PlayStation
App 6.8 PlayStation
PlayStation
Mobile 6.9 PlayStation
PlayStation
Now 6.10 Online social networking services

6.10.1 PlayStation
PlayStation
Home 6.10.2 Room for PlayStation
PlayStation
Portable

7 Software

7.1 XrossMediaBar 7.2 LiveArea 7.3 Linux
Linux
operating systems

7.3.1 Linux
Linux
for PlayStation
PlayStation
2 7.3.2 Linux
Linux
for PlayStation
PlayStation
3

8 Controllers

8.1 Early PlayStation
PlayStation
controllers 8.2 DualShock
DualShock
series and Sixaxis 8.3 PlayStation
PlayStation
Move

9 Media

9.1 Magazines 9.2 PlayStation
PlayStation
Underground

10 Marketing

10.1 Slogans 10.2 Notable advertising campaigns

10.2.1 It Only Does Everything 10.2.2 Netherlands
Netherlands
Ceramic White PSP Commercials 10.2.3 All I want for Xmas is a PSP

11 Reception 12 References 13 External links

History Origins

Original PS logo

PlayStation
PlayStation
was the brainchild of Ken Kutaragi, a Sony
Sony
executive who had just finished managing one of the company's hardware engineering divisions at that time and would later be dubbed as "The Father of the PlayStation".[15][16] The console's origins date back to 1988 where it was originally a joint project between Nintendo
Nintendo
and Sony
Sony
to create a CD-ROM
CD-ROM
for the Super Famicom.[17] Although Nintendo
Nintendo
denied the existence of the Sony deal as late as March 1991,[18] Sony
Sony
revealed a Super Famicom with a built-in CD-ROM
CD-ROM
drive, that incorporated Green Book technology or CD-i, called "Play Station" (also known as SNES-CD) at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo
Nintendo
announced that it would be breaking its partnership with Sony, opting to go with Philips
Philips
instead but using the same technology.[19] The deal was broken by Nintendo
Nintendo
after they were unable to come to an agreement on how revenue would be split between the two companies.[19] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation
PlayStation
project to rival Nintendo.[19] At that time, negotiations were still on-going between Nintendo
Nintendo
and Sony, with Nintendo
Nintendo
offering Sony
Sony
a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation
PlayStation
project, a meeting was held in June 1992, consisting of Sony
Sony
President Ohga, PlayStation
PlayStation
Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony
Sony
executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony
Sony
Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips
Philips
for the MMCD development project (which helped lead to the creation of the DVD).[19] According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. It was only after witnessing the success of Sega's Virtua Fighter in Japanese arcades that "the direction of the PlayStation
PlayStation
became instantly clear" and 3D polygon graphics became the console's primary focus.[20] Formation of Sony
Sony
Computer Entertainment At Sony
Sony
Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony
Sony
Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993.[21] A building block of SCEI was its initial partnership with Sony
Sony
Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony
Sony
Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony
Sony
Interactive Entertainment[22] which was the mother company for the 1994-founded Sony
Sony
Computer Entertainment of America (SCEA). The PlayStation
PlayStation
project, SCEI's first official project, was finally given the green light by Sony
Sony
executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who would later become President of Sony
Sony
Computer Entertainment Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation
PlayStation
platform.[19] Computer Gaming World
Computer Gaming World
in March 1994 reported a rumor that the "Sony PS-X" would be released in Japan
Japan
"before the end of this year and will retail for less than $400".[23] After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo
Tokyo
in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts
Electronic Arts
in the West and Namco
Namco
in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo's rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega
Sega
Saturn. Popularity of the console spread after its release worldwide in North America
North America
and Europe.[19] Home consoles PlayStation

The original PlayStation

The redesigned PS one

Main article: PlayStation
PlayStation
(console) The original PlayStation, released in Japan
Japan
on December 3, 1994, was the first of the ubiquitous PlayStation
PlayStation
series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze
Net Yaroze
(a special black PlayStation
PlayStation
with tools and instructions to program PlayStation
PlayStation
games and applications), "PS one" (a smaller version of the original) and the PocketStation
PocketStation
(a handheld which enhances PlayStation
PlayStation
games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega
Sega
Saturn and the Nintendo
Nintendo
64. By December 2003, the PlayStation
PlayStation
and PS one had shipped a combined total of 102.49 million units,[24] eventually becoming the first video game console to sell 120 million units.[2] PS one Main article: PS one Released on July 7, 2000,[25] concurrently with its successor the PlayStation
PlayStation
2, the PS one was a considerably smaller, redesigned version of the original PlayStation
PlayStation
video game console.[26] The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year.[26] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.

PlayStation
PlayStation
2

Original PlayStation 2 console (left) and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller (right)

Main article: PlayStation
PlayStation
2 Released in 2000, 15 months after the Dreamcast
Dreamcast
and a year before its other competitors, the Xbox and the Nintendo
Nintendo
GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation
PlayStation
games. Like its predecessor, it has received a slimmer redesign. It is the most successful home console in the world,[27] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same figure.[2] PlayStation 2
PlayStation 2
shipments in Japan
Japan
ended on December 28, 2012.[28] The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2
PlayStation 2
has been ranked as the best selling console of all time as of 2015.[29] Slimline model Main article: PlayStation 2
PlayStation 2
Slimline Released in 2004, four years after the launch of the original PlayStation
PlayStation
2, the PlayStation 2
PlayStation 2
Slimline was the first major redesign of the PlayStation
PlayStation
2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet
Ethernet
port (in some markets it also has an integrated modem). In 2007, Sony
Sony
began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[30] In 2008, Sony
Sony
released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2
PlayStation 2
resulting in a further reduced total weight of the console.[31]

PlayStation
PlayStation
3

Original (left) and slim (right) PlayStation 3
PlayStation 3
consoles with the DualShock
DualShock
3 controller

Main article: PlayStation
PlayStation
3 Released on November 17, 2006 in North America, the PlayStation 3
PlayStation 3
is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360
Xbox 360
and the Nintendo
Nintendo
Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis
Sixaxis
wireless controller. The console also incorporates a Blu-ray Disc
Blu-ray Disc
player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3
PlayStation 3
has sold over 80 million consoles worldwide as of November 2013.[4] Slim model Main article: PlayStation 3
PlayStation 3
Slim Like its predecessors, the PlayStation 3
PlayStation 3
was re-released in 2009 as a "slim" model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[32][33] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm
45nm
manufacturing process.[34] It sold in excess of a million units within its first 3 weeks on sale.[35] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI
HDMI
by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the "main power" switch (similar to PlayStation
PlayStation
2 slim), like the previous PS3 models, which was located at the back of the console.[32] It was officially released on September 1, 2009 in North America
North America
and Europe
Europe
and on September 3, 2009 in Japan, Australia and New Zealand.[32][36][37] Super Slim model Main article: PlayStation 3
PlayStation 3
Super Slim In 2012, Sony
Sony
revealed a new "Super Slim" PlayStation
PlayStation
3. The new console, with a completely redesigned case which has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous "slim" model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.

