Steve Rabin
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Steve Rabin
Steve Rabin is an American software engineer, college instructor, and editor/author who specializes in the field of video game artificial intelligence. He is best known as the chief editor of the ''AI Game Programming Wisdom'' series of books and as an author in the ''Game Programming Gems'' series of books. Rabin is currently a principal software engineer at Nintendo of America and an instructor at both the DigiPen Institute of Technology and the University of Washington Extension. ''AI Game Programming Wisdom'' series Rabin has had a significant impact on the field of game AI by driving the ''AI Game Programming Wisdom'' series. With 246 articles from industry experts contained in the four volumes, this source of information on techniques and algorithms from commercial games has dwarfed other sources of game AI information, such as the Game Developers Conference which typically features fewer than half a dozen game AI presentations each year. As such, this has allowed impleme ...
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Software Engineer
Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term ''programmer'' is sometimes used as a synonym, but may also lack connotations of engineering education or skills. Engineering techniques are used to inform the software development process which involves the definition, implementation, assessment, measurement, management, change, and improvement of the software life cycle process itself. It heavily uses software configuration management which is about systematically controlling changes to the configuration, and maintaining the integrity and traceability of the configuration and code throughout the system life cycle. Modern processes use software versioning. History Beginning in the 1960s, software engineering was seen as its own type of engineering. Additionally, the development of softwa ...
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Richard Evans (AI Researcher)
Richard Evans (born 23 October 1969) is an artificial intelligence (AI) research scientist at DeepMind. His research focuses on integrating declarative interpretable logic-based systems with neural networks, and on formal models of Kant's Critique of Pure Reason. Previously, he designed the AI for a number of computer games. He was the co-founder, along with Emily Short, of Little Text People, developing real-time multiplayer interactive fiction. Little Text People was acquired by Linden Lab in January 2012 for an undisclosed sum. At EA/ Maxis, he was the AI lead on The Sims 3. He also designed and implemented the AI for ''Black & White Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. H ...'', for which he received a number of awards. References {{DEFAULTSORT:Evans, Richard Br ...
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Video Game Programmers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Dungeon Siege
''Dungeon Siege'' is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of ''Dungeon Siege'' does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tacti ...
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Microsoft Baseball 3D 1998 Edition
''Microsoft Baseball 3D 1998 Edition'', also known as simply ''Microsoft Baseball 3D'', is a sports video game developed by Microsoft and WizBang! Software Productions. It was released for Microsoft Windows in 1998. It received praise for its graphics, but criticism for numerous glitches and its varying difficulty. It was followed by ''Microsoft Baseball 2000'' and '' Microsoft Baseball 2001''. Gameplay ''Microsoft Baseball 3D'' includes all of the players, teams and ballparks from the 1997 Major League Baseball season. Players include Ron Gant, Lance Johnson, Mickey Morandini, Sammy Sosa, and Todd Stottlemyre. The game has three modes, including single game, season play, and playoffs. There is no home run derby or practice mode. The game has three difficulty settings, three swing types, and four pitch types. The game can be played in a manual mode or an assisted mode. The game includes the General Manager utility, in which baseball players' statistics can be edited, including th ...
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Fable (2004 Video Game)
''Fable'' is an action role-playing video game, the first in the ''Fable'' series. It was developed for the Xbox, Microsoft Windows, and Mac OS X platforms by Big Blue Box Studios, a satellite developer of Lionhead Studios, and was published by Microsoft Studios. The game shipped for the Xbox in September 2004. An extended version of the game, ''Fable: The Lost Chapters'', was released for the Xbox and Windows in September 2005. A port of the game for Mac OS X, created by Robosoft Technologies and published by Feral Interactive, was released in March 2008 after a delay of more than two years due to licensing issues. Originally developed under the name ''Project Ego'', ''Fable''s development involved more than 150 people. The game's music was composed by Russell Shaw, with the opening title theme written by Danny Elfman. The game's release was widely anticipated, due in part to Lionhead co-founder Peter Molyneux's enthusiastic hype of the game. The game was originally in develo ...
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Automated Planning And Scheduling
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including Mechanical system, mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with ...
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Black & White (game)
''Black & White '' is a god game, god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. ''Black & White'' combines elements of Simulation video game, artificial life and Strategy video game, strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of ''Black & White'' is the interaction between the player and an avatar creature, who carries out the players instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online. Peter Molyneux led the three-year development of the highly anticipated game, originally to feature wizards instead of gods. ''Black & White'' was written from scratch, and the intenti ...
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Teacher
A teacher, also called a schoolteacher or formally an educator, is a person who helps students to acquire knowledge, competence, or virtue, via the practice of teaching. ''Informally'' the role of teacher may be taken on by anyone (e.g. when showing a colleague how to perform a specific task). In some countries, teaching young people of school age may be carried out in an informal setting, such as within the family (homeschooling), rather than in a formal setting such as a school or college. Some other professions may involve a significant amount of teaching (e.g. youth worker, pastor). In most countries, ''formal'' teaching of students is usually carried out by paid professional teachers. This article focuses on those who are ''employed'', as their main role, to teach others in a ''formal'' education context, such as at a school or other place of ''initial'' formal education or training. Duties and functions A teacher's role may vary among cultures. Teachers may provide ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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University Of Washington
The University of Washington (UW, simply Washington, or informally U-Dub) is a public research university in Seattle, Washington. Founded in 1861, Washington is one of the oldest universities on the West Coast; it was established in Seattle approximately a decade after the city's founding. The university has a 703 acre main campus located in the city's University District, as well as campuses in Tacoma and Bothell. Overall, UW encompasses over 500 buildings and over 20 million gross square footage of space, including one of the largest library systems in the world with more than 26 university libraries, art centers, museums, laboratories, lecture halls, and stadiums. The university offers degrees through 140 departments, and functions on a quarter system. Washington is the flagship institution of the six public universities in Washington state. It is known for its medical, engineering, and scientific research. Washington is a member of the Association of American Universiti ...
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