The following is a list of books about video games, which range from
development
Development or developing may refer to:
Arts
*Development hell, when a project is stuck in development
*Filmmaking, development phase, including finance and budgeting
*Development (music), the process thematic material is reshaped
* Photograph ...
,
theory
A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be ...
,
history
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well ...
, to
game art design
Game art design is a subset of game development involving the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists inv ...
books.
Business
; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by
Jason Schreier
Jason Schreier (born May 10, 1987) is a journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several investigative stories, particularly on the ...
; ''Business & Legal Primer for Game Development'': () by
Brian Green and
S. Gregory Boyd
; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick
; ''Gamers at Work: Stories Behind the Games People Play'': () by
Morgan Ramsay
; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak
; ''Online Game Pioneers at Work'': () by Morgan Ramsay
; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert.
; ''Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line'': () by
Ken Williams. The inside story of one of the very first computer game companies that for a time, dominated the industry.
; ''Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete'': () by Byron Reeves and J. Leighton Read
;''The Video Games Textbook: History • Business • Technology'' : () by Dr. Brian J. Wardyga
;''We Weren't Facebook: A Scottish student led new start business revolution which didn't happen'': by Dr Malcolm A Sutherland: () : available fro
smashwords; ''The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console'': () by Dean Takahashi. An insider's look at the evolution of the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's ambitious gamble to become a leading force in the multi-billion dollar video gaming industry.
; ''Xbox Revisited: A Game Plan for Corporate and Civic Renewal'': () by Robbie Bach. Microsoft's former Chief Xbox Officer outlines the business framework behind the Xbox and Xbox 360 launch.
Design and theory
; ''On the Way to Fun: an Emotion based Approach to Successful Game Design'': () by
Roberto Dillon
; ''8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses'': () by Andy Schindler
; ''
Andrew Rollings and Ernest Adams on Game Design'': () by Andrew Rollings and
Ernest W. Adams.
; ''
The Art of Computer Game Design'': () by
Chris Crawford is attributed by Wolf & Perron in ''The Video Game Theory Reader'' as being the first book devoted to the theory of
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. It was originally published in
Berkeley, California
Berkeley ( ) is a city on the eastern shore of San Francisco Bay in northern Alameda County, California, United States. It is named after the 18th-century Irish bishop and philosopher George Berkeley. It borders the cities of Oakland and E ...
by McGraw-Hill/Osborne Media in 1984
; ''The Art Of Game Design'': () by
Jesse Schell
Jesse N. Schell (born June 13, 1970) is an American video game designer, author, CEO of Schell Games, and a distinguished professor of the practice of entertainment technology at CMU's Entertainment Technology Center (ETC), a joint master's pro ...
; ''Balance of Power: International Politics As the Ultimate Global Game'': () by
Chris Crawford
; ''Character Development and Storytelling for Games'': () by
Lee Sheldon
; ''Chris Crawford on Interactive Storytelling'': () by
Chris Crawford
; ''Creating Emotion in Games: The Craft and Art of Emotioneering'': () by David Freeman
; ''
Designing Virtual Worlds
''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it.
...
'': () by
Richard Bartle
Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''De ...
. Definitive work on
MMO/virtual world development.
; ''Developing Online Games: An Insider's Guide'': () by Jessica Mulligan and Bridgette Patrovsky
; ''Digital Gameplay: Essays on the Nexus of Game and Gamer'': () edited by Nate Garrelts.
; ''
Ecrire pour le jeu'' (writing for game): () by
Emmanuel Guardiola
Immanuel ( he, עִמָּנוּאֵל, 'Īmmānū'ēl, meaning, "God is with us"; also romanized: , ; and or in Koine Greek of the New Testament) is a Hebrew name that appears in the Book of Isaiah (7:14) as a sign that God will protect the H ...
, 2000, Edition Dixit, Paris
; ''Expressive Processing: Digital Fictions, Computer Games, and Software Studies'': () by
Noah Wardrip-Fruin
Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate S ...
, Assistant Professor at
University of California, Santa Cruz
The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California system. Located on Monterey Bay, on the edge of ...
.