PlayStation
PlayStation
4

The PlayStation 4
PlayStation 4
with the DualShock
DualShock
4 controller.

Main article: PlayStation
PlayStation
4 The PlayStation 4
PlayStation 4
(PS4) is the latest video game console from Sony Computer Entertainment announced at a press conference on February 20, 2013. In the meeting, Sony
Sony
revealed some hardware specifications of the new console.[38][39] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation
PlayStation
series. According to lead system architect, Mark Cerny, development on the PlayStation 4
PlayStation 4
began as early as 2008.[40] PlayStation
PlayStation
Europe
Europe
CEO Jim Ryan emphasized in 2011 that Sony
Sony
wanted to avoid launching the next-generation console behind the competition.[41] Among the new applications and services, Sony
Sony
introduced the PlayStation
PlayStation
App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[42] The company also plans to debut PlayStation Now
PlayStation Now
game streaming service, powered by technology from Gaikai.[43][44] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony
Sony
plans to place more focus on social gameplay as well.[42] The PlayStation 4
PlayStation 4
was first released in North America on November 15, 2013.

Slim model Main article: PlayStation 4
PlayStation 4
Slim PlayStation 4
PlayStation 4
Slim (officially marketed simply as PlayStation 4
PlayStation 4
or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller, and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB
USB
ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock
DualShock
4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170] Pro model Main article: PlayStation 4
PlayStation 4
Pro PlayStation 4
PlayStation 4
Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4
PlayStation 4
with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation
PlayStation
VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174] Comparison

PlayStation PlayStation
PlayStation
2 PlayStation
PlayStation
3 PlayStation
PlayStation
4

Console

Launch price ¥39,800[1] US$299[45] £299[46] ¥39,800[1] US$299[45] £299[46] ¥49,980 (20 GB)[1] US$499 (20 GB), US$599 (60 GB)[45] £425 (60 GB)[47] €599 (60 GB)[46] ¥38,980 US$399 €399 £349

Release date

JP: December 3, 1994[48]

NA: September 9, 1995[45]

EU: September 29, 1995[46]

AU: November 15, 1995[49]

PS one model

EU: 2000

JP: July 7, 2000

NA: September 19, 2000

JP: March 4, 2000[1]

NA: October 26, 2000[45][50]

EU: November 24, 2000[46]

AU: November 30, 2000

Slimline model

EU: October 29, 2004

JP: November 3, 2004

NA: November 2004

AU: November 2004

JP: November 11, 2006[1]

NA: November 17, 2006[45]

EU: March 23, 2007[46]

More... Slim model

JP: August 27, 2009[1]

NA: September 1, 2009[45]

EU: September 1, 2009[46]

Super Slim model

NA: September 25, 2012[45]

EU: September 28, 2012[46]

JP: October 4, 2012[1]

NA: November 15, 2013[52] EU: November 29, 2013[51] AU: November 29, 2013[51] JP: February 22, 2014[53]

Units sold 102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[24] >155 million (as of December 28, 2012)[3] >84 million (as of November 2014)[4] >50 million (As of 6 December 2016[update])[54]

Best-selling game Gran Turismo; 10.85 million shipped (as of April 30, 2008)[55][56] Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[55] Grand Theft Auto
Grand Theft Auto
V; over 15 million shipped (as of December 7, 2013) Uncharted
Uncharted
4: A Thief's End; 8.7 million shipped (as of December 21, 2016)[57]

Media CD-ROM DVD-ROM/CD-ROM BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[58] Blu-ray, DVD Blu-ray
Blu-ray
6x CAV, DVD
DVD
8x CAV

Included accessories and extras

RFU Adapter Controller ( PlayStation Controller
PlayStation Controller
or DualShock, depending on production date)

DualShock
DualShock
2 Controller Composite AV cable

Internal hard drive (20, 40, 60, 80, 120, 160, 250, 320 or 500 GB, depending on model) Wireless DualShock
DualShock
3 / Sixaxis
Sixaxis
Controller Composite AV cable Ethernet
Ethernet
cable USB
USB
cable

Internal hard drive (500GB/1TB)[59][60] Wireless DualShock
DualShock
4 Controller Mono Headset Power Cable HDMI
HDMI
Cable USB
USB
Cable

Accessories (retail)

PlayStation
PlayStation
Controller Dual Analog
Dual Analog
Controller DualShock Multitap
Multitap
(up to 4 players) Fishing reel controllers (Bass Landing and Reel Fishing) GunCon Jogcon Konami Justifier BeatMania controller NeGcon PocketStation Flightstick Memory Card S-Video
S-Video
cable Euro-AV Cable (RGB-SCART)

DualShock
DualShock
2 PlayStation 2
PlayStation 2
HDD Internal hard drive supported by PlayStation 2
PlayStation 2
Expansion Bay (model 30000 and 50000 only) PlayStation 2
PlayStation 2
Headset EyeToy Driving Force Steering Wheels with Force Feedback Onimusha 3
Onimusha 3
katana controller Resident Evil 4 chainsaw controller PlayStation 2
PlayStation 2
DVD
DVD
remote control Network adapter Built-in for slim case model (PSTwo, model 70000) Memory Card (8 MB, 16 MB, 32 MB, 64 MB, 128 MB) (for PlayStation 2) Guitar Hero
Guitar Hero
SG Controller 'Buzz' Controllers (with all versions of Buzz) Light gun ( GunCon
GunCon
2) Multitap
Multitap
(multi-controller adaptor) Component AV cable S-Video
S-Video
cable Euro-AV Cable (RGB-SCART) Microphones (with Karaoke Revolution
Karaoke Revolution
and SingStar
SingStar
games) USB
USB
Mouse & Keyboard

