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was a Japanese multinational
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in
Santa Clara, California Santa Clara (; Spanish for " Saint Clare") is a city in Santa Clara County, California. The city's population was 127,647 at the 2020 census, making it the eighth-most populous city in the Bay Area. Located in the southern Bay Area, the cit ...
, Namco Europe in
London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow ...
, Namco Taiwan in Kaohsiung, and Shanghai Namco in
mainland China "Mainland China" is a geopolitical term defined as the territory governed by the People's Republic of China (including islands like Hainan or Chongming), excluding dependent territories of the PRC, and other territories within Greater China. ...
. Namco was founded by Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured
electro-mechanical In engineering, electromechanics combines processes and procedures drawn from electrical engineering and mechanical engineering. Electromechanics focuses on the interaction of electrical and mechanical systems as a whole and how the two systems ...
arcade games such as the 1965 hit '' Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'' in 1979. It was followed by '' Pac-Man'' in 1980, the best-selling arcade game of all time. Namco prospered during the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
in the early 1980s, releasing popular titles such as ''
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to '' Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a star ...
'', ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious f ...
'', and '' Pole Position''. Namco entered the home console market in 1984 with conversions of its arcade games for the MSX and the Nintendo
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
. Its American division majority-acquired Atari Games in 1985, before selling a portion of it in 1987 following disagreements between the two companies. Arguments over licensing contracts with Nintendo led Namco to produce games for competing platforms, such as the Sega Genesis,
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
, and PlayStation. Namco continued to produce hit games in the 1990s, including '' Ridge Racer'', '' Tekken'', and '' Taiko no Tatsujin''. Namco endured numerous financial difficulties in the late 1990s and 2000s as a result of the struggling Japanese economy and diminishing arcade market. In 2005, Namco merged with
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
to form Namco Bandai Holdings, a Japanese entertainment conglomerate. It continued producing games until it was merged into Namco Bandai Games in 2006. Namco produced several multi-million-selling game franchises, such as '' Pac-Man'', ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. It operated
video arcades Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems ...
and amusement parks globally, and also produced films, toys, and arcade cabinets and operated a chain of restaurants. Namco is remembered in retrospect for its unique corporate model, its importance to the industry, and its advancements in technology. Its successor, Bandai Namco Entertainment, and its subsidiaries continue to use the Namco brand for their video arcades and other entertainment products.


History


Origins and acquisition of Atari Japan (1955–1977)

On June 1, 1955, Japanese businessman Masaya Nakamura founded Nakamura Seisakusho Co., Ltd. in Ikegami, Tokyo. The son of a shotgun repair business owner, Nakamura proved unable to find work in his chosen profession of ship building in the struggling post-
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
economy. Nakamura established his own company after his father's business saw success with producing pop cork guns. Beginning with only ¥300,000 (US$12,000), Nakamura spent the money on two hand-cranked rocking horses that he installed on the roof garden of a Matsuya department store in
Yokohama is the second-largest city in Japan by population and the most populous municipality of Japan. It is the capital city and the most populous city in Kanagawa Prefecture, with a 2020 population of 3.8 million. It lies on Tokyo Bay, south of T ...
. The horses were loved by children and turned a decent profit for Nakamura, who began expanding his business to cover other smaller locations. A 1959 business reorganization renamed the company Nakamura Seisakusho Company, Ltd. The
Mitsukoshi is an international department store chain with headquarters in Tokyo, Japan. It is a subsidiary of Isetan Mitsukoshi Holdings, which also owns the Isetan department store chain. History It was founded in 1673 with the (shop name) , sell ...
department store chain noticed his success in 1963, and approached him with the idea of constructing a rooftop amusement space for its store in Nihonbashi, Tokyo. It consisted of horse rides, a picture viewing machine, and a goldfish scooping pond, with the centerpiece being a moving train named ''Roadaway Race''. The space was a hit and lead to Mitsukoshi requesting rooftop amusement parks for all of its stores. Along with Taito, Rosen Enterprises, and Nihon Goraku Bussan, Nakamura Seisakusho became one of Japan's leading amusement companies. As the business grew in size, it used its clout to purchase amusement machines in bulk from other manufacturers at a discount, and then sell them to smaller outlets at full price. While its machines sold well, Nakamura Seisakusho lacked the manufacturing lines and distribution networks of its competitors, which made the production of them longer and more expensive. The company was unable to place its machines inside stores because other manufacturers already had exclusive rights to these locations. In response, Nakamura Seisakusho opened a production plant in February 1966, moving its corporate office to a four-story building in Ōta, Tokyo. The company secured a deal with Walt Disney Productions to produce children's rides in the likenesses of its characters, in addition to those using popular
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
characters like Q-Taro; this move allowed the business to further expand its operations and become a driving force in the Japanese coin-op market. Though the manufacturing facility was largely reserved for its Disney and anime rides, Nakamura also used it to construct larger, more elaborate
electro-mechanical games Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
. The first of these was ''Torpedo Launcher'' (1965), a submarine warfare shooting gallery later titled '' Periscope''. Its other products included ''
Ultraman ''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one ...
''-themed gun games and
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
-like games branded with ''
Osomatsu-kun is a comedy manga series by Fujio Akatsuka which ran in Shogakukan's ''Weekly Shōnen Sunday'' magazine from 1962 to 1969. The series revolves around a group of sextuplet brothers who cause all sorts of mischief. It has been adapted into ...
'' characters. The name Namco was introduced in 1971 as a brand for several of its machines. The company grew to having ten employees, which included Nakamura himself. It saw continued success with its arcade games, which had become commonplace in bowling alleys and grocery stores. The company also established a robotics division to produce robots for entertainment centers and festivals, such as those that distributed pamphlets, ribbon making machines, and a robot named Putan that solved pre-built mazes. In August 1973, American game company Atari began establishing a series of divisions in Asia, one of which was named Atari Japan. Its president, Kenichi Takumi, approached Nakamura in early 1974 to have his business become the distributor of Atari games across Japan. Nakamura, already planning global expansion following his company's success, agreed to the deal. In part due to employee theft, Atari Japan was a financial disaster and nearly collapsed in its first few years of operation. When Takumi stopped showing up to work, the company was handed to Hideyuki Nakajima, a former employee of the Japan Art Paper Company. Atari co-founder Nolan Bushnell, whose company was already struggling in America, chose to sell the Japanese division. His fixer, Ron Gordon, was given the task of finding the buyer for Atari Japan. After being turned down by Sega and Taito, Gordon's offer was accepted by Nakamura for 296 million ($1.18M), though Nakamura informed Bushnell his company was unable to pay the money by the deadline. With no other takers for Atari Japan, Bushnell ultimately allowed Nakamura to only pay $550,000 and then $250,000 a year for three years. The acquisition allowed Nakamura Seisakusho to distribute Atari games across Japan, and would make it one of the country's largest arcade game companies. The Atari Japan purchase was not an immediate success, in part due to the
medal game are a type of arcade game commonly found in amusement arcades and casinos, especially in Japan. In order to play a medal game, a customer must first exchange their cash into medals (metal coins, much like an arcade token). The rate of medals v ...
fad of the 1970s. While Nakamura Seisakusho saw some success with imports such as
Kee Games Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978. History Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell h ...
's ''
Tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engi ...
'', the Japanese video game industry's decrease in popularity did not make them as profitable as hoped. The market became more viable once restrictions on medal games were imposed by the Japanese government in 1976, as Nakamura Seisakusho began returning higher profits; its import of Atari's '' Breakout'' was so successful that it led to rampant piracy in the industry. By the end of the year, Nakamura Seisakusho was one of Japan's leading video game companies.