; ''
Extra Lives: Why Video Games Matter'': () by
Tom Bissell
Tom Bissell (born January 9, 1974) is an American journalist, critic, and fiction writer. In 2021, he co-developed the television series '' The Mosquito Coast'' based on the novel of the same name. He is also known for his work as a writer of vid ...
; ''
Fun Inc
''Fun Inc'' is a book first published in January 2010 by Tom Chatfield, examining video games in terms of their cultural status, potentials as a medium and as a business. It addresses popular concerns such as the debate over video game violence, v ...
.: Why Games are the 21st Century's Most Serious Business'': () written by
Tom Chatfield
Tom Chatfield (born 1980) is a British author, broadcaster and tech philosopher.
Biography
Chatfield took his Bachelor of Arts, BA, Master of Philosophy, MPhil and Doctor of Philosophy, doctorate degrees and taught at St John's College, Oxford ...
. A cultural and intellectual exploration of the multiple roles played by games in the 21st century and the myths and attitudes surrounding them.
; ''
Gamelife: A Memoir'': () written by
Michael Clune. ''Gamelife'' is part memoir of childhood in the eighties, part meditation on the imaginative world of computer games.
; ''Game Architecture and Design: A New Edition'': () by Andrew Rollings and
Dave Morris.
;''
The Game Design Reader'':() by
Katie Salen
Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
and
Eric Zimmerman
Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game ''Diner Dash''. Each year Zimmerman hosts the Game Design C ...
.
; ''
Game Design: From Blue Sky to Green Light'': () by
Deborah Todd
; ''
Game Design: How to Create Video and Tabletop Games, Start to Finish'':() by
Lewis Pulsipher
Lewis Errol Pulsipher (born January 22, 1951), often credited as Lew Pulsipher, is an American teacher, game designer, and author, whose subject is role playing games, board games, card games, and video games. He was the first person in the North ...
(2012).
; ''Game Design: The Art and Business of Creating Games'': ()
Bob Bates.
; ''
Game Design: Theory and Practice'': () by
Richard Rouse III.
; ''Game Design Foundations, Second Edition'': () by
Roger E. Pedersen.
; ''
Game Design Workshop: Designing, Prototyping, and Playtesting Games'': () by
Tracy Fullerton
Tracy Fullerton (born June 21, 1965) is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 ...
, with Steven Hoffman and Chris Swain.
; ''Game Interface Design'': () by Brent Fox.
; ''Game Work: Language, Power, and Computer Game Culture'': () by
Ken S. McAllister.
; ''
Gamer Theory'': () by
McKenzie Wark
McKenzie Wark (born 1961) is an Australian-born writer and scholar. Wark is known for her writings on media theory, critical theory, new media, and the Situationist International. Her best known works are '' A Hacker Manifesto'' and '' Gamer T ...
.
; ''
Half-Real: Video Games between Real Rules and Fictional Worlds'': () by
Jesper Juul.
; ''
Inside Electronic Game Design'': () by Arnie Katz and Laurie Yates.
; ''
Introduction to Game Development'': () by
Steve Rabin
; ''Level Up! The Guide to Great Video Game Design'': () by Scott Rogers.
; ''
The Meaning and Culture of Grand Theft Auto: Critical Essays'': () edited by Nate Garrelts
; ''The Medium of the Video Game'': edited by Mark J. P. Wolf.
; ''
More Than A Game: The Computer Game as Fictional Form'': () by Barry Atkins.
; ''
Narrative Designer: Fabulator Ludus'':() by Stephen Dinehart.
;''
Patterns in Game Design''
:() by Staffan Bjork and Jussi Holopainen
; ''Play Between Worlds: Exploring Online Game Culture'': () by
T. L. Taylor.
; ''
Playing to Win'': by
David Sirlin.
; ''
Rules of Play : Game Design Fundamentals'': () by
Katie Salen
Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
and
Eric Zimmerman
Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game ''Diner Dash''. Each year Zimmerman hosts the Game Design C ...
.
; ''Synthetic Worlds: The Business and Culture of Online Games'': () by
Edward Castronova Edward "Ted" Castronova is a professor of media at Indiana University Bloomington. He is known in particular for his work on the economies of synthetic worlds.
Biography
Castronova obtained a BS in international affairs from Georgetown University ...
.
; ''The Business and Culture of Digital Games: Gamework and Gameplay'': () by Aphra Kerr.