PlayStation
PlayStation
Move PlayStation
PlayStation
Eye DualShock
DualShock
3 Wireless Controller DualShock
DualShock
4 Wireless Controller Blu-ray
Blu-ray
Remote ControlVideo Cable Component AV Cable D-Terminal
D-Terminal
AV cable HDMI
HDMI
Cable PlayTV Torne Various rhythm game controllers for Guitar Hero, DJ Hero, Band Hero, Rock Band
Rock Band
and Singstar
Singstar
games

Microphones Guitar and Bass Guitar controllers Drum controllers Turntable controllers (DJ Hero/ DJ Hero
DJ Hero
2) Keyboard controller ( Rock Band
Rock Band
3)

Light Gun ( GunCon
GunCon
3)

DualShock
DualShock
4 Wireless controller PlayStation
PlayStation
Camera HDMI
HDMI
cable

CPU R3000A 32bit RISC chip @ 33.7 MHz - Manufactured by LSI Corporation 300 MHz MIPS "Emotion Engine" Cell Broadband Engine (3.2 GHz Power Architecture-based PPE with eight 3.2 GHz SPE) 8-Core 1.6 GHz AMD "Jaguar"

GPU 16.47 million colors Resolution: 256x224 - 640x480 Sprite/BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs (Color Look-Up Tables) 4,000 8x8 pixel sprites with individual scaling and rotation Simultaneous backgrounds (Parallax scrolling) 620,000 polygons/sec

147 MHz "Graphics Synthesizer"; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2Gflops) to deliver enhanced shader graphics and other enhanced graphics

550 MHz RSX "Reality Synthesizer" (based on Nvidia
Nvidia
G70 architecture) Custom AMD Radeon 18 Compute Units (1152 shaders) @ 800 MHz[61]

Online service N/A Non-unified service PlayStation
PlayStation
Network PlayStation
PlayStation
Store Internet browser A/V chat via PlayStation Eye
PlayStation Eye
or PS2 EyeToy, voice chat via headset PlayStation
PlayStation
Network

Backward compatibility N/A PlayStation 20GB & 60GB: All PlayStation
PlayStation
and PlayStation 2
PlayStation 2
titles

Original 80GB: All PS1 titles, most PS2 titles.[62]

All other models (model code CECHGxx and later): Support for PS1 titles only.

No native backwards compatibility. Cloud based backwards compatibility via PlayStation
PlayStation
Now.[63] Emulated PlayStation 2
PlayStation 2
titles available from the PlayStation
PlayStation
Store.

System software proprietary OS proprietary OS, Linux DVD
DVD
Playback Kit XrossMediaBar
XrossMediaBar
(XMB) Orbis OS[64]

System software features Audio CD playback

Audio CD playback

DVD
DVD
Playback

Operating Systems
Operating Systems
can be installed and run via a hypervisor (feature unavailable with Slim Model[65]) Audio CD playback

Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) Video file playback (MPEG1, MPEG2, MPEG4, H.264-AVC, DivX) Blu-ray
Blu-ray
playback

DVD
DVD
playback

Image editing
Image editing
and slideshows (JPEG, GIF, PNG, TIFF, BMP) Mouse and keyboard support Folding@Home
Folding@Home
client with visualizations from the RSX

Blu-ray
Blu-ray
playback

DVD
DVD
playback Audio playback from inserted USB
USB
flash drive

Consumer programmability Requires the Net Yaroze
Net Yaroze
kit Yabasic
Yabasic
software, Linux
Linux
for PlayStation
PlayStation
2 Development on console via free Linux
Linux
platform or PC. TBA

Handheld systems PocketStation Main article: PocketStation

PocketStation

The PocketStation
PocketStation
was a miniature game console created by SCE as a peripheral for the original PlayStation.[66] Released exclusively in Japan
Japan
on December 23, 1999,[67] it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation
PlayStation
memory card by connecting it to a PlayStation
PlayStation
memory card slot.[66] It was extremely popular in Japan
Japan
and Sony
Sony
originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[68][69] PlayStation
PlayStation
Portable Main article: PlayStation
PlayStation
Portable

The original PlayStation Portable
PlayStation Portable
(PSP-1000)

The PlayStation Portable
PlayStation Portable
(PSP) was Sony's first handheld console to compete with Nintendo's DS console. The original model (PSP-1000) was released in December 2004 and March 2005,[70] The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[71][72] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo
Memory Stick PRO Duo
cards.[73] It has a similar control layout to the PS3 with its PlayStation
PlayStation
logo button and its ('Triangle'), ('Circle/O'), ('Cross/X') and ('Square') buttons in their white-colored forms. PSP-2000 and PSP-3000 models Main articles: PlayStation Portable
PlayStation Portable
§ PSP-2000, and PlayStation Portable § PSP-3000 The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation
PlayStation
Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation
PlayStation
Portable.[74][75] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[76] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB
USB
charging was also made possible.[77] Buttons are also reportedly more responsive on the PSP-2000.[78] In 2008, Sony
Sony
released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode. PSP Go model Main article: PlayStation Portable
PlayStation Portable
§ PSP Go

Piano Black PSP Go (open position)

Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable
PlayStation Portable
to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[79] This can be extended by up to 32GB with the use of a Memory Stick Micro
Memory Stick Micro
(M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[80] and 16% lighter and 35% smaller than the PSP-3000.[81] It has a 3.8" 480 × 272 LCD[82] (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models).[83] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony's mylo COM-2 internet device.[84] The PSP Go is being produced and sold concurrently with its predecessor the PSP-3000 although it will not replace it.[80] All games on the PSP Go must be purchased and downloaded from the PlayStation Store
PlayStation Store
as the handheld is not compatible with the original PSP's physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation
PlayStation
3's controllers the Sixaxis and DualShock
DualShock
3 via Bluetooth
Bluetooth
connection.[81] PSP-E1000 model Main article: PlayStation Portable
PlayStation Portable
§ PSP-E1000 The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi
Wi-Fi
or stereo speakers (replaced by a single mono speaker)[85] and has a matte "charcoal black" finish similar to the slim PlayStation
PlayStation
3.[86] The E1000 was announced at Gamescom 2011 and available across the PAL region
PAL region
for an RRP of €99.99.[86] PlayStation
PlayStation
Vita Main article: PlayStation
PlayStation
Vita