Galaxian, Pac-Man, and arcade success (1977–1984)

Nakamura Seisakusho changed its corporate name to Namco in June 1977. It opened a division in Hong Kong named Namco Enterprises Asia, which maintained video arcades and amusement centers. As Namco's presence in Japan was steadily rising, Nakajima suggested to Nakamura that he open a division in the United States to increase worldwide brand awareness. Nakamura agreed to the proposal, and on September 1, 1978, established Namco America in Sunnyvale, California. With Nakajima as its president and Satashi Bhutani as vice president, Namco America's aim was to import games and license them to companies such as Atari and
Bally Manufacturing Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotel ...
. Namco America would release a few non-video arcade games itself, such as '' Shoot Away'' (1977). As the video game industry prospered in Japan during the 1970s with the release of Taito's ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', Namco turned its attention towards making its own video games. While its licensed Atari games were still profitable, sales were decreasing and the quality of the hardware used began deteriorating. Per the recommendation of company engineer Shigekazu Ishimura, the company retrofitted its Ōta manufacturing facility into a small game division and purchased old stock computers from NEC for employees to study. Namco released '' Gee Bee'', its first original game, in October 1978. Designed by new hire Toru Iwatani, it is a video pinball game that incorporates elements from ''Breakout'' and similar "block breaker" clones. Though ''Gee Bee'' fell short of the company's sales expectations and was unable to compete with games such as ''Space Invaders'', it allowed Namco to gain a stronger foothold in the video game market. In 1979, Namco published its first major hit ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'', one of the first video games to incorporate
RGB The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three addi ...
color graphics, score bonuses, and a tilemap hardware model. ''Galaxian'' is considered historically important for these innovations, and for its mechanics building off those in ''Space Invaders''. It was released in North America by Midway Manufacturing, the video game division of Bally, where it became one of its best-selling titles and formed a relationship between Midway and Namco. The space shooter genre became ubiquitous by the end of the decade, with games such as ''Galaxian'' and ''Space Invaders'' becoming commonplace in Japanese amusement centers. As video games often depicted the killing of enemies and shooting of targets, the industry possessed a predominately male playerbase. Toru Iwatani began work on a maze video game that was targeted primarily towards women, with simplistic gameplay and recognizable characters. Alongside a small team, he created a game named ''Puck Man'', where players controlled a character that had to eat dots in an enclosed maze while avoiding four ghosts that pursued them. Iwatani based the gameplay off eating and designed its characters with soft colors and simplistic facial features. ''Puck Man'' was test-marketed in Japan on May 22, 1980 and given a wide-scale in July. It was only a modest success; players were more accustom to the shooting gameplay of ''Galaxian'' as opposed to ''Puck Man''s visually distinctive characters and gameplay style. In North America, it was released as '' Pac-Man'' in November 1980. ''Pac-Man''s simplicity and abstract characters made it a fixture in popular culture, spawning a multi-million-selling media franchise. Namco regularly released several successful games throughout the early 1980s. It published ''
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to '' Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a star ...
'', the follow-up to ''Galaxian'', in 1981 to critical acclaim, usurping its predecessor in popularity with its fast-paced action and power-ups. 1982 saw the release of '' Pole Position'', a racing game that is the first to use a real racetrack (the Fuji Speedway) and helped laydown the foundations for the racing genre. It released '' Dig Dug'' the same year, a maze chaser that allowed players to create their own mazes. Namco's biggest post-''Pac-Man'' success was the vertical-scrolling shooter ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious f ...
'' in 1983, designed by new-hire
Masanobu Endō is a game designer, president of Game Studio and Mobile & Game Studio, and the director of Digital Games Research Association Japan. He formerly worked for Namco, where he created arcade games and is best known for ''Xevious'' and '' The Tower o ...
. ''Xevious''s early usage of pre-rendered visuals, boss fights, and a cohesive world made it an astounding success in Japan, recording record-breaking sales figures that hadn't been seen since ''Space Invaders''. The game's success led to merchandise, tournament play, and the first video game soundtrack album. The same year, Namco released '' Mappy'', an early side-scrolling platformer, and the ''Pole Position'' sequel '' Pole Position II''. Endō went on to design '' The Tower of Druaga'' a year later, a maze game that helped establish the concept for the action role-playing game. ''Druaga''s design influenced games such as Nintendo's ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''. 1984 also saw the release of ''
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man (character), Pac-Man, the player must make it to the end of eac ...
'', a ''Pac-Man''-themed platform game that paved the way for similar games such as ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'', and '' Gaplus'', a moderately successful update to ''Galaga''. The success of Namco's arcade games prompted it to launch its own print publication, '' Namco Community Magazine NG'', to allow its fans to connect with developers.