; ''
A Theory of Fun for Game Design'': () by
Raph Koster
Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of ''A Theory of Fun for Game Design''. Koster is widely recognized for his work as the lead designer of ''Ultima Online'' and the creative dir ...
.
; ''
Trigger Happy'': (/) by
Steven Poole
Steven Poole (born 1972) is a British author and journalist. He particularly concerns himself with the abuse of language and has written two books on the subject: ''Unspeak'' (2006) and ''Who Touched Base In My Thought Shower?'' (2013).
Biograph ...
. Examines
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s in terms of their
aesthetic appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in video games, rewards and progression through games, the design of an appealing
video game character and the debate over violence in games.
; ''
21st Century Game Design'': () by Chris Bateman and Richard Boon
; ''
Understanding Digital Games'': (/) by Jason Rutter and Jo Bryce.
; ''
Understanding Minecraft: Essays on Play, Community and Possibilities'': () edited by Nate Garrelts
; ''The Video Game Theory Reader'': edited by Mark J.P. Wolf and Bernard Perron.
; ''The Video Game Theory Reader 2'': edited by Bernard Perron and Mark J.P. Wolf.
The following are taken from Recommended Reading lists in the ''
Centennial College Seminar Series: The Video Game Industry Lecture Series'' handouts (2005):
; ''Creating the Art of the Game'': by Matthew Omernick. "A great reference to great modelling and texturing techniques."
; ''Animating Real-Time Game Characters'': (Game Development Series): by
Paul Steed
Paul Howard Steed Jr. (November 6, 1964 – August 11, 2012) was a video game modeller and artist. He worked for Origin Systems, Electronic Arts, id Software, Wild Tangent, Microsoft's Xbox, Atari, and Exigent. He created artwork or models fo ...
. "Tips and tricks on game animation from the professionals in the industry, especially for the
3D Max icartist."
; ''Game Modeling Using Low Polygon Techniques'': by Chad Walker and Eric Walker. "... For the beginner. Learn to design, sketch and model for low-polygon content."
; ''Ultimate Game Design: Building Game Worlds'': by Tom Meigs. "An insider
perspective on advanced techniques for creatiing
iccompelling characters and vivid environments. Good reference for artists using
Maya
Maya may refer to:
Civilizations
* Maya peoples, of southern Mexico and northern Central America
** Maya civilization, the historical civilization of the Maya peoples
** Maya language, the languages of the Maya peoples
* Maya (Ethiopia), a popul ...
."
; ''Character Development and Storytelling for Games'' (Game Development Series): by
Lee Sheldon. "An excellent writers
aid in creating content and writing for characters in a game setting."
; ''Gaming 101: A Contemporary History of PC and Video Games'': by George Jones.
; ''Supercade: A Visual History of the Videogame Age 1971–1984'': by Van Burnham.
;''
Boss Fight Books
Boss Fight Books is a Los Angeles-based book publisher and its eponymous series of books about video games. Similar to the style of 33⅓, a series of books about individual record albums, each book focuses solely on one video game. The company ...
'': A publisher that produces books exclusively about single video games, including:
* ''
EarthBound'': by
Ken Baumann
Kenneth Robert Tuff Baumann (born August 8, 1989) is an American actor, writer, publisher and book designer. He became most known for playing Ben Boykewich on ''The Secret Life of the American Teenager''. He is the author of numerous novels, n ...
* ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'': by
Michael P. Williams
* ''
ZZT'': by
Anna Anthropy
* ''
Galaga
is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to '' Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a star ...
'': by
Michael Kimball
Michael Kimball (born February 1, 1967) is a novelist from the United States.
Life and career
Michael Kimball was born February 1, 1967, in Lansing, Michigan. He studied at Michigan State University and New York University, and now lives in Balt ...
* ''
Jagged Alliance 2'': by
Darius Kazemi
Darius Kazemi (born 1983) is an American computer programmer and artist. Kazemi and Courtney Stanton are the co-founders of the technology collective Feel Train.
Early life
Kazemi was born on July 28, 1983. He attended Thomas Jefferson High Sch ...
* ''
Super Mario Bros. 2
''Super Mario Bros. 2'' is a platform game, platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989.
After the smash hi ...
