A Theory Of Fun For Game Design
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A Theory Of Fun For Game Design
Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of '' A Theory of Fun for Game Design''. Koster is widely recognized for his work as the lead designer of ''Ultima Online'' and the creative director behind ''Star Wars Galaxies''. From 2006 until 2013 he worked as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010, which was in turn acquired by Disney) producing a Facebook game platform. Biography Koster attended Washington College in Chestertown, Maryland, receiving a bachelor's degree in English (creative writing) and Spanish in 1992. The same year he became involved with MUDs as a developer of Worlds of Carnage', then in 1994 moved on to become implementor of '' LegendMUD'', where he was known as Ptah. He also played ''MUME'' for a time. On May 10, 1992, he married Kristen who would later work alongside him at Origin Systems as a game designer. In 19 ...
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Long Island, New York
Long Island is a densely populated island in the southeastern region of the U.S. state of New York, part of the New York metropolitan area. With over 8 million people, Long Island is the most populous island in the United States and the 18th-most populous in the world. The island begins at New York Harbor approximately east of Manhattan Island and extends eastward about into the Atlantic Ocean and 23 miles wide at its most distant points. The island comprises four counties: Kings and Queens counties (the New York City boroughs of Brooklyn and Queens, respectively) and Nassau County share the western third of the island, while Suffolk County occupies the eastern two thirds of the island. More than half of New York City's residents (58.4%) lived on Long Island as of 2020, in Brooklyn and in Queens. Culturally, many people in the New York metropolitan area colloquially use the term "Long Island" (or "the Island") to refer exclusively to Nassau and Suffolk counties, and conv ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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ASCAP
The American Society of Composers, Authors, and Publishers (ASCAP) () is an American not-for-profit performance-rights organization (PRO) that collectively licenses the public performance rights of its members' musical works to venues, broadcasters, and digital streaming services (music stores). ASCAP collects licensing fees from users of music created by ASCAP members, then distributes them back to its members as royalties. In effect, the arrangement is the product of a compromise: when a song is played, the user does not have to pay the copyright holder directly, nor does the music creator have to bill a radio station for use of a song. In 2021, ASCAP collected over US$1.335 billion in revenue and distributed $1.254 billion in royalties to its members. ASCAP membership included over 850,000 songwriters, composers and music publishers, with over 16 million registered works. History ASCAP was founded by Victor Herbert, together with composers George Botsford, Silvio Hein, I ...
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IGDA
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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Academy Of Interactive Arts And Sciences
An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary or tertiary higher learning (and generally also research or honorary membership). The name traces back to Plato's school of philosophy, founded approximately 385 BC at Akademia, a sanctuary of Athena, the goddess of wisdom and skill, north of Athens, Greece. Etymology The word comes from the ''Academy'' in ancient Greece, which derives from the Athenian hero, ''Akademos''. Outside the city walls of Athens, the gymnasium was made famous by Plato as a center of learning. The sacred space, dedicated to the goddess of wisdom, Athena, had formerly been an olive grove, hence the expression "the groves of Academe". In these gardens, the philosopher Plato conversed with followers. Plato developed his sessions into a method of teaching philosophy and in 387 BC, established what is known today as the Old Academy. By extension, ''academia'' has come to mean the accumulation, de ...
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Business Development
Business development entails tasks and processes to develop and implement growth opportunities within and between organizations. It is a subset of the fields of business, commerce and organizational theory. Business development is the creation of long-term value for an organization from customers, markets, and relationships. Business development can be taken to mean any activity by either a small or large organization, non-profit or for-profit enterprise which serves the purpose of ‘developing’ the business in some way. In addition, business development activities can be done internally or externally by a business development consultant. External business development can be facilitated through Planning Systems, which are put in place by governments to help small businesses. In addition, reputation building has also proven to help facilitate business development. Overview In the limited scholarly work available on the subject, business development is conceptualized as or relate ...
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Sony Online Entertainment
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', '' Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', '' H1Z1: Just Survive'', and '' H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', '' Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interac ...
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Chief Creative Officer
A chief creative officer (CCO) is the highest ranking position of the creative team within a company. Depending on the type of company, this position may be responsible for the overall look and feel of marketing, media, and branding associated with the organization. The CCO may also be charged with managing, developing, and leading the team of creative directors, art directors, designers, and copywriters. Overall description The CCO directs a company's creative output, developing the artistic design strategy that defines the company's brand. The CCO creates the unique image of the firm and deliver this distinctive design to consumers and to create a clear brand image which is a fundamental and essential work throughout the company. Advertisements present a certain memorable artistic design while also structured to accomplish functional goals. The CCO ensures that the design and functionality combine harmoniously so the firm can present a product that successfully represents its c ...
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Austin, Texas
Austin is the capital city of the U.S. state of Texas, as well as the county seat, seat and largest city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and Williamson County, Texas, Williamson counties. Incorporated on December 27, 1839, it is the List of United States cities by population, 11th-most-populous city in the United States, the List of cities in Texas by population, fourth-most-populous city in Texas, the List of capitals in the United States, second-most-populous state capital city, and the most populous state capital that is not also the most populous city in its state. It has been one of the fastest growing large cities in the United States since 2010. Downtown Austin and Downtown San Antonio are approximately apart, and both fall along the Interstate 35 corridor. Some observers believe that the two regions may some day form a new "metroplex" similar to Dallas–Fort Worth metroplex, Dallas and Fort Worth. Austin i ...
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Verant Interactive
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', ''Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', ''H1Z1: Just Survive'', and ''H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', ''Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interactive ...
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Ultima Online Live
Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and products * Ultima Foods, a division of Quebec-based dairy company Agropur * Ultima Sports, Ultima Sports Ltd, a manufacturer of sports cars based in England * Junkers Profly Ultima, a German homebuilt aircraft design * Kodak Ultima, a brand of photo paper for inkjet printers sold by Eastman Kodak * Kyosho#Ultima series, Kyosho Ultima, a radio-controlled car made by Kyosho * Nissan Altima, a model of car by Nissan * Ultima GTR a 1990s Sportscar Games * Baroque chess, known in the northeastern region of the United States as "Ultima" * Ultima (series), ''Ultima'' (series), a series of video games **''Ultima I'', which was first released as ''Ultima'' ** ''Ultima Online'', a 1997 MMORPG video game * Ultima (Final Fantasy), Ultima (''Final Fanta ...
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The Second Age
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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