Success with home consoles (1984–1989)

In July 1983, Nintendo released the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
, a video game console that utilized interchangeable cartridges to play games. The console's launch came with ports of some of Nintendo's popular arcade games, like ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'', which at the time were considered high quality. Though Namco recognized the system's potential to allow consumers to play accurate versions of its games, the company chose to hold off on the idea after its ports for platforms such as the Sord M5 flopped. Nakamura suggested that his son-in-law, Shigeichi Ishimura, work with a team to reverse-engineer and study the Famicom's hardware in the meantime. His team created a conversion of ''Galaxian'' with their newfound knowledge of the console's capabilities, which exceeded the quality of previous home releases. The port was presented to Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
alongside notification that Namco intended to release it with or without Nintendo's approval. Namco's demonstration was the impetus for Nintendo's decision to create a licensing program for the console. Namco signed a five-year royalties contract that included several preferential terms, such as the ability to produce its own cartridges. A subsidiary named was established in 1984 to act as Namco's console game division. It released its first four titles in September: ''Galaxian'', ''Pac-Man'', ''Xevious'', and ''Mappy''. ''Xevious'' sold over 1.5 million copies and became the Famicom's first "
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
". Namcot also began releasing games for the MSX, a popular Japanese computer. Namco's arcade game ports were considered high-quality and helped increase sales of the console. Namcot was financially successful and became an important pillar within the company; when Namco moved its headquarters to Ōta, Tokyo in 1985, it used the profits generated from the Famicom conversion of ''Xevious'' to fund its construction (the building was nicknamed "Xevious" as a result). The Talking Aid, a speech impairment device, was part of the company's attempts in venturing into other markets. By the time the Video game crash of 1983 concluded in 1985 with the release of the Nintendo Entertainment System (NES), Atari had effectively collapsed. After enduring numerous financial difficulties and losing its control in the industry, parent Warner Communications sold the company's personal computer and home console divisions to
Commodore International Commodore International (other names include Commodore International Limited) was an American home computer and electronics manufacturer founded by Jack Tramiel. Commodore International (CI), along with its subsidiary Commodore Business Mac ...
founder
Jack Tramiel Jack Tramiel ( ; born Idek Trzmiel; December 13, 1928 – April 8, 2012) was an American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20 and Commodore 64 are some home comput ...
, who renamed his company Tramel Technology to
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
. Warner was left with Atari's arcade game and computer software divisions, which it renamed Atari Games. Namco America purchased a 60% stake in Atari Games on February 4, 1985 through its AT Games subsidiary, with Warner holding the remaining 40%. The acquisition gave Namco the exclusive rights to distribute Atari games in Japan. Nakamura began losing interest and patience in Atari Games not long after the acquisition. As he started viewing Atari as a competitor to Namco, he was hesitant to pour additional funds and resources into the company. Nakamura also disliked having to share ownership with Warner Communications. Nakajima grew frustrated with Nakamura's attempts at marketing Atari video games in Japan, and had constant disagreements with him over which direction to take the company. Viewing the majority-acquisition as a failure, in 1987 Namco America sold 33% of its ownership stake to a group of Atari Games employees led by Nakajima. This prompted Nakajima to resign from Namco America and become president of Atari Games. He established Tengen, a publisher that challenged Nintendo's licensing restrictions for the NES by selling several unlicensed games, which included ports of Namco arcade games. Though its selloff made Atari Games an independent entity, Namco still held a minority stake in the company and Nakamura retained his position as its board chairman until the middle of 1988. In Japan, Namco continued to see expeditious growth. It published '' Pro Baseball: Family Stadium'' for the Famicom, which was critically acclaimed and sold over 2.5 million copies. Its sequel, ''Pro Baseball: Family Stadium '87'', sold an additional two million. In 1986, Namco entered the restaurant industry by acquiring the Italian Tomato café chain. It also released ''Sweet Land'', a popular candy-themed prize machine. One of Namco's biggest hits from the era was the racing game '' Final Lap'' from 1987. It is credited as the first arcade game to allow multiple machines to be connected—or "linked"—together to allow for additional players. ''Final Lap'' was one of the most-profitable coin-operated games of the era in Japan, remaining towards the top of sales charts for the rest of the decade. Namco's continued success in arcades provided its arcade division with the revenue and resources needed to fund its research and development (R&D) departments. Among their first creations was the helicopter shooter '' Metal Hawk'' in 1988, fitted in a motion simulator arcade cabinet. Its high development costs prevented it from being massed-produced. While most of its efforts were commercially unsuccessful, Namco grew interested in motion-based arcade games and began designing those at a larger scale. In 1988, Namco became involved in film production when it distributed the film '' Mirai Ninja'' in theaters, with a tie-in video game coinciding with its release. Namco also developed the beat 'em up '' Splatterhouse'', which attracted attention for its fixture on gore and dismemberment, and ''
Gator Panic ''Gator Panic'' is a redemption arcade game released in 1988 by Namco. The game plays very much like Whac-A-Mole, but features alligators coming out of the cabinet horizontally instead of moles coming out vertically. Legacy A digital remake was ...
'', a derivative of ''
Whack-a-Mole Whac-A-Mole is an arcade game, originally known as or in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled wit ...
'' that became a mainstay in Japanese arcades and entertainment centers. In early 1989, Namco unveiled its System 21 arcade system, one of the earliest arcade boards to utilize true 3D polygonal graphics. Nicknamed "Polygonizer", the company demonstrated its power through the Formula One racer '' Winning Run''. With an arcade cabinet that shook and swayed the player as they drove, the game was seen as "a breakthrough product in term of programming technique" and garnered significant attention from the press. ''Winning Run'' was commercially successful, convincing Namco to continue researching 3D video game hardware. Video arcades under the Namco banner continued opening up in Japan and overseas, such as the family-friendly Play City Carrot chain.