The PlayStation
PlayStation
Vita

Released in Japan
Japan
on December 17, 2011 and North America
North America
on February 22, 2012,[87] the PlayStation
PlayStation
Vita[88] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony
Sony
on January 27, 2011 at the PlayStation
PlayStation
Meeting 2011.[89] The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[90] two analog sticks, a rear touchpad, Sixaxis
Sixaxis
motion sensing and a 4 core ARM Cortex-A9 MPCore processor. The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo
Tokyo
Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB
USB
Type B port, 1GB of internal storage memory. It was released in Japan
Japan
on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America
North America
on May 6, 2014.[91] Other hardware PSX (2003) Main article: PSX (DVR)

The PSX

Released solely in Japan
Japan
in 2003, the Sony
Sony
PSX was a fully integrated DVR and PlayStation 2
PlayStation 2
video game console. It was the first Sony product to utilize the XrossMediaBar
XrossMediaBar
(XMB)[92] and can be linked with a PlayStation Portable
PlayStation Portable
to transfer videos and music via USB.[93] It also features software for video, photo and audio editing.[92] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD
PS2 HDD
(for example, Final Fantasy XI) are supported as well.[94] It was the first product released by Sony
Sony
under the PlayStation
PlayStation
brand that did not include a controller with the device itself.[95] Television sets Released in 2010, the Sony
Sony
BRAVIA
BRAVIA
KDL22PX300 is a 22-inch 720p television which incorporates a PlayStation 2
PlayStation 2
console, along with 4 HDMI
HDMI
ports.[96] A 24-inch 1080p PlayStation
PlayStation
branded 3D television, officially called the PlayStation
PlayStation
3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1's screen displayed through their 3D glasses). Sony
Sony
Ericsson Xperia Play Main article: Xperia Play The Xperia Play
Xperia Play
is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony
Sony
Ericsson aimed at gamers, and is the first to be PlayStation
PlayStation
Certified. Also can download PlayStation
PlayStation
Suite App. Sony
Sony
Tablets Sony
Sony
Tablets are PlayStation Certified
PlayStation Certified
Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation
PlayStation
3 controllers, and integrate with the PlayStation
PlayStation
network using a proprietary application. The following models were released between 2011 and 2013: S, Sony
Sony
Tablet S, Sony
Sony
Tablet P, Xperia Tablet S and Xperia Tablet Z. PlayStation
PlayStation
TV Main article: PlayStation
PlayStation
TV PlayStation
PlayStation
TV, known in Asia
Asia
as PlayStation Vita
PlayStation Vita
TV, is a microconsole and a non-portable variant of the PlayStation
PlayStation
Vita handheld. It was announced on September 9, 2013 at a Sony
Sony
Computer Entertainment Japan
Japan
presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock
DualShock
3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system's touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation
PlayStation
Portable, PlayStation
PlayStation
and PC Engine titles. The system supports Remote Play
Remote Play
compatibility with the PlayStation
PlayStation
4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan
Japan
on November 14, 2013, in North America on October 14, 2014, and in Europe
Europe
and Australasia
Australasia
on November 14, 2014.[97] PlayStation
PlayStation
VR PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920x1080 resolution OLED display, and operates at 120fps which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms.[98] Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation
PlayStation
VR was released in October 2016.[99] Games Main articles: List of PlayStation
PlayStation
games, List of PlayStation 2
PlayStation 2
games, List of PlayStation 3
PlayStation 3
games, List of PlayStation 4
PlayStation 4
games, List of PlayStation Move
PlayStation Move
games, List of PlayStation Portable
PlayStation Portable
games, List of PlayStation Vita
PlayStation Vita
games, List of PlayStation Store
PlayStation Store
games, and List of PlayStation Mobile
PlayStation Mobile
games Each console has a variety of games. Most games released on the original PlayStation
PlayStation
are backwards compatible and can be played directly on its successors, the PlayStation
PlayStation
2, PSX and PlayStation
PlayStation
3. Some of these games can also be played on the PlayStation Portable
PlayStation Portable
but they must be purchased and downloaded from a list of PS one Classics from the PlayStation
PlayStation
Store. Games released on the PlayStation 2
PlayStation 2
can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3
PlayStation 3
which are backwards compatible. The PlayStation 3
PlayStation 3
has two types of games, those released on Blu-ray
Blu-ray
Discs and downloadable games from the PlayStation
PlayStation
Store. The PlayStation Portable
PlayStation Portable
consists of numerous games available on both its physical media, the Universal Media Disc
Universal Media Disc
and the Digital Download from the PlayStation
PlayStation
Store. However, some games are only available on the UMD while others are only available on the PlayStation
PlayStation
Store. The PlayStation Vita
PlayStation Vita
consists of games available on both its physical media, the PlayStation Vita
PlayStation Vita
card and digital download from the PlayStation
PlayStation
Store. First party games Main article: Sony
Sony
Computer Entertainment Worldwide Studios Sony
Sony
Computer Entertainment Worldwide Studios is a group of video game developers owned by Sony
Sony
Computer Entertainment. It is dedicated to developing video games exclusively for the PlayStation
PlayStation
series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted
Uncharted
series. Other notable franchises include God of War, Twisted Metal
Twisted Metal
and more recently, LittleBigPlanet
LittleBigPlanet
(series), InFAMOUS, and MotorStorm. Re-releases Main articles: Greatest Hits, Platinum Range, The Best, PS one Classics, Classics HD, and PlayStation
PlayStation
Mobile Greatest Hits (North America), Platinum Range (PAL territories) and The Best ( Japan
Japan
and Asia) are video games for the Sony
Sony
PlayStation, PlayStation
PlayStation
2, PlayStation
PlayStation
3, and PlayStation Portable
PlayStation Portable
consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation
PlayStation
era, a game had to sell at least 150,000 copies (later 250,000)[100] and be on the market for at least a year[101] to enter the Greatest Hits range. During the PlayStation 2
PlayStation 2
era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[100] For the PlayStation
PlayStation
Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[102] Currently, a PlayStation 3
PlayStation 3
game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[103] PS one Classics were games that were released originally on the PlayStation
PlayStation
and have been re-released on the PlayStation Store
PlayStation Store
for the PlayStation 3
PlayStation 3
and PlayStation
PlayStation
Portable. Classics HD are compilations of PlayStation 2
PlayStation 2
games that have been remastered for the PlayStation 3
PlayStation 3
on a single disc with additional features such as upscaled graphics, PlayStation Move
PlayStation Move
support, 3D support and PlayStation Network
PlayStation Network
trophies. PlayStation Mobile
PlayStation Mobile
(formerly PlayStation
PlayStation
Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation
PlayStation
content, currently original PlayStation
PlayStation
games, across several devices including PlayStation Certified Android devices as well as the PlayStation
PlayStation
Vita. Online services PlayStation 2
PlayStation 2
online service Main article: PlayStation 2
PlayStation 2
online functionality Online gaming on PlayStation
PlayStation
consoles first started in July 2001 with the release of PlayStation
PlayStation
2's unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016. PlayStation
PlayStation
Network Main article: PlayStation
PlayStation
Network Released in 2006, the PlayStation Network
PlayStation Network
is an online service[104] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony
Sony
Computer Entertainment for use with the PlayStation
PlayStation
3, and was later implemented on the PlayStation Portable, PlayStation Vita
PlayStation Vita
and PlayStation 4
PlayStation 4
