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List Of Namco Games
Namco was a video game developer and publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari and Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games Namco proprietary arcade systems Namco console-based systems Namco PC-based systems Third-party systems Unknown hardware Atari releases in Japan Namco released a number of Atari arcade titles in Japan. Console-based games Published, developed, and/or produced Developed only Publis ...
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Namco Logo
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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1978 In Video Games
1978 saw the release of new video games such as ''Space Invaders''. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game ''Space Invaders'', while the best-selling home system was the Atari Video Computer System (Atari VCS). Financial performance Highest-grossing arcade games ''Space Invaders'' was the top-grossing video game worldwide in 1978. The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide. Japan In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual '' Game Machine'' chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's ''Space Invaders'' was the first video game to become highest-grossing overall arcade game on the annual ''Game Machine'' charts, after the two previous charts were topped ...
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Flamin' Finger
Flamin' Finger is an arcade redemption game and merchandiser developed by American company Dell Electronics Labs and released by Namco, notable for its retro design and electronic Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic co ... soundtrack. Gameplay The game generates an LED maze behind a touchscreen. The player must then trace through the maze, using their finger, within the given time limit. Depending on the player's progress when time is up, arcade tickets or prizes are awarded. The most important aspect of the game is that the rate the timer ticks down increases as the player gets closer to the goal; anything less than a perfectly executed finish will usually result in losing the game. The touch screen the arcade cabinet uses has a fair amount of friction between th ...
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Gator Panic
''Gator Panic'' is a redemption arcade game released in 1988 by Namco. The game plays very much like Whac-A-Mole, but features alligators coming out of the cabinet horizontally instead of moles coming out vertically. Legacy A digital remake was made in 2006 for '' Point Blank DS'' on the Nintendo DS, and retains the original design from the Japanese release. The game was digitally remade again in 2007 for ''Namco Museum Remix'' under the name ''Gator Panic Remix''. This version has the player swing Pac-Man at the alligators by using the Wii Remote and Nunchuck; it was included again in ''Namco Museum Megamix'' which was released in 2010. An iOS version of ''Gator Panic'' was also released in 2010, but was removed from the app store on March 30, 2015. All digital versions of the game retain the title ''Gator Panic'' in regions outside Japan. The game has had several sequels and revisions since the original's release: * ''Kani Kani Panic'' AKA ''Cracky Crab'' (1991) - Similar titl ...
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Sweet Land (arcade Game)
is a series of prize machine games developed and released by Namco, now known as Bandai Namco Entertainment is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ... for arcades in Japan. Up to four players use the metal shovels to scoop up candy and other prizes from a rotating plastic bowl inside the cabinet, and must have the prizes land on a moving table in order for the players to earn them. The original game was developed following requests for Namco to develop prize machine games as opposed to video arcade games in the late 1980s. The series first began in June 1987 with ''Sweet Land'', and has received numerous updates and sequels, the latest of which being ''Sweet Land 5'', released in August 2015 by Bandai Namco Entertainment. Games Related games See also *'' Wide Wide Clipp ...
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Namco Museum
is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, ''Namco Museum Vol. 1'', was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being '' Namco Museum Archives Vol. 2'', released in 2020. The ''Namco Museum'' name was originally used for a chain of retail stores in the 1980s, which sold merchandise based on Namco video games and characters. The compilations include video games developed by Namco for both arcade hardware and home game systems, including the Family Computer and Sega Genesis. Some iterations use software emulation for the games, while others instead reprogram them from scratch. The collections typically include interchangeable game settings, online leaderboards or unlockable extras, such as games or promotion ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' ( TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to prolif ...
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Sweet Licks
''Sweet Licks'', known as ''Okashi Daisakusen'' in Japan and ''Choco-Kid'' in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine. Points are awarded for hitting them, and the speed of the game increases until the time limit runs out. Hitting 40 Pyokotan will increase the timer by 15 seconds. Designed by Namco mechanical designer Yukio Ishikawa, ''Sweet Licks'' was created in response to the growing number of "mole buster" arcade games in Japanese entertainment centers. The game was themed around cake and pastries to make it stand out from similar games and to attract women, since they often liked to eat desserts or sweets. It is the first arcade game to employ an LCD monitor, which kept track of the player's score and the countdown timer. ''Sweet Licks'' was widely-successful, and is considered an ...
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1980 In Video Games
1980 saw the release of a number of games with influential concepts, including ''Pac-Man'', '' Battlezone'', ''Crazy Climber'', ''Mystery House'', ''Missile Command'', '' Phoenix'', ''Rally-X'', ''Space Panic'', ''Stratovox'', ''Zork'', ''Adventure'', and ''Olympic Decathlon''. The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', while the best-selling home system was Nintendo's Game & Watch. The Atari VCS (later called the Atari 2600) also grew in popularity with a port of ''Space Invaders'' and support from new third-party developer Activision. Financial performance * The arcade video game market in the US generates $2.81 billion in revenue ($ adjusted for inflation). * Home video games sell ( adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. Highest-grossing arcade games The following titles were the highest-grossing arcade games worldwide in 1980. Japan and United States In Japan and the United S ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, ma ...
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Pitching Machine
A pitching machine is a machine that automatically pitches a baseball to a batter at different speeds and styles. Most machines are hand-fed, but there are some that automatically feed. There are multiple types of pitching machines; softball, baseball, youth, adult, and a combination of both softball and baseball. History In 1897, mathematics instructor Charles Hinton designed a gunpowder-powered baseball pitching machine for the Princeton University baseball team's batting practice. According to one source it caused several injuries, and may have been in part responsible for Hinton's dismissal from Princeton that year. However, the machine was versatile: it was capable of throwing variable speeds with an adjustable breech size and firing curve balls by the use of two rubber-coated steel fingers at the muzzle of the pitcher. Hinton successfully introduced the machine to the University of Minnesota where he worked as an assistant professor until 1900. The arm-type pitching machine ...
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Baseball
Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding team, called the pitcher, throws a ball that a player on the batting team, called the batter, tries to hit with a bat. The objective of the offensive team (batting team) is to hit the ball into the field of play, away from the other team's players, allowing its players to run the bases, having them advance counter-clockwise around four bases to score what are called " runs". The objective of the defensive team (referred to as the fielding team) is to prevent batters from becoming runners, and to prevent runners' advance around the bases. A run is scored when a runner legally advances around the bases in order and touches home plate (the place where the player started as a batter). The principal objective of the batting team is to hav ...
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