'': by
Jon Irwin
* ''
Bible Adventures
''Bible Adventures'' is a Christian video game by Wisdom Tree first released in 1991 for the Nintendo Entertainment System, and ported to the Mega Drive/Genesis in 1995. The game was unusual in that it was never sold in video game outlets. It c ...
'': by
Gabe Durham
* ''
Baldur's Gate II'': by
Matt Bell
* ''
Metal Gear Solid
is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces opera ...
'': by
Ashly
Ashly Audio is an American audio equipment company founded by Bill Thompson and Dave Malloy in 1974. Ashly produces over 40 products, including amplifiers, mixers, equalizers, digital and analog audio processors, for the recording and live sou ...
&
Anthony Burch
* ''
Shadow of the Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ...
'': by
Nick Suttner
* ''
Spelunky
''Spelunky'' is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platfo ...
'': by
Derek Yu
Derek Yu is an American independent video game designer, video game artist, and blogger.[World of Warcraft
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...]
'': by
Daniel Lisi
* ''
Super Mario Bros. 3'': by
Alyse Knorr
* ''
Mega Man 3
''Mega Man 3'' (stylized as ''Mega Man III'') is an action- platform video game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original ''Mega Man'' series and was originally released in ...
'': by
Salvator Pane
* ''
Soft & Cuddly'': by
Jarett Kobek
* ''
Kingdom Hearts II'': by
Alexa Ray Corriea
* ''
Katamari Damacy
() is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namc ...
'': by
L. E. Hall
* ''
Final Fantasy V
is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the ...
'': by
Chris Kohler
Chris is a short form of various names including Christopher, Christian (given name), Christian, Christina (given name), Christina, Christine (name), Christine, and Christos (given name), Christos. Chris is also used as a name in its own right, ...
* ''
Shovel Knight
''Shovel Knight'' is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, P ...
'': by
David L. Craddock
* ''
Star Wars: Knights of the Old Republic'': by
Alex Kane
Alex Kane (born October 21, 1993) is an American professional wrestler. He is currently signed to Major League Wrestling where he is the current MLW World Champion in his first reign he's also a one time MLW National Openweight Champion.
Pro ...
* ''
NBA Jam
''NBA Jam'' (sometimes "Jam" for short) is a long-running List of basketball video games, basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway Games, Midway, the game foun ...
'': by
Reyan Ali
* ''
Breakout: Pilgrim in the Microworld'': by
David Sudnow (originally published in 1979)
* ''
Postal'': by
Brock Wilbur &
Nathan Rabin
Nathan Rabin (; born April 24, 1976) is an American film and music critic. Rabin was the first head writer for '' The A.V. Club'', a position he held until he left the ''Onion'' organization in 2013.
* ''
Red Dead Redemption
''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A spiritual successor to 2004's '' Red Dead Revolver'', it is the second game in the '' Red Dead'' series. ''Red Dead Rede ...
'': by
Matt Margini
* ''
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'': by
Philip J. Reed
* ''
The Legend of Zelda: Majora's Mask'': by
Gabe Durham
* ''
Silent Hill 2'': by
Mike Drucker
* ''
Final Fantasy VI
also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
'': by
Sebastian Deken
Gaming Compendiums
; ''Collecting Cartridges: The Price Guide for Classic Video Game Collectors'': () By Michael S. Richardson. The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it’s a passion – likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It’s technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time. This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well. The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title’s actual selling price. Formulas are used to fill in the value of each game under varying conditions. Great care has also been provided to reference the author(s) of each game. These designers were the proverbial ‘rock stars’ of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference. Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer’s library. “Don’t pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game’s value.” Published April 24, 2017.
;
; ''
The 100 Greatest Console Video Games: 1977-1987''
: () by Brett Weiss. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. Published in 2014 by Schiffer.
; ''
1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'': () is a book about 1001 video games worth playing. The main editor is Tony Mott, editor-in-chief of
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed ...
, as well as other gaming journalists. It also includes a preface from
Peter Molyneux
Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
.
; ''
101 Video Games To Play Before You Grow Up'': () is a children's book by Ben Bertoli featuring 101 video game series worth playing as a child. It includes a synopsis of each series, interesting trivia, and a section for readers to make notes on their favorite games or levels.