video game consoles.[105] The service currently has over 110 million users worldwide (as of July 2013).[10] The Sony
Sony
Entertainment Network provides other features for users like PlayStation
PlayStation
Home, PlayStation
PlayStation
Store, and Trophies. PlayStation
PlayStation
Store Main article: PlayStation
PlayStation
Store The PlayStation Store
PlayStation Store
is an online virtual market available to users of the PlayStation
PlayStation
3, PlayStation 4
PlayStation 4
and PlayStation Portable
PlayStation Portable
game consoles via the PlayStation
PlayStation
Network. The store uses both physical currency and PlayStation Network
PlayStation Network
Cards. The PlayStation
PlayStation
Store's gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play
Remote Play
connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation
PlayStation
Store worldwide.[106] Video content such as films and television shows are also available from the PlayStation Store
PlayStation Store
on the PlayStation 3
PlayStation 3
and PSP and will be made available on some new Sony
Sony
BRAVIA
BRAVIA
televisions, VAIO laptop computers and Sony
Sony
Blu-ray Disc
Blu-ray Disc
players from February 2010.[107] Life with PlayStation Main article: Life with PlayStation Life with PlayStation
PlayStation
was a Folding@home
Folding@home
application available for PlayStation 3
PlayStation 3
which connected to Stanford University’s Folding@home distributed computer network and allowed the user to donate their console's spare processing cycles to the project.[108] Folding@home
Folding@home
is supported by Stanford University
Stanford University
and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home
Folding@home
client was developed by Sony
Sony
Computer Entertainment in collaboration with Stanford University.[109] Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage
World Heritage
channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide.[110][111] As of PlayStation 3
PlayStation 3
system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended. PlayStation
PlayStation
Plus Main article: PlayStation
PlayStation
Plus PlayStation
PlayStation
Plus, a subscription-based service on the PlayStation Network, compliments the standard PSN services.[112] It enables an auto-download feature which allows the console to automatically download game patches and system software updates. Subscribers also gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous and LittleBigPlanet) and other PlayStation Store
PlayStation Store
items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store
PlayStation Store
discounts and free PlayStation Network
PlayStation Network
games, PS one Classics, PlayStation
PlayStation
Minis, themes and avatars.[113] PlayStation
PlayStation
Blog Main article: PlayStation
PlayStation
Blog PlayStation Blog
PlayStation Blog
is an online PlayStation
PlayStation
focused gaming blog which is part of the PlayStation
PlayStation
Network. It was launched on June 11, 2007[114] and since its launch, has featured in numerous interviews with third-party companies such as Square Enix.[115] It also has posts from high-ranking Sony
Sony
Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony
Sony
Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios.[116][117] A sub-site of the blog called PlayStation Blog
PlayStation Blog
Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation
PlayStation
Blog to submit ideas to the PlayStation
PlayStation
team about anything PlayStation-related and vote on the ideas of other submissions.[118][119] PlayStation
PlayStation
App Main article: PlayStation
PlayStation
App The PlayStation App
PlayStation App
is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above),[120] and has been installed more than 3.6 million times as of March 2, 2014.[121] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[120] It does not feature any gaming functionality.[120] PlayStation
PlayStation
Mobile Main article: PlayStation
PlayStation
Mobile The PlayStation Mobile
PlayStation Mobile
(formerly PlayStation
PlayStation
Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation
PlayStation
Vita. The framework will be cross-platform and cross-device, which is what Sony
Sony
calls "hardware-neutral". It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to play back PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[13] PlayStation
PlayStation
Now Main article: PlayStation
PlayStation
Now PlayStation Now
PlayStation Now
(PS Now) is a Gaikai-based video game streaming service used to provide PlayStation
PlayStation
gaming content to PlayStation
PlayStation
3 (PS3), PlayStation 4
PlayStation 4
(PS4), PlayStation
PlayStation
Vita, PlayStation TV
PlayStation TV
and BRAVIA
BRAVIA
televisions.[122] The service currently allows users to pay for access to a selection of original PlayStation 3
PlayStation 3
titles on either a per-game basis or via a subscription. PlayStation Now
PlayStation Now
was announced on January 7, 2014 at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation
PlayStation
Vitas. PlayStation Now
PlayStation Now
was launched in Open Beta in the United States
United States
and Canada
Canada
on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[123] Online social networking services PlayStation
PlayStation
Home Main article: PlayStation
PlayStation
Home PlayStation Home
PlayStation Home
is a community-based social gaming networking service for the PlayStation 3
PlayStation 3
on the PlayStation Network
PlayStation Network
(PSN). It is available directly from the PlayStation 3
PlayStation 3
XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[124] Home allows users to create a custom avatar, which can be made to suit the user's preference.[125] Users can decorate their avatar's personal apartment ("HomeSpace") with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony
Sony
and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[126] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[124] Xi, a once notable feature of Home, is the world's first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[127][128] Room for PlayStation
PlayStation
Portable Main article: Room for PlayStation
PlayStation
Portable "Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo") was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[129] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home
PlayStation Home
and was being developed for the PSP.[130] Launching directly from the PlayStation Network
PlayStation Network
section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication."[131] A closed beta test had begun in Q4 2009 in Japan.[132] Software See also: PlayStation 3
PlayStation 3
system software and PlayStation
PlayStation
Portable system software XrossMediaBar Main article: XrossMediaBar The XrossMediaBar, originally used on the PSX, is a graphical user interface currently used for the PlayStation 3
PlayStation 3
and PlayStation Portable, as well as a variety of other Sony
Sony
devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[133] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation
PlayStation
3.[134] Although the capacity to play users' own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[135] LiveArea Main article: LiveArea LiveArea, designed to be used on the PlayStation
PlayStation
Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation
PlayStation
Network. It has been designed specifically as a touchscreen user interface for users.[136] Linux
Linux
operating systems Linux
Linux
for PlayStation
PlayStation
2 Main article: Linux
Linux
for PlayStation
PlayStation
2 In 2002, Sony
Sony
released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2
PlayStation 2
into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2
PlayStation 2
to the internet, a monitor cable adaptor to connect the PlayStation 2
PlayStation 2
to computer monitors as well as a USB
USB
Keyboard and Mouse which can be used to control Linux
Linux
on the PlayStation
PlayStation
2.[137][138] Linux
Linux
for PlayStation
PlayStation
3 Main article: OtherOS The PlayStation 3
PlayStation 3
(excluding PlayStation 3
PlayStation 3
Slim) also supports running Linux
Linux
OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux
Linux
provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[34] The use of Linux
Linux
on the PlayStation
PlayStation
3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony
Sony
implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3
PlayStation 3
was removed in a firmware update released in 2010.[139] Controllers Early PlayStation
PlayStation
controllers