Expansion into other markets (1989–1994)

Namco saw continued success in the consumer game market as a result of the "Famicom boom" in the late 1980s. By 1989, sales of games for the Famicom and NES accounted for 40% of its annual revenue. During the same time frame, the company's licensing contract with Nintendo expired; when Namco attempted to renew its license, Nintendo chose to revoke many of the preferential terms it originally possessed. Hiroshi Yamauchi insisted that all companies, including Namco, had to follow the same guidelines. The revocation of Namco's terms enraged Nakamura, who announced the company would abandon Nintendo hardware and focus on production of games for competing systems such as the
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
. Executives resisted the idea, fearing it would severely impact the company financially. Against Nakamura's protest, Namco signed Nintendo's new licensee contract anyway. While it continued to produce games for Nintendo hardware, most of Namco's quality releases came from the PC Engine and
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
. In 1989, it was reported that Namco was underway with developing its own video game console to compete against companies such as Nintendo and NEC. '' Electronic Gaming Monthly'' claimed that the system, which was nearing completion, featured hardware comparable to the then-upcoming Nintendo
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
. According to company engineer Yutaka Isokawa, it was produced to compete against the Mega Drive, a 16-bit console by Namco's arcade rival Sega. With the console industry being crowded by other competing systems, publications were unsure how well it would perform in the market. While the console was never released, it allowed Namco to familiarize itself with designing home video game hardware. Tadashi Manabe replaced Nakamura as president of Namco on May 2, 1990. Manabe, who had been the company's representative director since 1981, was tasked with strengthening relationships and teamwork ethics of management. Two months later, the company dissolved its remaining connections with Atari Games when Time Warner reacquired Namco America's remaining 40% stake in Atari Games. In return, Namco America was given Atari's video arcade management division, Atari Operations, allowing the company to operate video arcades across the United States. Namco began distributing games in North America directly from its US office, rather than through Atari. Namco Hometek was established as the home console game division of Namco America; the latter's relations with Atari Games and Tengen made the company ineligible to become a Nintendo third-party licensee, instead relying on publishers such as
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
to release its games in North America. In Japan, Namco developed two theme park attractions, which were demonstrated at the 1990 International Garden and Greenery Exposition (
Expo '90 or The International Garden and Greenery Exposition, organized as a part of the International Expositions Convention, was the first large-scale international gardening exposition in Asia and focused on the theme of the "Harmonious Coexistence of ...
): '' Galaxian3: Project Dragoon'', a 3D rail shooter that supported 28 players, and a
dark ride A dark ride or ghost train is an indoor amusement ride on which passengers aboard guided vehicles travel through specially lit scenes that typically contain animation, sound, music and special effects. Appearing as early as the 19th century, su ...
based on ''The Tower of Druaga''. As part of the company's idea of "hyperentertainment" video games, Namco engineers had drafted ideas for a possible theme park based on Namco's experience with designing and operating indoor play areas and entertainment complexes. Both attractions were commercially successful and among the most popular of Expo 90's exhibitions. In arcades, Namco released '' Starblade'', a 3D rail shooter noteworthy for its cinematic presentation. This led to Namco dominating the Japanese dedicated arcade cabinet charts by October 1991, holding the top six positions that month with ''Starblade'' at the top. In February 1992, Namco opened its own theme park, Wonder Eggs, in the Futakotamagawa Time Spark area in Setagaya, Tokyo. Described as an "urban amusement center", Wonder Eggs was the first amusement park operated by a video game company. In addition to ''Galaxian3'' and ''The Tower of Druaga'', the park featured carnival games, carousals, motion simulators, and ''Fighter Camp'', the first flight simulator available to the public. The park saw regularly high attendance numbers; 500,000 visitors attended in its first few months of operation and over one million by the end of the year. Namco created the park out of its interest in designing a Disneyland-inspired theme park that featured the same kind of stories and characters present in its games. Wonder Eggs contributed to Namco's 34% increase in revenue by December 1992. Namco also designed smaller, indoor theme parks for its larger entertainment complexes across the country, such as Plabo Sennichimae Tenpo in Osaka. Manabe resigned as president on May 1, 1992 due to a serious anxiety disorder, and Nakamura once again assumed the role. Manabe instead served as the company's vice chairman until his death in 1994. The company's arcade division, in the meantime, began work on a new 3D arcade board named
System 22 The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 in video gaming, 1992 with ''Ridge Racer (video game)#Development and release, Sim Drive'' Video gaming in Japan, in Japan, followed by a worldwid ...
, capable of displaying polygonal 3D models with fully-textured graphics. Namco enlisted the help of
Evans & Sutherland Evans & Sutherland is a pioneering American computer firm in the computer graphics field. Its current products are used in digital projection environments like planetariums. Its simulation business, which it sold to Rockwell Collins, sold products ...
, a designer of combat flight simulators for
The Pentagon The Pentagon is the headquarters building of the United States Department of Defense. It was constructed on an accelerated schedule during World War II. As a symbol of the U.S. military, the phrase ''The Pentagon'' is often used as a meton ...
, to assist in the board's development. The System 22 powered '' Ridge Racer'', a racing game, in 1993. ''Ridge Racer''s usage of 3D textured polygons and drifting made it a popular title in arcades and one of Namco's most-successful releases, and is labeled a milestone in 3D computer graphics. The company followed its success with '' Tekken'', a 3D fighting game, a year later. Designed by Seiichi Ishii, the co-creator of Sega's landmark fighting game ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'', ''Tekken''s wide array of playable characters and consistent framerate helped it outperform Sega's game in popularity, and launched a multi-million-selling franchise as a result. The company continued expanding its operations overseas, such as the acquisition of the Aladdin's Castle chain from Bally Manufacturing. In December, Namco acquired
Nikkatsu is a Japanese entertainment company known for its film and television productions. It is Japan's oldest major movie studio, founded in 1912 during the silent film era. The name ''Nikkatsu'' amalgamates the words Nippon Katsudō Shashin, literally ...
, Japan's oldest-surviving film studio that at the time was undergoing bankruptcy procedures. The purchase allowed Nikkatsu to utilize Namco's computer graphics hardware for its films, while Namco was able to gain a foothold in the Japanese film industry.


Relationship with Sony (1994–1998)