; ''Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures'': () compiled and edited by Kurt Kalata. Published in 2011, it catalogues over 300
graphic adventures, mostly from between 1984 and 2000, including full reviews, box pictures and
screenshots. It also includes several developer interviews.
; ''
The Video Games Guide'': () is a book by Matt Fox first published in October 2006 by Boxtree Pan
Macmillan. It is similar in format to a traditional film guide with A to Z reviews of over 1000
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. Accompanying each review are: the year of release, the system first released on, the developer and publisher, information on sequels and conversions, and a rating between one and five stars. Each 'classic' game that receives five stars has a colour
screenshot in a glossy section in the Guide's centre, and these screenshots are arranged by date - providing a visual timeline of game
graphics.
; ''The Vid Kid's Book of Home Video Games'': () by
Rawson Stovall
Rawson Law Stovall (born 1972) is the first nationally syndicated video game journalist in the United States. Stovall's first column appeared in the ''Abilene Reporter-News'', his local newspaper, in 1982, when he was eleven. He began being distr ...
. Published in 1984 by
Doubleday, it is a collection of reviews for 80 different
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s for the
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
,
Intellivision,
Atari 5200
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
,
ColecoVision
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
The console offered a closer exp ...
,
Odyssey 2 and
Vectrex
The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe an ...
systems. Many of the reviews first appeared in the syndicated newspaper column ''
The Vid Kid'' syndicated by
Universal Press Syndicate
Universal Press Syndicate (UPS), a subsidiary of Andrews McMeel Universal, was an independent press syndicate. It distributed lifestyle and opinion columns, comic strips and other content. Popular columns include Dear Abby, Ann Coulter, Roger Ebe ...
.
; ''
Ken Uston's Guide to Buying and Beating the Home Video Games'': () by
Ken Uston
Ken Uston (January 12, 1935 – September 19, 1987) was an American blackjack player, strategist and author, credited with popularizing the concept of team play at blackjack. During the early to mid-1970s he gained widespread notoriety for perfe ...
. Published in May 1982 by
Signet in New York, it was a 676-page
strategy guide for many
console game
A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s in existence at the time.
; ''Score! Beating the Top 16 Video Games'': () by
Ken Uston
Ken Uston (January 12, 1935 – September 19, 1987) was an American blackjack player, strategist and author, credited with popularizing the concept of team play at blackjack. During the early to mid-1970s he gained widespread notoriety for perfe ...
. Published in 1982.
; ''
The Book of Games Volume 1'': () by ''gameXplore''. This book is the first in ''The Book of Games'' series and was published in November 2006 by gameXplore. It describes 150 games from the period 2005–2006. Each game has a short description about the
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
and challenges accompanied with nine
screenshots. The book also has some feature articles about game topics, such as
MMORPGs.
; ''
The Book of Games Volume 2'': () by ''gameXplore''. This book is the second in ''The Book of Games'' series and was published in November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
and challenges accompanied with nine
screenshots. It contains several feature articles and interviews with well-known game developers.
; ''Classic Home Video Games, 1972–1984'': () by Brett Weiss. This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering every official United States release for programmable home
game consoles of the pre-NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade,
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
,
Atari 5200
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
,
Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
,
ColecoVision
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
The console offered a closer exp ...
, Fairchild Channel F,
Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade and Vectrex.
; ''Classic Home Video Games, 1985–1988'': () by Brett Weiss. Weiss follows his 2007 volume (''Classic Home Video Games, 1972–1984'') with this follow-up, which covers games made for the
Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
,
Nintendo Entertainment System, and
Master System, with the bulk of the text devoted to the popular
Nintendo system. The entry for each game lists the publisher, developer, possible number of players and year of publication. Sound, graphics and levels of play are briefly described, and the author - an experienced collector and gamer - provides his well-educated opinion on the quality of play.
Arcade games and other systems for which the game was also ported to are listed. A glossary and index provide further information. For as far as it goes, this reference is professionally executed and an obvious labor of love.
; ''Classic Home Video Games, 1989–1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games'': () by Brett Weiss. The third in a series about home
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo,
Sega Genesis, and TurboGrafx-16. This trio of systems ushered in the
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mo ...
era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical info, gameplay details and, typically, the author's critique. In addition, appendices list and offer brief descriptions of all the games for the
Atari Lynx
The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
, original
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
, Neo Geo CD,
Sega CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
,
Sega 32X
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
, and TurboGrafx-CD.