A PlayStation
PlayStation
Controller.

Main articles: PlayStation
PlayStation
Controller, PlayStation
PlayStation
Analog Joystick, and Dual Analog
Dual Analog
Controller Released in 1994, the PlayStation
PlayStation
control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( ('Green Triangle'), ('Red Circle/Red O')), ('Blue Cross/Blue X') and ('Pink Square'),[140] and start and select buttons on the face. 'Shoulder buttons' are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony
Sony
released the PlayStation
PlayStation
Analog Joystick for use with flight simulation games.[141] The original digital controller was then replaced by the Dual Analog
Dual Analog
in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[142] This controller was then also succeeded by the DualShock
DualShock
controller. DualShock
DualShock
series and Sixaxis Main articles: DualShock
DualShock
and Sixaxis

A DualShock
DualShock
3 controller

Released in 1998, the DualShock
DualShock
controller for the PlayStation succeeded its predecessor, the Dual Analog, and would go on to become the longest running series of controllers for the PlayStation
PlayStation
brand. In addition to the inputs of the original, digital, controller (, , , , L1, L2, R1, R2, Start, Select and a D-pad), the DualShock
DualShock
featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[143] The DualShock
DualShock
series consists of four controllers: the DualShock
DualShock
which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation
PlayStation
2, and the DualShock
DualShock
3, the second and current controller released for the PlayStation
PlayStation
3, and the DualShock
DualShock
4, which went through a massive redesign and is the default input of the PlayStation
PlayStation
4, and upon release was compatible with the PS3 originally only via USB
USB
and eventually with a firmware update, Bluetooth
Bluetooth
connectivity was enabled. The Sixaxis
Sixaxis
was the first official controller for the PlayStation
PlayStation
3, and is based on the same design as the DualShock
DualShock
series (but lacking the vibration motors of the DualShock
DualShock
series of controllers). Like the Dual Analog, the DualShock
DualShock
and DualShock
DualShock
2 feature an "Analog" button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3
PlayStation 3
Sixaxis
Sixaxis
and DualShock
DualShock
3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a ' PlayStation
PlayStation
button' (which featured the incorporated PS logo and is similar in function to the Xbox 360 "Guide" button) was included on controllers. The PlayStation
PlayStation
button replaces the "Analog" button of the DualShock
DualShock
and DualShock
DualShock
2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options (such as quit the game, change controller settings, turn off the system, and turn off the controller).[144]

PlayStation
PlayStation
Move Main article: PlayStation
PlayStation
Move

A PlayStation Move
PlayStation Move
controller

PlayStation Move
PlayStation Move
is a motion-sensing game controller platform for the PlayStation 3
PlayStation 3
video game console by Sony
Sony
Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move
PlayStation Move
uses the PlayStation Eye
PlayStation Eye
webcam to track the wand's position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move
PlayStation Move
was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move
PlayStation Move
motion controller and an optional PlayStation Move
PlayStation Move
sub-controller.[145] Although PlayStation Move
PlayStation Move
is implemented on the existing PlayStation
PlayStation
3 console, Sony
Sony
states that it is treating Move's debut as its own major "platform launch", planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[146] Sony
Sony
also plans to provide several different bundle options for PlayStation Move
PlayStation Move
hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[147] a full console pack with a PS3 console, DualShock
DualShock
3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[146]

Media Magazines The PlayStation
PlayStation
brand has a wide series of magazines, from across different continents, covering PlayStation
PlayStation
related articles and stories. Many of these magazines work closely with Sony
Sony
and thus often come with demo discs for PlayStation
PlayStation
games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[148] PlayStation
PlayStation
Official Magazine,[149] Official PlayStation
PlayStation
Magazine (Australia).[150] However, over the years, many PlayStation
PlayStation
magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation
PlayStation
Magazine,[151] Official UK PlayStation
PlayStation
Magazine,[152] Official UK PlayStation
PlayStation
2 Magazine.[153] PlayStation
PlayStation
Underground Main article: PlayStation
PlayStation
Underground PlayStation
PlayStation
Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation
PlayStation
CDs, along with a booklet and colorful packaging every quarter.[154] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation
PlayStation
Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation
PlayStation
Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation
PlayStation
Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation
PlayStation
2. PlayStation
PlayStation
Underground CDs are mainly in the hands of collectors these days.[155] Marketing

Promotion of the PlayStation
PlayStation
at the Electronic Entertainment Expo
Electronic Entertainment Expo
2003

The PlayStation
PlayStation
has been known for several advertising campaigns. Slogans Advertising slogans used for each PlayStation
PlayStation
console iteration:

PlayStation

"eNoS Lives" (The first letter 'E' was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[19] "U R Not e" (The letter 'E' was printed in red to denote the word, ready, as in You Are Not Ready)[19] "Do Not Underestimate The Power of PlayStation." (From the S.A.P.S. - Society Against PlayStation — series of adverts)[156] "Playstation" (Seen on several PlayStation
PlayStation
systems and games commercials)[citation needed]