In early 1994, Sony announced that it was developing its own video game console, the 32-bit PlayStation. The console began as a collaboration between Nintendo and Sony to create a CD-based peripheral for the Super Nintendo Entertainment System in 1988. Fearing that Sony would assume control of the entire project, Nintendo silently scrapped the add-on. Sony chose to refocus its efforts in designing the PlayStation in-house as its own console. As it lacked the resources to produce its own games, Sony called for the support of third-party companies to develop PlayStation software. Namco, frustrated with Nintendo and Sega's licensing conditions for its consoles, agreed to support the PlayStation and became its first third-party developer. The company began work on a conversion of ''Ridge Racer'', its most-popular arcade game at the time. The PlayStation was released in Japan on December 3, 1994, with ''Ridge Racer'' as one of its first titles. Sony moved 100,000 units on launch day alone; publications attributed ''Ridge Racer'' to the PlayStation's early success, giving it an edge over its competitor, the Sega Saturn. For a time, it was the best-selling PlayStation game in Japan. Namcot was consolidated into Namco in 1995; its final game was a PlayStation port of ''Tekken'', published in March in Japan and in November worldwide. ''Tekken'' was designed for Namco's System 11 arcade system board, which was based on raw PlayStation hardware; this allowed the home version to be a near-perfect rendition of its arcade counterpart. ''Tekken'' became the first PlayStation game to sell one million copies and played a vital role in the console's mainstream success. Sony recognized Namco's commitment to the console, leading to Namco receiving special treatment from Sony and early promotional material adopting the tagline "PlayStation: Powered by Namco". Namco was also given the rights to produce controllers, such as the NeGcon, which it designed with the knowledge it gained through developing its cancelled console. Though it had signed contracts to produce games for systems such as the Sega Saturn and
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
, Namco concentrated its consumer software efforts on PlayStation for the remainder of the decade. As a means to draw players into its video arcades, Namco's arcade game division began releasing titles that featured unique and novel control styles and gameplay. In 1995, the company released ''
Alpine Racer is a racing sports video game developed and published by Namco for arcades. It had a limited release in December 1994, followed by a wide release in July 1995. It ran on the Namco System 22 arcade hardware. The player uses a handlebar controll ...
'', an alpine skiing game that was awarded "Best New Equipment" during the year's Amusement and Music Operators Association (AMOA) exposition. '' Time Crisis'', a lightgun shooter noteworthy for its pedal ducking mechanic, helped set the standard for the genre as a whole, while '' Prop Cycle'' gained notoriety for its usage of a bicycle controller the player pedaled. The photo booth machine ''Star Audition'', which offered players the chance of becoming a star in the show business, became a media sensation in Japan. Namco Operations, which was renamed Namco Cybertainment in 1996, acquired the
Edison Brothers Stores Edison Brothers Stores, Inc., was a retail conglomerate based in St. Louis, Missouri. It operated numerous retail chains mainly located in shopping malls, mostly in the fields of shoes, clothing and entertainment, with Bakers Shoes as its flagship ...
arcade chain in April. Namco also introduced the Postpaid System, a centralized card payment system, as a means to combat the piracy of IC Cards in Japanese arcades. In September 1997, Namco announced it would begin development of games for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, a console struggling to receive support from third-party developers. Namco signed a contract with Nintendo that allowed the company to produce two games for the console: '' Famista 64'', a version of its ''Family Stadium'' series, and an untitled RPG for the 64DD peripheral. The RPG was never released while the 64DD went on to become a
commercial failure Failure is the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. One ...
. In October 1998, which one publication described as being "the most stunning alliance this industry has seen in a long while", Namco announced a partnership deal with long-time rival Sega to bring some of its titles to the newly unveiled
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. As Namco primarily developed games for Sony hardware, and were among the biggest third-party developers for the PlayStation, the announcement surprised news outlets. For its PlayStation-based System 12 arcade board, Namco released the weapon-based fighting game ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' in 1998. Its 1999 Dreamcast port, which features multiple graphical enhancements and new gamemodes, is an early instance of a console game being better than its arcade version. ''Soulcalibur'' sold over one million units, won multiple awards, and contributed to the early success of the Dreamcast.


Financial decline and restructuring (1998–2005)