; ''The Complete NES: The Ultimate NES Collector's Book'': () by Jeffrey Wittenhagen. The first release in the "Complete" series, the book contains original cover artwork by
Joe Simko
Joe Simko is a New York City based illustrator who has contributed to Topps’ Garbage pail kids, Garbage Pail Kids and Wacky Packages trading cards. Producer/Co-Director of the Garbage Pail Kids documentary film, 30 Years of Garbage. He is the il ...
and details all 678 Nintendo-licensed
NES
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
games. The book gives a short history of the Nintendo and
Famicom
The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
systems and box art and a screenshot from each game with an area for collectors to mark for box, cartridge, and manual.
History
; ''The Legend of Argus: The Complete History of Rygar'':() by Brian Riggsbee (2021). A comprehensive look at the history of the games, characters, and world of Rygar.
;''Videogame University'':() by George Litvinoff (2019).
; ''A Brief History of Video Games: From Atari to Xbox One'': () by Richard Stanton (2015). ''A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon)''
; ''The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry'': () by
Roberto Dillon
; ''Classic Video Games: The Golden Age, 1971–1984'': () by
Brian Eddy (2012).
; ''
Console Wars
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
: Sega, Nintendo, and the Battle that Defined a Generation'': () by Blake Harris.
; ''
The Ultimate Guide To Classic Game Consoles'': () by
Kevin Baker (2013).
; ''Des Pixels à Hollywood. Cinéma et jeu vidéo, une histoire économique et culturelle'': () by Alexis Blanchet (2009).
; ''
The First Quarter: A 25-Year History of Video Games'': () by
Steven L. Kent. A book portraying the first 25 years of the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
.
; ''The Ultimate History of Video Games'': () by
Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium.
;''The Video Games Textbook: History • Business • Technology:'' () by Dr. Brian J. Wardyga
;''
From Sun Tzu to Xbox: War and Video Games'': () by
Ed Halter
Ed Halter is a film programmer, writer, and founder of Light Industry, a microcinema in Brooklyn, New York. He currently teaches at Bard College, where he is Critic in Residence.
Criticism
His writing has been featured in ''Artforum'', '' The ...
.
; ''
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children'': () by
David Sheff
David Sheff (born December 23, 1955) is an American author of the books '' Beautiful Boy: A Father's Journey Through His Son's Addiction'', ''Clean: Overcoming Addiction and Ending America's Greatest Tragedy'',Sussman, Mick (April 19, 2013)"A Di ...
. An insider view over
Nintendo's roots and domination over the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
until the 1990s.
; ''Game Over: the Maturing of Mario'': () by
David Sheff
David Sheff (born December 23, 1955) is an American author of the books '' Beautiful Boy: A Father's Journey Through His Son's Addiction'', ''Clean: Overcoming Addiction and Ending America's Greatest Tragedy'',Sussman, Mick (April 19, 2013)"A Di ...
. This updated second version of the previous book, takes the
Nintendo history of the video game industry until the second half of the 1990s.
; ''
Gaming Wonderland'': () by Francesco Fraulo.
An insider look at the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
from 1999 to 2004.
; ''Gears of War: Retrospective - The First 10 Years'': () by Arthur Gies. This book tells the story of a franchise that changed the trajectory of
Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
,
Epic Games, and an entire console generation, according to its author, ''
Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
'' co-founder Arthur Gies. It explains how a game can go from an idea to a billion-dollar franchise from the people who made it happen.
; ''
Halcyon Days: Interviews with Classic Computer and Video Game Programmers'': by James Hague (1997). Made freely available on the web in 2002.
; ''
High Score!: The Illustrated History of Electronic Games'': Published in April 2002 by McGraw-Hill Osborne Media and written by Rusel Demaria and
Johnny Lee Wilson. The first edition is mostly center on the US
video game history
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ...
, while the second edition, published in December 2003, features a brief history on Japanese and UK
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
companies. It details the history of video games, beginning with a page about the earliest
computer processor
In computing and computer science, a processor or processing unit is an electrical component (digital circuit) that performs operations on an external data source, usually memory or some other data stream. It typically takes the form of a micropr ...
s to the current days. This book goes into detail about what was happening to companies like
Atari, Inc.