PS one

"Wherever, Whenever, Forever."[157]

PlayStation
PlayStation
2

"The Beginning."[158] "Live In Yur Wrld, Ply In urs." (The PlayStation
PlayStation
face button icons were used to denote certain letters: Live In Your World, Play In Ours)[158] "(Welcome to the) Third Place."[158] "Fun, Anyone?"[158] "The ultimate just got better – PlayStation
PlayStation
9 – teleport yours today."[158]

PlayStation
PlayStation
Portable

"PSP Hellz Yeah" (PSP-1000 Series) "Dude, Get Your Own..." (PSP-2000 Series)[159] "Everywhere Just Got Better" (PSP-3000 Series and PSPgo)[160] "It's GO Time" (PSPgo)[161] "Your Whole World In Your Hands" (UK & Europe
Europe
Territories)[162] "Step Your Game Up" (US Territory, PSP-3000 Series and PSPgo)[163]

PlayStation
PlayStation
3

"The Wait Is Over" "Welcome Chang3" (the number three is used to denote an 'e' and was printed in red)[164] "This is Living."[165] "Play B3yond" (the number three is used to denote an 'e' and was printed in red)[158] "It Only Does Everything" (US Commercials) (PS3 Slim)[166] "The Game Is Just The Start. Start PS3." (EU countries)[167] "Long Live Play" (PS3 Slim) "Never Stop Playing" (PS3 Slim) "Greatness Awaits" (PS3 SuperSlim)

PlayStation
PlayStation
Move

"This Changes Everything".[168] "Move Into The Action"[169]

PlayStation
PlayStation
Network

"Download, Play, Connect."

PlayStation
PlayStation
Vita

"Never Stop Playing." "The World is in Play." (EU only)

PlayStation
PlayStation
4

"See the Future" "Push the boundaries of Play"[170] "Greatness Awaits" "This is 4 the Players" "Where the Greatest Play"[171]

Notable advertising campaigns It Only Does Everything Main article: Kevin Butler (character) The most notable of recent PlayStation
PlayStation
commercials is the series of "It Only Does Everything" commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3
PlayStation 3
and its games through a series of comedic answers to "Dear PlayStation" queries.[166] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony
Sony
issued an apology and a new version of the advert with the offending line changed was produced.[172] A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the "Step Your Game Up" campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the "Dear PlayStation" queries about the PSP.[163] Netherlands
Netherlands
Ceramic White PSP Commercials In July 2006, an advertising campaign in the Netherlands
Netherlands
was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony's new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[173] and drew criticism from the media for being racist, though Sony
Sony
maintains that the ad did not feature any racist message.[174] All I want for Xmas is a PSP In November 2006, a marketing company employed by Sony's American division created a website entitled "All I want for Xmas is a PSP", designed to promote the PSP virally. The site contained a blog which was purportedly written by "Charlie", a teenage boy attempting to get his friend Jeremy's parents to buy him a PSP, and providing a "music video" of either Charlie or Jeremy "rapping" about the PSP. Visitors to the website quickly recognized that the website was registered to a marketing company, exposing the campaign on sites such as YouTube
YouTube
and digg. Sony
Sony
was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony
Sony
admitted that the idea was "poorly executed".[175] Reception In 2005, Australian newspaper The Age
The Age
wrote an article about the PlayStation
PlayStation
brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University
Bond University
who said, " PlayStation
PlayStation
re-ignited our imagination with video games". Game designers Yoshiki Okamoto called the brand "revolutionary — PlayStation
PlayStation
has changed gaming, distribution, sales, image and more", while Evan Wells of Naughty Dog
Naughty Dog
said " PlayStation
PlayStation
is responsible for making playing games cool."[176] In 2009, ViTrue, Inc.
ViTrue, Inc.
listed the PlayStation
PlayStation
brand as number 13 on their "The Vitrue 100: Top Social Brands of 2009". The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[177] In 2010, Gizmodo
Gizmodo
stated that the PlayStation
PlayStation
brand was one of the last Sony
Sony
products to completely stand apart from its competitors, stating that "If you ask the average person on the street what their favorite Sony
Sony
product is, more often than not you'll hear PlayStation".[178] As of April 2012, the PlayStation
PlayStation
brand is the "most followed" brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight's Entertainment Retail has also shown that the PlayStation
PlayStation
brand is the most interactive making 634 posts and tweets on social networking sites Facebook
Facebook
and Twitter.[179] In July 2014, Sony
Sony
boasted in a company release video that the PlayStation
PlayStation
3, PlayStation 4
PlayStation 4
and PlayStation Vita
PlayStation Vita
sold a combined total of 100 million units.[180] It was announced at Tokyo
Tokyo
Game Show on September 1, 2014, that PlayStation
PlayStation
home game consoles claim 78% market share of all home consoles in Japan.[181] As of 2015[update], PlayStation
PlayStation
is the strongest selling console brand worldwide.[182] References