Namco began experiencing decline in its consumer software sales by 1998 as a result of the Japanese recession, which affected the demand for video games as consumers had less time to play them. The company's arcade division had similar struggles, having slumped by 21% at the end of its fiscal year ending March 1998. Namco Cybertainment filed for
Chapter 11 Chapter 11 of the United States Bankruptcy Code (Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, wheth ...
bankruptcy protection in August, being forced to closed several hundreds of its under-performing arcades in North America as its parent underwent reorganization. In its 1998 annual report, Namco reported a 26.3% drop in net sales, which it partly blamed on low consumer spending. A further 55% drop was reported in November 1999 when its home console game output decreased. As a means to diversify itself from its arcade and consumer game markets, Namco entered the mobile phone game market with the Namco Station, a marketplace for i-Mode cellular devices that featured ports of its arcade games like ''Pac-Man'' and ''Galaxian''. The company also majority-acquired
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coope ...
, an action role-playing game developer best known for creating the '' Xenosaga'' series. It continued introducing novel concepts for arcades to help attract players, such as the Cyber Lead II, an arcade cabinet that features PlayStation and Dreamcast VMU memory card slots. Namco's financial losses worsened in the 2000s. In October 2000, the Japanese newspaper '' Nihon Keizai Shinbun'' reported that the company projected a loss of 2.1 billion ($19.3M) for the fiscal year ending March 2001. Namco had previously hinted at this during an event with industry analysists, blaming its struggles on the depressed Japanese economy and dwindling arcade game market. The company closed its Wonder Eggs park on December 31, 2000, which by that point saw an attendance number of six million visitors, in addition to shuttering many of its video arcades that returned substandard profits. In February 2001, Namco updated its projections and reported it now expected a 6.5 billion ($56.3M) net loss and a drop in revenue by 95% for the fiscal year ending March 2001, which severely impacted the company's release schedule and corporate structure. The company's earnings forecasts were lowered to accommodate its losses, its development strategy was reorganized to focus largely on established franchises, and 250 of its employees were laid off in what it described as "early retirement". Namco underwent restructuring to increase its income, which included the shuffling of its management and the announcement of production of games for Nintendo's GameCube and Microsoft's Xbox. Following its financial struggles, Namco's arcade division underwent mass reorganization. This division achieved strong success with '' Taiko no Tatsujin'', a popular drum-based
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press ...
where players hit a taiko drum controller to the beat of a song. ''Taiko no Tatsujin'' became a best-seller and created one of the company's most popular and prolific franchises. Namco's North American divisions, in the meantime, underwent reorganization and restructuring as a result of decreasing profits. Namco Hometek was stripped of its research and development divisions following Namco's disappointment in the quality of its releases. Its continuing expansion into other non-video game divisions, including rehabilitation electronics and travel agency websites, prompted the creation of the Namco Incubation Center, which would control these businesses. The Incubation Center also hosted the Namco Digital Hollywood Game Laboratory game school, which designed the sleeper hit '' Katamari Damacy'' (2004). Nakamura resigned as company president later in the year, being replaced with Kyushiro Takagi. Anxious about the company's continuing financial struggles, Nakamura suggested that Namco begin looking into the possibility of merging with another company. Namco first looked to ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' developer
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
and '' Dragon Quest'' publisher Enix, offering to combine the three companies into one. Yoichi Wada, the president of Square, disliked Namco's financial showing and declined the offer. Square instead agreed to a business alliance with Namco. Following this, Namco then approached Sega, a company struggling to stay afloat after the commercial failure of the Dreamcast. Sega's development teams and extensive catalog of properties caught Namco's interest, and believed a merge could allow the two to increase their competitiveness. Sega was already discussing a merge with pachinko manufacturer
Sammy Corporation is a Japanese developer and retailer of pachinko and pachislot machines, headquartered in Shinagawa, Tokyo. Its South Korean office, Sammy Amusement Service, is headquartered in Seoul, South Korea. Sammy is a subsidiary of the entertainment cong ...
; executives at Sammy were infuriated at Sega's consideration of Namco's offer. A failed attempt to overturn the merge led Namco to withdraw its offer the same day Sega announced it turned down Sammy's. While Namco stated it was willing to negotiate with Sega on a future deal, Sega turned down the idea. Shigeichi Ishimura, the son in-law of Nakamura, succeeded Takagi as Namco president on April 1, 2005; Nakamura retained his role as the company's executive chairman. This was part of Namco's continuing efforts at reorganizing itself to be in line with changing markets. On July 26, as part of its 50th anniversary event, Namco published ''