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
Based primarily around the Sunny ...
back before, during and after the
Video Game Crash of 1983–1984.
; ''
Joystick Nation'': () by
J.C. Herz. A book about the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
general history, going until circa 1997.
; ''
Masters of Doom
''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture'' is a 2003 book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the video-game company's co-founders John Carmack and John ...
'': () by
David Kushner
David Kushner is a writer who has contributed to many publications, including ''Wired'', ''The New York Times'', ''Rolling Stone'', SPIN, ''IEEE Spectrum'' and ''Salon''.
Career
From 1994 to 1996, Kushner worked as a senior producer and writer ...
. The book regards the story of John Carmack and John Romero, portraying how both changed the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
, specially in the computer field. It also explains the concept behind video games like Dangerous Dave, Commander Keen series,
Wolfenstein 3D
''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
,
Doom
Doom is another name for damnation.
Doom may also refer to:
People
* Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed
* Daniel Doom (born 1934), Belgian cyclist
* Debbie Doom (born 1963), American softball pitcher
* ...
and
Quake series.
; ''
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything'': by Daniel Goldberg and Linus Larsson. A book about the story of ''
Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' and its creator,
Markus Persson
Markus Alexej Persson (; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game ''Minecraft'' and for founding the video game company Mojang in 2009.
Pers ...
.
; ''
My Tiny Life'': () by
Julian Dibbell
Julian Dibbell (; born February 23, 1963) is an American author and technology journalist with a focus on social systems within online communities.Leonard, Andrew (January 22, 1999)The unbearable realness of virtual being. Salon.com
Life and ca ...
. A narrative history of
LambdaMOO
''LambdaMOO'' is an online community of the variety called a MOO. It is the oldest MOO today.
''LambdaMOO'' was founded in 1990 by Pavel Curtis at Xerox PARC. Now hosted in the state of Washington, it is operated and administered entirely on ...
.
; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': by Dean Takahashi.
; ''
Phoenix IV: The History of the Videogame Industry'': () by Leonard Herman (2016). Phoenix was the first comprehensive book on
video game history
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ...
when it was originally published in 1994. A second edition was published in 1997, a third in 2001 and a fourth edition in late 2016.
; ''
Play Between Worlds: Exploring Online Game Culture'': ()
T. L. Taylor (2006).
; ''
Power-Up: How Japanese Video Games Gave the World an Extra Life'': () by Chris Kohler.
; ''
Racing the Beam: The Atari Video Computer System'': () by Nick Montfort and Ian Bogost (2009).
; ''
Replay: The History of Video Games'': () by Tristan Donovan (2010). A general view over the history of the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
, including the US, Japanese and European markets.
; ''
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution'': () by Heather Chaplin and Aaron Ruby. The book is a narrative of how the
video game industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The video game industry has grown from niches to mainstrea ...
came to be. It gives almost a biographer's point of view, portraying the life of some popular authors and how their ambitions or life events are reflected in their productions.
; ''Supercade: A Visual History of the Videogame Age 1971–1984'': by Van Burnham.
; ''The Video Game Explosion: A History from PONG to PlayStation and Beyond'': () edited by
Mark J.P. Wolf. This is the first comprehensive academic history of
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s.
; ''The Video Game Theory Reader'': () edited by Mark J.P. Wolf and Bernard Perron.
; ''
Videogames: In the Beginning'': () by
Ralph Baer
Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer.
Baer's family fled Germany just before World War II and Baer served the American war effort, gain ...
.
; ''Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time'': () by Bill Loguidice and Matt Barton.
Artwork collections, Artbooks and "making of" books
See also
*
Lists of video games
This is a list of all video game lists on Wikipedia, sorted by varying classifications.
By platform
Acorn
* List of Acorn Electron games
Apple
* List of Apple II games
* List of Apple IIGS games
* List of iOS games
* List of Macintosh ga ...
*
List of video game consoles
*
List of video game franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases.
0–9
*''1080° Snowboarding''
*''1942''
*''3D Ultra Minigolf''
*'' 3-D Ultra Pinball''
*''7 ...
References
{{DEFAULTSORT:Video games
Books
Video game design
Bibliographies of games and sports