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staff (April 3, 1997). "Analog Joypad To Go On Sale In Japan". IGN.com. Retrieved July 4, 2008.  ^ "Dual Shock 2 Review". IGN. September 27, 2001. Retrieved December 7, 2008. The biggest difference between the Dual Shock 2 and the original ... is the fact that ... all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure sensitive and have 255 degrees of sensitivity. ... It's also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock.  ^ Hruschak, PJ (April 10, 2010). "Gamertell Review: Sony
Sony
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PlayStation Move
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PlayStation
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Sony
Computer Entertainment. March 10, 2010. Archived from the original on March 15, 2010. Retrieved March 11, 2010. Sony
Sony
Computer Entertainment (SCE) today announced that PlayStation Move
PlayStation Move
motion controller for PlayStation 3
PlayStation 3
computer entertainment system, launches worldwide this fall [...] In fiscal year 2010 [ending March 31, 2011], SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move
PlayStation Move
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PlayStation
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PlayStation Blog
EU. Sony
Sony
Computer Entertainment Europe. Retrieved March 11, 2010.  ^ Bramwell, Tom (March 11, 2010). " PlayStation Move
PlayStation Move
unveiled". Eurogamer. Eurogamer
Eurogamer
Network. Retrieved March 11, 2010. Exact pricing and bundling information will follow soon, but in the meantime we've been told that the Move controller, PlayStation Eye
PlayStation Eye
camera and a starter disc with game demos will be bundled for under $100 this autumn.  ^ Future US
Future US
Staff. "PlayStation: The Official Magazine". Future US. Retrieved July 5, 2010.  ^ Future Publishing
Future Publishing
Staff. " PlayStation
PlayStation
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PlayStation
Australia Staff (June 16, 2010). " PlayStation
PlayStation
News Articles: - Official PlayStation
PlayStation
Magazine". PlayStation.com Australia. Sony
Sony
Computer Entertainment. Archived from the original on March 24, 2012. Retrieved July 5, 2010.  ^ Ziff Davis Enterprise Staff. "Official U.S. Playstation — Official U.S. Playstation Magazine". Ziff Davis Enterprise. Retrieved July 5, 2010.  ^ Future plc
Future plc
Staff. "The Official UK Playstation Magazine". Future plc. Retrieved July 5, 2010.  ^ Future plc
Future plc
Staff. "Official Playstation 2 UK Magazine". Media UK. Retrieved July 5, 2010.  ^ Chris Kramer, Samantha Sackin (March 26, 1997). " PlayStation
PlayStation
goes underground; PlayStation
PlayStation
UndergroundClub launches with innovative CD-ROM
CD-ROM
CD..." Business Wire. Sony
Sony
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Giant Bomb
Staff. " PlayStation
PlayStation
Underground". Giant Bomb. Retrieved June 30, 2010.  ^ Fahey, Mike (November 24, 2009). "A Holiday Message From The Society Against PlayStation". Kotaku. Retrieved July 5, 2010.  ^ " Sony
Sony
Computer Entertainment America introduces the PSone and LCD Screen". Retrieved July 5, 2010.  ^ a b c d e f Athab, Majed (June 10, 2008). "Don't Underestimate the Power of PlayStation: 10 best ads". Joystiq. Retrieved July 5, 2010.  ^ Yoon, Andrew (May 2, 2007). "Dude, Get Your Own campaign expands to television". Joystiq. Retrieved July 5, 2010.  ^ Yoon, Andrew (December 3, 2008). "Urban PSP campaign moves online". Joystiq. Retrieved July 5, 2010.  ^ Koller, John (September 28, 2009). "It's GO Time: PSPgo Available October 1st". PlayStation
PlayStation
Blog. Retrieved July 5, 2010.  ^ Yoon, Andrew (November 12, 2008). "Put the whole world in your hands in new PSP ad". Joystiq. Retrieved July 5, 2010.  ^ a b Lee C Kovacs (May 24, 2010). " Marcus Rivers Is Kevin Butler for PSP". TheSixthAxis. Retrieved June 16, 2010.  ^ Fran Mirabella III (May 15, 2005). "Pre-E3 2005: PlayStation 3
PlayStation 3
to Change E3?". IGN. Retrieved July 5, 2010.  ^ Athab, Majed (May 30, 2008). "This is Advertising: Top 10 worst PlayStation
PlayStation
ads, part 3". Joystiq. Retrieved July 5, 2010.  ^ a b "A First Look At Two of The PS3's Newer, Funnier Ads". Kotaku. August 27, 2009. Retrieved February 9, 2010.  ^ Sony
Sony
Computer Entertainment UK (August 26, 2009). "The Game Is Just The Start with PS3". PlayStation.com UK. Sony
Sony
Computer Entertainment. Retrieved July 5, 2010.  ^ Islam, Zak (June 12, 2010). " PlayStation Move
PlayStation Move
Slogan Possibly Outed". PlayStation
PlayStation
LifeStyle. Retrieved June 30, 2010.  ^ Crecente, Brian (September 1, 2010). "Eyes Deep In the Magical Playstation Move Dox". Kotaku. Retrieved August 31, 2010.  ^ Sony
Sony
Computer Entertainment UK (February 21, 2013). " DualShock
DualShock
4 revealed: pushing the boundaries of play". blog.eu.playstation.com.  ^ Makuch, Eddie (June 6, 2014). "Sony: PS4 Is "Where the Greatest Play"". GameSpot. Retrieved August 5, 2014.  ^ " Sony
Sony
apologizes, changes PS3 ad after Nigerian backlash". Quickjump Network. September 12, 2009. Retrieved December 20, 2009.  ^ Grant, Christopher (July 4, 2006). "Sony's racially charged PSP ad". Joystiq. Retrieved July 7, 2006.  ^ Stuart, Keith (July 5, 2006). " Sony
Sony
ad causes white riot". The Guardian. Retrieved July 6, 2006.  ^ Staff (December 13, 2006). "Sony: PSP Viral Campaign 'Poorly Executed'". Edge. Archived from the original on November 19, 2011. Retrieved December 16, 2006.  ^ Hill, Jason (November 17, 2005). "Playing for keeps". theage.co.uk. The Age. Retrieved June 30, 2010.  ^ ViTrue Staff. "The Vitrue 100: Top Social Brands of 2009". ViTrue, Inc. Archived from the original on May 25, 2010. Retrieved June 30, 2010.  ^ Johnson, Joel (March 5, 2010). "The Return of Sony". Gizmodo. Retrieved March 25, 2010.  ^ Woollaston, Vicky (June 30, 2010). " PlayStation
PlayStation
'most followed' brand on social sites". Webuser.co.uk. Retrieved June 30, 2010. [dead link] ^ "PS4, PS3, and Vita Combined Have Sold Over 100 Million Systems, Sony
Sony
Says". GameSpot.  ^ " Sony
Sony
wooing Japanese to PS4 with 'Dragon Quest' - The Japan
Japan
Times". The Japan
Japan
Times.  ^ Leack, Jonathan (April 3, 2015). "370 Million PlayStation
PlayStation
Consoles Have Been Sold Since December 1994". CraveOnline. Retrieved February 5, 2016. 

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Sony
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Online distribution platforms

PlayStation Network
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( PlayStation
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Music PlayStation
PlayStation
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PlayStation
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PlayStation
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PlayStation
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PlayStation
Vue) The Minisode Network Sony
Sony
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Liv

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Other

History of Sony Sony
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Toshiba IBM Center of Competence for the Cell Processor

Sony
Sony
PlayStation
PlayStation
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Sony
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.