NamCollection is a video game compilation released in July 2005 by Namco in Japan only to celebrate the company's 50th anniversary. The compilation includes five PlayStation video games (''Ace Combat 2'', '' Klonoa: Door to Phantomile'', '' Mr. Driller'', ''Rid ...
''—a compilation of several of its PlayStation games—for the PlayStation 2 in Japan. Namco also opened the Riraku no Mori, a companion to its Namja Town park that held massage parlors for visitors; Namco believed it would help make relaxation a source of entertainment. '' The Idolmaster'', a rhythm game that incorporated elements of life simulations, was widely successful in Japan and resulted in the creation of a multi-million-grossing franchise.


Bandai takeover and dissolution (2005–2006)

In early 2005, Namco began merger talks with Bandai, a toy and anime company. The two discussed a year prior about a possible business alliance after Namco collaborated with Bandai subsidiary
Banpresto (formerly Coreland Technology Inc.) was a Japanese video game video game development, developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in t ...
to create an arcade game based on '' Mobile Suit Gundam''. Bandai showed interest in Namco's game development skills and believed combining this with its wide library of profitable characters and franchises, such as '' Sailor Moon'' and ''
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
'', could increase their competitiveness in the industry. Nakamura and Namco's content development division advisors pushed against the idea, as they felt Bandai's corporate model wouldn't blend well with Namco's more agricultural work environment. Namco's advisors were also critical of Bandai for focusing on promotion and marketing over quality. As Namco's financial state continued to deteriorate, Ishimura pressured Nakamura into supporting the merger. Bandai's offer was accepted on May 2, with both companies stating in a joint statement their financial difficulties were the reason for the merger. The business takeover, where Bandai acquired Namco for 175.3 billion ($1.7B), was finalized on September 29. An entertainment conglomerate named Namco Bandai Holdings was established the same day; while their executive departments merged, Bandai and Namco became independently-operating subsidiaries of the new umbrella holding company. Kyushiro Takagi, Namco's vice chairman, was appointed chairman and director of Namco Bandai Holdings. The combined revenues of the new company were estimated to be 458 billion ($4.34B), making Namco Bandai the third-largest Japanese game company after Nintendo and Sega Sammy Holdings. As its parent company was preparing for a full business integration, Namco continued its normal operations, such as releasing '' Ridge Racer 6'' as a launch title for the newly-unveiled Xbox 360 in October and collaborating with Nintendo to produce the arcade game '' Mario Kart Arcade GP''. The company honored the 25th anniversary of its '' Pac-Man'' series with '' Pac-Pix'', a puzzle game for the Nintendo DS, and entered the
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
game market with '' Tales of Eternia Online'', an action role-playing game based on its '' Tales'' franchise. On January 4, 2006, Namco Hometek was merged with Bandai Games—Bandai America's consumer game division—to create Namco Bandai Games America, absorbing Namco America's subsidiaries and completing Namco and Bandai's merge in North America. Namco's console game, business program, mobile phone, and research facility divisions were merged with Bandai's console division to create a new company, Namco Bandai Games, on March 31, as Namco was effectively dissolved. The Namco name was repurposed for a new Namco Bandai subsidiary the same day, which absorbed its predecessor's amusement facility and theme park operations. Namco's European division was folded into Namco Bandai Networks Europe on January 1, 2007, as it was reorganized into the company's mobile game and website division. Until April 2014, Namco Bandai Games used the Namco logo on its games to represent the brand's legacy. The Namco Cybertainment division was renamed Namco Entertainment in January 2012, and to Namco USA in 2015. A division of Bandai Namco Holdings USA, Namco USA worked with chains such as
AMC Theatres AMC Entertainment Holdings, Inc. (d/b/a AMC Theatres, originally an abbreviation for American Multi-Cinema; often referred to simply as AMC and known in some countries as AMC Cinemas or AMC Multi-Cinemas) is an American movie theater chain fou ...
to host its video arcades in their respective locations. The second Namco company was renamed Bandai Namco Amusement on April 1, 2018 following a corporate restructuring by its parent. Amusement took over the arcade game development branch of Namco Bandai Games, which renamed itself to Bandai Namco Entertainment in 2015. Namco USA was absorbed into Bandai Namco Amusement's North American branch in 2021 following its parent company's decision to exit the arcade management industry in the United States. This makes Namco Enterprises Asia and Namco Funscape―Bandai Namco's arcade division in Europe―the last companies to use the original Namco trademark in their names. Bandai Namco Holdings and its subsidiaries continue to use the Namco name for a variety of products, including mobile phone applications, streaming programs, and eSports-focused arcade centers in Japan.


