Famista 64
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Famista 64
, also known as ''Family Stadium 64'', is a 1997 baseball video game developed and published in Japan by Namco for the Nintendo 64. Controlling one of fourteen selectable teams, both real-world and fictional, the player must score more runs than the opposing team by pitching, batting and catching the ball, as in real baseball. It is the twelfth entry in the ''Family Stadium'' series, serving as a 3D remake of the original '' Pro Baseball: Family Stadium''. Originally intended as an installment in the ''World Stadium'' series, ''Famista 64'' was Namco's first video game on a Nintendo platform since 1994, following several long arguments between the two companies since the late 1980s that ended with Namco preferring Sony and their console, the PlayStation, becoming one of the system's dominant third-party developers. It received largely mixed reviews for its simplistic gameplay and lack of replay value. Several also felt disappointed that Namco decided to make their first game for t ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Batting (baseball)
In baseball, batting is the act of facing the opposing pitcher and trying to produce offense for one's team. A batter or hitter is a person whose turn it is to face the pitcher. The three main goals of batters are to become a baserunner, to drive runners home or to advance runners along the bases for others to drive home, but the techniques and strategies they use to do so vary. Hitting uses a motion that is virtually unique to baseball and its fellow bat-and-ball sports, one that is rarely used in other sports. Hitting is unique because it involves rotating in the horizontal plane of movement, unlike most sports movements which occur in the vertical plane. Goals In general, batters try to get hits. However, their primary objective is to avoid making an out, and helping their team to score runs. There are several ways they can help their team score runs. They may draw a walk if they receive and do not swing the bat at four pitches located outside the strike zone. In cases ...
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Door To Phantomile
''Klonoa: Door to Phantomile'' is a platform game developed and published by Namco for the PlayStation (console), PlayStation in 1997 and the first game in the ''Klonoa'' series. The story follows Klonoa and his friend Huepow in their efforts to save the dream world of Phantomile from an evil spirit intent on turning it into a world of nightmares. The player controls Klonoa through a 2.5D perspective; the stages are rendered in three dimensions but the player moves along a 2D path. Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages. The game was directed by Hideo Yoshizawa, who conceptualized the setting as a dream world that could appeal to children and adults. The Klonoa character was designed early on and the environments and other characters were designed around him. ''Door to Phantomile'' received positive reviews, being praised for its clever platforming, impressive graphics, and cutscenes. Some critics though ...
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