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Winning Run
is a first-person arcade racing simulation game developed and published by Namco in late December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each race in first place, all while avoiding opponents and other obstacles, such as flood-hit tunnels, pits and steep chambers. It was the very first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons. Development of the game began in 1985, taking three years to complete. Upon release, ''Winning Run'' was a major commercial success in Japan and a fairly moderate success in the West. The game received a favorable critical reception, many complimenting its impressive 3D graphics for the time period, alongside its Formula One racing realism. It is considered a milestone in 3D polygonal graphics technology, being able to draw 60,000 individual polygons per second. ''Winning Run'' would go on to receive numerous award ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, ''Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita.
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Suzuka Circuit
The , more famously known as the , is a long motorsport race track located in Ino, Suzuka, Mie, Suzuka City, Mie Prefecture, Japan and operated by Honda Mobilityland, a subsidiary of Honda, Honda Motor Co, Ltd. It has a capacity of 155,000. Introduction Soichiro Honda decided to develop a new permanent circuit in Mie prefecture in the late 1950s. Designed as a Honda test track in 1962 by Dutchman John Hugenholtz, John "Hans" Hugenholtz, the most iconic feature of the track is its "figure eight" layout, with the long back straight passing over the front section by means of an overpass. It is one of only two FIA Grade 1 licensed tracks to have a "figure eight" layout, the other one being the Fiorano Circuit. The circuit has been modified at least eight times: In 1983 a chicane was inserted at the last curve to slow the cars into the pit straight; the original circuit was an incredibly fast track with only one slow corner; without the Casio chicane some cars would go through the ...
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Darius II (video Game)
is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 '' Darius''. It was later released as in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM² as in 1993. Gameplay The game is set in the inner half of the Solar System, and has the same branching level structure as ''Darius''. Similar to the first '' Darius'' game, ''Darius II'' was programmed for multiple screens; while a three-screen version like the original exists, ''Darius II'' is more commonly and generally represented as a two-screen game. The red/green/blue powerups from the first game return, and have the same function: respectively, upgrades to the "missile" main weapon and "bomb" subweapon, and a shield to absorb some damage. Two new power-ups were added: a yellow powerup that adds a new "laser" main weapon that functions somewhat similarly to the bombs, and a rainbow powerup that grants one upgrade to ''all'' the player ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Hard Drivin'
''Hard Drivin'' is a Sim racing, driving simulation video game developed by Atari Games in 1989 in video games, 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D computer graphics, 3D Polygon (computer graphics), polygon driving environments via a simulator cabinet with a Haptic technology, force feedback steering wheel and a custom rendering architecture. According to the in-game credit screen, ''Hard Drivin was designed by two teams working concurrently in the United States and Ireland. ''Hard Drivin'' was released in arcades in February 1989, when Racing video game, driving games were largely implemented with 2.5D, scaled 2D computer graphics, 2D Sprite (computer graphics), sprites and filled-polygon 3D graphics of any kind were rare. It is the second commercially released arcade racing game to use 3D polygons; Namco's ''Winning Run'' was the first and released two months earlier. In total, th ...
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Julian Rignall
Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advertising campaigns. Career Early 1980s: Teenage gaming journalist Rignall's career as a gaming journalist began in London in the early 1980s as a student competing in video game tournaments. During his teenage years, Rignall held the UK and World Record high scores on video games such as '' Defender'', ''Pole Position'' and ''Crossfire''. He also won ''Computer and Video Games'' magazine's 1983 UK Video Arcade Game Championship, beating more than 500 of the country's top arcade players to win the title. Rignall's success at winning international video game tournaments launched his career as a video game journalist writing gaming hints and tips for magazines such as ''Computer and Video Games'' and ''Personal Computer Games''. 1985–1988: F ...
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List Of Tetris Variants
This is a list of variants of the game ''Tetris''. It includes officially licensed ''Tetris'' sequels, as well as unofficial clones. Official games {, class="sortable wikitable" , - ! Title ! Year ! Platform ! Publisher ! class = "unsortable" , Description , - , ''Tetris'' , 1988 , Amstrad CPC, Amstrad PCW, Amiga, Atari ST, BBC Micro/Acorn Electron, Commodore 64, MSX, ZX Spectrum , Mirrorsoft , Ports developed by Rowan Software. , - , ''Tetris'' , 1988 , Amiga, Apple II, Atari ST, Apple IIGS, IBM PC, MS-DOS, Mac OS , Spectrum HoloByte , Included in the compilation ''Tetris Gold''. , - , ''Tetris'' , 1988 , PC-9800 series, X68000, FM-7, PC-8800 series, MSX2 , Bullet-Proof Software , , - , ''Tetris'' , 1988 , Family Computer , Bullet-Proof Software , This version is also available on AtGames' Legends Flashback console. , - , ''Tetris'' , 198819892019 , ArcadeMega Drive , Sega , Sega's arcade version of ''Tetris'' was released in December 1988. In Japan, it was the highest ...
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Super Monaco GP
is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game ''Monaco GP''. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship. The original concept for ''Super Monaco GP'' came from Hisao Oguchi, who was at the time a game planner with Sega. The arcade game contained parodies of actual brands that were sponsors in Formula One, which led to a lawsuit from Philip Morris over advertising of tobacco products. Shortly after the arcade game launch, ''Super Monaco GP'' was ported to Sega's video game consoles, the Genesis, Game Gear, and Master System. British developer U.S. Gold published ports for home computers. The arcade game was a major worldwide hit; in Japan, it was the third highest- ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ...
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