Legacy

Namco was one of the world's largest producers of video arcade games, having published over 300 titles since 1978. Many of its games are considered some of the greatest of all time, including ''Pac-Man'', ''Galaga'', ''Xevious'', ''Ridge Racer'', ''
Tekken 3 is a fighting game, the third entry in the ''Tekken'' series. It was released to the arcades in 1997, before being ported for the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of ''Tekke ...
'', and ''Katamari Damacy''. ''Pac-Man'' is considered one of the most important video games ever made, having helped encourage originality and creative thinking within the industry. Namco was recognized for the game's worldwide success in 2005 by
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
; by that timeframe, ''Pac-Man'' sold over 300,000 arcade units and grossed over $1 billion in quarters globally. In an obituary for Masaya Nakamura in 2017, ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
''s Damien McFerran wrote: "without Namco and ''Pac-Man'', the video game arena would be very different today." Namco's corporate philosophy and innovation have received recognition from publications. In a 1994 retrospective on the company, a writer for ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' described Namco as being "among the true pioneers of the coin-op business", a developer with a catalog of well-received and historically significant titles. The writer believed that Namco's success lay in its forward-thinking and firmness on quality, which they argued made it stand out from other developers. A staff member of ''Edge''s sister publication, '' Next Generation'', wrote in 1998: "In a world where today's stars almost always become tomorrow's has-beens, Namco has produced consistently excellent games throughout most of its history." The writer credited the company's connections with its players and its influential releases, namely ''Pac-Man'', ''Xevious'', and ''Winning Run'', as the keys to its success in a rapidly changing industry. Publications and industry journalists have identified Namco's importance to the industry.
Hirokazu Hamamura , former ''Weekly Famitsu'' chief editor, now is president of Enterbrain. He is also the director of Kadokawa Group Holdings, Kadokawa Group Publishing, Kadokawa Games and Walker Books. His pen name A pen name, also called a ''nom de plume'' or ...
, chief editor of '' Famitsu'', credited the company's quality releases to the rise in popularity of video game consoles, and, in turn, the entirety of Japan's video game industry. Writers for ''Ultimate Future Games'' and '' Official UK PlayStation Magazine'' have credited the company and its games to the early success of the PlayStation, one of the most iconic entertainment brands worldwide. In addition, ''Official UK PlayStation Magazine'' wrote that Namco serves as "the godfather of game developers", and one of the most important video game developers in history. Staff for '' IGN'' in 1997 claimed that Namco represents the industry as a whole, with titles like ''Pac-Man'' and ''Galaga'' being associated with and representing video games. They wrote: "Tracing the history of Namco is like tracing the history of the industry itself. From its humble beginnings on the roof of a Yokohama department store, to the impending release of ''Tekken 3'' for the PlayStation, Namco has always stayed ahead of the pack." In 2012, ''IGN'' listed Namco among the greatest video game companies of all time, writing that many of its games—including ''Galaga'', ''Pac-Man'', ''Dig Dug'', and ''Ridge Racer''—were of consistent quality and helped define the industry as a whole.


See also

* List of Namco games


Notes


References


External links

* {{Authority control 1955 establishments in Japan Amusement companies of Japan Bandai Namco Holdings Companies disestablished in 2006 Defunct video game companies of Japan Japanese brands Multinational companies headquartered in Japan Software companies based in Tokyo Video game development companies Video game companies established in 1955 Video game companies of Japan Video game publishers